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Visualization and Engineering Design Graphics with Augmented Reality Third Edition

Visualization and Engineering Design Graphics with Augmented Reality Third Edition PDF Author: Mariano Alcaniz
Publisher: SDC Publications
ISBN: 1630572691
Category : Computers
Languages : en
Pages : 388

Book Description
This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS or Android device, or a computer with a webcam, SOLIDWORKS files of the models used throughout the book are available for download. In addition, STL files are available so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.

Visualization and Engineering Design Graphics with Augmented Reality Third Edition

Visualization and Engineering Design Graphics with Augmented Reality Third Edition PDF Author: Mariano Alcaniz
Publisher: SDC Publications
ISBN: 1630572691
Category : Computers
Languages : en
Pages : 388

Book Description
This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS or Android device, or a computer with a webcam, SOLIDWORKS files of the models used throughout the book are available for download. In addition, STL files are available so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.

Visualization and Engineering Design Graphics with Augmented Reality Second Edition

Visualization and Engineering Design Graphics with Augmented Reality Second Edition PDF Author: Mariano Alcaniz
Publisher: SDC Publications
ISBN: 1585039055
Category : Computers
Languages : en
Pages : 387

Book Description
The book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a web camera, along with the software or apps provided*. Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS device, Android device or a computer with a webcam, SolidWorks files of the models used throughout the book are included on the CD. In addition, STL files have been provided so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.

Visualization and Engineering Design Graphics with Augmented Reality

Visualization and Engineering Design Graphics with Augmented Reality PDF Author: Jorge Dorribo Camba
Publisher: SDC Publications
ISBN: 1585038172
Category : Computers
Languages : en
Pages : 385

Book Description
Visualization and Engineering Design Graphics with Augmented Reality is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book, you will need a computer with the software provided and a web camera*. Many parts of the book are linked to specific augmented reality content through a series of black and white marks that have been seamlessly integrated throughout the pages. In order to experience the content, your camera must be pointed at these marks. The main mark, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your computer screen. * If you do not have a webcam connected to your computer, SolidWorks files of the models used throughout the book are included on the CD. In addition, STL files have been provided so the models can be opened using your solid modeling CAD package of choice or printed on a 3D printer.

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics PDF Author: Lucio Tommaso De Paolis
Publisher: Springer
ISBN: 303025965X
Category : Computers
Languages : en
Pages : 428

Book Description
The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Design Graphics for Engineering Communication

Design Graphics for Engineering Communication PDF Author: Jorge Dorribo Camba
Publisher: SDC Publications (Schroff Development Corporation)
ISBN: 9781585039098
Category : Engineering design
Languages : en
Pages : 364

Book Description
With the use of real world examples and illustrations, Design Graphics for Engineering Communication introduces students to the fundamental concepts of Engineering Graphics and their role in the design process. The authors highlight common techniques, practices, and standards used in industry in a manner that is motivating and easy to understand. Topics include visualization, orthographic projection, dimensions and tolerances, scaling, and parametric solid modeling. Opportunities to practice, study, and learn abound, with problems at the end of each chapter, quizzes, and assembly modeling projects.

Visualization and Engineering Design Graphics with Augmented Reality

Visualization and Engineering Design Graphics with Augmented Reality PDF Author:
Publisher:
ISBN: 9781642241952
Category :
Languages : en
Pages : 373

Book Description
Engineering graphics (EG) is concerned of exchanging information from design into manufacture. In augmented reality (AR) product design applies, the technology facilitate designers and architects to more accurately and more cost-efficiently experiment with products before assigning to a production run or full manufacture. AR renders digital data from engineering data management repositories as spatially-referenced 3D models. This enables 3D previews of products or projects during development, proof-of-concept, and prototyping phases. 3D visualization is key elements in most scientific and technical disciplines. In engineering education, the development of spatial abilities has been acknowledge by many authors as a factor that is strongly related to higher - level reasoning skills, critical thinking, creativity, and success in science, technology, engineering and mathematics fields. This is particularly useful for soliciting feedback from users or other stakeholders before making the final manufacturing/construction investment. In product design, augmented reality may utilize a number of technologies for authoring, detection, recognition, and rendering.This volume Visualization and Engineering Design Graphics with Augmented Reality is a comprehensive learning tool to help the engineers learn the language of engineering graphics. It deals with engineering graphics and. The focused topics are scalable and modular augmented reality template for rapid development of engineering visualizations; high-precision vision-based mobile augmented reality system for context-aware architectural, engineering, construction; formwork application optimization by using augmented reality; A comparative analysis of augmented reality technologies and their marketability in the consumer electronics segment; rear-screen and kinesthetic vision 3D manipulator; deconstruction waste management through 3D reconstruction and bim, and more. In AR applications, the students and practitioners can interact with real, physical objects around them while virtual models are being added to this world. Using these techniques, they have a better perception if the objects they observe.

Visualization, Sketching and FreeHand Drawing for Engineering Design

Visualization, Sketching and FreeHand Drawing for Engineering Design PDF Author: Robert A. Raudebaugh
Publisher:
ISBN: 9781585030033
Category : Engineering graphics
Languages : en
Pages : 0

Book Description


Understanding Augmented Reality

Understanding Augmented Reality PDF Author: Alan B. Craig
Publisher: Newnes
ISBN: 0240824105
Category : Computers
Languages : en
Pages : 297

Book Description
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

Engineering Graphics Essentials Fifth Edition

Engineering Graphics Essentials Fifth Edition PDF Author: Kirstie Plantenberg
Publisher: SDC Publications
ISBN: 1630570524
Category : Computers
Languages : en
Pages : 627

Book Description
Engineering Graphics Essentials gives students a basic understanding of how to create and read engineering drawings by presenting principles in a logical and easy to understand manner. It covers the main topics of engineering graphics, including tolerancing and fasteners. This textbook also includes independent learning material containing supplemental content to further reinforce these principles. This textbook makes use of a large variety of exercise types that are designed to give students a superior understanding of engineering graphics and encourages greater interaction during lectures. The independent learning material allows students to explore the topics in the book on their own and at their own pace. The main content of the independent learning material contains pages that summarize the topics covered in the book. Each page has audio recordings that simulate a lecture environment. Interactive exercises are included and allow students to go through the instructor-led and in-class student exercises found in the book on their own. Also included are videos that walk students through examples and show them exactly how and why each step is performed.

Spatial Augmented Reality

Spatial Augmented Reality PDF Author: Oliver Bimber
Publisher: CRC Press
ISBN: 1439864942
Category : Computers
Languages : en
Pages : 386

Book Description
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r