Xas Irkalla (softcover) PDF Download

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Xas Irkalla (softcover)

Xas Irkalla (softcover) PDF Author: James Vail
Publisher:
ISBN: 9780998674667
Category :
Languages : en
Pages :

Book Description


Xas Irkalla (softcover)

Xas Irkalla (softcover) PDF Author: James Vail
Publisher:
ISBN: 9780998674667
Category :
Languages : en
Pages :

Book Description


Xas Irkalla (paperback)

Xas Irkalla (paperback) PDF Author: Joshua Yearsley
Publisher:
ISBN: 9780998674636
Category :
Languages : en
Pages :

Book Description
Survival-Horror Role-Playing Game

Xas Irkalla

Xas Irkalla PDF Author: Joshua Yearsley
Publisher:
ISBN: 9780998674629
Category :
Languages : en
Pages :

Book Description
survival-horror RPG

Heart

Heart PDF Author: Grant Howitt
Publisher:
ISBN: 9780996376570
Category :
Languages : en
Pages :

Book Description
Roleplaying game set in a strange undercity that warps to match your heart's desire.

A Storm of Swords: Part 2 Blood and Gold (A Song of Ice and Fire, Book 3)

A Storm of Swords: Part 2 Blood and Gold (A Song of Ice and Fire, Book 3) PDF Author: George R.R. Martin
Publisher: HarperCollins UK
ISBN: 0007447744
Category : Fiction
Languages : en
Pages : 611

Book Description
HBO’s hit series A GAME OF THRONES is based on George R R Martin’s internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age. A STORM OF SWORDS: BLOOD AND GOLD is the SECOND part of the third volume in the series. ‘Colossal, staggering . . . one of the greats’ SFX

H.P. Lovecraft's: Dreamlands

H.P. Lovecraft's: Dreamlands PDF Author: Professor of History and Head of the School of History Archaeology and Religion Chris Williams
Publisher: Chaosium
ISBN: 9781568821573
Category : Fantasy fiction
Languages : en
Pages : 0

Book Description
H.P. Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

The Ultimate RPG Gameplay Guide

The Ultimate RPG Gameplay Guide PDF Author: James D’Amato
Publisher: Adams Media
ISBN: 1507210930
Category : Games & Activities
Languages : en
Pages : 256

Book Description
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck PDF Author: Jobe Bittman
Publisher:
ISBN: 9781946231086
Category : Fiction
Languages : en
Pages : 0

Book Description
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Your Best Game Ever

Your Best Game Ever PDF Author: Monte Cook
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :

Book Description


Appendix N

Appendix N PDF Author: Jeffro Johnson
Publisher:
ISBN: 9789527065181
Category :
Languages : en
Pages : 352

Book Description
APPENDIX N: The Literary History of Dungeons & Dragons is a detailed and comprehensive investigation of the various works of science fiction and fantasy that game designer Gary Gygax declared to be the primary influences on his seminal role-playing game, Dungeons & Dragons. It is a deep intellectual dive into the literature of SF/F's past that will fascinate any serious role-playing gamer or fan of classic science fiction and fantasy. Author Jeffro Johnson, an expert role-playing gamer, accomplished Dungeon Master and three-time Hugo Award Finalist, critically reviews all 43 works and authors listed by Gygax in the famous appendix. In doing so, he draws a series of intelligent conclusions about the literary gap between past and present that are surprisingly relevant to current events, not only in the fantastic world of role-playing, but the real world in which the players live.