Author: Ruben Doblas
Publisher: Ablaze Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 179
Book Description
An epic story, full of action, inspired by the world of videogames: Minecraft, Pokémon, and more… Imagine being trapped in a video game universe! Your fate is in the hands of a villain! Friends in danger! Become the VIRTUAL HERO! Rubius, a well-known gamer and Youtuber, is one of 100 players selected to try a new experimental virtual-reality device, the ORV. Directly connected to the brain’s neuronal network, the ORV thrusts one into a vast virtual universe of video games called the Gamers Worlds and in which everything seems just as real as life itself. Something goes wrong and Rubius finds himself a virtual hero, trapped, he must fight to free himself, rescue the girl of his dreams and overcome the enigmatic evil troll mask that holds their fate and that of the Gamers Worlds in his hands! An adventure full of unexpected turns, treachery, friendship, video game worlds of all kinds and, last but not least, love!"
Virtual Hero
Author: Ruben Doblas
Publisher: Ablaze Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 179
Book Description
An epic story, full of action, inspired by the world of videogames: Minecraft, Pokémon, and more… Imagine being trapped in a video game universe! Your fate is in the hands of a villain! Friends in danger! Become the VIRTUAL HERO! Rubius, a well-known gamer and Youtuber, is one of 100 players selected to try a new experimental virtual-reality device, the ORV. Directly connected to the brain’s neuronal network, the ORV thrusts one into a vast virtual universe of video games called the Gamers Worlds and in which everything seems just as real as life itself. Something goes wrong and Rubius finds himself a virtual hero, trapped, he must fight to free himself, rescue the girl of his dreams and overcome the enigmatic evil troll mask that holds their fate and that of the Gamers Worlds in his hands! An adventure full of unexpected turns, treachery, friendship, video game worlds of all kinds and, last but not least, love!"
Publisher: Ablaze Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 179
Book Description
An epic story, full of action, inspired by the world of videogames: Minecraft, Pokémon, and more… Imagine being trapped in a video game universe! Your fate is in the hands of a villain! Friends in danger! Become the VIRTUAL HERO! Rubius, a well-known gamer and Youtuber, is one of 100 players selected to try a new experimental virtual-reality device, the ORV. Directly connected to the brain’s neuronal network, the ORV thrusts one into a vast virtual universe of video games called the Gamers Worlds and in which everything seems just as real as life itself. Something goes wrong and Rubius finds himself a virtual hero, trapped, he must fight to free himself, rescue the girl of his dreams and overcome the enigmatic evil troll mask that holds their fate and that of the Gamers Worlds in his hands! An adventure full of unexpected turns, treachery, friendship, video game worlds of all kinds and, last but not least, love!"
The Hero Reloaded
Author: Rosario López Gregoris
Publisher: John Benjamins Publishing Company
ISBN: 9027261555
Category : Literary Criticism
Languages : en
Pages : 176
Book Description
What was a hero in Classical Antiquity? Why is it that their characteristics have transcended chronological and cultural barriers while they are still role models in our days? How have their features changed to be embodied by comic superheroes and film? How is their essence vulgarized and turned into a mass consumption product? What has happened with their literary and artistic representation along centuries of elitist Western culture? This book aims at posing these and other questions about heroes, allowing us to open a cultural reflection over the role of the classical world in the present, its meaning in mass media, and the capacity of the Greek and Roman civilizations to dialogue with the modern world. This dialogue offers a glimpse into modern cultural necessities and tendencies which can be seen in several aspects, such as the hero’s vulnerability, the archetype’s banalization, the possibility to extend the heroic essence to individuals in search of identities – vital as well as gender or class identities. In some products (videogames, heavy metal music) our research enables a deeper understanding of the hero’s more obvious characteristics, such as their physical and moral strength. All these tendencies – contemporary and consumable, contradictory with one another, yet vigorous above all – acquire visibility by means of a polyhedral vehicle which is rich in possibilities of rereading and reworking: the Greco-Roman hero. In such a virtual and postmodern world as the one we inhabit, it comes not without surprise that we still resort to an idea like the hero, which is as old as the West.
Publisher: John Benjamins Publishing Company
ISBN: 9027261555
Category : Literary Criticism
Languages : en
Pages : 176
Book Description
What was a hero in Classical Antiquity? Why is it that their characteristics have transcended chronological and cultural barriers while they are still role models in our days? How have their features changed to be embodied by comic superheroes and film? How is their essence vulgarized and turned into a mass consumption product? What has happened with their literary and artistic representation along centuries of elitist Western culture? This book aims at posing these and other questions about heroes, allowing us to open a cultural reflection over the role of the classical world in the present, its meaning in mass media, and the capacity of the Greek and Roman civilizations to dialogue with the modern world. This dialogue offers a glimpse into modern cultural necessities and tendencies which can be seen in several aspects, such as the hero’s vulnerability, the archetype’s banalization, the possibility to extend the heroic essence to individuals in search of identities – vital as well as gender or class identities. In some products (videogames, heavy metal music) our research enables a deeper understanding of the hero’s more obvious characteristics, such as their physical and moral strength. All these tendencies – contemporary and consumable, contradictory with one another, yet vigorous above all – acquire visibility by means of a polyhedral vehicle which is rich in possibilities of rereading and reworking: the Greco-Roman hero. In such a virtual and postmodern world as the one we inhabit, it comes not without surprise that we still resort to an idea like the hero, which is as old as the West.
The Hero Code
Author: Admiral William H. McRaven
Publisher: Grand Central Publishing
ISBN: 1538719975
Category : Self-Help
Languages : en
Pages : 103
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER! From the acclaimed, #1 New York Times bestselling author of Make Your Bed—a short, inspirational book about the qualities of true, everyday heroes. THE HERO CODE is Admiral McRaven's ringing tribute to the real, everyday heroes he's met over the years, from battlefields to hospitals to college campuses, who are doing their part to save the world. When Bill McRaven was a young boy growing up in Texas, he dreamed of being a superhero. He longed to put on a cape and use his superpowers to save the earth from destruction. But as he grew older and traveled the world, he found real heroes everywhere he went -- and none of them had superpowers. None of them wore capes or cowls. But they all possessed qualities that gave them the power to help others, to make a difference, to save the world: courage, both physical and moral; humility; a willingness to sacrifice; and a deep sense of integrity. THE HERO CODE is not a cypher, a puzzle, or a secret message. It is a code of conduct; lessons in virtues that can become the foundations of our character as we build a life worthy of honor and respect.
Publisher: Grand Central Publishing
ISBN: 1538719975
Category : Self-Help
Languages : en
Pages : 103
Book Description
AN INSTANT NEW YORK TIMES BESTSELLER! From the acclaimed, #1 New York Times bestselling author of Make Your Bed—a short, inspirational book about the qualities of true, everyday heroes. THE HERO CODE is Admiral McRaven's ringing tribute to the real, everyday heroes he's met over the years, from battlefields to hospitals to college campuses, who are doing their part to save the world. When Bill McRaven was a young boy growing up in Texas, he dreamed of being a superhero. He longed to put on a cape and use his superpowers to save the earth from destruction. But as he grew older and traveled the world, he found real heroes everywhere he went -- and none of them had superpowers. None of them wore capes or cowls. But they all possessed qualities that gave them the power to help others, to make a difference, to save the world: courage, both physical and moral; humility; a willingness to sacrifice; and a deep sense of integrity. THE HERO CODE is not a cypher, a puzzle, or a secret message. It is a code of conduct; lessons in virtues that can become the foundations of our character as we build a life worthy of honor and respect.
Perfect Heroes
Author: Judith Tydor Baumel-Schwartz
Publisher: Univ of Wisconsin Press
ISBN: 0299234835
Category : History
Languages : en
Pages : 303
Book Description
During World War II, the British military dropped several dozen parachutists from Palestine, including three women, behind enemy lines in Eastern Europe and the Balkans. These young soldiers, most of whom had fled Europe only a few years earlier, faced a double challenge: their British mission was to find pilots who had jettisoned over enemy territory and assist them in returning to Allied-occupied lands; their Zionist mission was to contact Jewish communities, assist them in rebuilding the local Zionist movement, and, when necessary, help their members escape from the Nazis. Seven of the parachutists lost their lives in this effort. In Perfect Heroes, an expanded and updated English adaptation of her Hebrew book Giborim le-mofet, Judith Tydor Baumel-Schwartz recounts the history of these parachutists' wartime escapades and also analyzes the ways that various segments of Israeli society—military, political, legal, educational, youth, literary, and artistic—used the parachutists' story over the course of fifty years to build a nationalist narrative and to promote their own partisan and, at times, contradictory agendas. Baumel-Schwartz also offers broader comparative discussions of how individuals were commemorated as WWII heroes and heroines in many countries, in service of national mythologizing and collective memory.
Publisher: Univ of Wisconsin Press
ISBN: 0299234835
Category : History
Languages : en
Pages : 303
Book Description
During World War II, the British military dropped several dozen parachutists from Palestine, including three women, behind enemy lines in Eastern Europe and the Balkans. These young soldiers, most of whom had fled Europe only a few years earlier, faced a double challenge: their British mission was to find pilots who had jettisoned over enemy territory and assist them in returning to Allied-occupied lands; their Zionist mission was to contact Jewish communities, assist them in rebuilding the local Zionist movement, and, when necessary, help their members escape from the Nazis. Seven of the parachutists lost their lives in this effort. In Perfect Heroes, an expanded and updated English adaptation of her Hebrew book Giborim le-mofet, Judith Tydor Baumel-Schwartz recounts the history of these parachutists' wartime escapades and also analyzes the ways that various segments of Israeli society—military, political, legal, educational, youth, literary, and artistic—used the parachutists' story over the course of fifty years to build a nationalist narrative and to promote their own partisan and, at times, contradictory agendas. Baumel-Schwartz also offers broader comparative discussions of how individuals were commemorated as WWII heroes and heroines in many countries, in service of national mythologizing and collective memory.
Video Game Spaces
Author: Michael Nitsche
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Publisher: MIT Press
ISBN: 0262293013
Category : Games & Activities
Languages : en
Pages : 315
Book Description
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Rubén "El Rubius" Gundersen
Author: Kevin Hall
Publisher: The Rosen Publishing Group, Inc
ISBN: 1725346117
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
Ruben Doblas "El Rubius" Gundersen is a name unfamiliar to most Americans. With more than 31 million subscribers on YouTube, however, he is a bona fide influencer in the video game industry. By the age of 28, El Rubius has cultivated an enormous fan base by combining playthroughs of his favorite video games with his energetic personality and inimitable charisma. Video game culture is now mainstream culture, and huge YouTubers like El Rubius are making careers out of what was once considered a niche hobby.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1725346117
Category : Juvenile Nonfiction
Languages : en
Pages : 50
Book Description
Ruben Doblas "El Rubius" Gundersen is a name unfamiliar to most Americans. With more than 31 million subscribers on YouTube, however, he is a bona fide influencer in the video game industry. By the age of 28, El Rubius has cultivated an enormous fan base by combining playthroughs of his favorite video games with his energetic personality and inimitable charisma. Video game culture is now mainstream culture, and huge YouTubers like El Rubius are making careers out of what was once considered a niche hobby.
Model-Driven Engineering and Software Development
Author: Luís Ferreira Pires
Publisher: Springer Nature
ISBN: 3031388216
Category : Computers
Languages : en
Pages : 268
Book Description
This book constitutes the refereed post-proceedings of the 9th International Conference and 10th International Conference on Model-Driven Engineering and Software Development, MODELSWARD 2021 and MODELSWARD 2022, was held virtually due to the COVID-19 crisis on February 8–10, 2021 and February 6–8, 2022. The 11 full papers included in this book were carefully reviewed and selected from 121 submissions. The purpose of the International Conference on model-driven engineering and software development is to provide a platform for researchers, engineers, academics as well as industrial professionals from all over the world to present their research results and development activities in using models and model driven engineering techniques for system development.
Publisher: Springer Nature
ISBN: 3031388216
Category : Computers
Languages : en
Pages : 268
Book Description
This book constitutes the refereed post-proceedings of the 9th International Conference and 10th International Conference on Model-Driven Engineering and Software Development, MODELSWARD 2021 and MODELSWARD 2022, was held virtually due to the COVID-19 crisis on February 8–10, 2021 and February 6–8, 2022. The 11 full papers included in this book were carefully reviewed and selected from 121 submissions. The purpose of the International Conference on model-driven engineering and software development is to provide a platform for researchers, engineers, academics as well as industrial professionals from all over the world to present their research results and development activities in using models and model driven engineering techniques for system development.
Virtual World
Author: Kira N. Mezianaya
Publisher: Cambridge Scholars Publishing
ISBN: 1527541150
Category : Computers
Languages : en
Pages : 253
Book Description
The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people’s lives and the results of computer addiction studies. A separate section is devoted to the theme of Scandinavian mythology, the subjects of which are often present in the virtual world, allowing a comparison to be made between images from ancient myths and legends and their reflection in computer games. The book will appeal to a wide audience interested in interaction in the virtual world.
Publisher: Cambridge Scholars Publishing
ISBN: 1527541150
Category : Computers
Languages : en
Pages : 253
Book Description
The book acquaints the reader with the virtual world, which has become a part of the contemporary entertainment industry, an environment for both professional activity and communication. It discusses the role of computer games in people’s lives and the results of computer addiction studies. A separate section is devoted to the theme of Scandinavian mythology, the subjects of which are often present in the virtual world, allowing a comparison to be made between images from ancient myths and legends and their reflection in computer games. The book will appeal to a wide audience interested in interaction in the virtual world.
Unicist Marketing
Author: Peter Belohlavek
Publisher: Blue Eagle Group
ISBN: 9876510398
Category : Business & Economics
Languages : en
Pages : 355
Book Description
These books were written as consultation books to be used to solve problems. They are essentially analogous to medical books for individuals who decided to manage the concepts and fundamentals of things in order to manage the root causes of problems. Unicist Marketing is based on the use of unicist segmentation that allows, on the one hand, an accurate definition of the “what”, “what for”, “why” and “how” a segment buys, and on the other hand, the transformation of this abstract knowledge into marketing objects to influence the client and expand the markets.
Publisher: Blue Eagle Group
ISBN: 9876510398
Category : Business & Economics
Languages : en
Pages : 355
Book Description
These books were written as consultation books to be used to solve problems. They are essentially analogous to medical books for individuals who decided to manage the concepts and fundamentals of things in order to manage the root causes of problems. Unicist Marketing is based on the use of unicist segmentation that allows, on the one hand, an accurate definition of the “what”, “what for”, “why” and “how” a segment buys, and on the other hand, the transformation of this abstract knowledge into marketing objects to influence the client and expand the markets.
The Virtual Project Management Office
Author: Robert L. Gordon DM
Publisher: Berrett-Koehler Publishers
ISBN: 1567263569
Category : Business & Economics
Languages : en
Pages : 198
Book Description
Successfully Launch and Operate a Virtual Project Management Office New technology and global businesses and organizations are making virtual project management offices (VPMOs) more important and more prevalent than ever. Successfully operating a VPMO requires project managers to employ additional skills and address different challenges from those necessary to operate a traditional PMO. For example, the virtual project manager must have effective soft skills to build trust among a dispersed team and to select the best forms of communication. He or she must also ensure compliance with the unique policies, procedures, and laws relevant to maintaining a VPMO. This book offers best practices for successful virtual projects and the most effective ways to create and implement a PMO in a virtual environment. It's a valuable resource for companies considering a VPMO and those already operating one. You'll find: - Proven implementation plans - Guidance for building a business case - Laws and ethics governing VPMOs - Tips and advice from experts Plus! Dozens of practical tools to use in launching a VPMO or improving an existing project management office.
Publisher: Berrett-Koehler Publishers
ISBN: 1567263569
Category : Business & Economics
Languages : en
Pages : 198
Book Description
Successfully Launch and Operate a Virtual Project Management Office New technology and global businesses and organizations are making virtual project management offices (VPMOs) more important and more prevalent than ever. Successfully operating a VPMO requires project managers to employ additional skills and address different challenges from those necessary to operate a traditional PMO. For example, the virtual project manager must have effective soft skills to build trust among a dispersed team and to select the best forms of communication. He or she must also ensure compliance with the unique policies, procedures, and laws relevant to maintaining a VPMO. This book offers best practices for successful virtual projects and the most effective ways to create and implement a PMO in a virtual environment. It's a valuable resource for companies considering a VPMO and those already operating one. You'll find: - Proven implementation plans - Guidance for building a business case - Laws and ethics governing VPMOs - Tips and advice from experts Plus! Dozens of practical tools to use in launching a VPMO or improving an existing project management office.