Author: Shi-Kuo Chang
Publisher: Springer Science & Business Media
ISBN: 146131805X
Category : Psychology
Languages : en
Pages : 457
Book Description
This book is intended as both an introduction to the state-of-the-art in visual languages, as well as an exposition of the frontiers of research in advanced visual languages. It is for computer scientists, computer engi neers, information scientists, application programmers, and technical managers responsible for software development projects who are inter ested in the methodology and manifold applications of visual languages and visual programming. The contents of this book are drawn from invited papers, as well as selected papers from two workshops: the 1985 IEEE Workshop on Lan guages for Automation-Cognitive Aspects in Information Processing, which was held in Mallorca, Spain, June 28-30, 1985; and the 1984 IEEE Workshop on Visual Languages, which was held in Hiroshima, Japan, December 7-9, 1984. Panos Ligomenides and I organized the technical program of LFA '85, and Tadao Ichikawa and I organized the techni cal program of VL '84. Both workshops have now become successful annual events in their own right. The intersecting area of visual languages and visual programming especially has become a fascinating new research area. It is hoped that this book will focus the reader's attention on some of the interesting research issues as well as the potential for future applications. After reading this book, the reader will undoubtedly get an impression that visual languages and the concept of generalized icons can be studied fruitfully from many different perspectives, including computer graphics, formal language theory, educational methodology, cognitive psychology and visual design.
Visual Languages
Author: Shi-Kuo Chang
Publisher: Springer Science & Business Media
ISBN: 146131805X
Category : Psychology
Languages : en
Pages : 457
Book Description
This book is intended as both an introduction to the state-of-the-art in visual languages, as well as an exposition of the frontiers of research in advanced visual languages. It is for computer scientists, computer engi neers, information scientists, application programmers, and technical managers responsible for software development projects who are inter ested in the methodology and manifold applications of visual languages and visual programming. The contents of this book are drawn from invited papers, as well as selected papers from two workshops: the 1985 IEEE Workshop on Lan guages for Automation-Cognitive Aspects in Information Processing, which was held in Mallorca, Spain, June 28-30, 1985; and the 1984 IEEE Workshop on Visual Languages, which was held in Hiroshima, Japan, December 7-9, 1984. Panos Ligomenides and I organized the technical program of LFA '85, and Tadao Ichikawa and I organized the techni cal program of VL '84. Both workshops have now become successful annual events in their own right. The intersecting area of visual languages and visual programming especially has become a fascinating new research area. It is hoped that this book will focus the reader's attention on some of the interesting research issues as well as the potential for future applications. After reading this book, the reader will undoubtedly get an impression that visual languages and the concept of generalized icons can be studied fruitfully from many different perspectives, including computer graphics, formal language theory, educational methodology, cognitive psychology and visual design.
Publisher: Springer Science & Business Media
ISBN: 146131805X
Category : Psychology
Languages : en
Pages : 457
Book Description
This book is intended as both an introduction to the state-of-the-art in visual languages, as well as an exposition of the frontiers of research in advanced visual languages. It is for computer scientists, computer engi neers, information scientists, application programmers, and technical managers responsible for software development projects who are inter ested in the methodology and manifold applications of visual languages and visual programming. The contents of this book are drawn from invited papers, as well as selected papers from two workshops: the 1985 IEEE Workshop on Lan guages for Automation-Cognitive Aspects in Information Processing, which was held in Mallorca, Spain, June 28-30, 1985; and the 1984 IEEE Workshop on Visual Languages, which was held in Hiroshima, Japan, December 7-9, 1984. Panos Ligomenides and I organized the technical program of LFA '85, and Tadao Ichikawa and I organized the techni cal program of VL '84. Both workshops have now become successful annual events in their own right. The intersecting area of visual languages and visual programming especially has become a fascinating new research area. It is hoped that this book will focus the reader's attention on some of the interesting research issues as well as the potential for future applications. After reading this book, the reader will undoubtedly get an impression that visual languages and the concept of generalized icons can be studied fruitfully from many different perspectives, including computer graphics, formal language theory, educational methodology, cognitive psychology and visual design.
Python for Kids, 2nd Edition
Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Publisher: No Starch Press
ISBN: 1718503032
Category : Juvenile Nonfiction
Languages : en
Pages : 365
Book Description
The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Visual Object-oriented Programming
Author: Margaret Burnett
Publisher: Manning Publications
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
This book is intended as a serious introduction and reference for cutting-edge developers in the areas of visual and object-oriented programming. The first book on this topic, this guide focuses on the elements and strategies to help those who design visual object-oriented systems avoid some of the known pitfalls.
Publisher: Manning Publications
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
This book is intended as a serious introduction and reference for cutting-edge developers in the areas of visual and object-oriented programming. The first book on this topic, this guide focuses on the elements and strategies to help those who design visual object-oriented systems avoid some of the known pitfalls.
Handbook of Software Engineering & Knowledge Engineering
Author: Shi Kuo Chang
Publisher: World Scientific
ISBN: 9810249748
Category : Computers
Languages : en
Pages : 807
Book Description
This is the first handbook to cover comprehensively both software engineering and knowledge engineering -- two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
Publisher: World Scientific
ISBN: 9810249748
Category : Computers
Languages : en
Pages : 807
Book Description
This is the first handbook to cover comprehensively both software engineering and knowledge engineering -- two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
The Cambridge Handbook of Computing Education Research
Author: Sally A. Fincher
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924
Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924
Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Handbook Of Software Engineering And Knowledge Engineering, Vol 2: Emerging Technologies
Author: Shi-kuo Chang
Publisher: World Scientific
ISBN: 9814491780
Category : Computers
Languages : en
Pages : 807
Book Description
This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
Publisher: World Scientific
ISBN: 9814491780
Category : Computers
Languages : en
Pages : 807
Book Description
This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
Proceedings of the 5th International Symposium for Intelligent Transportation and Smart City (ITASC)
Author: Xiaoqing Zeng
Publisher: Springer Nature
ISBN: 9819922526
Category : Technology & Engineering
Languages : en
Pages : 231
Book Description
This book presents research advances in intelligent transportation and smart city in detail, mainly focusing on green traffic and urban utility tunnels, presented at the 5th International Symposium for Intelligent Transportation and Smart City (ITASC 2022) held at Tongji University, Shanghai, on May 20-21, 2022. It is also branch of the International Symposium on Autonomous Decentralized Systems (ISADS) 2023. Due to rapid development in the domain of intelligent transportation and smart city, many popular topics are included, such as the 2BMW system (Bus, Bike, Metro and Walking), transportation safety and environment protection, urban utility design and application, the application of BIM in the city design. This book collects papers with high quality, including some authoritative scholars and most experienced engineers’ latest achievements, which will provide guidance to those both in universities and entrepreneurs in the field of transportation and urban planning. The first conference in the ITASC series was held in 2013 as a workshop of the International Symposium on Autonomous Decentralized System (ISADS) in Mexico City. The second to fourth were held in May 2015, 2017 and 2019, respectively, in Tongji University, Shanghai.
Publisher: Springer Nature
ISBN: 9819922526
Category : Technology & Engineering
Languages : en
Pages : 231
Book Description
This book presents research advances in intelligent transportation and smart city in detail, mainly focusing on green traffic and urban utility tunnels, presented at the 5th International Symposium for Intelligent Transportation and Smart City (ITASC 2022) held at Tongji University, Shanghai, on May 20-21, 2022. It is also branch of the International Symposium on Autonomous Decentralized Systems (ISADS) 2023. Due to rapid development in the domain of intelligent transportation and smart city, many popular topics are included, such as the 2BMW system (Bus, Bike, Metro and Walking), transportation safety and environment protection, urban utility design and application, the application of BIM in the city design. This book collects papers with high quality, including some authoritative scholars and most experienced engineers’ latest achievements, which will provide guidance to those both in universities and entrepreneurs in the field of transportation and urban planning. The first conference in the ITASC series was held in 2013 as a workshop of the International Symposium on Autonomous Decentralized System (ISADS) in Mexico City. The second to fourth were held in May 2015, 2017 and 2019, respectively, in Tongji University, Shanghai.
Visual Programming with Prograph CPX
Author: Scott B. Steinman
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 442
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 442
Book Description
Visual Programming Environments
Author: Ephraim P. Glinert
Publisher:
ISBN:
Category : Visual programming (Computer science)
Languages : en
Pages : 712
Book Description
Publisher:
ISBN:
Category : Visual programming (Computer science)
Languages : en
Pages : 712
Book Description
Graph Transformation
Author: Juan de Lara
Publisher: Springer
ISBN: 3319614703
Category : Computers
Languages : en
Pages : 239
Book Description
This book constitutes the refereed proceedings of the 10th International Conference on Graph Transformation, ICGT 2017, held as part of STAF 2017, in Marburg, Germany, in July 2017. The 14 papers presented were carefully reviewed and selected from 23 submissions. The papers cover a wide range of topics including theoretical approaches to graph transformation and their verification, model-driven engineering, chemical reactions as well as various applications. They are organized in the following topical sections: foundations; graph language and parsing; analysis and verification; and model transformation and tools.
Publisher: Springer
ISBN: 3319614703
Category : Computers
Languages : en
Pages : 239
Book Description
This book constitutes the refereed proceedings of the 10th International Conference on Graph Transformation, ICGT 2017, held as part of STAF 2017, in Marburg, Germany, in July 2017. The 14 papers presented were carefully reviewed and selected from 23 submissions. The papers cover a wide range of topics including theoretical approaches to graph transformation and their verification, model-driven engineering, chemical reactions as well as various applications. They are organized in the following topical sections: foundations; graph language and parsing; analysis and verification; and model transformation and tools.