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Virtual Reality Technology-enabled Educational Approaches for Those with Autism Spectrum Disorders

Virtual Reality Technology-enabled Educational Approaches for Those with Autism Spectrum Disorders PDF Author:
Publisher:
ISBN:
Category : Autism spectrum disorders
Languages : en
Pages : 108

Book Description
"This literature review examines research studies that evaluated the effectiveness of virtual reality (VR) simulated interventions in people with autism spectrum disorder (ASD) including their enjoyment of the process and their ability to transfer VR learning to real-life situations. VR provides a safe and controllable environment that implements realistic computer-based simulated interactions that allow for repeated skill practice and gives participants the ability to progress at their own pace. Most of the research reviewed focused on improving specific deficit areas for those with ASD. Virtual reality interventions were used to increase social and emotional skills involving areas such as: social understanding, positive social competence, social functioning, verbal and nonverbal communication skills, increased social interaction, self-regulation, self-advocacy, and reducing anxiety. Using VR in motor vehicle driving instruction can help assess the abilities of potential drivers and provide an arena for safe driving practice that can be adapted to meet individual needs. Job interviewing and personal interaction skills can be learned and practiced by using simulated VR job interview scenarios. The research findings revealed that VR interventions show positive results for persons with ASD and that further study is necessary."--Leaf 3.

Virtual Reality Technology-enabled Educational Approaches for Those with Autism Spectrum Disorders

Virtual Reality Technology-enabled Educational Approaches for Those with Autism Spectrum Disorders PDF Author:
Publisher:
ISBN:
Category : Autism spectrum disorders
Languages : en
Pages : 108

Book Description
"This literature review examines research studies that evaluated the effectiveness of virtual reality (VR) simulated interventions in people with autism spectrum disorder (ASD) including their enjoyment of the process and their ability to transfer VR learning to real-life situations. VR provides a safe and controllable environment that implements realistic computer-based simulated interactions that allow for repeated skill practice and gives participants the ability to progress at their own pace. Most of the research reviewed focused on improving specific deficit areas for those with ASD. Virtual reality interventions were used to increase social and emotional skills involving areas such as: social understanding, positive social competence, social functioning, verbal and nonverbal communication skills, increased social interaction, self-regulation, self-advocacy, and reducing anxiety. Using VR in motor vehicle driving instruction can help assess the abilities of potential drivers and provide an arena for safe driving practice that can be adapted to meet individual needs. Job interviewing and personal interaction skills can be learned and practiced by using simulated VR job interview scenarios. The research findings revealed that VR interventions show positive results for persons with ASD and that further study is necessary."--Leaf 3.

Naturalistic Developmental Behavioral Interventions for Autism Spectrum Disorder

Naturalistic Developmental Behavioral Interventions for Autism Spectrum Disorder PDF Author: Yvonne Bruinsma
Publisher: Brookes Publishing Company
ISBN: 9781681253398
Category : Autistic children
Languages : en
Pages : 436

Book Description
This book is the first to offer a comprehensive overview of Naturalistic Developmental Behavioral Interventions (NDBI), which are evidence-based interventions that integrate both behavioral and developmental approaches in the treatment of children with Autism Spectrum Disorder.

Transforming Education with Virtual Reality

Transforming Education with Virtual Reality PDF Author: Reena Malik
Publisher: John Wiley & Sons
ISBN: 1394200471
Category : Education
Languages : en
Pages : 290

Book Description
TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.

When VR Serious Games Meet Special Needs Education

When VR Serious Games Meet Special Needs Education PDF Author: Yiyu Cai
Publisher: Springer Nature
ISBN: 9813369426
Category : Technology & Engineering
Languages : en
Pages : 217

Book Description
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Interactive Technologies for Autism

Interactive Technologies for Autism PDF Author: Julie A. Kientz
Publisher: Springer Nature
ISBN: 3031015959
Category : Science
Languages : en
Pages : 167

Book Description
Development, deployment, and evaluation of interactive technologies for individuals with autism have been rapidly increasing over the last decade. There is great promise for the use of these types of technologies to enrich interventions, facilitate communication, and support data collection. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of individuals with autism, to understand the nature of autism, and to help researchers conduct basic and applied research. This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The intention is to give readers a comprehensive background in order to understand what has been done and what promises and challenges lie ahead. By providing a classification scheme and general review, this book can also help technology designers and researchers better understand what technologies have been successful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.

Interactive Technologies and Autism

Interactive Technologies and Autism PDF Author: Julie A. Kientz
Publisher: Morgan & Claypool Publishers
ISBN: 168173785X
Category : Computers
Languages : en
Pages : 257

Book Description
This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The design, development, deployment, and evaluation of interactive technologies for use by and with individuals with autism have been rapidly increasing over the last few decades. There is great promise for the use of these technologies to enrich lives, improve the experience of interventions, help with learning, facilitate communication, support data collection, and promote understanding. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of autism, to understand the nature and lived experience of autism, and to help researchers conduct basic and applied research. The intention of this book is to give readers a comprehensive background for understanding what work has already been completed and its impact as well as what promises and challenges lie ahead. A large majority of existing technologies have been designed for autistic children, there is increased interest in technology’s intersection with the lived experiences of autistic adults. By providing a classification scheme and general review, this book can help technology designers, researchers, autistic people, and their advocates better understand how technologies have been successful or unsuccessful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.

Interactive Technologies and Autism, Second Edition

Interactive Technologies and Autism, Second Edition PDF Author: Julie A. Kientz
Publisher: Springer Nature
ISBN: 3031016041
Category : Science
Languages : en
Pages : 229

Book Description
This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The design, development, deployment, and evaluation of interactive technologies for use by and with individuals with autism have been rapidly increasing over the last few decades. There is great promise for the use of these technologies to enrich lives, improve the experience of interventions, help with learning, facilitate communication, support data collection, and promote understanding. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of autism, to understand the nature and lived experience of autism, and to help researchers conduct basic and applied research. The intention of this book is to give readers a comprehensive background for understanding what work has already been completed and its impact as well as what promises and challenges lie ahead. A large majority of existing technologies have been designed for autistic children, there is increased interest in technology’s intersection with the lived experiences of autistic adults. By providing a classification scheme and general review, this book can help technology designers, researchers, autistic people, and their advocates better understand how technologies have been successful or unsuccessful, what problems remain open, and where innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.

A Computational View of Autism

A Computational View of Autism PDF Author: Uttama Lahiri
Publisher: Springer Nature
ISBN: 3030402371
Category : Computers
Languages : en
Pages : 180

Book Description
This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.

Virtual and Augmented Reality, Simulation and Serious Games for Education

Virtual and Augmented Reality, Simulation and Serious Games for Education PDF Author: Yiyu Cai
Publisher: Springer Nature
ISBN: 9811613613
Category : Technology & Engineering
Languages : en
Pages : 188

Book Description
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

Virtual and Augmented Reality in Mental Health Treatment

Virtual and Augmented Reality in Mental Health Treatment PDF Author: Guazzaroni, Giuliana
Publisher: IGI Global
ISBN: 1522571698
Category : Medical
Languages : en
Pages : 353

Book Description
Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.