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Wearable Technologies for Embodied Human-Robot Interaction

Wearable Technologies for Embodied Human-Robot Interaction PDF Author: Carine Rognon
Publisher:
ISBN:
Category :
Languages : en
Pages : 124

Book Description
Mots-clés de l'auteur: Human-Robot Interaction ; Telerobotics and Teleoperation ; Virtual Reality and Interfaces ; Wearable Robots ; Wearable Haptics ; Kinesthetic Guidance ; Tactile Feedback ; Soft Robot Applications ; Drone.

Wearable Technologies for Embodied Human-Robot Interaction

Wearable Technologies for Embodied Human-Robot Interaction PDF Author: Carine Rognon
Publisher:
ISBN:
Category :
Languages : en
Pages : 124

Book Description
Mots-clés de l'auteur: Human-Robot Interaction ; Telerobotics and Teleoperation ; Virtual Reality and Interfaces ; Wearable Robots ; Wearable Haptics ; Kinesthetic Guidance ; Tactile Feedback ; Soft Robot Applications ; Drone.

Wearable Technology for Robotic Manipulation and Learning

Wearable Technology for Robotic Manipulation and Learning PDF Author: Bin Fang
Publisher: Springer Nature
ISBN: 9811551243
Category : Technology & Engineering
Languages : en
Pages : 219

Book Description
Over the next few decades, millions of people, with varying backgrounds and levels of technical expertise, will have to effectively interact with robotic technologies on a daily basis. This means it will have to be possible to modify robot behavior without explicitly writing code, but instead via a small number of wearable devices or visual demonstrations. At the same time, robots will need to infer and predict humans’ intentions and internal objectives on the basis of past interactions in order to provide assistance before it is explicitly requested; this is the basis of imitation learning for robotics. This book introduces readers to robotic imitation learning based on human demonstration with wearable devices. It presents an advanced calibration method for wearable sensors and fusion approaches under the Kalman filter framework, as well as a novel wearable device for capturing gestures and other motions. Furthermore it describes the wearable-device-based and vision-based imitation learning method for robotic manipulation, making it a valuable reference guide for graduate students with a basic knowledge of machine learning, and for researchers interested in wearable computing and robotic learning.

Human-Robot Body Experience

Human-Robot Body Experience PDF Author: Philipp Beckerle
Publisher: Springer Nature
ISBN: 3030386880
Category : Computers
Languages : en
Pages : 102

Book Description
This monograph presents innovative research regarding the body experience of human individuals who are using assistive robotic devices such as wearable robots or teleoperation systems. The focus is set on human-in-the-loop experiments that help to empirically evaluate how users experience devices. Moreover, these experiments allow for further examination of the underlying mechanisms of body experience through extending existing psychological paradigms, e.g., by disentangling tactile feedback from contacts. Besides reporting and discussing psychological examinations, the influence of various aspects of engineering design is investigated, e.g., different implementations of haptic interfaces or robot control. As haptics are of paramount importance in this tight type of human-robot interaction, it is explored with respect to modality as well as temporal and spatial effects. The first part of the book motivates the research topic and gives an in-depth analysis of the experimental requirements. The second and third part present experimental designs and studies of human-robot body experience regarding the upper and lower limbs as well as cognitive models to predict them. The fourth part discusses a multitude of design considerations and provides directions to guide future research on bidirectional human-machine interfaces and non-functional haptic feedback.

Advances in Usability, User Experience, Wearable and Assistive Technology

Advances in Usability, User Experience, Wearable and Assistive Technology PDF Author: Tareq Z. Ahram
Publisher: Springer Nature
ISBN: 3030800911
Category : Technology & Engineering
Languages : en
Pages : 1163

Book Description
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management PDF Author: Vincent G. Duffy
Publisher: Springer Nature
ISBN: 3031357418
Category : Computers
Languages : en
Pages : 678

Book Description
This book constitutes the refereed proceedings of the 14th Digital Human Modeling & Applications in Health, Safety, Ergonomics & Risk Management (DHM) Conference, held as part of the 25th International Conference, HCI International 2023, which was held virtually in Copenhagen, Denmark in July 2023. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings was carefully reviewed and selected from 7472 submissions. The DHM 2023 method focuses on different areas of application and has produced works focused on human factors and ergonomics based on human models, novel approaches in healthcare and the application of artificial intelligence in medicine. Interesting applications will be shown in many sectors. Work design and productivity, robotics and intelligent systems are among this year's human-machine modeling and results reporting efforts.

Computational Human-Robot Interaction

Computational Human-Robot Interaction PDF Author: Andrea Thomaz
Publisher:
ISBN: 9781680832082
Category : Technology & Engineering
Languages : en
Pages : 140

Book Description
Computational Human-Robot Interaction provides the reader with a systematic overview of the field of Human-Robot Interaction over the past decade, with a focus on the computational frameworks, algorithms, techniques, and models currently used to enable robots to interact with humans.

Embodied Computing

Embodied Computing PDF Author: Isabel Pedersen
Publisher: MIT Press
ISBN: 0262538555
Category : Computers
Languages : en
Pages : 288

Book Description
Practitioners and scholars explore ethical, social, and conceptual issues arising in relation to such devices as fitness monitors, neural implants, and a toe-controlled computer mouse. Body-centered computing now goes beyond the “wearable” to encompass implants, bionic technology, and ingestible sensors—technologies that point to hybrid bodies and blurred boundaries between human, computer, and artificial intelligence platforms. Such technologies promise to reconfigure the relationship between bodies and their environment, enabling new kinds of physiological interfacing, embodiment, and productivity. Using the term embodied computing to describe these devices, this book offers essays by practitioners and scholars from a variety of disciplines that explore the accompanying ethical, social, and conceptual issues. The contributors examine technologies that range from fitness monitors to neural implants to a toe-controlled mouse. They discuss topics that include the policy implications of ingestibles; the invasive potential of body area networks, which transmit data from bodily devices to the internet; cyborg experiments, linking a human brain directly to a computer; the evolution of the ankle monitor and other intrusive electronic monitoring devices; fashiontech, which offers users an aura of “cool” in exchange for their data; and the “final frontier” of technosupremacism: technologies that seek to read our minds. Taken together, the essays show the importance of considering embodied technologies in their social and political contexts rather than in isolated subjectivity or in purely quantitative terms. Contributors Roba Abbas, Andrew Iliadis, Gary Genosko, Suneel Jethani, Deborah Lupton, Katina Michael, M. G. Michael, Marcel O'Gorman, Maggie Orth, Isabel Pedersen, Christine Perakslis, Kevin Warwick, Elizabeth Wissinger

Mixed Reality and Human-Robot Interaction

Mixed Reality and Human-Robot Interaction PDF Author: Xiangyu Wang
Publisher: Springer Science & Business Media
ISBN: 9400705824
Category : Technology & Engineering
Languages : en
Pages : 166

Book Description
MR technologies play an increasing role in different aspects of human-robot interactions. The visual combination of digital contents with real working spaces creates a simulated environment that is set out to enhance these aspects. This book presents and discusses fundamental scientific issues, technical implementations, lab testing, and industrial applications and case studies of Mixed Reality in Human-Robot Interaction. It is a reference book that not only acts as meta-book in the field that defines and frames Mixed Reality use in Human-Robot Interaction, but also addresses up-coming trends and emerging directions of the field. This volume offers a comprehensive reference volume to the state-of-the-art in the area of MR in Human-Robot Interaction, an excellent mix of contributions from leading researcher/experts in multiple disciplines from academia and industry. All authors are experts and/or top researchers in their respective areas and each of the chapters has been rigorously reviewed for intellectual contents by the editorial team to ensure a high quality. This book provides up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples.

Advances in Human Factors in Wearable Technologies and Game Design

Advances in Human Factors in Wearable Technologies and Game Design PDF Author: Tareq Ahram
Publisher: Springer
ISBN: 3319606395
Category : Technology & Engineering
Languages : en
Pages : 276

Book Description
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Robotic Musicianship

Robotic Musicianship PDF Author: Gil Weinberg
Publisher: Springer Nature
ISBN: 3030389308
Category : Technology & Engineering
Languages : en
Pages : 270

Book Description
This book discusses the principles, methodologies, and challenges of robotic musicianship through an in-depth review of the work conducted at the Georgia Tech Center for Music Technology (GTCMT), where the concept was first developed. Robotic musicianship is a relatively new research field that focuses on the design and development of intelligent music-making machines. The motivation behind the field is to develop robots that not only generate music, but also collaborate with humans by listening and responding in an expressive and creative manner. This combination of human and machine creativity has the potential to surprise and inspire us to play, listen, compose, and think about music in new ways. The book provides an in-depth view of the robotic platforms designed at the GTCMT Robotic Musicianship Group, including the improvisational robotic percussionists Haile and Shimon, the personal robotic companion Shimi, and a number of wearable robots, such as the Robotic Drumming Prosthesis, The Third Drumming Arm, and the Skywalker Piano Hand. The book discusses numerous research studies based on these platforms in the context of five main principles: Listen like a Human, Play Like a Machine, Be Social, Watch and Learn, and Wear It.