Author: Virtual Museums Forum
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3422802371
Category : Art
Languages : en
Pages : 102
Book Description
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group "Virtual Museums Forum" is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: "What is a virtual museum?" and "For which topics or constellations can a virtual museum be particularly suitable?" This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. "Virtual Museums Forum" author group: Isabelle Becker, Messe Basel Otmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum Wolfsburg Reinhard Gröne, Angel Engine e. V., Düsseldorf Bernd Günter, Heinrich-Heine-Universität Düsseldorf Rebecca Heinzelmann, Studio Heinzelmann Anja Kircher-Kannemann, Jugendstilforum Bad Nauheim Yasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, Köln Julia Römhild, Heinrich-Heine-Universität Düsseldorf Holger Simon, Pausanio, Köln Theresa Stärk, Heinrich-Heine-Universität Düsseldorf Laura Zebisch, Goethe-Institut
Virtual Museums - A Plea
Author: Virtual Museums Forum
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3422802371
Category : Art
Languages : en
Pages : 102
Book Description
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group "Virtual Museums Forum" is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: "What is a virtual museum?" and "For which topics or constellations can a virtual museum be particularly suitable?" This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. "Virtual Museums Forum" author group: Isabelle Becker, Messe Basel Otmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum Wolfsburg Reinhard Gröne, Angel Engine e. V., Düsseldorf Bernd Günter, Heinrich-Heine-Universität Düsseldorf Rebecca Heinzelmann, Studio Heinzelmann Anja Kircher-Kannemann, Jugendstilforum Bad Nauheim Yasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, Köln Julia Römhild, Heinrich-Heine-Universität Düsseldorf Holger Simon, Pausanio, Köln Theresa Stärk, Heinrich-Heine-Universität Düsseldorf Laura Zebisch, Goethe-Institut
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3422802371
Category : Art
Languages : en
Pages : 102
Book Description
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group "Virtual Museums Forum" is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: "What is a virtual museum?" and "For which topics or constellations can a virtual museum be particularly suitable?" This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. "Virtual Museums Forum" author group: Isabelle Becker, Messe Basel Otmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum Wolfsburg Reinhard Gröne, Angel Engine e. V., Düsseldorf Bernd Günter, Heinrich-Heine-Universität Düsseldorf Rebecca Heinzelmann, Studio Heinzelmann Anja Kircher-Kannemann, Jugendstilforum Bad Nauheim Yasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, Köln Julia Römhild, Heinrich-Heine-Universität Düsseldorf Holger Simon, Pausanio, Köln Theresa Stärk, Heinrich-Heine-Universität Düsseldorf Laura Zebisch, Goethe-Institut
András Szántó. The Future of the Museum
Author: András Szánto
Publisher: Hatje Cantz Verlag
ISBN: 3775748296
Category : Art
Languages : en
Pages : 322
Book Description
As museums worldwide shuttered in 2020 because of the coronavirus, New York-based cultural strategist András Szántó conducted a series of interviews with an international group of museum leaders. In a moment when economic, political, and cultural shifts are signaling the start of a new era, the directors speak candidly about the historical limitations and untapped potential of art museums. Each of the twenty-eight conversations in this book explores a particular topic of relevance to art institutions today and tomorrow. What emerges from the series of in-depth conversations is a composite portrait of a generation of museum leaders working to make institutions more open, democratic, inclusive, experimental and experiential, technologically savvy, culturally polyphonic, attuned to the needs of their visitors and communities, and concerned with addressing the defining issues of the societies around them. The dialogues offer glimpses of how museums around the globe are undergoing an accelerated phase of reappraisal and reinvention. Conversation Partners: Marion Ackermann, Cecilia Alemani, Anton Belov, Meriem Berrada, Daniel Birnbaum, Thomas P. Campbell, Tania Coen-Uzzielli, Rhana Devenport, María Mercedes González, Max Hollein, Sandra Jackson-Dumont, Mami Kataoka, Brian Kennedy, Koyo Kouoh, Sonia Lawson, Adam Levine, Victoria Noorthoorn, Hans Ulrich Obrist, Anne Pasternak, Adriano Pedrosa, Suhanya Raffel, Axel Rüger, Katrina Sedgwick, Franklin Sirmans, Eugene Tan, Philip Tinari, Marc-Olivier Wahler, Marie-Cécile Zinsou
Publisher: Hatje Cantz Verlag
ISBN: 3775748296
Category : Art
Languages : en
Pages : 322
Book Description
As museums worldwide shuttered in 2020 because of the coronavirus, New York-based cultural strategist András Szántó conducted a series of interviews with an international group of museum leaders. In a moment when economic, political, and cultural shifts are signaling the start of a new era, the directors speak candidly about the historical limitations and untapped potential of art museums. Each of the twenty-eight conversations in this book explores a particular topic of relevance to art institutions today and tomorrow. What emerges from the series of in-depth conversations is a composite portrait of a generation of museum leaders working to make institutions more open, democratic, inclusive, experimental and experiential, technologically savvy, culturally polyphonic, attuned to the needs of their visitors and communities, and concerned with addressing the defining issues of the societies around them. The dialogues offer glimpses of how museums around the globe are undergoing an accelerated phase of reappraisal and reinvention. Conversation Partners: Marion Ackermann, Cecilia Alemani, Anton Belov, Meriem Berrada, Daniel Birnbaum, Thomas P. Campbell, Tania Coen-Uzzielli, Rhana Devenport, María Mercedes González, Max Hollein, Sandra Jackson-Dumont, Mami Kataoka, Brian Kennedy, Koyo Kouoh, Sonia Lawson, Adam Levine, Victoria Noorthoorn, Hans Ulrich Obrist, Anne Pasternak, Adriano Pedrosa, Suhanya Raffel, Axel Rüger, Katrina Sedgwick, Franklin Sirmans, Eugene Tan, Philip Tinari, Marc-Olivier Wahler, Marie-Cécile Zinsou
Virtual Museums - A Plea
Author: Virtual Museums Forum
Publisher: Deutscher Kunstverlag
ISBN: 9783422802384
Category : Art
Languages : en
Pages : 0
Book Description
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group "Virtual Museums Forum" is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: "What is a virtual museum?" and "For which topics or constellations can a virtual museum be particularly suitable?" This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. "Virtual Museums Forum" author group: Isabelle Becker, Messe Basel Otmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum Wolfsburg Reinhard Gröne, Angel Engine e. V., Düsseldorf Bernd Günter, Heinrich-Heine-Universität Düsseldorf Rebecca Heinzelmann, Studio Heinzelmann Anja Kircher-Kannemann, Jugendstilforum Bad Nauheim Yasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, Köln Julia Römhild, Heinrich-Heine-Universität Düsseldorf Holger Simon, Pausanio, Köln Theresa Stärk, Heinrich-Heine-Universität Düsseldorf Laura Zebisch, Goethe-Institut
Publisher: Deutscher Kunstverlag
ISBN: 9783422802384
Category : Art
Languages : en
Pages : 0
Book Description
Digital technologies have opened up new possibilities for the cultural sector. Many museums are represented on the internet with various materials. Augmented reality and virtual reality offer immersion experiences even for existing museums. However, for many topics there are no museums and exhibitions. The author group "Virtual Museums Forum" is now presenting a contribution to the discussion that focuses on museums in the metaverse. It aims to promote conceptual considerations for implementing virtual museums. This raises two fundamental questions: "What is a virtual museum?" and "For which topics or constellations can a virtual museum be particularly suitable?" This book provides a pragmatic answer to the first question. Comprehensive theses are then put forward for the second question and implementation of virtual museums. "Virtual Museums Forum" author group: Isabelle Becker, Messe Basel Otmar Böhmer, Kunststiftung Volkswagen und Kunstmuseum Wolfsburg Reinhard Gröne, Angel Engine e. V., Düsseldorf Bernd Günter, Heinrich-Heine-Universität Düsseldorf Rebecca Heinzelmann, Studio Heinzelmann Anja Kircher-Kannemann, Jugendstilforum Bad Nauheim Yasmin Mahmoudi, Kanzlei Dr. Mahmoudi & Partner Rechtsanwälte mbB, Köln Julia Römhild, Heinrich-Heine-Universität Düsseldorf Holger Simon, Pausanio, Köln Theresa Stärk, Heinrich-Heine-Universität Düsseldorf Laura Zebisch, Goethe-Institut
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
Author: Alessandro Luigini
Publisher: Springer
ISBN: 3030122409
Category : Computers
Languages : en
Pages : 773
Book Description
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
Publisher: Springer
ISBN: 3030122409
Category : Computers
Languages : en
Pages : 773
Book Description
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
Museum Without Walls
Author: Jonathan Meades
Publisher: Unbound Publishing
ISBN: 190871719X
Category : Architecture
Languages : en
Pages : 556
Book Description
Jonathan Meades has an obsessive preoccupation with places. He has spent thirty years constructing sixty films, two novels and hundreds of pieces of journalism that explore an extraordinary range of them, from natural landscapes to man-made buildings and 'the gaps between them', drawing attention to what he calls 'the rich oddness of what we take for granted'. This book collects fifty-four pieces and six film scripts that dissolve the barriers between high and low culture, good and bad taste, deep seriousness and black comedy. Meades delivers what he calls 'heavy entertainment' – strong opinions backed up by an astonishing depth of knowledge. To read Meades on places, buildings, politics or cultural history is an exhilarating workout for the mind. He leaves you better informed, more alert, less gullible.
Publisher: Unbound Publishing
ISBN: 190871719X
Category : Architecture
Languages : en
Pages : 556
Book Description
Jonathan Meades has an obsessive preoccupation with places. He has spent thirty years constructing sixty films, two novels and hundreds of pieces of journalism that explore an extraordinary range of them, from natural landscapes to man-made buildings and 'the gaps between them', drawing attention to what he calls 'the rich oddness of what we take for granted'. This book collects fifty-four pieces and six film scripts that dissolve the barriers between high and low culture, good and bad taste, deep seriousness and black comedy. Meades delivers what he calls 'heavy entertainment' – strong opinions backed up by an astonishing depth of knowledge. To read Meades on places, buildings, politics or cultural history is an exhilarating workout for the mind. He leaves you better informed, more alert, less gullible.
Performing Beauty in Participatory Art and Culture
Author: Falk Heinrich
Publisher: Routledge
ISBN: 1317755170
Category : Art
Languages : en
Pages : 318
Book Description
This book investigates the notion of beauty in participatory art, an interdisciplinary form that necessitates the audience’s agential participation and that is often seen in interactive art and technology-driven media installations. After considering established theories of beauty, for example, Plato, Alison, Hume, Kant, Gadamer and Santayana through to McMahon and Sartwell, Heinrich argues that the experience of beauty in participatory art demands a revised notion of beauty; a conception that accounts for the performative and ludic turn within various art forms and which is, in a broader sense, a notion of beauty suited to a participatory and technology-saturated culture. Through case studies of participatory art, he provides an art-theoretical approach to the concept of performative beauty; an approach that is then applied to the wider context of media and design artefacts.
Publisher: Routledge
ISBN: 1317755170
Category : Art
Languages : en
Pages : 318
Book Description
This book investigates the notion of beauty in participatory art, an interdisciplinary form that necessitates the audience’s agential participation and that is often seen in interactive art and technology-driven media installations. After considering established theories of beauty, for example, Plato, Alison, Hume, Kant, Gadamer and Santayana through to McMahon and Sartwell, Heinrich argues that the experience of beauty in participatory art demands a revised notion of beauty; a conception that accounts for the performative and ludic turn within various art forms and which is, in a broader sense, a notion of beauty suited to a participatory and technology-saturated culture. Through case studies of participatory art, he provides an art-theoretical approach to the concept of performative beauty; an approach that is then applied to the wider context of media and design artefacts.
Inclusive Smart Museums
Author: James Hutson
Publisher: Springer Nature
ISBN: 3031436156
Category : Social Science
Languages : en
Pages : 261
Book Description
This book delves into the significant and timely intersection of cultural heritage, neurodiversity, and smart museums, exploring how various immersive techniques can create more inclusive and engaging heritage experiences for neurodiverse audiences. By focusing on these three aspects, the book aims to contribute significantly to the fields of cultural heritage, neuro-inclusivity, and smart museums, offering practical solutions and examples for heritage professionals and researchers. The book highlights the importance of preserving and enhancing cultural heritage by incorporating immersive technologies and inclusive practices that cater to the needs of neurodiverse audiences. It emphasizes the need for museums and heritage sites to be more inclusive and accessible for neurodivergent individuals, showcasing best practices and innovative techniques to engage this audience effectively.
Publisher: Springer Nature
ISBN: 3031436156
Category : Social Science
Languages : en
Pages : 261
Book Description
This book delves into the significant and timely intersection of cultural heritage, neurodiversity, and smart museums, exploring how various immersive techniques can create more inclusive and engaging heritage experiences for neurodiverse audiences. By focusing on these three aspects, the book aims to contribute significantly to the fields of cultural heritage, neuro-inclusivity, and smart museums, offering practical solutions and examples for heritage professionals and researchers. The book highlights the importance of preserving and enhancing cultural heritage by incorporating immersive technologies and inclusive practices that cater to the needs of neurodiverse audiences. It emphasizes the need for museums and heritage sites to be more inclusive and accessible for neurodivergent individuals, showcasing best practices and innovative techniques to engage this audience effectively.
Designing for the Museum Visitor Experience
Author: Tiina Roppola
Publisher: Routledge
ISBN: 0415891841
Category : Art
Languages : en
Pages : 338
Book Description
Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-, three- and four-dimensional storytellers; as sites for self-actualizing leisure activity. But how much do we really know about the moment-by-moment transactions that comprise the intricate experiences of visitors? To strengthen the disciplinary knowledge base supporting exhibition design, we must understand more about what ‘goes on’ as people engage with the multifaceted communication environments that are contemporary exhibition spaces. The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Analysis of visitors’ meaning-making accounts shows that the visitor experience is contingent upon four processes: framing, resonating, channeling, and broadening. These processes are distinct, yet mutually influencing. Together they offer an evidence-based conceptual framework for understanding visitors in exhibition spaces. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both daily practice and future planning. Designing for the Museum Visitor Experience provides museum professionals and academics with a fresh vocabulary for understanding what goes on as visitors wander around exhibitions.
Publisher: Routledge
ISBN: 0415891841
Category : Art
Languages : en
Pages : 338
Book Description
Exhibition environments are enticingly complex spaces: as facilitators of experience; as free-choice learning contexts; as theaters of drama; as encyclopedic warehouses of cultural and natural heritage; as two-, three- and four-dimensional storytellers; as sites for self-actualizing leisure activity. But how much do we really know about the moment-by-moment transactions that comprise the intricate experiences of visitors? To strengthen the disciplinary knowledge base supporting exhibition design, we must understand more about what ‘goes on’ as people engage with the multifaceted communication environments that are contemporary exhibition spaces. The in-depth, visitor-centered research underlying this book offers nuanced understandings of the interface between visitors and exhibition environments. Analysis of visitors’ meaning-making accounts shows that the visitor experience is contingent upon four processes: framing, resonating, channeling, and broadening. These processes are distinct, yet mutually influencing. Together they offer an evidence-based conceptual framework for understanding visitors in exhibition spaces. Museum educators, designers, interpreters, curators, researchers, and evaluators will find this framework of value in both daily practice and future planning. Designing for the Museum Visitor Experience provides museum professionals and academics with a fresh vocabulary for understanding what goes on as visitors wander around exhibitions.
The Discursive Museum
Author: Peter Noever
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 184
Book Description
Transcripts of lectures, dialog discussions and roundtables held at the symposium. Participants include Marina Abramovic, Vito Acconci, Hans Belting, Lynne Cooke, James Cuno, Pavel Liška, Gerhard Merz, Hans Ulrich Obrist and others.
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 184
Book Description
Transcripts of lectures, dialog discussions and roundtables held at the symposium. Participants include Marina Abramovic, Vito Acconci, Hans Belting, Lynne Cooke, James Cuno, Pavel Liška, Gerhard Merz, Hans Ulrich Obrist and others.
Digital Holocaust Memory, Education and Research
Author: Victoria Grace Walden
Publisher: Springer Nature
ISBN: 3030834964
Category : Social Science
Languages : en
Pages : 320
Book Description
This book explores the diverse range of practical and theoretical challenges and possibilities that digital technologies and platforms pose for Holocaust memory, education and research. From social media to virtual reality, 360-degree imaging to machine learning, there can be no doubt that digital media penetrate practice in these fields. As the Holocaust moves beyond living memory towards solely mediated memory, it is imperative that we pay critical attention to the way digital technologies are shaping public memory and education and research. Bringing together the voices of heritage and educational professionals, and academics from the arts and humanities and the social sciences, this interdisciplinary collection explores the practicalities of creating digital Holocaust projects, the educational value of such initiatives, and considers the extent to which digital technologies change the way we remember, learn about and research the Holocaust, thinking through issues such as ethics, embodiment, agency, community, and immersion. At its core, this volume interrogates the extent to which digital interventions in these fields mark an epochal shift in Holocaust memory, education and research, or whether they continue to be shaped by long-standing debates and guidelines developed in the broadcast era.
Publisher: Springer Nature
ISBN: 3030834964
Category : Social Science
Languages : en
Pages : 320
Book Description
This book explores the diverse range of practical and theoretical challenges and possibilities that digital technologies and platforms pose for Holocaust memory, education and research. From social media to virtual reality, 360-degree imaging to machine learning, there can be no doubt that digital media penetrate practice in these fields. As the Holocaust moves beyond living memory towards solely mediated memory, it is imperative that we pay critical attention to the way digital technologies are shaping public memory and education and research. Bringing together the voices of heritage and educational professionals, and academics from the arts and humanities and the social sciences, this interdisciplinary collection explores the practicalities of creating digital Holocaust projects, the educational value of such initiatives, and considers the extent to which digital technologies change the way we remember, learn about and research the Holocaust, thinking through issues such as ethics, embodiment, agency, community, and immersion. At its core, this volume interrogates the extent to which digital interventions in these fields mark an epochal shift in Holocaust memory, education and research, or whether they continue to be shaped by long-standing debates and guidelines developed in the broadcast era.