Author: James Clayson
Publisher: MIT Press (MA)
ISBN:
Category : Computers
Languages : en
Pages : 422
Book Description
Filled with striking illustrations, this book offers an exciting exploration of Logo graphics for designers, architects, liberal arts students, and other individuals who are interested in creative applications of computers."Visual Modeling with Logo" introduces the programming concepts necessary for describing and manipulating some of the basic visual structures in the world around us. Logo is a language that encourages visual problem-solving and helps us expand our understanding of how we see.The book provides a wide range of exercises for investigating the many dimensions and component parts of seeing; it proceeds from the simple to the complex, using representative models based on circular grids, rectangular grids, Islamic designs, organic forms, and different spatial systems.James Clayson is an Associate Professor at the American College in Paris. He wrote "Visual Modeling with Logo" for a course he created at the Parsons School of Design, Paris. It is included in the series Explorations in Logo, edited by E. Paul Goldenberg.
Visual Modeling with Logo
Author: James Clayson
Publisher: MIT Press (MA)
ISBN:
Category : Computers
Languages : en
Pages : 422
Book Description
Filled with striking illustrations, this book offers an exciting exploration of Logo graphics for designers, architects, liberal arts students, and other individuals who are interested in creative applications of computers."Visual Modeling with Logo" introduces the programming concepts necessary for describing and manipulating some of the basic visual structures in the world around us. Logo is a language that encourages visual problem-solving and helps us expand our understanding of how we see.The book provides a wide range of exercises for investigating the many dimensions and component parts of seeing; it proceeds from the simple to the complex, using representative models based on circular grids, rectangular grids, Islamic designs, organic forms, and different spatial systems.James Clayson is an Associate Professor at the American College in Paris. He wrote "Visual Modeling with Logo" for a course he created at the Parsons School of Design, Paris. It is included in the series Explorations in Logo, edited by E. Paul Goldenberg.
Publisher: MIT Press (MA)
ISBN:
Category : Computers
Languages : en
Pages : 422
Book Description
Filled with striking illustrations, this book offers an exciting exploration of Logo graphics for designers, architects, liberal arts students, and other individuals who are interested in creative applications of computers."Visual Modeling with Logo" introduces the programming concepts necessary for describing and manipulating some of the basic visual structures in the world around us. Logo is a language that encourages visual problem-solving and helps us expand our understanding of how we see.The book provides a wide range of exercises for investigating the many dimensions and component parts of seeing; it proceeds from the simple to the complex, using representative models based on circular grids, rectangular grids, Islamic designs, organic forms, and different spatial systems.James Clayson is an Associate Professor at the American College in Paris. He wrote "Visual Modeling with Logo" for a course he created at the Parsons School of Design, Paris. It is included in the series Explorations in Logo, edited by E. Paul Goldenberg.
Visual Modeling with Logo
Author: James Clayson
Publisher: MIT Press (MA)
ISBN:
Category : Computers
Languages : en
Pages : 420
Book Description
Filled with striking illustrations, this book offers an exciting exploration of Logo graphics for designers, architects, liberal arts students, and other individuals who are interested in creative applications of computers."Visual Modeling with Logo" introduces the programming concepts necessary for describing and manipulating some of the basic visual structures in the world around us. Logo is a language that encourages visual problem-solving and helps us expand our understanding of how we see.The book provides a wide range of exercises for investigating the many dimensions and component parts of seeing; it proceeds from the simple to the complex, using representative models based on circular grids, rectangular grids, Islamic designs, organic forms, and different spatial systems.James Clayson is an Associate Professor at the American College in Paris. He wrote "Visual Modeling with Logo" for a course he created at the Parsons School of Design, Paris. It is included in the series Explorations in Logo, edited by E. Paul Goldenberg.
Publisher: MIT Press (MA)
ISBN:
Category : Computers
Languages : en
Pages : 420
Book Description
Filled with striking illustrations, this book offers an exciting exploration of Logo graphics for designers, architects, liberal arts students, and other individuals who are interested in creative applications of computers."Visual Modeling with Logo" introduces the programming concepts necessary for describing and manipulating some of the basic visual structures in the world around us. Logo is a language that encourages visual problem-solving and helps us expand our understanding of how we see.The book provides a wide range of exercises for investigating the many dimensions and component parts of seeing; it proceeds from the simple to the complex, using representative models based on circular grids, rectangular grids, Islamic designs, organic forms, and different spatial systems.James Clayson is an Associate Professor at the American College in Paris. He wrote "Visual Modeling with Logo" for a course he created at the Parsons School of Design, Paris. It is included in the series Explorations in Logo, edited by E. Paul Goldenberg.
Visual Modeling with Rational Rose 2002 and UML
Author: Terry Quatrani
Publisher: Addison-Wesley Professional
ISBN: 9780201729320
Category : Computers
Languages : en
Pages : 280
Book Description
Thoroughly updated and fully compliant with Rational Rose 2002, the latest release of the industry's most popular software modeling tool, this edition contains simplified, useful case studies and helps the reader understand the core concepts of modeling and how to use UML effectively.
Publisher: Addison-Wesley Professional
ISBN: 9780201729320
Category : Computers
Languages : en
Pages : 280
Book Description
Thoroughly updated and fully compliant with Rational Rose 2002, the latest release of the industry's most popular software modeling tool, this edition contains simplified, useful case studies and helps the reader understand the core concepts of modeling and how to use UML effectively.
Interior Design Visual Presentation
Author: Maureen Mitton
Publisher: John Wiley & Sons
ISBN: 0471624071
Category : Architecture
Languages : en
Pages : 250
Book Description
The new, updated edition of the successful book on interior design Interior Design Visual Presentation, Second Edition is fully revised to include the latest material on CAD, digital portfolios, resume preparation, and Web page design. It remains the only comprehensive guide to address the visual design and presentation needs of the interior designer, with coverage of design graphics, models, and presentation techniques in one complete volume. Approaches to the planning, layout, and design of interior spaces are presented through highly visual, step-by-step instructions, supplemented with more than forty pages of full-color illustrations, exercises at the end of each chapter, and dozens of new projects. With the serious designer in mind, it includes a diverse range of sample work, from student designers as well as well-known design firms such as Ellerbee and Beckett Architects and MS Architects.
Publisher: John Wiley & Sons
ISBN: 0471624071
Category : Architecture
Languages : en
Pages : 250
Book Description
The new, updated edition of the successful book on interior design Interior Design Visual Presentation, Second Edition is fully revised to include the latest material on CAD, digital portfolios, resume preparation, and Web page design. It remains the only comprehensive guide to address the visual design and presentation needs of the interior designer, with coverage of design graphics, models, and presentation techniques in one complete volume. Approaches to the planning, layout, and design of interior spaces are presented through highly visual, step-by-step instructions, supplemented with more than forty pages of full-color illustrations, exercises at the end of each chapter, and dozens of new projects. With the serious designer in mind, it includes a diverse range of sample work, from student designers as well as well-known design firms such as Ellerbee and Beckett Architects and MS Architects.
Visual Models for Software Requirements
Author: Anthony Chen
Publisher: Pearson Education
ISBN: 0735667764
Category : Computers
Languages : en
Pages : 618
Book Description
Apply best practices for capturing, analyzing, and implementing software requirements through visual models—and deliver better results for your business. The authors—experts in eliciting and visualizing requirements—walk you through a simple but comprehensive language of visual models that has been used on hundreds of real-world, large-scale projects. Build your fluency with core concepts—and gain essential, scenario-based context and implementation advice—as you progress through each chapter. Transcend the limitations of text-based requirements data using visual models that more rigorously identify, capture, and validate requirements Get real-world guidance on best ways to use visual models—how and when, and ways to combine them for best project outcomes Practice the book’s concepts as you work through chapters Change your focus from writing a good requirement to ensuring a complete system
Publisher: Pearson Education
ISBN: 0735667764
Category : Computers
Languages : en
Pages : 618
Book Description
Apply best practices for capturing, analyzing, and implementing software requirements through visual models—and deliver better results for your business. The authors—experts in eliciting and visualizing requirements—walk you through a simple but comprehensive language of visual models that has been used on hundreds of real-world, large-scale projects. Build your fluency with core concepts—and gain essential, scenario-based context and implementation advice—as you progress through each chapter. Transcend the limitations of text-based requirements data using visual models that more rigorously identify, capture, and validate requirements Get real-world guidance on best ways to use visual models—how and when, and ways to combine them for best project outcomes Practice the book’s concepts as you work through chapters Change your focus from writing a good requirement to ensuring a complete system
Learning Mathematics and Logo
Author: Celia Hoyles
Publisher: MIT Press
ISBN: 9780262082075
Category : LOGO (Computer program language).
Languages : en
Pages : 522
Book Description
These original essays summarize a decade of fruitful research and curriculum development using the LISP-derived language Logo. They discuss a range of issues in the areas of curriculum, learning, and mathematics, illustrating the ways in which Logo continues to provide a rich learning environment, one that allows pupil autonomy within challenging mathematical settings.Essays in the first section discuss the link between Logo and the school mathematics curriculum, focusing on the ways in which pupils' Logo activities relate to and are influenced by the ideas they encounter in the context of school algebra and geometry. In the second section the contributions take up pedagogical styles and strategies. They tackle such cognitive and metacognitive questions as, What range of learning styles can the Logo setting accommodate? How can teachers make sense of pupils' preferred strategies? And how can teachers help students to reflect on the strategies they are using? Returning to the mathematical structures, essays in the third section consider a variety of mathematical ideas, drawing connections between mathematics and computing and showing the ways in which constructing Logo programs helps or does not help to illuminate the underlying mathematics.
Publisher: MIT Press
ISBN: 9780262082075
Category : LOGO (Computer program language).
Languages : en
Pages : 522
Book Description
These original essays summarize a decade of fruitful research and curriculum development using the LISP-derived language Logo. They discuss a range of issues in the areas of curriculum, learning, and mathematics, illustrating the ways in which Logo continues to provide a rich learning environment, one that allows pupil autonomy within challenging mathematical settings.Essays in the first section discuss the link between Logo and the school mathematics curriculum, focusing on the ways in which pupils' Logo activities relate to and are influenced by the ideas they encounter in the context of school algebra and geometry. In the second section the contributions take up pedagogical styles and strategies. They tackle such cognitive and metacognitive questions as, What range of learning styles can the Logo setting accommodate? How can teachers make sense of pupils' preferred strategies? And how can teachers help students to reflect on the strategies they are using? Returning to the mathematical structures, essays in the third section consider a variety of mathematical ideas, drawing connections between mathematics and computing and showing the ways in which constructing Logo programs helps or does not help to illuminate the underlying mathematics.
Digital Modeling of Material Appearance
Author: Julie Dorsey
Publisher: Elsevier
ISBN: 008055671X
Category : Computers
Languages : en
Pages : 329
Book Description
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance
Publisher: Elsevier
ISBN: 008055671X
Category : Computers
Languages : en
Pages : 329
Book Description
Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance
Business Model Generation
Author: Alexander Osterwalder
Publisher: John Wiley & Sons
ISBN: 1118656407
Category : Business & Economics
Languages : en
Pages : 295
Book Description
Business Model Generation is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. If your organization needs to adapt to harsh new realities, but you don't yet have a strategy that will get you out in front of your competitors, you need Business Model Generation. Co-created by 470 "Business Model Canvas" practitioners from 45 countries, the book features a beautiful, highly visual, 4-color design that takes powerful strategic ideas and tools, and makes them easy to implement in your organization. It explains the most common Business Model patterns, based on concepts from leading business thinkers, and helps you reinterpret them for your own context. You will learn how to systematically understand, design, and implement a game-changing business model--or analyze and renovate an old one. Along the way, you'll understand at a much deeper level your customers, distribution channels, partners, revenue streams, costs, and your core value proposition. Business Model Generation features practical innovation techniques used today by leading consultants and companies worldwide, including 3M, Ericsson, Capgemini, Deloitte, and others. Designed for doers, it is for those ready to abandon outmoded thinking and embrace new models of value creation: for executives, consultants, entrepreneurs, and leaders of all organizations. If you're ready to change the rules, you belong to "the business model generation!"
Publisher: John Wiley & Sons
ISBN: 1118656407
Category : Business & Economics
Languages : en
Pages : 295
Book Description
Business Model Generation is a handbook for visionaries, game changers, and challengers striving to defy outmoded business models and design tomorrow's enterprises. If your organization needs to adapt to harsh new realities, but you don't yet have a strategy that will get you out in front of your competitors, you need Business Model Generation. Co-created by 470 "Business Model Canvas" practitioners from 45 countries, the book features a beautiful, highly visual, 4-color design that takes powerful strategic ideas and tools, and makes them easy to implement in your organization. It explains the most common Business Model patterns, based on concepts from leading business thinkers, and helps you reinterpret them for your own context. You will learn how to systematically understand, design, and implement a game-changing business model--or analyze and renovate an old one. Along the way, you'll understand at a much deeper level your customers, distribution channels, partners, revenue streams, costs, and your core value proposition. Business Model Generation features practical innovation techniques used today by leading consultants and companies worldwide, including 3M, Ericsson, Capgemini, Deloitte, and others. Designed for doers, it is for those ready to abandon outmoded thinking and embrace new models of value creation: for executives, consultants, entrepreneurs, and leaders of all organizations. If you're ready to change the rules, you belong to "the business model generation!"
Drawing from the Model
Author: Frank Melendez
Publisher: John Wiley & Sons
ISBN: 1119115620
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
Publisher: John Wiley & Sons
ISBN: 1119115620
Category : Architecture
Languages : en
Pages : 352
Book Description
Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros® (Rhino 6 for Windows), Grasshopper®, Adobe Illustrator® CC, and Arduino.
The NURBS Book
Author: Les Piegl
Publisher: Springer Science & Business Media
ISBN: 3642592236
Category : Computers
Languages : en
Pages : 650
Book Description
Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.
Publisher: Springer Science & Business Media
ISBN: 3642592236
Category : Computers
Languages : en
Pages : 650
Book Description
Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.