Author: Jon Sutherland
Publisher: Pen and Sword
ISBN: 1844159477
Category : History
Languages : en
Pages : 233
Book Description
The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn« Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn« Orders of battle for each side and any other information required to set up. rnContents :rnrn« Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn« 20 carefully devised scenarios of varying size and complexity.rn« a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn« Clear win/lose/draw conditions.
Wargaming Scenarios: The Peninsular War 1808-1814
Author: Jon Sutherland
Publisher: Pen and Sword
ISBN: 1844159477
Category : History
Languages : en
Pages : 233
Book Description
The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn« Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn« Orders of battle for each side and any other information required to set up. rnContents :rnrn« Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn« 20 carefully devised scenarios of varying size and complexity.rn« a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn« Clear win/lose/draw conditions.
Publisher: Pen and Sword
ISBN: 1844159477
Category : History
Languages : en
Pages : 233
Book Description
The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn« Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn« Orders of battle for each side and any other information required to set up. rnContents :rnrn« Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn« 20 carefully devised scenarios of varying size and complexity.rn« a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn« Clear win/lose/draw conditions.
Wargame Scenarios
Author: Jonathan Sutherland
Publisher: Pen and Sword
ISBN: 1473838797
Category : History
Languages : en
Pages : 141
Book Description
The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn Orders of battle for each side and any other information required to set up. rnContents :rnrn Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn 20 carefully devised scenarios of varying size and complexity.rn a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn Clear win/lose/draw conditions.
Publisher: Pen and Sword
ISBN: 1473838797
Category : History
Languages : en
Pages : 141
Book Description
The enjoyment of wargaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organising fascinating and challenging wargames set in the Peninsular War. rnrnIn addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theatre of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. The scenarios and orders of battle are intended for use with Pen & Sword's own Napolenic wargame rules, Grand Battery, but they are easily adaptable for use with other leading systems.rnrn Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.rn Orders of battle for each side and any other information required to set up. rnContents :rnrn Concise introduction to the Peninsular War with chronology to place the scenarios in context.rn 20 carefully devised scenarios of varying size and complexity.rn a wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. rn Clear win/lose/draw conditions.
Grand Battery
Author: Jon Sutherland
Publisher: Casemate Publishers
ISBN: 1783461071
Category : History
Languages : en
Pages : 322
Book Description
How would you have fared as one Napoleon's marshals, or in command of a division of redoutable British redcoats under Wellington? Grand Battery offers you the chance to find out. This book includes all the rules you need to play miniature wargames set in the Napoleonic Wars, plus plenty of useful background information you need to get started.The book provides a concise historical overview of the events and battles of the period, and includes sections on the weapons and tactics of the various armies. The buyer's guide gives an up-to-date survey of the wealth of ranges of miniatures available and advice on which are compatible with which. Organizational tables give a breakdown of typical formations for all the major combatants and most of the minor ones (any one for a Wurttemburg infantry division?), allowing you to structure your collection and also to organize hypothetical games quickly with 'off the peg' orders of battle. Three historical scenarios are also included, each with their own specific orders of battle, maps, objectives and victory conditions.The rules themselves, which utilize an innovative card-driven turn sequence to simulate the unpredictable ebb and flow of battle, are designed for playability, while still giving 'realistic' results and rewarding sound tactics. Though designed primarily for division level games with 25 or 15mm figures, the command and control system takes account of corps or even the largest army level games and they are easily adaptable to any figure scale. Get ready to march to the sound of the guns!
Publisher: Casemate Publishers
ISBN: 1783461071
Category : History
Languages : en
Pages : 322
Book Description
How would you have fared as one Napoleon's marshals, or in command of a division of redoutable British redcoats under Wellington? Grand Battery offers you the chance to find out. This book includes all the rules you need to play miniature wargames set in the Napoleonic Wars, plus plenty of useful background information you need to get started.The book provides a concise historical overview of the events and battles of the period, and includes sections on the weapons and tactics of the various armies. The buyer's guide gives an up-to-date survey of the wealth of ranges of miniatures available and advice on which are compatible with which. Organizational tables give a breakdown of typical formations for all the major combatants and most of the minor ones (any one for a Wurttemburg infantry division?), allowing you to structure your collection and also to organize hypothetical games quickly with 'off the peg' orders of battle. Three historical scenarios are also included, each with their own specific orders of battle, maps, objectives and victory conditions.The rules themselves, which utilize an innovative card-driven turn sequence to simulate the unpredictable ebb and flow of battle, are designed for playability, while still giving 'realistic' results and rewarding sound tactics. Though designed primarily for division level games with 25 or 15mm figures, the command and control system takes account of corps or even the largest army level games and they are easily adaptable to any figure scale. Get ready to march to the sound of the guns!
One-hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473822904
Category : Crafts & Hobbies
Languages : en
Pages : 168
Book Description
One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.
Publisher: Pen and Sword
ISBN: 1473822904
Category : Crafts & Hobbies
Languages : en
Pages : 168
Book Description
One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. ??The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.
Wargaming Campaigns
Author: Henry Hyde
Publisher: Pen and Sword Military
ISBN: 1473855926
Category : Games & Activities
Languages : en
Pages : 584
Book Description
An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society
Publisher: Pen and Sword Military
ISBN: 1473855926
Category : Games & Activities
Languages : en
Pages : 584
Book Description
An authoritative reference guide to building wargaming campaigns, featuring a full set of campaign rules, tips on creating maps, and more. Most miniature wargames take the form of simulating a single battle with the opponents either winning or losing and that’s that until the next game. Such games can be a fun test of tactical skill, but it can be even more rewarding if they form part of a wider campaign. In a campaign, the players commanding the forces have to make the decisions at the strategic level that determine the context of any battles that occur. The outcome of these battles will, in turn, have strategic consequences for the ongoing campaign. Although campaigns can be very rewarding, many wargamers are deterred by the need to produce maps and devise mechanisms for strategic movement, Intelligence, logistics, recruiting reinforcements, keeping track of casualties etc. Henry Hyde’s excellent book greatly eases this task with masses of sound advice, concrete suggestions and even a full set of campaign rules useful for any period. Whatever historical or fantasy setting you prefer, Henry shows that even simple campaigns can add extra fun to your gaming. Praise for Wargaming Campaigns “This big, thick tome contains everything you’d ever want to know about creating and running a wargame campaign.” —Historical Miniatures Gaming Society
Wellington's Mongrel Regiment
Author: Alistair Nichols
Publisher: Spellmount, Limited Publishers
ISBN: 9781862272750
Category : History
Languages : en
Pages : 248
Book Description
The Chasseurs Britanniques Regiment was formed around a core of Frenchmen who had gone into exile for their king, and who, with their comrades, went on to serve Britain in Egypt and the Mediterranean, before joining Wellington's army in the Peninsula to fight in many of the momentous battles of the war. The first comprehensive history of this unique Regiment of the British Army. A story that begins with an account of the struggles endured by the Army of Conde. Eyewitness accounts are used to describe life and actions with the Chasseurs Britanniques. The deployments and movements of the Regiment are put into strategic and political context. Appendices provide biographical and service details for officers and men of the Regiment. Accepted views of the Regiment are challenged to provide a balanced view of its service.
Publisher: Spellmount, Limited Publishers
ISBN: 9781862272750
Category : History
Languages : en
Pages : 248
Book Description
The Chasseurs Britanniques Regiment was formed around a core of Frenchmen who had gone into exile for their king, and who, with their comrades, went on to serve Britain in Egypt and the Mediterranean, before joining Wellington's army in the Peninsula to fight in many of the momentous battles of the war. The first comprehensive history of this unique Regiment of the British Army. A story that begins with an account of the struggles endured by the Army of Conde. Eyewitness accounts are used to describe life and actions with the Chasseurs Britanniques. The deployments and movements of the Regiment are put into strategic and political context. Appendices provide biographical and service details for officers and men of the Regiment. Accepted views of the Regiment are challenged to provide a balanced view of its service.
The New Zealand Wars 1820–72
Author: Ian Knight
Publisher: Bloomsbury Publishing
ISBN: 1780962797
Category : History
Languages : en
Pages : 126
Book Description
Between 1845 and 1872, various groups of Maori were involved in a series of wars of resistance against British settlers. The Maori had a fierce and long-established warrior tradition and subduing them took a lengthy British Army commitment, only surpassed in the Victorian period by that on the North-West Frontier of India. Warfare had been endemic in pre-colonial New Zealand and Maori groups maintained fortified villages or pas. The small early British coastal settlements were tolerated, and in the 1820s a chief named Hongi Hika travelled to Britain with a missionary and returned laden with gifts. He promptly exchanged these for muskets, and began an aggressive 15-year expansion. By the 1860s many Maori had acquired firearms and had perfected their bush-warfare tactics. In the last phase of the wars a religious movement, Pai Maarire ('Hau Hau'), inspired remarkable guerrilla leaders such as Te Kooti Arikirangi to renewed resistance. This final phase saw a reduction in British Army forces. European victory was not total, but led to a negotiated peace that preserved some of the Maori people's territories and freedoms.
Publisher: Bloomsbury Publishing
ISBN: 1780962797
Category : History
Languages : en
Pages : 126
Book Description
Between 1845 and 1872, various groups of Maori were involved in a series of wars of resistance against British settlers. The Maori had a fierce and long-established warrior tradition and subduing them took a lengthy British Army commitment, only surpassed in the Victorian period by that on the North-West Frontier of India. Warfare had been endemic in pre-colonial New Zealand and Maori groups maintained fortified villages or pas. The small early British coastal settlements were tolerated, and in the 1820s a chief named Hongi Hika travelled to Britain with a missionary and returned laden with gifts. He promptly exchanged these for muskets, and began an aggressive 15-year expansion. By the 1860s many Maori had acquired firearms and had perfected their bush-warfare tactics. In the last phase of the wars a religious movement, Pai Maarire ('Hau Hau'), inspired remarkable guerrilla leaders such as Te Kooti Arikirangi to renewed resistance. This final phase saw a reduction in British Army forces. European victory was not total, but led to a negotiated peace that preserved some of the Maori people's territories and freedoms.
The Men Who Would Be Kings
Author: Daniel Mersey
Publisher: Bloomsbury Publishing
ISBN: 1472815025
Category : Games & Activities
Languages : en
Pages : 66
Book Description
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.
Publisher: Bloomsbury Publishing
ISBN: 1472815025
Category : Games & Activities
Languages : en
Pages : 66
Book Description
The Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip.
Gallantry and Discipline
Author: Andrew Bamford
Publisher: Frontline Books
ISBN: 147384195X
Category : History
Languages : en
Pages : 497
Book Description
The 12th Light Dragoons served throughout Wellington's campaigns in the Peninsula, most notably at the Battle of Salamanca in 1812, and later at Waterloo where they suffered heavy casualties supporting the Union Brigade's famous charge. The principal source for this book are the papers of Sir James Steaurt Colonel of the regiment for almost all of the period in question supplemented by other regimental records, Horse Guards paperwork, and letters and memoirs, allowing both an official understanding of events, and several threads of human interest which develop through the narrative.The book is divided into two halves, first providing an overview of the regiment and the role of Steuart as Colonel, before moving onto an account of the regiment on home service during the early years of the Napoleonic Wars and then on active service in the Peninsular War and at Waterloo. This concludes with a discussion of the lessons learnt during the war, as particularly exemplified by the 12th being one of the regiments selected for conversion to lancers in the aftermath of Waterloo.
Publisher: Frontline Books
ISBN: 147384195X
Category : History
Languages : en
Pages : 497
Book Description
The 12th Light Dragoons served throughout Wellington's campaigns in the Peninsula, most notably at the Battle of Salamanca in 1812, and later at Waterloo where they suffered heavy casualties supporting the Union Brigade's famous charge. The principal source for this book are the papers of Sir James Steaurt Colonel of the regiment for almost all of the period in question supplemented by other regimental records, Horse Guards paperwork, and letters and memoirs, allowing both an official understanding of events, and several threads of human interest which develop through the narrative.The book is divided into two halves, first providing an overview of the regiment and the role of Steuart as Colonel, before moving onto an account of the regiment on home service during the early years of the Napoleonic Wars and then on active service in the Peninsular War and at Waterloo. This concludes with a discussion of the lessons learnt during the war, as particularly exemplified by the 12th being one of the regiments selected for conversion to lancers in the aftermath of Waterloo.
The Battle of Jutland
Author: Jon Sutherland
Publisher: Pen and Sword
ISBN: 1781596336
Category : History
Languages : en
Pages : 274
Book Description
The Battle of Jutland was the greatest naval engagement of the First World War, if not any war. Admiral Scheer had adopted a policy of launching attacks against the British coast. What he did not know was that the British had broken his naval codes and that they knew of his plans. Consequently, when Scheer threw his entire fleet in a mission to attack the British mainland in May 1916, he could not know that the Royal Navy at Scapa Flow were underway.This is a fresh account of this greatest naval engagement, it offers fascinating insight into the events preceding the action, the tactics during the battle and the political and military fall-out. The book draws on released official records and personal accounts.Jellicoe failed to ensnare Scheer and the bulk of the German fleet which escaped battered, but intact. The Germans knew however that despite their great fleet, it was the Royal Navy that controlled the North Sea.
Publisher: Pen and Sword
ISBN: 1781596336
Category : History
Languages : en
Pages : 274
Book Description
The Battle of Jutland was the greatest naval engagement of the First World War, if not any war. Admiral Scheer had adopted a policy of launching attacks against the British coast. What he did not know was that the British had broken his naval codes and that they knew of his plans. Consequently, when Scheer threw his entire fleet in a mission to attack the British mainland in May 1916, he could not know that the Royal Navy at Scapa Flow were underway.This is a fresh account of this greatest naval engagement, it offers fascinating insight into the events preceding the action, the tactics during the battle and the political and military fall-out. The book draws on released official records and personal accounts.Jellicoe failed to ensnare Scheer and the bulk of the German fleet which escaped battered, but intact. The Germans knew however that despite their great fleet, it was the Royal Navy that controlled the North Sea.