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Author: Tweety Byrd Publisher: BookCountry ISBN: 1463004737 Category : Fiction Languages : en Pages : 9
Book Description
It's a story about what you can listen to. So many instrutments has been made to proform the most beautiful music. You can think of all the sound that you can hear from the music that is being made.
Author: Tariq "K-Flex" Nasheed Publisher: Simon and Schuster ISBN: 1439188769 Category : Family & Relationships Languages : en Pages : 226
Book Description
Got Game? It's a fact. Every woman needs game. Take Oprah, Jada Pinkett-Smith, and Beyoncé Knowles. All three of these women have the one intangible quality that every mack, male or female, must possess: they all have game. In other words, they have intelligence, hustle, and common sense that they apply to every aspect of their lives -- especially in their relationships. Play or Be Played is an instruction manual for women who are tired of being played by men and who want to be players themselves. Though women may not want to play games, the truth is men often do. So women who hope to win in the game of love must first learn the rules. Bestselling author and true mack, Tariq "K-Flex" Nasheed shares: ways to spot a scrub what it takes to get with a baller why men cheat how men really judge women the top three mistakes women make in relationships Street-smart and straightforward, Play or Be Played will help you get with a king without being a hoochie, groupie, or a chickenhead.
Author: Marta Straznicky Publisher: Massachusetts Studies in Early ISBN: Category : History Languages : en Pages : 252
Book Description
This collection of essays examines early modern drama in the context of book history, and focuses on the readership of plays that opens different perspectives on the relationship between the cultures of print and performance.
Author: Douglas Florian Publisher: little bee books ISBN: 9781499804843 Category : Juvenile Fiction Languages : en Pages : 0
Book Description
It's time to play! play! play! in this delightful board book! Let's go out and play! play! play! We'll have fun all day! day! day! This group of friends is ready for a fun-filled day! They have a race to see who wins first place, fly a plane, ride a train, play hide-and-seek, and much more. The rhyming text makes this the perfect readalong story!
Author: Michael Rosen Publisher: Profile Books ISBN: 1782835180 Category : Psychology Languages : en Pages : 256
Book Description
Today, we don't get nearly enough play in our lives. At school, kids are drilled on exams, while at home we're all glued to our phones and screens. Former children's laureate and bestselling author, Michael Rosen, is here to show us how to put this right - and why it matters so much for creativity, resilience and much more. Packed with silliness, activities and prompts for creative indoor and outdoor play for all ages - with specially illustrated pages for everything from doodling to word play and after-dinner games.
Author: Roberte Hamayon Publisher: Hau ISBN: 9780986132568 Category : Electronic books Languages : en Pages : 343
Book Description
Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?
Author: Tweety Byrd Publisher: BookCountry ISBN: 1463004737 Category : Fiction Languages : en Pages : 9
Book Description
It's a story about what you can listen to. So many instrutments has been made to proform the most beautiful music. You can think of all the sound that you can hear from the music that is being made.
Author: Cormac Power Publisher: BRILL ISBN: 940120571X Category : History Languages : en Pages : 238
Book Description
Presence in Play: A Critique of Theories of Presence in the Theatre is the first comprehensive survey and analysis of theatrical presence to be published. Theatre as an art form has often been associated with notions of presence. The ‘live’ immediacy of the actor, the unmediated unfolding of dramatic action and the ‘energy’ generated through an actor-audience relationship are among the ideas frequently used to explain theatrical experience – and all are underpinned by some understanding of ‘presence.’ Precisely what is meant by presence in the theatre is part of what Presence in Play sets out to explain. While this work is rooted in twentieth century theatre and performance since modernism, the author draws on a range of historical and theoretical material. Encompassing ideas from semiotics and phenomenology, Presence in Play puts forward a framework for thinking about presence in theatre, enriched by poststructuralist theory, forcefully arguing in favour of ‘presence’ as a key concept for theatre studies today.
Author: Sinem Siyahhan Publisher: MIT Press ISBN: 0262344580 Category : Education Languages : en Pages : 213
Book Description
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.