Author: Michael Anthony Steele
Publisher: Capstone
ISBN: 1434226212
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
HAL JORDAN teams up with one of his enemy YELLOW LANTERNS to defeat an even greater foe.
Web of Doom
Author: Michael Anthony Steele
Publisher: Capstone
ISBN: 1434226212
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
HAL JORDAN teams up with one of his enemy YELLOW LANTERNS to defeat an even greater foe.
Publisher: Capstone
ISBN: 1434226212
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
HAL JORDAN teams up with one of his enemy YELLOW LANTERNS to defeat an even greater foe.
Fantastic Four
Author:
Publisher: Marvel
ISBN: 9780785117049
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.
Publisher: Marvel
ISBN: 9780785117049
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.
Incredible Doom
Author: Matthew Bogart
Publisher: HarperCollins
ISBN: 0063064952
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life Welcome to a new age…the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart. “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King
Publisher: HarperCollins
ISBN: 0063064952
Category : Young Adult Fiction
Languages : en
Pages : 292
Book Description
“Incredibly strong and not a little disturbing.” —Cory Doctorow, author of In Real Life Welcome to a new age…the age of the internet. Allison is drowning under the weight of her manipulative stage magician father. When he brings home the family’s first computer, she escapes into a thrilling new world where she meetings Samir, a like-minded new online friend who has just agreed to run away from home with her. After moving to a new town and leaving all of his friends behind, Richard receives a mysterious note in his locker with instructions on how to connect to “Evol BBS,” a dial-in bulletin board system, and meets a fierce punk named Tina who comes into his life and shakes his entire worldview loose. Unlikely alliances, first love, and minor crime sprees abound in this teen graphic novel debut about making connections while your world is falling apart. “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation. " —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King
Brain Bats of Venus
Author: Greg Sadowski
Publisher: Fantagraphics Books
ISBN: 1683962141
Category : Art
Languages : en
Pages : 450
Book Description
This volume continues Sadowski’s biography of the famed Mad cartoonist. It includes scores of letters between Wolverton and his editors and publishers and excerpts from his personal diaries, providing documentary insight not only into Wolverton’s day-to-day life and career, but also the inner workings of the early comic book industry. It is also chock full of Wolverton’s comics stories from this period, including 17 science-fiction and horror tales fully restored and never before collected in a single volume.
Publisher: Fantagraphics Books
ISBN: 1683962141
Category : Art
Languages : en
Pages : 450
Book Description
This volume continues Sadowski’s biography of the famed Mad cartoonist. It includes scores of letters between Wolverton and his editors and publishers and excerpts from his personal diaries, providing documentary insight not only into Wolverton’s day-to-day life and career, but also the inner workings of the early comic book industry. It is also chock full of Wolverton’s comics stories from this period, including 17 science-fiction and horror tales fully restored and never before collected in a single volume.
Incredible Doom: Volume 2
Author: Matthew Bogart
Publisher: HarperCollins
ISBN: 0063064987
Category : Young Adult Fiction
Languages : en
Pages : 308
Book Description
“A thrilling tale of found family discovered between lines of code.”—Sara Alfageeh, co-creator of Squire WELCOME TO EVOL HOUSE… It may look to the unwitting outsider like a broken-down ranch house in the Ohio suburbs—but to those in the know, Evol House is the unexpected sanctuary of truant teens, punk rockers, nerds, and outcasts. At least, that’s what it’s supposed to be. Lately, it feels like everything’s falling apart. In this thrilling sequel to graphic novel Incredible Doom: Volume 1, Samir finds that life as a teenage runaway isn’t all he thought it would be; Allison spirals trying to impress her new “friends”, Tina considers leaving town to follow a passionate new connection; and Richard faces down a volatile classmate with a score to settle. Can these friendships, forged on the internet—the most controversial tool of the modern era—survive the “real world”… or will they drop like a bad connection? Praise for Incredible Doom 1: “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation." —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King “The human stories of desperation, of reaching out, and of discovering new worlds really shine here.” —Booklist (starred review) “A retro-tech drama that gets so much of the Nineties right that it hurts.” —School Library Journal (starred review)
Publisher: HarperCollins
ISBN: 0063064987
Category : Young Adult Fiction
Languages : en
Pages : 308
Book Description
“A thrilling tale of found family discovered between lines of code.”—Sara Alfageeh, co-creator of Squire WELCOME TO EVOL HOUSE… It may look to the unwitting outsider like a broken-down ranch house in the Ohio suburbs—but to those in the know, Evol House is the unexpected sanctuary of truant teens, punk rockers, nerds, and outcasts. At least, that’s what it’s supposed to be. Lately, it feels like everything’s falling apart. In this thrilling sequel to graphic novel Incredible Doom: Volume 1, Samir finds that life as a teenage runaway isn’t all he thought it would be; Allison spirals trying to impress her new “friends”, Tina considers leaving town to follow a passionate new connection; and Richard faces down a volatile classmate with a score to settle. Can these friendships, forged on the internet—the most controversial tool of the modern era—survive the “real world”… or will they drop like a bad connection? Praise for Incredible Doom 1: “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation." —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King “The human stories of desperation, of reaching out, and of discovering new worlds really shine here.” —Booklist (starred review) “A retro-tech drama that gets so much of the Nineties right that it hurts.” —School Library Journal (starred review)
Game Engine Black Book: DOOM
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Circle of Doom
Author: Tim Kennemore
Publisher:
ISBN: 9781783443307
Category : Bullying
Languages : en
Pages : 0
Book Description
Thirteen-year-old Lizzie uses ingredients both ordinary and not so ordinary to make a series of magic potions, to the growing astonishment of her younger brothers.
Publisher:
ISBN: 9781783443307
Category : Bullying
Languages : en
Pages : 0
Book Description
Thirteen-year-old Lizzie uses ingredients both ordinary and not so ordinary to make a series of magic potions, to the growing astonishment of her younger brothers.
Spider-Man
Author: Todd McFarlane
Publisher: Marvel Comics Group
ISBN: 9780785137917
Category : Graphic novels
Languages : en
Pages : 0
Book Description
Blood washes the streets of the Big Apple. Torment plunges Spider-Man into the darkness within us all as he hunts the Lizard through the streets and sewars of New York City, trying to put an end to the bloodthirsty, homicidal rampage left in his wake. But what is driving the Lizard? Is it an answer that Spider-Man is prepared to face? Or will it be so shocking that it will make even the most courageous hero question his sanity? Collects Spider-Man #1-5.
Publisher: Marvel Comics Group
ISBN: 9780785137917
Category : Graphic novels
Languages : en
Pages : 0
Book Description
Blood washes the streets of the Big Apple. Torment plunges Spider-Man into the darkness within us all as he hunts the Lizard through the streets and sewars of New York City, trying to put an end to the bloodthirsty, homicidal rampage left in his wake. But what is driving the Lizard? Is it an answer that Spider-Man is prepared to face? Or will it be so shocking that it will make even the most courageous hero question his sanity? Collects Spider-Man #1-5.
K-Niner
Author: Michael Teitelbaum
Publisher: Scholastic Paperbacks
ISBN: 9780590059442
Category : Adventure and adventurers
Languages : en
Pages : 88
Book Description
The Pet Force must contend with their archenemy Vetvix's latest secret weapon--a ferocious dog called K-Niner.
Publisher: Scholastic Paperbacks
ISBN: 9780590059442
Category : Adventure and adventurers
Languages : en
Pages : 88
Book Description
The Pet Force must contend with their archenemy Vetvix's latest secret weapon--a ferocious dog called K-Niner.
Game On!
Author: Dustin Hansen
Publisher: Feiwel & Friends
ISBN: 1250080967
Category : Young Adult Nonfiction
Languages : en
Pages : 369
Book Description
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Publisher: Feiwel & Friends
ISBN: 1250080967
Category : Young Adult Nonfiction
Languages : en
Pages : 369
Book Description
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!