Author: Shiz Kobara
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 316
Book Description
The first book available that describes in rich and visual detail--8 pages of full-color and over 120 illustrations are included--each component of the OSF/Motif user interface. This step-by-step tutorial allows for a solid understanding of each visual component of the interface and shows programmers and designers how to plan and fully understand each aspect of their interface.
Visual Design with OSF/Motif
Author: Shiz Kobara
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 316
Book Description
The first book available that describes in rich and visual detail--8 pages of full-color and over 120 illustrations are included--each component of the OSF/Motif user interface. This step-by-step tutorial allows for a solid understanding of each visual component of the interface and shows programmers and designers how to plan and fully understand each aspect of their interface.
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 316
Book Description
The first book available that describes in rich and visual detail--8 pages of full-color and over 120 illustrations are included--each component of the OSF/Motif user interface. This step-by-step tutorial allows for a solid understanding of each visual component of the interface and shows programmers and designers how to plan and fully understand each aspect of their interface.
Object Oriented Programming with C++ and OSF/Motif
Author: Douglas A. Young
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 472
Book Description
Updated to cover Motif Release 2.0 and X/11 R6, this revised edition shows programmers how to design reusable user interface components and how Motif and C++ can be used together effectively. It goes beyond how to display and manipulate widgets and shows how the object-oriented approach affects an application's design and implementation. In addition to providing X and Motif programmers with a concise introduction to user interface design methods, the book includes code examples that form a useful toolkit.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 472
Book Description
Updated to cover Motif Release 2.0 and X/11 R6, this revised edition shows programmers how to design reusable user interface components and how Motif and C++ can be used together effectively. It goes beyond how to display and manipulate widgets and shows how the object-oriented approach affects an application's design and implementation. In addition to providing X and Motif programmers with a concise introduction to user interface design methods, the book includes code examples that form a useful toolkit.
Mastering OSF/motif Widgets
Author: Donald L. McMinds
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Motif (Computer file)
Languages : en
Pages : 692
Book Description
This well-illustrated book teaches the details of widget resources by walking the reader through examples step by step. The author lets readers benefit from his experiences developing applications for Hewlett-Packard by providing numerous tips and pitfalls he has discovered over the years. Provides actual usable plug-in code.
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Motif (Computer file)
Languages : en
Pages : 692
Book Description
This well-illustrated book teaches the details of widget resources by walking the reader through examples step by step. The author lets readers benefit from his experiences developing applications for Hewlett-Packard by providing numerous tips and pitfalls he has discovered over the years. Provides actual usable plug-in code.
Content and Complexity
Author: Michael J. Albers
Publisher: Routledge
ISBN: 1135637504
Category : Language Arts & Disciplines
Languages : en
Pages : 366
Book Description
Information design is an emerging area in technical communication, garnering increased attention in recent times as more information is presented through both old and new media. In this volume, editors Michael J. Albers and Beth Mazur bring together scholars and practitioners to explore the issues facing those in this exciting new field. Treating information as it applies to technical communication, with a special emphasis on computer-centric industries, this volume delves into the role of information design in assisting with concepts, such as usability, documenting procedures, and designing for users. Influential members in the technical communication field examine such issues as the application of information design in structuring technical material; innovative ways of integrating information design within development methodologies and social aspects of the workplace; and theoretical approaches that include a practical application of information design, emphasizing the intersection of information design theories and workplace reality. This collection approaches information design from the language-based technical communication side, emphasizing the role of content as it relates to complexity in information design. As such, it treats as paramount the rhetorical and contextual strategies required for the effective design and transmission of information. Content and Complexity: Information Design in Technical Communication explores both theoretical perspectives, as well as the practicalities of information design in areas relevant to technical communicators. This integration of theoretical and applied components make it a practical resource for students, educators, academic researchers, and practitioners in the technical communication and information design fields.
Publisher: Routledge
ISBN: 1135637504
Category : Language Arts & Disciplines
Languages : en
Pages : 366
Book Description
Information design is an emerging area in technical communication, garnering increased attention in recent times as more information is presented through both old and new media. In this volume, editors Michael J. Albers and Beth Mazur bring together scholars and practitioners to explore the issues facing those in this exciting new field. Treating information as it applies to technical communication, with a special emphasis on computer-centric industries, this volume delves into the role of information design in assisting with concepts, such as usability, documenting procedures, and designing for users. Influential members in the technical communication field examine such issues as the application of information design in structuring technical material; innovative ways of integrating information design within development methodologies and social aspects of the workplace; and theoretical approaches that include a practical application of information design, emphasizing the intersection of information design theories and workplace reality. This collection approaches information design from the language-based technical communication side, emphasizing the role of content as it relates to complexity in information design. As such, it treats as paramount the rhetorical and contextual strategies required for the effective design and transmission of information. Content and Complexity: Information Design in Technical Communication explores both theoretical perspectives, as well as the practicalities of information design in areas relevant to technical communicators. This integration of theoretical and applied components make it a practical resource for students, educators, academic researchers, and practitioners in the technical communication and information design fields.
About Face 3
Author: Alan Cooper
Publisher: John Wiley & Sons
ISBN: 1118079159
Category : Computers
Languages : en
Pages : 650
Book Description
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.
Publisher: John Wiley & Sons
ISBN: 1118079159
Category : Computers
Languages : en
Pages : 650
Book Description
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.
The Essential Guide to User Interface Design
Author: Wilbert O. Galitz
Publisher: John Wiley & Sons
ISBN: 0470146222
Category : Computers
Languages : en
Pages : 888
Book Description
Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.
Publisher: John Wiley & Sons
ISBN: 0470146222
Category : Computers
Languages : en
Pages : 888
Book Description
Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.
Communicating with Virtual Worlds
Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431684565
Category : Computers
Languages : en
Pages : 615
Book Description
This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.
Publisher: Springer Science & Business Media
ISBN: 4431684565
Category : Computers
Languages : en
Pages : 615
Book Description
This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.
About Face
Author: Alan Cooper
Publisher: John Wiley & Sons
ISBN: 111876658X
Category : Computers
Languages : en
Pages : 720
Book Description
The essential interaction design guide, fully revised andupdated for the mobile age About Face: The Essentials of Interaction Design, FourthEdition is the latest update to the book that shaped andevolved the landscape of interaction design. This comprehensiveguide takes the worldwide shift to smartphones and tablets intoaccount. New information includes discussions on mobile apps,touch interfaces, screen size considerations, and more. Thenew full-color interior and unique layout better illustrate moderndesign concepts. The interaction design profession is blooming with the successof design-intensive companies, priming customers to expect "design"as a critical ingredient of marketplace success. Consumers havelittle tolerance for websites, apps, and devices that don't live upto their expectations, and the responding shift in businessphilosophy has become widespread. About Face isthe book that brought interaction design out of the research labsand into the everyday lexicon, and the updated FourthEdition continues to lead the way with ideas and methodsrelevant to today's design practitioners anddevelopers. Updated information includes: Contemporary interface, interaction, and product designmethods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-dateexamples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through thecurrent shift in consumer technology habits will find AboutFace to be a comprehensive, essential resource.
Publisher: John Wiley & Sons
ISBN: 111876658X
Category : Computers
Languages : en
Pages : 720
Book Description
The essential interaction design guide, fully revised andupdated for the mobile age About Face: The Essentials of Interaction Design, FourthEdition is the latest update to the book that shaped andevolved the landscape of interaction design. This comprehensiveguide takes the worldwide shift to smartphones and tablets intoaccount. New information includes discussions on mobile apps,touch interfaces, screen size considerations, and more. Thenew full-color interior and unique layout better illustrate moderndesign concepts. The interaction design profession is blooming with the successof design-intensive companies, priming customers to expect "design"as a critical ingredient of marketplace success. Consumers havelittle tolerance for websites, apps, and devices that don't live upto their expectations, and the responding shift in businessphilosophy has become widespread. About Face isthe book that brought interaction design out of the research labsand into the everyday lexicon, and the updated FourthEdition continues to lead the way with ideas and methodsrelevant to today's design practitioners anddevelopers. Updated information includes: Contemporary interface, interaction, and product designmethods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-dateexamples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through thecurrent shift in consumer technology habits will find AboutFace to be a comprehensive, essential resource.
Handbook of Human Factors Testing and Evaluation
Author: Samuel G. Charlton
Publisher: CRC Press
ISBN: 1000751392
Category : Technology & Engineering
Languages : en
Pages : 563
Book Description
Like the first edition, the revision of this successful Handbook responds to the growing need for specific tools and methods for testing and evaluating human-system interfaces. Indications are that the market for information on these tools and applications will continue to grow in the 21st century. One of the goals of offering a second edition is to expand and emphasize the application chapters, providing contemporary examples of human factors test and evaluation (HFTE) enterprises across a range of systems and environments. Coverage of the standard tools and techniques used in HFTE have been updated as well. New features of the Handbook of Human Factors Testing and Evaluation include: *new chapters covering human performance testing, manufacturing ergonomics, anthropometry, generative design methods, and usability testing; *updated tools and techniques for modeling, simulation, embedded testing, training assessment, and psychophysiological measurement; *new applications chapters presenting human factors testing examples in aviation and avionics, forestry, road safety, and software systems; and *more examples, illustrations, graphics and tables have been added. The orientation of the current work has been toward breadth of coverage rather than in-depth treatment of a few issues or techniques. Experienced testers will find much that is familiar, as well as new tools, creative approaches, and a rekindled enthusiasm. Newcomers will discover the diversity of issues, methods, and creative approaches that make up the field. In addition, the book is written in such a way that individuals outside the profession should learn the intrinsic value and pleasure in ensuring safe, efficient, and effective operation, as well as increased user satisfaction through HFTE.
Publisher: CRC Press
ISBN: 1000751392
Category : Technology & Engineering
Languages : en
Pages : 563
Book Description
Like the first edition, the revision of this successful Handbook responds to the growing need for specific tools and methods for testing and evaluating human-system interfaces. Indications are that the market for information on these tools and applications will continue to grow in the 21st century. One of the goals of offering a second edition is to expand and emphasize the application chapters, providing contemporary examples of human factors test and evaluation (HFTE) enterprises across a range of systems and environments. Coverage of the standard tools and techniques used in HFTE have been updated as well. New features of the Handbook of Human Factors Testing and Evaluation include: *new chapters covering human performance testing, manufacturing ergonomics, anthropometry, generative design methods, and usability testing; *updated tools and techniques for modeling, simulation, embedded testing, training assessment, and psychophysiological measurement; *new applications chapters presenting human factors testing examples in aviation and avionics, forestry, road safety, and software systems; and *more examples, illustrations, graphics and tables have been added. The orientation of the current work has been toward breadth of coverage rather than in-depth treatment of a few issues or techniques. Experienced testers will find much that is familiar, as well as new tools, creative approaches, and a rekindled enthusiasm. Newcomers will discover the diversity of issues, methods, and creative approaches that make up the field. In addition, the book is written in such a way that individuals outside the profession should learn the intrinsic value and pleasure in ensuring safe, efficient, and effective operation, as well as increased user satisfaction through HFTE.
Usability Engineering
Author: Jakob Nielsen
Publisher: Morgan Kaufmann
ISBN: 9780125184069
Category : Computers
Languages : en
Pages : 382
Book Description
Executive Summary. What is usability. Generations of user interfaces. The usability engineering lifecycle. Usability heuristics. Usability testing. Usability assessment methods beyond testing. Interface standards. International user interfaces. Future developments. Exercises. Bibliography. Author index. Subject index.
Publisher: Morgan Kaufmann
ISBN: 9780125184069
Category : Computers
Languages : en
Pages : 382
Book Description
Executive Summary. What is usability. Generations of user interfaces. The usability engineering lifecycle. Usability heuristics. Usability testing. Usability assessment methods beyond testing. Interface standards. International user interfaces. Future developments. Exercises. Bibliography. Author index. Subject index.