Author: HBJ
Publisher:
ISBN: 9780153002977
Category : Readers (Primary)
Languages : en
Pages : 24
Book Description
The animals ask each other what game they should play, but only Owl has an answer.
What Game Shall We Play?
Author: HBJ
Publisher:
ISBN: 9780153002977
Category : Readers (Primary)
Languages : en
Pages : 24
Book Description
The animals ask each other what game they should play, but only Owl has an answer.
Publisher:
ISBN: 9780153002977
Category : Readers (Primary)
Languages : en
Pages : 24
Book Description
The animals ask each other what game they should play, but only Owl has an answer.
What Game Shall We Play?
Author: Pat Hutchins
Publisher: Paw Prints
ISBN: 9781442068896
Category :
Languages : en
Pages : 0
Book Description
When Duck and Frog cannot think of a game to play, Owl comes up with the perfect answer
Publisher: Paw Prints
ISBN: 9781442068896
Category :
Languages : en
Pages : 0
Book Description
When Duck and Frog cannot think of a game to play, Owl comes up with the perfect answer
Chick Corea for Piano Solo: Crystal silence ; What game shall we play today ; Sometime ago
Author: Chick Corea
Publisher:
ISBN:
Category : Piano music
Languages : en
Pages : 76
Book Description
Publisher:
ISBN:
Category : Piano music
Languages : en
Pages : 76
Book Description
What Game Shall We Play?
Author: Pat Hutchins
Publisher: Harper Collins
ISBN: 0688135730
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Duck, Frog, and their friends, stars of the classic The Surprise Party, return in this story of a double game of hide-and-seek. "Illustrations are as crisp, decorative, and full of appeal as ever." -- Kirkus Reviews. "Likely to become a perennial story-time favorite." -- School Library Journal.
Publisher: Harper Collins
ISBN: 0688135730
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Duck, Frog, and their friends, stars of the classic The Surprise Party, return in this story of a double game of hide-and-seek. "Illustrations are as crisp, decorative, and full of appeal as ever." -- Kirkus Reviews. "Likely to become a perennial story-time favorite." -- School Library Journal.
Praktische Methode
Tudor school-boy life: the dialogues of Juan Luis Vives
Author: Juan Luis Vives
Publisher: Good Press
ISBN:
Category : History
Languages : en
Pages : 161
Book Description
The story about the Tudor school life describes the life and routines of a typical boy from the high social standing in the Tudor era. The main character was born the same year Columbus discovered America. He devotedly loved his mother and missed her when traveling. Yet, he enjoyed the privilege of education, and his memories of school life give a detailed picture of how the school looked half a millennium ago. A reader will learn about the daily routines, meals, education, and typical children's games.
Publisher: Good Press
ISBN:
Category : History
Languages : en
Pages : 161
Book Description
The story about the Tudor school life describes the life and routines of a typical boy from the high social standing in the Tudor era. The main character was born the same year Columbus discovered America. He devotedly loved his mother and missed her when traveling. Yet, he enjoyed the privilege of education, and his memories of school life give a detailed picture of how the school looked half a millennium ago. A reader will learn about the daily routines, meals, education, and typical children's games.
A Grammar of the Spanish Language
Author: Auguste-Louis Josse
Publisher:
ISBN:
Category : Spanish language
Languages : en
Pages : 444
Book Description
Publisher:
ISBN:
Category : Spanish language
Languages : en
Pages : 444
Book Description
What Shall We Do Now?: Five Hundred Games and Pastimes
Author: Dorothy Canfield Fisher
Publisher: Good Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 299
Book Description
What Shall We Do Now? by Dorothy Canfield Fisher is an interesting collection of games for adults and children. Fisher's games are interesting in that they instill a sense of know-how in young children as preparation for the broader world. Excerpt: "In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in the company, a variety of answers will be found. No subject can be said to be exhausted, but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment."
Publisher: Good Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 299
Book Description
What Shall We Do Now? by Dorothy Canfield Fisher is an interesting collection of games for adults and children. Fisher's games are interesting in that they instill a sense of know-how in young children as preparation for the broader world. Excerpt: "In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in the company, a variety of answers will be found. No subject can be said to be exhausted, but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment."
Game Zone
Author: Alberto Iacovoni
Publisher: Springer Science & Business Media
ISBN: 9783764301514
Category : Architecture
Languages : en
Pages : 100
Book Description
The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.
Publisher: Springer Science & Business Media
ISBN: 9783764301514
Category : Architecture
Languages : en
Pages : 100
Book Description
The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.
The Project Method in Geography
Author: Helen Marie Ganey
Publisher:
ISBN:
Category : Geography
Languages : en
Pages : 56
Book Description
Publisher:
ISBN:
Category : Geography
Languages : en
Pages : 56
Book Description