Author: Lewis Allen Lambert
Publisher: AuthorHouse
ISBN: 1504915984
Category : Fiction
Languages : en
Pages : 469
Book Description
The war on terror is a lost war given the apathetic responses by the leaders of the West and moderate Arab nations. The rise of the Islamic State has paralyzed the nations that won the Second World War though they are still the most powerful nations in the world. This fictionalized account of the heroic efforts of both military and civilian intelligence operatives to gain traction in neutralizing Islamic terrorist activities in Europe and the United States is far from fiction.
War Lost Game Over
Author: Lewis Allen Lambert
Publisher: AuthorHouse
ISBN: 1504915984
Category : Fiction
Languages : en
Pages : 469
Book Description
The war on terror is a lost war given the apathetic responses by the leaders of the West and moderate Arab nations. The rise of the Islamic State has paralyzed the nations that won the Second World War though they are still the most powerful nations in the world. This fictionalized account of the heroic efforts of both military and civilian intelligence operatives to gain traction in neutralizing Islamic terrorist activities in Europe and the United States is far from fiction.
Publisher: AuthorHouse
ISBN: 1504915984
Category : Fiction
Languages : en
Pages : 469
Book Description
The war on terror is a lost war given the apathetic responses by the leaders of the West and moderate Arab nations. The rise of the Islamic State has paralyzed the nations that won the Second World War though they are still the most powerful nations in the world. This fictionalized account of the heroic efforts of both military and civilian intelligence operatives to gain traction in neutralizing Islamic terrorist activities in Europe and the United States is far from fiction.
Game Over
Author: David Sheff
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Publisher: Vintage
ISBN: 0307800741
Category : Business & Economics
Languages : en
Pages : 558
Book Description
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Why We Lost
Author: Daniel P. Bolger
Publisher: Houghton Mifflin Harcourt
ISBN: 0544370481
Category : Business & Economics
Languages : en
Pages : 565
Book Description
A high-ranking general's gripping insider account of the U.S. wars in Iraq and Afghanistan, and how it all went wrong. Over a thirty-five-year career, Daniel Bolger rose through the army infantry to become a three-star general, commanding in both theaters of the U.S. campaigns in Iraq and Afghanistan. He participated in meetings with top-level military and civilian players, where strategy was made and managed. At the same time, he regularly carried a rifle alongside rank-and-file soldiers in combat actions, unusual for a general. Now, as a witness to all levels of military command, Bolger offers a unique assessment of these wars, from 9/11 to the final withdrawal from the region. Writing with hard-won experience and unflinching honesty, Bolger makes the firm case that in Iraq and in Afghanistan, we lost -- but we didn't have to. Intelligence was garbled. Key decision makers were blinded by spreadsheets or theories. And, at the root of our failure, we never really understood our enemy. Why We Lost is a timely, forceful, and compulsively readable account of these wars from a fresh and authoritative perspective.
Publisher: Houghton Mifflin Harcourt
ISBN: 0544370481
Category : Business & Economics
Languages : en
Pages : 565
Book Description
A high-ranking general's gripping insider account of the U.S. wars in Iraq and Afghanistan, and how it all went wrong. Over a thirty-five-year career, Daniel Bolger rose through the army infantry to become a three-star general, commanding in both theaters of the U.S. campaigns in Iraq and Afghanistan. He participated in meetings with top-level military and civilian players, where strategy was made and managed. At the same time, he regularly carried a rifle alongside rank-and-file soldiers in combat actions, unusual for a general. Now, as a witness to all levels of military command, Bolger offers a unique assessment of these wars, from 9/11 to the final withdrawal from the region. Writing with hard-won experience and unflinching honesty, Bolger makes the firm case that in Iraq and in Afghanistan, we lost -- but we didn't have to. Intelligence was garbled. Key decision makers were blinded by spreadsheets or theories. And, at the root of our failure, we never really understood our enemy. Why We Lost is a timely, forceful, and compulsively readable account of these wars from a fresh and authoritative perspective.
The Game Must Go On
Author: John Klima
Publisher: Macmillan
ISBN: 1250064791
Category : History
Languages : en
Pages : 431
Book Description
The story of American baseball during World War II, both the professional players who left to join the war effort including Joe DiMaggio, Ted Williams, and Hank Greenberg, and the struggle to keep the game going on the home front by players including Pete Gray, a one-armed outfielder who played with the Browns, overcame the odds and became a shining example of baseball on the home front. Klima shows how baseball helped America win the war, and how baseball was shaped into the game it is today.
Publisher: Macmillan
ISBN: 1250064791
Category : History
Languages : en
Pages : 431
Book Description
The story of American baseball during World War II, both the professional players who left to join the war effort including Joe DiMaggio, Ted Williams, and Hank Greenberg, and the struggle to keep the game going on the home front by players including Pete Gray, a one-armed outfielder who played with the Browns, overcame the odds and became a shining example of baseball on the home front. Klima shows how baseball helped America win the war, and how baseball was shaped into the game it is today.
Early Professional Baseball in Hampton Roads
Author: Peter C. Stewart
Publisher: McFarland
ISBN: 0786456868
Category : Sports & Recreation
Languages : en
Pages : 265
Book Description
This work focuses on the Norfolk team (nicknamed the Mary Janes), which played in the Virginia, Eastern and Atlantic leagues. Much attention is given to the players, coaches and teams of the Virginia League and the local news coverage from 1884 through 1928 as well as the business of baseball, the relations between major and minor league teams, and the controversy over hosting professional baseball games on Sundays. Photographs of the players, cartoons, and an appendix of league statistics are included.
Publisher: McFarland
ISBN: 0786456868
Category : Sports & Recreation
Languages : en
Pages : 265
Book Description
This work focuses on the Norfolk team (nicknamed the Mary Janes), which played in the Virginia, Eastern and Atlantic leagues. Much attention is given to the players, coaches and teams of the Virginia League and the local news coverage from 1884 through 1928 as well as the business of baseball, the relations between major and minor league teams, and the controversy over hosting professional baseball games on Sundays. Photographs of the players, cartoons, and an appendix of league statistics are included.
The Mad Dog 100
Author: Chris Russo
Publisher: Crown
ISBN: 0385511019
Category : Sports & Recreation
Languages : en
Pages : 316
Book Description
THE ESSENTIAL BOOK FOR ANY SPORTS FAN, FROM ONE OF THE REIGNING KINGS OF SPORTS TALK RADIO, CHRISTOPHER “MAD DOG” RUSSO Which was the greater achievement, Ted Williams’s .406 season or Joe DiMaggio’s 56-game hitting streak? Who’d be left standing in a battle between Joe Louis and Mohammed Ali? Which NBA team was the greatest of all time—the ’66–’67 Celtics? The ’71–’72 Lakers? What about the ’95–’96 Bulls? Who would dominate the ultimate Pebble Beach showdown—Ben Hogan or Tiger Woods? Who was the most important athlete of the twentieth century? You’re a sports fan. You love a good argument and you’ll defend your position as fervently as Michael Jordan at crunch time. You’ll analyze games and terrible calls, throw out stats to prove a point, and heatedly debate whether a player is an overachiever—or merely overpaid. Now, in his long-awaited and completely original book, Christopher “Mad Dog” Russo sets up and breaks down the one hundred greatest sports arguments of all time. In classic Mad Dog style, each chapter tackles a classic sports debate and takes sides with the clear, step-by-step opinions that have made Russo one of the top radio personalities in the country. The Mad Dog 100 covers it all: from baseball (Who really should go to Cooperstown?), to basketball (Chamberlain, Russell, or Shaq: who’s the NBA’s most dominant center ever?), to football (Who is the greatest NFL quarterback ever?), to hockey (What are the greatest hockey dynasties of all time?)—and is a catch-all of other crucial modern-day sports questions like: Is instant replay really worth it? What’s the true role of performance-enhancing drugs? Are salary caps really necessary? Whether you’re reading The Mad Dog 100 or debating these sports arguments with friends, this is the definitive companion for any self-respecting sports fan.
Publisher: Crown
ISBN: 0385511019
Category : Sports & Recreation
Languages : en
Pages : 316
Book Description
THE ESSENTIAL BOOK FOR ANY SPORTS FAN, FROM ONE OF THE REIGNING KINGS OF SPORTS TALK RADIO, CHRISTOPHER “MAD DOG” RUSSO Which was the greater achievement, Ted Williams’s .406 season or Joe DiMaggio’s 56-game hitting streak? Who’d be left standing in a battle between Joe Louis and Mohammed Ali? Which NBA team was the greatest of all time—the ’66–’67 Celtics? The ’71–’72 Lakers? What about the ’95–’96 Bulls? Who would dominate the ultimate Pebble Beach showdown—Ben Hogan or Tiger Woods? Who was the most important athlete of the twentieth century? You’re a sports fan. You love a good argument and you’ll defend your position as fervently as Michael Jordan at crunch time. You’ll analyze games and terrible calls, throw out stats to prove a point, and heatedly debate whether a player is an overachiever—or merely overpaid. Now, in his long-awaited and completely original book, Christopher “Mad Dog” Russo sets up and breaks down the one hundred greatest sports arguments of all time. In classic Mad Dog style, each chapter tackles a classic sports debate and takes sides with the clear, step-by-step opinions that have made Russo one of the top radio personalities in the country. The Mad Dog 100 covers it all: from baseball (Who really should go to Cooperstown?), to basketball (Chamberlain, Russell, or Shaq: who’s the NBA’s most dominant center ever?), to football (Who is the greatest NFL quarterback ever?), to hockey (What are the greatest hockey dynasties of all time?)—and is a catch-all of other crucial modern-day sports questions like: Is instant replay really worth it? What’s the true role of performance-enhancing drugs? Are salary caps really necessary? Whether you’re reading The Mad Dog 100 or debating these sports arguments with friends, this is the definitive companion for any self-respecting sports fan.
The Congressional Globe
Author: United States. Congress
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1078
Book Description
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1078
Book Description
The Boardgamer Volume 2
Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 124
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume are: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase Of TV Wars History Of The World - PBEM Ladder Rules Pre-ASL AREA Recreation - Update October 1996 Pre-ASL AREA Records - Mid-November 1996 Gettysburg ‘88 - A Union Opening Strategy AREA News - Tournament A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status On Various AREA Competitions AREA News - Our AREA Scribe AREA Code Of Conduct - Guidelines For Playing By Mail War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon Hill Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro Golf - Four Legends At Augusta National
Publisher: Past Into Print Publishing
ISBN:
Category : Games & Activities
Languages : en
Pages : 124
Book Description
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume are: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase Of TV Wars History Of The World - PBEM Ladder Rules Pre-ASL AREA Recreation - Update October 1996 Pre-ASL AREA Records - Mid-November 1996 Gettysburg ‘88 - A Union Opening Strategy AREA News - Tournament A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status On Various AREA Competitions AREA News - Our AREA Scribe AREA Code Of Conduct - Guidelines For Playing By Mail War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon Hill Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro Golf - Four Legends At Augusta National
Can You Beat Churchill?
Author: Michael A. Barnhart
Publisher: Cornell University Press
ISBN: 1501755668
Category : Education
Languages : en
Pages : 199
Book Description
How do you get students to engage in a historical episode or era? How do you bring the immediacy and contingency of history to life? Michael A. Barnhart shares the secret to his award-winning success in the classroom with Can You Beat Churchill?, which encourages role-playing for immersive teaching and learning. Combating the declining enrollment in humanities classes, this innovative approach reminds us how critical learning skills are transmitted to students: by reactivating their curiosity and problem-solving abilities. Barnhart provides advice and procedures, both for the use of off-the-shelf commercial simulations and for the instructor who wishes to custom design a simulation from scratch. These reenactments allow students to step into the past, requiring them to think and act in ways historical figures might have. Students must make crucial or dramatic decisions, though these decisions need not align with the historical record. In doing so, they learn, through action and strategic consideration, the impact of real individuals and groups of people on the course of history. There is a quiet revolution underway in how history is taught to undergraduates. Can You Beat Churchill? hopes to make it a noisy one.
Publisher: Cornell University Press
ISBN: 1501755668
Category : Education
Languages : en
Pages : 199
Book Description
How do you get students to engage in a historical episode or era? How do you bring the immediacy and contingency of history to life? Michael A. Barnhart shares the secret to his award-winning success in the classroom with Can You Beat Churchill?, which encourages role-playing for immersive teaching and learning. Combating the declining enrollment in humanities classes, this innovative approach reminds us how critical learning skills are transmitted to students: by reactivating their curiosity and problem-solving abilities. Barnhart provides advice and procedures, both for the use of off-the-shelf commercial simulations and for the instructor who wishes to custom design a simulation from scratch. These reenactments allow students to step into the past, requiring them to think and act in ways historical figures might have. Students must make crucial or dramatic decisions, though these decisions need not align with the historical record. In doing so, they learn, through action and strategic consideration, the impact of real individuals and groups of people on the course of history. There is a quiet revolution underway in how history is taught to undergraduates. Can You Beat Churchill? hopes to make it a noisy one.
Game Over
Author: Andrew Klavan
Publisher: Thomas Nelson
ISBN: 1401688993
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
This time, there’s no escape from The Realm. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar’s mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick’s brain that sends him hurtling into The Realm without his consent—and brings the Realm’s monsters into the Real World. As Kurodar works to turn Rick’s brain to his own purposes, Rick’s waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm’s final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves?
Publisher: Thomas Nelson
ISBN: 1401688993
Category : Young Adult Fiction
Languages : en
Pages : 321
Book Description
This time, there’s no escape from The Realm. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar’s mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick’s brain that sends him hurtling into The Realm without his consent—and brings the Realm’s monsters into the Real World. As Kurodar works to turn Rick’s brain to his own purposes, Rick’s waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm’s final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves?