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Author: Gideon Burrows Publisher: Gideon Burrows ISBN: Category : Computers Languages : en Pages : 244
Book Description
Imagine a world where you pull on a headset, and everything you need to do, buy, communicate and enjoy is online, available and easy to access right there and then. This is The Metaverse! In October 2021, the founder of Facebook Mark Zuckerberg announced the platform would change its name to Meta - reflecting a new direction for the company, where almost every human function could be carried out online, mostly through virtual reality experience. Imagine a cross between Minecraft, Fortnite, Amazon and BitCoin. That is The Metaverse. Plug in to meet a partner. To carry out a business meeting. To learn at school and college. To access your news and opinions. To share ideas and hobbies. To sell, make money, buy, and lose money. The Metaverse is likely to mark an enormous change in the lives of every person in the Western World, in how we shop, work, learn, earn and communicate. But it is not without controversy: questions about privacy, data protection, human rights, online bullying. In this easy to understand, readable guide, you will learn everything you need to know about the emerging Metaverse, and how it will affect you and your family. - What is The Metaverse? - How will you access The Metaverse? - Work and The Metaverse - Education and The Metaverse - Shopping and earning on The Metaverse - Governance, democracy, and freedom on The Metaverse - Social media, communications, and sharing on The Metaverse - Leisure, fun and gaming on The Metaverse - Ethics, privacy, and policing The Metaverse - Can I escape The Metaverse? - What comes after The Metaverse? These are amazing times. The Metaverse will offer opportunities and challenges for every one of us. Find out where your place will be in the Future of the Internet.
Author: Gideon Burrows Publisher: Gideon Burrows ISBN: Category : Computers Languages : en Pages : 244
Book Description
Imagine a world where you pull on a headset, and everything you need to do, buy, communicate and enjoy is online, available and easy to access right there and then. This is The Metaverse! In October 2021, the founder of Facebook Mark Zuckerberg announced the platform would change its name to Meta - reflecting a new direction for the company, where almost every human function could be carried out online, mostly through virtual reality experience. Imagine a cross between Minecraft, Fortnite, Amazon and BitCoin. That is The Metaverse. Plug in to meet a partner. To carry out a business meeting. To learn at school and college. To access your news and opinions. To share ideas and hobbies. To sell, make money, buy, and lose money. The Metaverse is likely to mark an enormous change in the lives of every person in the Western World, in how we shop, work, learn, earn and communicate. But it is not without controversy: questions about privacy, data protection, human rights, online bullying. In this easy to understand, readable guide, you will learn everything you need to know about the emerging Metaverse, and how it will affect you and your family. - What is The Metaverse? - How will you access The Metaverse? - Work and The Metaverse - Education and The Metaverse - Shopping and earning on The Metaverse - Governance, democracy, and freedom on The Metaverse - Social media, communications, and sharing on The Metaverse - Leisure, fun and gaming on The Metaverse - Ethics, privacy, and policing The Metaverse - Can I escape The Metaverse? - What comes after The Metaverse? These are amazing times. The Metaverse will offer opportunities and challenges for every one of us. Find out where your place will be in the Future of the Internet.
Author: Matthew Ball Publisher: Liveright Publishing ISBN: 1324092041 Category : Technology & Engineering Languages : en Pages : 293
Book Description
INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang) Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is an approachable and essential guide to the strategic, technical, and philosophical foundations of this new medium.” Derek Thompson (Atlantic staff writer and national best-selling author of Hit Makers): “This book feels like a rare achievement: a definitive statement about an emerging phenomenon that could shape the digital world, the global economy, and the very experience of human consciousness.” From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us. The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the “next internet,” Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it—and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse’s almost unlimited applications. The internet will no longer be at arm’s length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value—and the radical reshaping of society.
Author: Neal Stephenson Publisher: Penguin UK ISBN: 0141924047 Category : Fiction Languages : en Pages : 362
Book Description
THE 30th ANNIVERSARY EDITION WITH NEW, NEVER-BEFORE-PUBLISHED MATERIAL After the Internet, what came next? Enter the Metaverse - cyberspace home to avatars and software daemons, where anything and just about everything goes. Newly available on the Street - the Metaverse's main drag - is Snow Crash. A cyberdrug that reduces avatars in the digital world to dust, but also infects users in real life, leaving them in a vegetative state. This is bad news for Hiro, a freelance hacker and the Metaverse's best swordfighter, and mouthy skateboard courier Y. T.. Together, investigating the Infocalypse, they trace back the roots of language itself to an ancient Sumerian priesthood and find they must race to stop a shadowy virtual villain hell-bent on world domination. In this special edition of the remarkably prescient modern classic, Neal Stephenson explores linguistics, computer science, politics and philosophy in the form of a break-neck adventure into the fast-approaching yet eerily recognizable future. 'Fast-forward free-style mall mythology for the twenty-first century' William Gibson 'Brilliantly realized' New York Times Book Review 'Like a Pynchon novel with the brakes removed' Washington Post 'A remarkably prescient vision of today's tech landscape' Vanity Fair
Author: Peter Ludlow Publisher: MIT Press ISBN: 0262122944 Category : Computers Languages : en Pages : 313
Book Description
When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times,it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was banned from The Sims Onlinefor being a bit too good at his job--for reporting in his virtual tabloid The Alphaville Heraldon the cyber-brothels, crimes, and strong-arm tactics that had become rife in the game--and when the Times,the BBC, CNN, and other media outlets covered the story, users all over the Internet called the banning censorship. Seeking a new virtual home, Ludlow moved the Heraldto another virtual world--the powerful online environment of Second Life--just as it was about to explode onto the international mediascape and usher in the next iteration of the Internet. In The Second Life Herald,Ludlow and his colleague Mark Wallace take us behind the scenes of the Heraldas they report on the emergence of a fascinating universe of virtual spaces that will become the next generation of the World Wide Web: a 3-D environment that provides richer, more expressive interactions than the Web we know today. In 1992, science fiction writer Neal Stephenson imagined the "Metaverse," a virtual space that we would enter via the Internet and in which we would conduct important parts of our daily lives. According to Ludlow and Wallace, that future is coming sooner than we may think. They chronicle its chaotic, exhilarating, frightening birth, including the issue that the mainstream media often ignore: conflicts across the client-server divide over who should write the laws governing virtual worlds.
Author: David J. Chalmers Publisher: W. W. Norton & Company ISBN: 0393635813 Category : Philosophy Languages : en Pages : 544
Book Description
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Author: Joseph Kahuho Gatoto Publisher: ISBN: Category : Languages : en Pages : 204
Book Description
The book is a glimpse into the metaphysical reality from a Theological and realistic perspective based on the book of Genesis with special attention to Genesis 1:1. It is a second in a series containing two books at the moment (The Pneumatic Nature of Reality and itself). To fully grasp this one must read the first of the series on Reality.The meta-verse contains two realities with one, Primary reality, being with two dimensions; the physical and the spiritual with both existing in the same frequency but in different waves within the frequency.There is a seeing into scripture to behold the realities therein as we aim to understand what we believe and believe to understand and understand to believe.
Author: Jaron Lanier Publisher: Henry Holt ISBN: 125019668X Category : Computers Languages : en Pages : 160
Book Description
"You might have trouble imagining life without your social media accounts, but virtual reality pioneer Jaron Lanier insists that we're better off without them. In Ten Arguments for Deleting Your Social Media Accounts Right Now, Lanier, who participates in no social media, offers powerful and personal reasons for all of us to leave these dangerous online platforms"--
Author: Herman Narula Publisher: Currency ISBN: 0593239970 Category : Business & Economics Languages : en Pages : 289
Book Description
“A fascinating, provocative case that the metaverse will not merely transform our virtual experience—it may actually enrich the quality of our lives” (Adam Grant)—from the visionary co-founder of one of today’s most innovative technology companies “This important book offers a highly persuasive argument that the metaverse, a new kind of virtual world, marks a profound next stage in this long human quest for fulfillment through creation.”—Chris Anderson, head of TED The concept of “the metaverse” has exploded in the public consciousness, but its contours remain elusive. Is it merely an immersive virtual reality playground, one that Facebook and other platforms will angle to control? Is it simply the next generation of massive multiplayer online games? Or is it something more revolutionary? As pioneering technologist Herman Narula shows, the metaverse is the latest manifestation of an ancient human tendency: the act of worldbuilding. From the Egyptians, whose conception of death inspired them to build the pyramids, to modern-day sports fans, whose passion for a game inspires extreme behavior, humans have long sought to supplement their day-to-day lives with a rich diversity of alternative experiences. Rooting his vision in history and psychology, Narula argues that humans’ intrinsic need for autonomy, accomplishment, and connection can best be met in virtual “worlds of ideas,” where users have the chance to create and exchange meaning and value. The metaverse is both the growing set of fulfilling digital experiences—ranging from advanced gaming to concerts and other entertainment events and even to virtual employment—and the empowering framework that allows these spaces to become “networks of useful meaning.” Bloomberg Intelligence recently predicted that the metaverse will become an $800 billon industry by 2024. But its implications, argues Narula, will lead to far more awe-inspiring possibilities than a spigot of cash. The arrival of the metaverse marks the beginning of a new age of exploration—not outward, but inward—with the potential to reshape society and open the door to a new understanding of the human species and its capabilities. Rigorously researched and passionately argued, Virtual Society is a provocative and essential guide for anyone who wants to go beyond superficial headlines to understand the true contours and potential of our virtual future.
Author: Ernest Cline Publisher: Ballantine Books ISBN: 1524761338 Category : Fiction Languages : en Pages : 385
Book Description
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Author: Neal Stephenson Publisher: HarperCollins ISBN: 0063028077 Category : Fiction Languages : en Pages : 450
Book Description
New York Times Bestseller From Neal Stephenson—who coined the term “metaverse” in his 1992 novel Snow Crash—comes a sweeping, prescient new thriller that transports readers to a near-future world in which the greenhouse effect has inexorably resulted in a whirling-dervish troposphere of superstorms, rising sea levels, global flooding, merciless heat waves, and virulent, deadly pandemics. “Stephenson is one of speculative fiction’s most meticulous architects. . . . Termination Shock manages to pull off a rare trick, at once wildly imaginative and grounded.” — New York Times Book Review One man—visionary billionaire restaurant chain magnate T. R. Schmidt, Ph.D.—has a Big Idea for reversing global warming, a master plan perhaps best described as “elemental.” But will it work? And just as important, what are the consequences for the planet and all of humanity should it be applied? Ranging from the Texas heartland to the Dutch royal palace in the Hague, from the snow-capped peaks of the Himalayas to the sunbaked Chihuahuan Desert, Termination Shock brings together a disparate group of characters from different cultures and continents who grapple with the real-life repercussions of global warming. Ultimately, it asks the question: Might the cure be worse than the disease? Epic in scope while heartbreakingly human in perspective, Termination Shock sounds a clarion alarm, ponders potential solutions and dire risks, and wraps it all together in an exhilarating, witty, mind-expanding speculative adventure.