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Author: Leslie Umberger Publisher: Princeton University Press ISBN: 0691182671 Category : Art Languages : en Pages : 444
Book Description
"Bill Traylor (ca. 1853-1949) is regarded today as one of the most important American artists of the twentieth century. A black man born into slavery in Alabama, he was an eyewitness to history--the Civil War, Emancipation, Reconstruction, Jim Crow segregation, the Great Migration, and the steady rise of African American urban culture in the South. Traylor would not live to see the civil rights movement, but he was among those who laid its foundation. Starting around 1939, Traylor--by then in his late eighties and living on the streets of Montgomery--took up pencil and paintbrush to attest to his existence and point of view. In keeping with this radical step, the paintings and drawings he made are visually striking and politically assertive; they include simple yet powerful distillations of tales and memories as well as spare, vibrantly colored abstractions. When Traylor died, he left behind more than one thousand works of art. In Between Worlds: The Art of Bill Traylor, Leslie Umberger considers more than two hundred artworks to provide the most comprehensive and in-depth study of the artist to date; she examines his life, art, and powerful drive to bear witness through the only means he had, pictures. The author draws on a wealth of historical documents--including federal and state census records, birth and death certificates, slave schedules, and interviews with family members-- to clarify the record of Traylor's personal history and family life. The story of his art opens in the late 1930s, when Traylor first received attention for his pencil drawings on found board, and concludes with the posthumous success of his oeuvre"--
Author: Leslie Umberger Publisher: Princeton University Press ISBN: 0691182671 Category : Art Languages : en Pages : 444
Book Description
"Bill Traylor (ca. 1853-1949) is regarded today as one of the most important American artists of the twentieth century. A black man born into slavery in Alabama, he was an eyewitness to history--the Civil War, Emancipation, Reconstruction, Jim Crow segregation, the Great Migration, and the steady rise of African American urban culture in the South. Traylor would not live to see the civil rights movement, but he was among those who laid its foundation. Starting around 1939, Traylor--by then in his late eighties and living on the streets of Montgomery--took up pencil and paintbrush to attest to his existence and point of view. In keeping with this radical step, the paintings and drawings he made are visually striking and politically assertive; they include simple yet powerful distillations of tales and memories as well as spare, vibrantly colored abstractions. When Traylor died, he left behind more than one thousand works of art. In Between Worlds: The Art of Bill Traylor, Leslie Umberger considers more than two hundred artworks to provide the most comprehensive and in-depth study of the artist to date; she examines his life, art, and powerful drive to bear witness through the only means he had, pictures. The author draws on a wealth of historical documents--including federal and state census records, birth and death certificates, slave schedules, and interviews with family members-- to clarify the record of Traylor's personal history and family life. The story of his art opens in the late 1930s, when Traylor first received attention for his pencil drawings on found board, and concludes with the posthumous success of his oeuvre"--
Author: Micaiah Johnson Publisher: Del Rey ISBN: 0593135067 Category : Fiction Languages : en Pages : 336
Book Description
NEW YORK TIMES BOOK REVIEW EDITORS’ CHOICE • An outsider who can travel between worlds discovers a secret that threatens the very fabric of the multiverse in this stunning debut, a powerful examination of identity, privilege, and belonging. WINNER OF THE COMPTON CROOK AWARD • FINALIST FOR THE LOCUS AWARD • “Gorgeous writing, mind-bending world-building, razor-sharp social commentary, and a main character who demands your attention—and your allegiance.”—Rob Hart, author of The Warehouse ONE OF THE BEST BOOKS OF THE YEAR—NPR, Library Journal, Book Riot Multiverse travel is finally possible, but there’s just one catch: No one can visit a world where their counterpart is still alive. Enter Cara, whose parallel selves happen to be exceptionally good at dying—from disease, turf wars, or vendettas they couldn’t outrun. Cara’s life has been cut short on 372 worlds in total. On this dystopian Earth, however, Cara has survived. Identified as an outlier and therefore a perfect candidate for multiverse travel, Cara is plucked from the dirt of the wastelands. Now what once made her marginalized has finally become an unexpected source of power. She has a nice apartment on the lower levels of the wealthy and walled-off Wiley City. She works—and shamelessly flirts—with her enticing yet aloof handler, Dell, as the two women collect off-world data for the Eldridge Institute. She even occasionally leaves the city to visit her family in the wastes, though she struggles to feel at home in either place. So long as she can keep her head down and avoid trouble, Cara is on a sure path to citizenship and security. But trouble finds Cara when one of her eight remaining doppelgängers dies under mysterious circumstances, plunging her into a new world with an old secret. What she discovers will connect her past and her future in ways she could have never imagined—and reveal her own role in a plot that endangers not just her world but the entire multiverse. “Clever characters, surprise twists, plenty of action, and a plot that highlights social and racial inequities in astute prose.”—Library Journal (starred review)
Author: T. L. Taylor Publisher: MIT Press ISBN: 0262250543 Category : Computers Languages : en Pages : 206
Book Description
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Author: Laura E. Weymouth Publisher: HarperCollins ISBN: 0062696890 Category : Young Adult Fiction Languages : en Pages : 324
Book Description
What happens when you return to the real world after being in a fantastical one like Narnia? This YA debut by Laura E. Weymouth is perfect for fans of Melissa Albert’s The Hazel Wood and Lev Grossman’s The Magicians. Six years ago, sisters Evelyn and Philippa Hapwell were swept away to a strange and beautiful kingdom called the Woodlands, where they lived for years. But ever since they returned to their lives in post-WWII England, they have struggled to adjust. Ev desperately wants to return to the Woodlands, and Philippa just wants to move on. When Ev goes missing, Philippa must confront the depth of her sister’s despair and the painful truths they’ve been running from. As the weeks unfold, Philippa wonders if Ev truly did find a way home, or if the weight of their worlds pulled her under. Walking the line between where fantasy and reality meet, this lyrical and magical novel is, above all else, an exploration of loss and healing, and what it means to find where you belong.
Author: Ian Johnstone Publisher: HarperCollins UK ISBN: 0007491247 Category : Juvenile Fiction Languages : en Pages : 355
Book Description
A glorious epic fantasy in the grand tradition of CS Lewis and Philip Pullman, and a major publishing event, The Mirror Chronicles will take you into another world, and on the adventure of your lifetime...
Author: Sylvia Engdahl Publisher: Sylvia Engdahl ISBN: Category : Fiction Languages : en Pages : 205
Book Description
Melinda Ashley has a plan for her life, and a trip to Mars isn't part of it. When she receives a spaceliner ticket as a high school graduation gift from her dad, she is dismayed, but reluctantly agrees to go with him--in part because she's infuriated by her fiance's high-handed declaration that she can't. Her outlook begins to change when she meets Alex Preston, a second-generation Martian colonist who is going home after college on Earth. Alex believes settling Mars is important. He's looking forward to the role he expects to play in the colony's future. Melinda finds this hard to understand, yet she is more and more drawn to him and, while on Mars, to his family. Torn between what she has always wanted and upsetting new feelings, she wonders if she can ever again be content. It takes tragedy and a terrifying experience on the Martian moon Phobos to make her aware of what really matters to her.
Author: Zachary Stein Publisher: Bright Alliance ISBN: 9780986282676 Category : Languages : en Pages : 354
Book Description
Education in a Time Between Worlds seeks to reframe this historical moment as an opportunity to create a global society of educational abundance. Educational systems must be transformed beyond recognition if humanity is to survive the planetary crises currently underway.
Author: Malcolm Gaskill Publisher: Basic Books ISBN: 0465080863 Category : History Languages : en Pages : 513
Book Description
In the 1600s, over 350,000 intrepid English men, women, and children migrated to America, leaving behind their homeland for an uncertain future. Whether they settled in Jamestown, Salem, or Barbados, these migrants -- entrepreneurs, soldiers, and pilgrims alike -- faced one incontrovertible truth: England was a very, very long way away. In Between Two Worlds, celebrated historian Malcolm Gaskill tells the sweeping story of the English experience in America during the first century of colonization. Following a large and varied cast of visionaries and heretics, merchants and warriors, and slaves and rebels, Gaskill brilliantly illuminates the often traumatic challenges the settlers faced. The first waves sought to recreate the English way of life, even to recover a society that was vanishing at home. But they were thwarted at every turn by the perils of a strange continent, unaided by monarchs who first ignored then exploited them. As these colonists strove to leave their mark on the New World, they were forced -- by hardship and hunger, by illness and infighting, and by bloody and desperate battles with Indians -- to innovate and adapt or perish. As later generations acclimated to the wilderness, they recognized that they had evolved into something distinct: no longer just the English in America, they were perhaps not even English at all. These men and women were among the first white Americans, and certainly the most prolific. And as Gaskill shows, in learning to live in an unforgiving world, they had begun a long and fateful journey toward rebellion and, finally, independence
Author: Skip Brittenham Publisher: Penguin ISBN: 0698411021 Category : Young Adult Fiction Languages : en Pages : 270
Book Description
Immersive augmented reality brings this action-packed fantasy to life. The town of Eden Grove has a legend: In the center of a pine forest there is an aspen grove, and in the center of the aspen grove is an ancient, magnificent tree. A tree that grants wishes. Mayberry and Marshall have heard the stories about the Wishing Tree, but they know nothing like that could really exist near their dreary town. Misunderstood and restless, the teenagers wish for a lot of things, including being on another planet altogether. Somewhere with magic and adventure—someplace where they can be heroes. And then the unlikeliest thing happens: On a hike through the forest, they find the Wishing Tree. The pair make their wish, fall asleep . . . and wake up on Nith, a world that is exactly what they asked for. The alien landscape is beautiful, but it’s also full of dangerous and fantastic creatures, and almost without exception, the creatures are hungry. Soon Mayberry and Marshall learn two very important facts about their wish: First, that magic comes at a very steep cost; second, that they can only be heroes if they can survive. The journey that follows will test the limits of their courage and strength . . . and change them in ways they haven’t begun to imagine. This epic work brings fantasy to life, first by inviting readers into another world, then by using cutting-edge augmented reality technology to bring the world alive in interactive 3D. Experience BETWEEN WORLDS in Augmented Reality now: http://www.experienceanomaly.com/between-worlds/demo