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Author: Gerard O'Regan Publisher: Springer ISBN: 3319758446 Category : Computers Languages : en Pages : 331
Book Description
This engaging work provides a concise introduction to the exciting world of computing, encompassing the theory, technology, history, and societal impact of computer software and computing devices. Spanning topics from global conflict to home gaming, international business, and human communication, this text reviews the key concepts unpinning the technology which has shaped the modern world. Topics and features: introduces the foundations of computing, the fundamentals of algorithms, and the essential concepts from mathematics and logic used in computer science; presents a concise history of computing, discussing the historical figures who made important contributions, and the machines which formed major milestones; examines the fields of human−computer interaction, and software engineering; provides accessible introductions to the core aspects of programming languages, operating systems, and databases; describes the Internet revolution, the invention of the smartphone, and the rise of social media, as well as the Internet of Things and cryptocurrencies; explores legal and ethical aspects of computing, including issues of hacking and cybercrime, and the nature of online privacy, free speech and censorship; discusses such innovations as distributed systems, service-oriented architecture, software as a service, cloud computing, and embedded systems; includes key learning topics and review questions in every chapter, and a helpful glossary. Offering an enjoyable overview of the fascinating and broad-ranging field of computing, this easy-to-understand primer introduces the general reader to the ideas on which the digital world was built, and the historical developments that helped to form the modern age.
Author: Gerard O'Regan Publisher: Springer ISBN: 3319758446 Category : Computers Languages : en Pages : 331
Book Description
This engaging work provides a concise introduction to the exciting world of computing, encompassing the theory, technology, history, and societal impact of computer software and computing devices. Spanning topics from global conflict to home gaming, international business, and human communication, this text reviews the key concepts unpinning the technology which has shaped the modern world. Topics and features: introduces the foundations of computing, the fundamentals of algorithms, and the essential concepts from mathematics and logic used in computer science; presents a concise history of computing, discussing the historical figures who made important contributions, and the machines which formed major milestones; examines the fields of human−computer interaction, and software engineering; provides accessible introductions to the core aspects of programming languages, operating systems, and databases; describes the Internet revolution, the invention of the smartphone, and the rise of social media, as well as the Internet of Things and cryptocurrencies; explores legal and ethical aspects of computing, including issues of hacking and cybercrime, and the nature of online privacy, free speech and censorship; discusses such innovations as distributed systems, service-oriented architecture, software as a service, cloud computing, and embedded systems; includes key learning topics and review questions in every chapter, and a helpful glossary. Offering an enjoyable overview of the fascinating and broad-ranging field of computing, this easy-to-understand primer introduces the general reader to the ideas on which the digital world was built, and the historical developments that helped to form the modern age.
Author: Paul N. Edwards Publisher: MIT Press ISBN: 9780262550284 Category : Computers Languages : en Pages : 468
Book Description
The Closed World offers a radically new alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology--and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories--the history of American global power, the history of computing machines, and the history of subjectivity in science and culture--through the lens of the American political imagination. In the process, it reveals intimate links between the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence. Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects--for containing world-scale conflicts--helped closed-world discourse dominate Cold War political decisions. Their apotheosis was the Reagan-era plan for a " Star Wars" space-based ballistic missile defense. Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse." By constructing both human minds and artificial intelligences as information machines, cyborg discourse assisted in integrating people into the hyper-complex technological systems of the closed world. Finally, Edwards explores the cyborg as political identity in science fiction--from the disembodied, panoptic AI of 2001: A Space Odyssey, to the mechanical robots of Star Wars and the engineered biological androids of Blade Runner--where Information Age culture and subjectivity were both reflected and constructed. Inside Technology series
Author: S. Barry Cooper Publisher: Cambridge University Press ISBN: 131658917X Category : Mathematics Languages : en Pages : 398
Book Description
Alan Turing (1912–1954) made seminal contributions to mathematical logic, computation, computer science, artificial intelligence, cryptography and theoretical biology. In this volume, outstanding scientific thinkers take a fresh look at the great range of Turing's contributions, on how the subjects have developed since his time, and how they might develop still further. The contributors include Martin Davis, J. M. E. Hyland, Andrew R. Booker, Ueli Maurer, Kanti V. Mardia, S. Barry Cooper, Stephen Wolfram, Christof Teuscher, Douglas Richard Hofstadter, Philip K. Maini, Thomas E. Woolley, Eamonn A. Gaffney, Ruth E. Baker, Richard Gordon, Stuart Kauffman, Scott Aaronson, Solomon Feferman, P. D. Welch and Roger Penrose. These specially commissioned essays will provoke and engross the reader who wishes to understand better the lasting significance of one of the twentieth century's deepest thinkers.
Author: Christian Müller-Schloer Publisher: Birkhäuser ISBN: 3319684779 Category : Computers Languages : en Pages : 598
Book Description
This book is a comprehensive introduction into Organic Computing (OC), presenting systematically the current state-of-the-art in OC. It starts with motivating examples of self-organising, self-adaptive and emergent systems, derives their common characteristics and explains the fundamental ideas for a formal characterisation of such systems. Special emphasis is given to a quantitative treatment of concepts like self-organisation, emergence, autonomy, robustness, and adaptivity. The book shows practical examples of architectures for OC systems and their applications in traffic control, grid computing, sensor networks, robotics, and smart camera systems. The extension of single OC systems into collective systems consisting of social agents based on concepts like trust and reputation is explained. OC makes heavy use of learning and optimisation technologies; a compact overview of these technologies and related approaches to self-organising systems is provided. So far, OC literature has been published with the researcher in mind. Although the existing books have tried to follow a didactical concept, they remain basically collections of scientific papers. A comprehensive and systematic account of the OC ideas, methods, and achievements in the form of a textbook which lends itself to the newcomer in this field has been missing so far. The targeted reader of this book is the master student in Computer Science, Computer Engineering or Electrical Engineering - or any other newcomer to the field of Organic Computing with some technical or Computer Science background. Readers can seek access to OC ideas from different perspectives: OC can be viewed (1) as a „philosophy“ of adaptive and self-organising - life-like - technical systems, (2) as an approach to a more quantitative and formal understanding of such systems, and finally (3) a construction method for the practitioner who wants to build such systems. In this book, we first try to convey to the reader a feeling of the special character of natural and technical self-organising and adaptive systems through a large number of illustrative examples. Then we discuss quantitative aspects of such forms of organisation, and finally we turn to methods of how to build such systems for practical applications.
Author: Meredith Broussard Publisher: MIT Press ISBN: 026253701X Category : Computers Languages : en Pages : 247
Book Description
A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right. In Artificial Unintelligence, Meredith Broussard argues that our collective enthusiasm for applying computer technology to every aspect of life has resulted in a tremendous amount of poorly designed systems. We are so eager to do everything digitally—hiring, driving, paying bills, even choosing romantic partners—that we have stopped demanding that our technology actually work. Broussard, a software developer and journalist, reminds us that there are fundamental limits to what we can (and should) do with technology. With this book, she offers a guide to understanding the inner workings and outer limits of technology—and issues a warning that we should never assume that computers always get things right. Making a case against technochauvinism—the belief that technology is always the solution—Broussard argues that it's just not true that social problems would inevitably retreat before a digitally enabled Utopia. To prove her point, she undertakes a series of adventures in computer programming. She goes for an alarming ride in a driverless car, concluding “the cyborg future is not coming any time soon”; uses artificial intelligence to investigate why students can't pass standardized tests; deploys machine learning to predict which passengers survived the Titanic disaster; and attempts to repair the U.S. campaign finance system by building AI software. If we understand the limits of what we can do with technology, Broussard tells us, we can make better choices about what we should do with it to make the world better for everyone.
Author: Joy Lisi Rankin Publisher: Harvard University Press ISBN: 0674970977 Category : Computers Languages : en Pages : 337
Book Description
Does Silicon Valley deserve all the credit for digital creativity and social media? Joy Rankin questions this triumphalism by revisiting a pre-PC time when schools were not the last stop for mature consumer technologies but flourishing sites of innovative collaboration—when users taught computers and visionaries dreamed of networked access for all.
Author: Thomas Haigh Publisher: MIT Press ISBN: 0262366479 Category : Technology & Engineering Languages : en Pages : 545
Book Description
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
Author: Nihal Mehta Ph.D. Publisher: Pragmatic Bookshelf ISBN: 1680508091 Category : Computers Languages : en Pages : 753
Book Description
You've heard that quantum computing is going to change the world. Now you can check it out for yourself. Learn how quantum computing works, and write programs that run on the IBM Q quantum computer, one of the world's first functioning quantum computers. Learn a simple way to apply quantum mechanics to computer programming. Create algorithms to solve intractable problems for classical computers, and discover how to explore the entire problem space at once to determine the optimal solution. Get your hands on the future of computing today. Quantum computing overhauls computer science. Problems such as designing life-saving drugs and super-large logistics problems that have been difficult or impossible for classical computers to handle can now be solved in moments. Quantum computing makes it possible to explore all possible solutions simultaneously and determine those that work, instead of iterating through each possibility sequentially. Work with quantum computers directly, instead of talking about them theoretically. Discover a new visual way of looking at quantum bits that makes quantum computing intuitive for computer programmers. Master the special properties that make them different, and more powerful, than classical bits. Control quantum bits with gates and create circuits to model complex problems. Write programs that run on real quantum machines to solve problems that classical computers struggle with. Dive into quantum optimization and cryptography. Get a head start on the technology that will drive computer science into the future. What You Need: Access to the IBM quantum computer, via any internet connection
Author: Paul E. Ceruzzi Publisher: MIT Press ISBN: 9780262532037 Category : Technology & Engineering Languages : en Pages : 468
Book Description
From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.