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WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함)

WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함) PDF Author: WAYNE S.FRDDZE
Publisher:
ISBN: 9788989184522
Category :
Languages : ko
Pages : 478

Book Description


WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함)

WINDOWS GAME PROGRAMMING WITH VISUAL BASIC AND DIRECTX(CD-ROM 포함) PDF Author: WAYNE S.FRDDZE
Publisher:
ISBN: 9788989184522
Category :
Languages : ko
Pages : 478

Book Description


LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)

LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함) PDF Author: LAN PARBERRY
Publisher:
ISBN: 9788989366027
Category :
Languages : ko
Pages : 558

Book Description


Black Art of Visual Basic Game Programming

Black Art of Visual Basic Game Programming PDF Author: Mark Pruett
Publisher:
ISBN: 9781571690050
Category : Computers
Languages : en
Pages : 580

Book Description
The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.

Microsoft Visual Basic Game Programming for Teens

Microsoft Visual Basic Game Programming for Teens PDF Author: Jonathan S. Harbour
Publisher:
ISBN: 9781305489639
Category : Computer games
Languages : en
Pages : 0

Book Description


Creating Games in C++

Creating Games in C++ PDF Author: David Conger
Publisher: New Riders
ISBN: 0735714347
Category : Computers
Languages : en
Pages : 466

Book Description
Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

Advanced Animation with DirectX

Advanced Animation with DirectX PDF Author: Jim Adams
Publisher: Course Technology
ISBN: 9781592000371
Category : Computers
Languages : en
Pages : 484

Book Description
Annotation You?ve tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you?ve already mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don't let the pros have all the fun! With "Advanced Animation with DirectX" by your side, you'll learn how to use cutting-edge animation techniques, from real-time cloth simulations and lip-synced facial animation to animated textures and a physics-based rag-doll animation system. If you're bored with the basics and ready to get down to the nitty-gritty of truly spectacular animation with DirectX, you've come to the right place

OpenGL Game Programming

OpenGL Game Programming PDF Author: Kevin Hawkins
Publisher: Course Technology
ISBN: 9780761533306
Category : Computers
Languages : en
Pages : 832

Book Description
This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.

3D Game Programming

3D Game Programming PDF Author: Pierre Rautenbach
Publisher:
ISBN: 9781844808779
Category : Computers
Languages : en
Pages : 0

Book Description
3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.