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Author: GEERT. TRESKE LOVINK (ANDREAS.) Publisher: ISBN: 9789492302618 Category : Art Languages : en Pages : 300
Book Description
What is online video today, fifteen years into its exponential growth? What started with amateur work of YouTube prosumers has spread to virtually all communication apps: an explosion in the culture of mobile sound and vision. Now, in the age of the smart phone, video accompanies, informs, moves, and distracts us. Are you addicted yet? Look into that tiny camera, talk, move the phone, show us around - prove to others that you exist! Founded in 2007, Video Vortex is a lively network of artists, activists, coders, curators, critics, and researchers linked by the exchange of ideas, materials, and discussions both online and offline. Video Vortex has produced two anthologies, a website, a mailing list, 12 international conferences, several art exhibitions, and more to come as the internet and video continue to merge and miniaturize. The first Video Vortex reader came out in 2008, followed by a second in 2011. This third anthology covers the turbulent period from Video Vortex #7 (2013) in Yogyakarta, across the meetings that followed in Zagreb, Lüneburg, Istanbul, Kochi, and finally Malta in 2019, where the foundations for this publication where laid before its production began in the midst of the corona crisis. The contributions herein respond to a broad range of emerging and urgent topics, from bias in YouTube's algorithms, to the use of video in messaging, image theory, the rise of deepfakes, a reconsideration of the history of video art, a reflection on the continuing role and influence of music video, indy servers, synthetic intimacies, love and sadness, artist videos, online video theory in the age of platform capitalism, video as online activism, and the rise of streaming. Click, browse, swipe, like, share, save, and enjoy! Contributors: Annie Abrahams, Ina Blom, Natalie Bookchin, Pablo deSoto, Ben Grosser, Adnan Hadzi, Judit Kis, Patricia G. Lange, Hang Li, Patrick Lichty, Geert Lovink, Gabriel Menotti, Sabine Niederer, Dan Oki, Aras Ozgun, Daniel Pinheiro, Rahee Punyashloka, Oliver Lenore Schultz, Peter Snowdon, Andreas Treske, Colette Tron, Jack Wilson, Dino Ge Zhang.
Author: Gabrielle Jennings Publisher: Univ of California Press ISBN: 0520282477 Category : Art Languages : en Pages : 310
Book Description
Offering historical and theoretical positions from a variety of art historians, artists, curators, and writers, this groundbreaking collection is the first substantive sourcebook on abstraction in moving-image media. With a particular focus on art since 2000, Abstract Video addresses a longer history of experimentation in video, net art, installation, new media, expanded cinema, visual music, and experimental film. Editor Gabrielle JenningsÑa video artist herselfÑreveals as never before how works of abstract video are not merely, as the renowned curator Kirk Varnedoe once put it, Òpictures of nothing,Ó but rather amorphous, ungovernable spaces that encourage contemplation and innovation. In explorations of the work of celebrated artists such as Jeremy Blake, Mona Hatoum, Pierre Huyghe, Ryoji Ikeda, Takeshi Murata, Diana Thater, and Jennifer West, alongside emerging artists, this volume presents fresh and vigorous perspectives on a burgeoning and ever-changing arena of contemporary art.
Author: Tiffany Funk Publisher: Amherst College Press ISBN: 1943208433 Category : Art Languages : en Pages : 91
Book Description
The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.
Author: Carolyn Guertin Publisher: Bloomsbury Publishing USA ISBN: 1441131906 Category : Law Languages : en Pages : 305
Book Description
The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.
Author: Jasmina Kallay Publisher: Springer ISBN: 1137262931 Category : Performing Arts Languages : en Pages : 142
Book Description
Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.
Author: Geert Lovink Publisher: ISBN: 9789078146056 Category : Information society Languages : en Pages : 320
Book Description
"The video vortex reader is the first collection of critical texts to deal with the rapidly emerging world of online video-from its exlosive rise in 2005 with YouTube, to its future as a significant form of personal media." -- Back cover.
Author: Holly Rogers Publisher: Bloomsbury Publishing USA ISBN: 1501387286 Category : Music Languages : en Pages : 329
Book Description
YouTube has afforded new ways of documenting, performing and circulating musical creativity. This first sustained exploration of YouTube and music shows how record companies, musicians and amateur users have embraced YouTube's potential to promote artists, stage performances, build artistic (cyber)identity, initiate interactive composition, refresh music pedagogy, perform fandom, influence musical tourism and soundtrack our everyday lives. Speaking from a variety of perspectives, musicologists, film scholars, philosophers, new media theorists, cultural geographers and psychologists use case studies to situate YouTube as a vital component of contemporary musical culture. This book works together with its companion text Remediating Sound: Repeatable Culture, YouTube and Music. The ebook editions of this book are available open access under a CC BY-NC-ND 4.0 licence on bloomsburycollections.com. Open access was funded by Knowledge Unlatched.
Author: Marek Jancovic Publisher: Springer Nature ISBN: 3031332156 Category : Social Science Languages : en Pages : 276
Book Description
This book explores the historical interrelationships between mathematics, medicine and media, and offers a unique perspective on how video compression has shaped our relationship with moving images and the world. It situates compression in a network of technological, visual and epistemic practices spanning from late 18th-century computational methods to the standardization of electrical infrastructure and the development of neurology throughout the 1900s. Bringing into conversation media archaeology, science and technology studies, disability studies and queer theory, each chapter offers an in-depth look at a different trace of compression, such as interlacing, macroblocking or flicker. This is a story of forgotten technologies, unusual media practices, strange images on the margins of visual culture and inventive ways of looking at the world. Readers will find illuminating discussions of the formation of complex scientific and medical systems, and of the violent and pleasurable interactions between our bodies and media infrastructure.