Author: Kim Newman
Publisher: National Geographic Books
ISBN: 1783299398
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.
Video Dungeon
Author: Kim Newman
Publisher: National Geographic Books
ISBN: 1783299398
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.
Publisher: National Geographic Books
ISBN: 1783299398
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.
Dungeon Critters
Author: Natalie Riess
Publisher: First Second
ISBN: 1250808189
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Natalie Riess and Sara Goetter's Dungeon Critters is a middle-grade graphic novel about a gang of adorable animal friends on a D&D style dungeon crawl. Quests! Plots! Evil Plants! Magic and mayhem! Join the Dungeon Critters—a tight-knit squad of animal companions—on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls—they also come closer together as friends. Motivated by rivalries, ideals, and a lust for adventure, these critters navigate not only perils and dangers of the natural world, but also perils and dangers...of the heart!
Publisher: First Second
ISBN: 1250808189
Category : Juvenile Fiction
Languages : en
Pages : 256
Book Description
Natalie Riess and Sara Goetter's Dungeon Critters is a middle-grade graphic novel about a gang of adorable animal friends on a D&D style dungeon crawl. Quests! Plots! Evil Plants! Magic and mayhem! Join the Dungeon Critters—a tight-knit squad of animal companions—on a wild adventure investigating a sinister botanical conspiracy among the furry nobility. As they risk their lives traveling through haunted dungeons, swamps, and high society balls—they also come closer together as friends. Motivated by rivalries, ideals, and a lust for adventure, these critters navigate not only perils and dangers of the natural world, but also perils and dangers...of the heart!
Kim Newman's Video Dungeon
Author: Kim Newman
Publisher: Titan Books (US, CA)
ISBN: 178565747X
Category : Performing Arts
Languages : en
Pages : 767
Book Description
Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.
Publisher: Titan Books (US, CA)
ISBN: 178565747X
Category : Performing Arts
Languages : en
Pages : 767
Book Description
Ripped from the pages of Empire magazine, the first collection of film critic, film historian and novelist Kim Newman’s reviews of the best and worst B movies. Some of the cheapest, trashiest, goriest and, occasionally, unexpectedly good films from the past 25 years are here, torn apart and stitched back together again in Kim’s unique style. Everything you want to know about DTV hell is here. Enter if you dare.
Of Dice and Men
Author: David M. Ewalt
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Dungeon Hacks
Author: David L. Craddock
Publisher: CRC Press
ISBN: 1000425673
Category : Computers
Languages : en
Pages : 172
Book Description
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Publisher: CRC Press
ISBN: 1000425673
Category : Computers
Languages : en
Pages : 172
Book Description
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.
Rise of the Dungeon Master
Author: David Kushner
Publisher: Bold Type Books
ISBN: 1568585608
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Publisher: Bold Type Books
ISBN: 1568585608
Category : Comics & Graphic Novels
Languages : en
Pages : 146
Book Description
Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Dungeons & Dragons Art & Arcana
Author: Michael Witwer
Publisher: Ten Speed Press
ISBN: 0399580948
Category : Games & Activities
Languages : en
Pages : 450
Book Description
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Publisher: Ten Speed Press
ISBN: 0399580948
Category : Games & Activities
Languages : en
Pages : 450
Book Description
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Dungeon Crawler Carl
Author: Matt Dinniman
Publisher: Penguin Group
ISBN: 059382024X
Category : Fiction
Languages : en
Pages : 465
Book Description
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
Publisher: Penguin Group
ISBN: 059382024X
Category : Fiction
Languages : en
Pages : 465
Book Description
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
The WoW Diary: A Journal of Computer Game Development [Second Edition]
Author: John Staats
Publisher: Source Point Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
Publisher: Source Point Press
ISBN:
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
Delicious in Dungeon, Vol. 1
Author: Ryoko Kui
Publisher: Yen Press LLC
ISBN: 0316473065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
When young adventurer Laios and his company are attacked and soundly thrashed by a dragon deep in a dungeon, the party loses all its money and provisions...and a member! They're eager to go back and save her, but there is just one problem: If they set out with no food or coin to speak of, they're sure to starve on the way! But Laios comes up with a brilliant idea: "Let's eat the monsters!" Slimes, basilisks, and even dragons...none are safe from the appetites of these dungeon-crawling gourmands!
Publisher: Yen Press LLC
ISBN: 0316473065
Category : Comics & Graphic Novels
Languages : en
Pages : 194
Book Description
When young adventurer Laios and his company are attacked and soundly thrashed by a dragon deep in a dungeon, the party loses all its money and provisions...and a member! They're eager to go back and save her, but there is just one problem: If they set out with no food or coin to speak of, they're sure to starve on the way! But Laios comes up with a brilliant idea: "Let's eat the monsters!" Slimes, basilisks, and even dragons...none are safe from the appetites of these dungeon-crawling gourmands!