George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) PDF Download

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George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700)

George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) PDF Author: John Curry
Publisher:
ISBN: 9781326628277
Category : Games & Activities
Languages : en
Pages : 76

Book Description
George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today's standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.

George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700)

George Gush's Wargames Rules For Fifteenth to Seventeenth Centuries (1420-1700) PDF Author: John Curry
Publisher:
ISBN: 9781326628277
Category : Games & Activities
Languages : en
Pages : 76

Book Description
George Gush was an important contributor to the development of wargaming. He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming clubs. The rules are complex by today's standards and players require good tactical sense, rather than good dice rolls, to overcome their opponent. The rules are still popular (as of 2016) and many wargamers maintain these are still the best rules for renaissance wargaming.

The Wargaming Compendium

The Wargaming Compendium PDF Author: Henry Hyde
Publisher: Casemate Publishers
ISBN: 1783830697
Category : Games & Activities
Languages : en
Pages : 573

Book Description
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

Wargames rules for fifteenth to seventeenth centuries, 1420-1700

Wargames rules for fifteenth to seventeenth centuries, 1420-1700 PDF Author: George Gush
Publisher:
ISBN:
Category : War games
Languages : en
Pages : 52

Book Description


Simulating War

Simulating War PDF Author: Philip Sabin
Publisher: Bloomsbury Publishing
ISBN: 1441162267
Category : History
Languages : en
Pages : 412

Book Description
Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD

Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules: 3000 BC to 1485 AD PDF Author: John Curry
Publisher: Lulu.com
ISBN: 9780244279561
Category : Games & Activities
Languages : en
Pages : 154

Book Description
He described his rules-writing philosophy as simply ""It is my aim to produce the most accurate and playable rules I possibly can"" The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993. This reprint includes the classic Introduction to ancient warfare The Airfix Guide to Ancient Wargaming by Phil Barker. Advice on tactics, Guide to sources, How ancient wargaming began, Sample army lists The complete WRG 6th edition rules for simulating every aspect of ancient and medieval warfare, from the battlefield to full scale sieges and shipboard fighting. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.

Bio-Inspired Innovation and National Security

Bio-Inspired Innovation and National Security PDF Author: National Defense University
Publisher: NDU Press
ISBN: 1780390408
Category : History
Languages : en
Pages : 356

Book Description
Despite the vital importance of the emerging area of biotechnology and its role in defense planning and policymaking, no definitive book has been written on the topic for the defense policymaker, the military student, and the private-sector bioscientist interested in the "emerging opportunities market" of national security. This edited volume is intended to help close this gap and provide the necessary backdrop for thinking strategically about biology in defense planning and policymaking. This volume is about applications of the biological sciences, here called "biologically inspired innovations," to the military. Rather than treating biology as a series of threats to be dealt with, such innovations generally approach the biological sciences as a set of opportunities for the military to gain strategic advantage over adversaries. These opportunities range from looking at everything from genes to brains, from enhancing human performance to creating renewable energy, from sensing the environment around us to harnessing its power.

De Bellis Renationis

De Bellis Renationis PDF Author: Phil Barker
Publisher: Lulu.com
ISBN: 1326571168
Category : Games & Activities
Languages : en
Pages : 152

Book Description
"De Bellis Renationis" is a set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004. It was accompanied by three books of Army Lists descr

Renaissance Armies in Italy 1450–1550

Renaissance Armies in Italy 1450–1550 PDF Author: Gabriele Esposito
Publisher: Bloomsbury Publishing
ISBN: 1472842006
Category : History
Languages : en
Pages : 50

Book Description
The Italian Renaissance marked a period of political and military turmoil. Many regional wars were fought between the states ruled by Milan, Venice, Genoa, Florence, the Papacy, Siena and Naples. For more than 50 years starting in 1494, major foreign powers also exploited these divisions to invade Italy; both France and Spain made temporary alliances with city states to further their ambitions, and early in the 16th century the Emperor Charles V sent armies from his German realms to support the Spanish. These wars coincided with the growth of disciplined infantry – carrying not only polearms and crossbows but also handguns – which proved capable of challenging the previously dominant armoured knights. The widespread use of mercenaries ushered in the early development of the 'pike and shot' era that succeeded the 'High Middle Ages'. During this period costumes, armour and weapons varied greatly due to their national origins and to the evolution of tactics and technology. This masterfully illustrated study offers a fascinating insight into the many armies which fought in Italy during this turbulent period, explaining not only their arms and equipment, but also their structure and successes and failures on the battlefield.

Horse, Foot and Guns Version 1.1

Horse, Foot and Guns Version 1.1 PDF Author: Phil Barker
Publisher: Lulu.com
ISBN: 1326571184
Category : Games & Activities
Languages : en
Pages : 74

Book Description
"Horse Foot and Guns" (HFG) is a set of quick-play army-level wargames rules for large land Battles for the period 1701-1914. This version 1.1 is a slight revision of the version 1.0 written about ten years ago by Phil Barker and for many years available as a free download. It is primarily intended for games between two players each controlling a complete army against its historical opponents using a minimum number of figures on a small table. The series' inspirations are that no current rules can cope with more than one corps per player; that few of the many wars of the period except the Napoleonic and American Civil Wars are covered by existing rule sets; and that great interest is being shown in smaller model scales for which casualty removal is impractical. Later it will be followed by HFG Version 2.0 which will extend the period to 1925 as well as detailed companion sets, initially "Tricorne & Musket" covering 1701-1790, "Shako and Bayonet" for 1791-1850, and "Kepi & Rifle" for 1851-1914.

Transforming America's Military

Transforming America's Military PDF Author: Hans Binnendijk
Publisher:
ISBN: 9781410207944
Category : Technology & Engineering
Languages : en
Pages : 428

Book Description
CONTENTSPart I- Foundations of TransformationChapter 1- Assessing New MissionsChapter 2- Harnessing New TechnologiesChapter 3- Choosing a StrategyPart II- Transforming the ServicesChapter 4- The Army: Toward the Objective ForceChapter 5- The Naval Services: Network-Centric WarfareChapter 6- The Air Force: The Next RoundPart III- Coordinating Transformed Military OperationsChapter 7- Integrating Transformation ProgramsChapter 8- Transforming JointlyChapter 9- Coordinating with NATOPart IV- Broader Aspects of TransformationChapter 10- Strengthening Homeland SecurityChapter 11- Changing the Strategic EquationChapter 12- Controlling SpaceChapter 13- Protecting CyberspaceChapter 14- Maintaining the Technological LeadChapter 15- Getting There: Focused Logistics