Author: Donald L. Fisher
Publisher: CRC Press
ISBN: 1420061011
Category : Technology & Engineering
Languages : en
Pages : 728
Book Description
Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc
Handbook of Driving Simulation for Engineering, Medicine, and Psychology
Author: Donald L. Fisher
Publisher: CRC Press
ISBN: 1420061011
Category : Technology & Engineering
Languages : en
Pages : 728
Book Description
Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc
Publisher: CRC Press
ISBN: 1420061011
Category : Technology & Engineering
Languages : en
Pages : 728
Book Description
Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc
Driving Simulation
Author: Hichem Arioui
Publisher: John Wiley & Sons
ISBN: 1118648641
Category : Technology & Engineering
Languages : en
Pages : 133
Book Description
Passive and active safety systems (ABS, ESP, safety belts, airbags, etc.) represent a major advance in terms of safety in motoring. They are increasingly developed and installed in cars and are beginning to appear in twowheelers. It is clear that these systems have proven efficient, although there is no information about their actual operation by current users. The authors of this book present a state of the art on safety systems and assistance to driving and their two-wheeled counterparts. The main components constituting a driving simulator are described, followed by a classification of robotic architectures. Then, a literature review on driving simulators and two-wheeled vehicles is presented. The aim of the book is to point out the differences of perspectives between motor vehicles and motorcycles to identify relevant indicators to help in choosing the mechanical architecture of the motorcycle simulator and appropriate controls. Contents 1. Driving Simulation. 2. Architecture of Driving Simulators. 3. Dynamics of Two-Wheeled Vehicles. 4. Two-Wheeled Riding Simulator: From Design to Control.
Publisher: John Wiley & Sons
ISBN: 1118648641
Category : Technology & Engineering
Languages : en
Pages : 133
Book Description
Passive and active safety systems (ABS, ESP, safety belts, airbags, etc.) represent a major advance in terms of safety in motoring. They are increasingly developed and installed in cars and are beginning to appear in twowheelers. It is clear that these systems have proven efficient, although there is no information about their actual operation by current users. The authors of this book present a state of the art on safety systems and assistance to driving and their two-wheeled counterparts. The main components constituting a driving simulator are described, followed by a classification of robotic architectures. Then, a literature review on driving simulators and two-wheeled vehicles is presented. The aim of the book is to point out the differences of perspectives between motor vehicles and motorcycles to identify relevant indicators to help in choosing the mechanical architecture of the motorcycle simulator and appropriate controls. Contents 1. Driving Simulation. 2. Architecture of Driving Simulators. 3. Dynamics of Two-Wheeled Vehicles. 4. Two-Wheeled Riding Simulator: From Design to Control.
Transport Simulation
Author: Edward Chung
Publisher: CRC Press
ISBN: 042952613X
Category : Science
Languages : en
Pages : 200
Book Description
In recent years, the transport simulation of large road networks has become far more rapid and detailed, and many exciting developments in this field have emerged. Within this volume, the authors describe the simulation of automobile, pedestrian, and rail traffic coupled to new applications, such as the embedding of traffic simulation into driving simulators, to give a more realistic environment of driver behavior surrounding the subject vehicle. New approaches to traffic simulation are described, including the hybrid mesoscopic-microscopic model and floor-field agent-based simulation. Written by an invited panel of experts, this book addresses students, engineers, and scholars, as well as anyone who needs a state-of-the-art overview of transport simulation today.
Publisher: CRC Press
ISBN: 042952613X
Category : Science
Languages : en
Pages : 200
Book Description
In recent years, the transport simulation of large road networks has become far more rapid and detailed, and many exciting developments in this field have emerged. Within this volume, the authors describe the simulation of automobile, pedestrian, and rail traffic coupled to new applications, such as the embedding of traffic simulation into driving simulators, to give a more realistic environment of driver behavior surrounding the subject vehicle. New approaches to traffic simulation are described, including the hybrid mesoscopic-microscopic model and floor-field agent-based simulation. Written by an invited panel of experts, this book addresses students, engineers, and scholars, as well as anyone who needs a state-of-the-art overview of transport simulation today.
Extensions for Distributed Moving Base Driving Simulators
Author: Anders Andersson
Publisher: Linköping University Electronic Press
ISBN: 9176855244
Category :
Languages : en
Pages : 39
Book Description
Modern vehicles are complex systems. Different design stages for such a complex system include evaluation using models and submodels, hardware-in-the-loop systems and complete vehicles. Once a vehicle is delivered to the market evaluation continues by the public. One kind of tool that can be used during many stages of a vehicle lifecycle is driving simulators. The use of driving simulators with a human driver is commonly focused on driver behavior. In a high fidelity moving base driving simulator it is possible to provide realistic and repetitive driving situations using distinctive features such as: physical modelling of driven vehicle, a moving base, a physical cabin interface and an audio and visual representation of the driving environment. A desired but difficult goal to achieve using a moving base driving simulator is to have behavioral validity. In other words, A driver in a moving base driving simulator should have the same driving behavior as he or she would have during the same driving task in a real vehicle.". In this thesis the focus is on high fidelity moving base driving simulators. The main target is to improve the behavior validity or to maintain behavior validity while adding complexity to the simulator. One main assumption in this thesis is that systems closer to the final product provide better accuracy and are perceived better if properly integrated. Thus, the approach in this thesis is to try to ease incorporation of such systems using combinations of the methods hardware-in-the-loop and distributed simulation. Hardware-in-the-loop is a method where hardware is interfaced into a software controlled environment/simulation. Distributed simulation is a method where parts of a simulation at physically different locations are connected together. For some simulator laboratories distributed simulation is the only feasible option since some hardware cannot be moved in an easy way. Results presented in this thesis show that a complete vehicle or hardware-in-the-loop test laboratory can successfully be connected to a moving base driving simulator. Further, it is demonstrated that using a framework for distributed simulation eases communication and integration due to standardized interfaces. One identified potential problem is complexity in interface wrappers when integrating hardware-in-the-loop in a distributed simulation framework. From this aspect, it is important to consider the model design and the intersections between software and hardware models. Another important issue discussed is the increased delay in overhead time when using a framework for distributed simulation.
Publisher: Linköping University Electronic Press
ISBN: 9176855244
Category :
Languages : en
Pages : 39
Book Description
Modern vehicles are complex systems. Different design stages for such a complex system include evaluation using models and submodels, hardware-in-the-loop systems and complete vehicles. Once a vehicle is delivered to the market evaluation continues by the public. One kind of tool that can be used during many stages of a vehicle lifecycle is driving simulators. The use of driving simulators with a human driver is commonly focused on driver behavior. In a high fidelity moving base driving simulator it is possible to provide realistic and repetitive driving situations using distinctive features such as: physical modelling of driven vehicle, a moving base, a physical cabin interface and an audio and visual representation of the driving environment. A desired but difficult goal to achieve using a moving base driving simulator is to have behavioral validity. In other words, A driver in a moving base driving simulator should have the same driving behavior as he or she would have during the same driving task in a real vehicle.". In this thesis the focus is on high fidelity moving base driving simulators. The main target is to improve the behavior validity or to maintain behavior validity while adding complexity to the simulator. One main assumption in this thesis is that systems closer to the final product provide better accuracy and are perceived better if properly integrated. Thus, the approach in this thesis is to try to ease incorporation of such systems using combinations of the methods hardware-in-the-loop and distributed simulation. Hardware-in-the-loop is a method where hardware is interfaced into a software controlled environment/simulation. Distributed simulation is a method where parts of a simulation at physically different locations are connected together. For some simulator laboratories distributed simulation is the only feasible option since some hardware cannot be moved in an easy way. Results presented in this thesis show that a complete vehicle or hardware-in-the-loop test laboratory can successfully be connected to a moving base driving simulator. Further, it is demonstrated that using a framework for distributed simulation eases communication and integration due to standardized interfaces. One identified potential problem is complexity in interface wrappers when integrating hardware-in-the-loop in a distributed simulation framework. From this aspect, it is important to consider the model design and the intersections between software and hardware models. Another important issue discussed is the increased delay in overhead time when using a framework for distributed simulation.
Smart Driver Training Simulation
Author: Wolf Dieter Käppler
Publisher: Springer Science & Business Media
ISBN: 3540770704
Category : Technology & Engineering
Languages : en
Pages : 146
Book Description
As technology improves, so does the sophistication of driving simulators. Meanwhile, as the volume of traffic increases, simulators are being seen as a real addition to the driving trainer’s armory. This book explains the basics of education and training using simulators and their ability to improve safety on our streets. Käppler shows that they can be used for documentation, data acquisition, data analysis, evaluation, and modeling as well as for simple training.
Publisher: Springer Science & Business Media
ISBN: 3540770704
Category : Technology & Engineering
Languages : en
Pages : 146
Book Description
As technology improves, so does the sophistication of driving simulators. Meanwhile, as the volume of traffic increases, simulators are being seen as a real addition to the driving trainer’s armory. This book explains the basics of education and training using simulators and their ability to improve safety on our streets. Käppler shows that they can be used for documentation, data acquisition, data analysis, evaluation, and modeling as well as for simple training.
Distributed Moving Base Driving Simulators
Author: Anders Andersson
Publisher: Linköping University Electronic Press
ISBN: 9176850900
Category :
Languages : en
Pages : 60
Book Description
Development of new functionality and smart systems for different types of vehicles is accelerating with the advent of new emerging technologies such as connected and autonomous vehicles. To ensure that these new systems and functions work as intended, flexible and credible evaluation tools are necessary. One example of this type of tool is a driving simulator, which can be used for testing new and existing vehicle concepts and driver support systems. When a driver in a driving simulator operates it in the same way as they would in actual traffic, you get a realistic evaluation of what you want to investigate. Two advantages of a driving simulator are (1.) that you can repeat the same situation several times over a short period of time, and (2.) you can study driver reactions during dangerous situations that could result in serious injuries if they occurred in the real world. An important component of a driving simulator is the vehicle model, i.e., the model that describes how the vehicle reacts to its surroundings and driver inputs. To increase the simulator realism or the computational performance, it is possible to divide the vehicle model into subsystems that run on different computers that are connected in a network. A subsystem can also be replaced with hardware using so-called hardware-in-the-loop simulation, and can then be connected to the rest of the vehicle model using a specified interface. The technique of dividing a model into smaller subsystems running on separate nodes that communicate through a network is called distributed simulation. This thesis investigates if and how a distributed simulator design might facilitate the maintenance and new development required for a driving simulator to be able to keep up with the increasing pace of vehicle development. For this purpose, three different distributed simulator solutions have been designed, built, and analyzed with the aim of constructing distributed simulators, including external hardware, where the simulation achieves the same degree of realism as with a traditional driving simulator. One of these simulator solutions has been used to create a parameterized powertrain model that can be configured to represent any of a number of different vehicles. Furthermore, the driver's driving task is combined with the powertrain model to monitor deviations. After the powertrain model was created, subsystems from a simulator solution and the powertrain model have been transferred to a Modelica environment. The goal is to create a framework for requirement testing that guarantees sufficient realism, also for a distributed driving simulation. The results show that the distributed simulators we have developed work well overall with satisfactory performance. It is important to manage the vehicle model and how it is connected to a distributed system. In the distributed driveline simulator setup, the network delays were so small that they could be ignored, i.e., they did not affect the driving experience. However, if one gradually increases the delays, a driver in the distributed simulator will change his/her behavior. The impact of communication latency on a distributed simulator also depends on the simulator application, where different usages of the simulator, i.e., different simulator studies, will have different demands. We believe that many simulator studies could be performed using a distributed setup. One issue is how modifications to the system affect the vehicle model and the desired behavior. This leads to the need for methodology for managing model requirements. In order to detect model deviations in the simulator environment, a monitoring aid has been implemented to help notify test managers when a model behaves strangely or is driven outside of its validated region. Since the availability of distributed laboratory equipment can be limited, the possibility of using Modelica (which is an equation-based and object-oriented programming language) for simulating subsystems is also examined. Implementation of the model in Modelica has also been extended with requirements management, and in this work a framework is proposed for automatically evaluating the model in a tool.
Publisher: Linköping University Electronic Press
ISBN: 9176850900
Category :
Languages : en
Pages : 60
Book Description
Development of new functionality and smart systems for different types of vehicles is accelerating with the advent of new emerging technologies such as connected and autonomous vehicles. To ensure that these new systems and functions work as intended, flexible and credible evaluation tools are necessary. One example of this type of tool is a driving simulator, which can be used for testing new and existing vehicle concepts and driver support systems. When a driver in a driving simulator operates it in the same way as they would in actual traffic, you get a realistic evaluation of what you want to investigate. Two advantages of a driving simulator are (1.) that you can repeat the same situation several times over a short period of time, and (2.) you can study driver reactions during dangerous situations that could result in serious injuries if they occurred in the real world. An important component of a driving simulator is the vehicle model, i.e., the model that describes how the vehicle reacts to its surroundings and driver inputs. To increase the simulator realism or the computational performance, it is possible to divide the vehicle model into subsystems that run on different computers that are connected in a network. A subsystem can also be replaced with hardware using so-called hardware-in-the-loop simulation, and can then be connected to the rest of the vehicle model using a specified interface. The technique of dividing a model into smaller subsystems running on separate nodes that communicate through a network is called distributed simulation. This thesis investigates if and how a distributed simulator design might facilitate the maintenance and new development required for a driving simulator to be able to keep up with the increasing pace of vehicle development. For this purpose, three different distributed simulator solutions have been designed, built, and analyzed with the aim of constructing distributed simulators, including external hardware, where the simulation achieves the same degree of realism as with a traditional driving simulator. One of these simulator solutions has been used to create a parameterized powertrain model that can be configured to represent any of a number of different vehicles. Furthermore, the driver's driving task is combined with the powertrain model to monitor deviations. After the powertrain model was created, subsystems from a simulator solution and the powertrain model have been transferred to a Modelica environment. The goal is to create a framework for requirement testing that guarantees sufficient realism, also for a distributed driving simulation. The results show that the distributed simulators we have developed work well overall with satisfactory performance. It is important to manage the vehicle model and how it is connected to a distributed system. In the distributed driveline simulator setup, the network delays were so small that they could be ignored, i.e., they did not affect the driving experience. However, if one gradually increases the delays, a driver in the distributed simulator will change his/her behavior. The impact of communication latency on a distributed simulator also depends on the simulator application, where different usages of the simulator, i.e., different simulator studies, will have different demands. We believe that many simulator studies could be performed using a distributed setup. One issue is how modifications to the system affect the vehicle model and the desired behavior. This leads to the need for methodology for managing model requirements. In order to detect model deviations in the simulator environment, a monitoring aid has been implemented to help notify test managers when a model behaves strangely or is driven outside of its validated region. Since the availability of distributed laboratory equipment can be limited, the possibility of using Modelica (which is an equation-based and object-oriented programming language) for simulating subsystems is also examined. Implementation of the model in Modelica has also been extended with requirements management, and in this work a framework is proposed for automatically evaluating the model in a tool.
Getting Rid of Cybersickness
Author: Andras Kemeny
Publisher: Springer Nature
ISBN: 3030593428
Category : Computers
Languages : en
Pages : 148
Book Description
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
Publisher: Springer Nature
ISBN: 3030593428
Category : Computers
Languages : en
Pages : 148
Book Description
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
Proceedings
Department of Transportation and Related Agencies Appropriations for Fiscal Year 1993
Author: United States. Congress. Senate. Committee on Appropriations. Subcommittee on Transportation and Related Agencies
Publisher:
ISBN:
Category : Political Science
Languages : en
Pages : 806
Book Description
Publisher:
ISBN:
Category : Political Science
Languages : en
Pages : 806
Book Description
Driver Behaviour and Training
Author: Lisa Dorn
Publisher: Routledge
ISBN: 1351768948
Category : Social Science
Languages : en
Pages : 446
Book Description
This title was first published in 2003. Research on driver behaviour over the past two decades has demonstrated that driver characteristics, goals and motivations are important determinants of driving behaviour. We are now in a position to apply this knowledge to driver training programs and evaluate their effectiveness in improving safety. The main objective for the First International Conference on Driver Behaviour and Training and this book, is to describe and discuss recent advances in this field. The book bridges the gap between practitioners in road safety, and theoreticians investigating driving behaviour from a number of different perspectives and related disciplines. It will encourage research in driver training to combat erroneous or deviant driving behaviour and/or reduce the effects of human error at source. This book will be of interest to road safety researchers and road safety practitioners in the private and public sector.
Publisher: Routledge
ISBN: 1351768948
Category : Social Science
Languages : en
Pages : 446
Book Description
This title was first published in 2003. Research on driver behaviour over the past two decades has demonstrated that driver characteristics, goals and motivations are important determinants of driving behaviour. We are now in a position to apply this knowledge to driver training programs and evaluate their effectiveness in improving safety. The main objective for the First International Conference on Driver Behaviour and Training and this book, is to describe and discuss recent advances in this field. The book bridges the gap between practitioners in road safety, and theoreticians investigating driving behaviour from a number of different perspectives and related disciplines. It will encourage research in driver training to combat erroneous or deviant driving behaviour and/or reduce the effects of human error at source. This book will be of interest to road safety researchers and road safety practitioners in the private and public sector.