You're An Awesome Games Designer Keep That Shit Up!

You're An Awesome Games Designer Keep That Shit Up! PDF Author: Creabooks Publishings
Publisher:
ISBN: 9781696756211
Category :
Languages : en
Pages : 120

Book Description
This cute and unique Notebook makes a great gift for any occasion! Our exclusively designed notebooks and journals feature designs that you won't find available in stores. With 120 blank lined pages and sized at 6 x 9", this notebook is perfect for using as a journal, for school, studying in college, teacher planning, work in the office, writing, drawing or sketching pictures! Features of this notebook include: 6" x 9" (17 x 22 cm) Personalised Gift Opening Page 120 Pages, Blank Ruled / Lined Paper Matte Finish White Paper Check out our huge range of notebooks - you're sure to find a design you love! Our Notebooks Are Great For: Women Men Husband Wife Girlfriend Boyfriend Partner For Him For Her Kids Girls Boys Birthday Anniversary Food Lovers Co-Workers Office Animal Lovers Meal Planner Easter Gifts Father's Day Christmas Gifts Stocking Stuffers Birthday Gifts Gift Baskets Secret Santas Co-Workers Dream Journals Food Diaries Graduation Gifts Teacher Gifts Valentines Day Thank You Gifts

You're An Amazing Game Designer. Keep That Shit Up.

You're An Amazing Game Designer. Keep That Shit Up. PDF Author: Workplace Wonders
Publisher:
ISBN: 9781694489203
Category :
Languages : en
Pages : 108

Book Description
Looking for a Perfect Gift under $10 Grab this Blank Lined professional jobs, hobby, passion or part time, Journal, Notebook, Diary as Gifts For Husbands, Wives, Boyfriends, Girlfriends, lovers, fiance, fiancee, family members, best friends, coworkers and family members etc. The most awesome gifts are both personal and useful and that's why a journal is always a fabulous gift!Then, Grab this Awesome Journal Now! It is an 'easy-to-carry' 6 x 9 blank lined journal. It includes: Matte finish cover 110 durable pages White paper Strong Binding 6 x 9 inches If you are looking for a different book, don't forget to click the author's / publisher's name for other great journal ideas.Book Specifics: This Awesome Journal / Notebook is 108-page Blank Lined Writing Journal for the person you love most. It Makes an Excellent Gift for Appreciation or Promotion, (6 x 9 Inches / Matte Finish)Advantages of Writing Journals: Studies have shown that writing journals can boost your creativity and enhance your memory and do your intelligence a world of good. It lets your creative juices flowing and you can brainstorm innumerable ideas in no time not only improve your discipline but can also improve your productivity. Many successful players journal daily.Next time you fall short of this journal will help you reminding them at the tip of your fingers.You can use this journal as: Gratitude journal Collection journal Bucket list journal Quote book journal Scrapbook and memory journal Logbook diary and many more Other Uses of Writing Journals: Other uses of this cute notebook come journal can be simply writing down positive thoughts and affirmations, or your listing down in the night before going to bed, the things to be done the next day. You can then read out these instructions after getting up and your day is all set to goal-driven mode. Hit the BUY NOW Button and start your Magical Journey today! All the Best! *** Please Check out other Journals by clicking the Author's/Publisher's Name under the title.***

You're An Awesome Games Programmer Keep That Shit Up!

You're An Awesome Games Programmer Keep That Shit Up! PDF Author: Creabooks Publishings
Publisher:
ISBN: 9781696757881
Category :
Languages : en
Pages : 120

Book Description
This cute and unique Notebook makes a great gift for any occasion! Our exclusively designed notebooks and journals feature designs that you won't find available in stores. With 120 blank lined pages and sized at 6 x 9", this notebook is perfect for using as a journal, for school, studying in college, teacher planning, work in the office, writing, drawing or sketching pictures! Features of this notebook include: 6" x 9" (17 x 22 cm) Personalised Gift Opening Page 120 Pages, Blank Ruled / Lined Paper Matte Finish White Paper Check out our huge range of notebooks - you're sure to find a design you love! Our Notebooks Are Great For: Women Men Husband Wife Girlfriend Boyfriend Partner For Him For Her Kids Girls Boys Birthday Anniversary Food Lovers Co-Workers Office Animal Lovers Meal Planner Easter Gifts Father's Day Christmas Gifts Stocking Stuffers Birthday Gifts Gift Baskets Secret Santas Co-Workers Dream Journals Food Diaries Graduation Gifts Teacher Gifts Valentines Day Thank You Gifts

Games

Games PDF Author: C. Thi Nguyen
Publisher: Oxford University Press, USA
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

Book Description
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

The Gamer's Brain

The Gamer's Brain PDF Author: Celia Hodent
Publisher: CRC Press
ISBN: 1351650769
Category : Computers
Languages : en
Pages : 387

Book Description
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Challenges for Games Designers

Challenges for Games Designers PDF Author: Brenda Brathwaite
Publisher: Createspace Independent Publishing Platform
ISBN: 9781542453318
Category :
Languages : en
Pages : 340

Book Description
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

The Psychology of Video Games

The Psychology of Video Games PDF Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105

Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

Dapper Dan: Made in Harlem

Dapper Dan: Made in Harlem PDF Author: Daniel R. Day
Publisher: Random House Trade Paperbacks
ISBN: 0525510532
Category : Biography & Autobiography
Languages : en
Pages : 322

Book Description
NEW YORK TIMES BESTSELLER • “Dapper Dan is a legend, an icon, a beacon of inspiration to many in the Black community. His story isn’t just about fashion. It’s about tenacity, curiosity, artistry, hustle, love, and a singular determination to live our dreams out loud.”—Ava DuVernay, director of Selma, 13th, and A Wrinkle in Time NAMED ONE OF THE BEST BOOKS OF THE YEAR BY VANITY FAIR • DAPPER DAN NAMED ONE OF TIME’S 100 MOST INFLUENTIAL PEOPLE IN THE WORLD With his now-legendary store on 125th Street in Harlem, Dapper Dan pioneered high-end streetwear in the 1980s, remixing classic luxury-brand logos into his own innovative, glamorous designs. But before he reinvented haute couture, he was a hungry boy with holes in his shoes, a teen who daringly gambled drug dealers out of their money, and a young man in a prison cell who found nourishment in books. In this remarkable memoir, he tells his full story for the first time. Decade after decade, Dapper Dan discovered creative ways to flourish in a country designed to privilege certain Americans over others. He witnessed, profited from, and despised the rise of two drug epidemics. He invented stunningly bold credit card frauds that took him around the world. He paid neighborhood kids to jog with him in an effort to keep them out of the drug game. And when he turned his attention to fashion, he did so with the energy and curiosity with which he approaches all things: learning how to treat fur himself when no one would sell finished fur coats to a Black man; finding the best dressed hustler in the neighborhood and converting him into a customer; staying open twenty-four hours a day for nine years straight to meet demand; and, finally, emerging as a world-famous designer whose looks went on to define an era, dressing cultural icons including Eric B. and Rakim, Salt-N-Pepa, Big Daddy Kane, Mike Tyson, Alpo Martinez, LL Cool J, Jam Master Jay, Diddy, Naomi Campbell, and Jay-Z. By turns playful, poignant, thrilling, and inspiring, Dapper Dan: Made in Harlem is a high-stakes coming-of-age story spanning more than seventy years and set against the backdrop of an America where, as in the life of its narrator, the only constant is change. Praise for Dapper Dan: Made in Harlem “Dapper Dan is a true one of a kind, self-made, self-liberated, and the sharpest man you will ever see. He is couture himself.”—Marcus Samuelsson, New York Times bestselling author of Yes, Chef “What James Baldwin is to American literature, Dapper Dan is to American fashion. He is the ultimate success saga, an iconic fashion hero to multiple generations, fusing street with high sartorial elegance. He is pure American style.”—André Leon Talley, Vogue contributing editor and author

Damn Delicious

Damn Delicious PDF Author: Rhee, Chungah
Publisher: Time Inc. Books
ISBN: 0848751434
Category : Cooking
Languages : en
Pages : 240

Book Description
The debut cookbook by the creator of the wildly popular blog Damn Delicious proves that quick and easy doesn't have to mean boring.Blogger Chungah Rhee has attracted millions of devoted fans with recipes that are undeniable 'keepers'-each one so simple, so easy, and so flavor-packed, that you reach for them busy night after busy night. In Damn Delicious, she shares exclusive new recipes as well as her most beloved dishes, all designed to bring fun and excitement into everyday cooking. From five-ingredient Mini Deep Dish Pizzas to no-fuss Sheet Pan Steak & Veggies and 20-minute Spaghetti Carbonara, the recipes will help even the most inexperienced cooks spend less time in the kitchen and more time around the table.Packed with quickie breakfasts, 30-minute skillet sprints, and speedy takeout copycats, this cookbook is guaranteed to inspire readers to whip up fast, healthy, homemade meals that are truly 'damn delicious!'

Theory of Fun for Game Design

Theory of Fun for Game Design PDF Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363172
Category : Computers
Languages : en
Pages : 292

Book Description
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins