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Author: Lama Zopa Rinpoche Publisher: Lama Yeshe Wisdom Archive ISBN: 1891868403 Category : Religion Languages : en Pages : 117
Book Description
This book contains methods for transforming everyday actions into the cause of enlightenment, anger into patience, and the ordinary view of phenomena as inherently existent into the wisdom realizing emptiness. It also includes several meditations led by Rinpoche, although everything in the book is a topic for meditation.It would be hard to find a simpler, clearer, more practical explanation of the two fundamental paths of compassion and wisdom than the one Lama Zopa offers us here.
Author: Lama Zopa Rinpoche Publisher: Lama Yeshe Wisdom Archive ISBN: 1891868403 Category : Religion Languages : en Pages : 117
Book Description
This book contains methods for transforming everyday actions into the cause of enlightenment, anger into patience, and the ordinary view of phenomena as inherently existent into the wisdom realizing emptiness. It also includes several meditations led by Rinpoche, although everything in the book is a topic for meditation.It would be hard to find a simpler, clearer, more practical explanation of the two fundamental paths of compassion and wisdom than the one Lama Zopa offers us here.
Author: Alan Wexelblat Publisher: Academic Press ISBN: 1483220559 Category : Computers Languages : en Pages : 275
Book Description
Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.
Author: Jen Letherer Publisher: Bloomsbury Publishing USA ISBN: Category : Social Science Languages : en Pages : 267
Book Description
This introduction to media literacy from a Christian perspective provides the tools to find and assess the beneficial—or harmful—ideologies depicted in notable films, programs, and trends. Television and movies shape popular culture, with audiences often unaware of how media messages influence the way they think, act, and view the world. In this enlightening guide, author Jen Letherer interprets film and television shows from a Christian standpoint, revealing how beliefs and values portrayed on the big and small screens often impact the moral conduct of daily viewers. This book provides the tools for Christians to discern the implicit and explicit messages found within this medium, and shows how motion pictures can improve or erode religious principles and a spiritual way of life. In a conversational tone, the work combines classic film theory, an assessment of story structure, and faith-based film criticism to delve into meaning and interpretations of popular movies and shows. Highlighted television programs include Top Chef, Modern Family, Downton Abbey, and The Walking Dead. The book also features films like Citizen Kane, Thelma and Louise, Star Wars, Inception, and The Hunger Games. This fascinating critique prompts media consumers to analyze the messages that their favorite broadcast programs send, consider if those messages are in line with their own values, and align their viewing choices with their personal beliefs.
Author: Brian Treanor Publisher: SUNY Press ISBN: 1438451172 Category : Philosophy Languages : en Pages : 260
Book Description
A rich hermeneutic account of the way virtue is understood and developed. Despite its ancient roots, virtue ethics has only recently been fully appreciated as a resource for environmental philosophy. Other approaches dominated by utilitarian and duty-based appeals for sacrifice and restraint have had little success in changing behavior, even to the extent that ecological concerns have been embraced. Our actions often do not align with our beliefs. Fundamental to virtue ethics is an acknowledgment that neither good ethical rules nor good intentions are effective absent the character required to bring them to fulfillment. Brian Treanor builds on recent work on virtue ethics in environmental philosophy, finding an important grounding in the narrative theory of philosophers like Paul Ricoeur and Richard Kearney. Character and ethical formation, Treanor argues, are intimately tied to our relationship with the narratives through which we view the human place in the natural world. By reframing environmental questions in terms of individual, social, and environmental narratives about flourishing, Emplotting Virtue offers a powerful vision of how we might remake our character so as to live more happily, more sustainably, and more virtuously in a diverse, beautiful, wondrous, and fragile world.
Author: Roslyn Weiss Publisher: Lexington Books ISBN: 9780739132180 Category : Literary Criticism Languages : en Pages : 244
Book Description
One of very few monographs devoted to Plato's Meno, this study emphasizes the interplay between its protagonists, Socrates and Meno. It interprets the Meno as Socrates' attempt to persuade his interlocutor, by every device at his disposal, of the value of moral inquiry-even th...
Author: John Vince Publisher: Springer Science & Business Media ISBN: 0857293869 Category : Computers Languages : en Pages : 187
Book Description
During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.
Author: Grigore C. Burdea Publisher: John Wiley & Sons ISBN: 111948572X Category : Computers Languages : en Pages : 644
Book Description
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Author: Nicholas Austin Publisher: Georgetown University Press ISBN: 1626164738 Category : Philosophy Languages : en Pages : 258
Book Description
Aquinas on Virtue is an original interpretation of one of the most compelling accounts of virtue in the Western tradition, that of the great theologian and philosopher Thomas Aquinas. This book offers a systematic analysis of Aquinas on the nature, genesis, and role of virtue in human life.
Author: David M. Ewalt Publisher: Penguin ISBN: 1101983736 Category : Technology & Engineering Languages : en Pages : 288
Book Description
A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.
Author: Yang, Kenneth C.C. Publisher: IGI Global ISBN: 1522559132 Category : Computers Languages : en Pages : 381
Book Description
As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.