Author: Funafter BOOKS
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
Keep your brain fresh and have fun with this collection of over 90 puzzles. Over 90 Puzzles Word Search, Sudoku, Cryptograms, Word Scramble, Mazes, Trivia Solutions at the end of the book Large print: Easy to read Many hours of fun Perfect gift for adults & seniors
Variety Puzzle Book for Adults
Author: Funafter BOOKS
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
Keep your brain fresh and have fun with this collection of over 90 puzzles. Over 90 Puzzles Word Search, Sudoku, Cryptograms, Word Scramble, Mazes, Trivia Solutions at the end of the book Large print: Easy to read Many hours of fun Perfect gift for adults & seniors
Publisher:
ISBN:
Category :
Languages : en
Pages : 130
Book Description
Keep your brain fresh and have fun with this collection of over 90 puzzles. Over 90 Puzzles Word Search, Sudoku, Cryptograms, Word Scramble, Mazes, Trivia Solutions at the end of the book Large print: Easy to read Many hours of fun Perfect gift for adults & seniors
Big Book of Mazes and Labyrinths
Author: Walter Shepherd
Publisher: Courier Corporation
ISBN: 0486229513
Category : Games & Activities
Languages : en
Pages : 129
Book Description
The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.
Publisher: Courier Corporation
ISBN: 0486229513
Category : Games & Activities
Languages : en
Pages : 129
Book Description
The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.
Mazes for Programmers
Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385
Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Mazes and Labyrinths
Author: Walter Shepherd
Publisher: Dover Publications
ISBN: 9780486207315
Category : Mathematical recreations
Languages : en
Pages : 0
Book Description
50 amusements using principle of maze, most based on story situations. Classical mazes, 3-D, Moebius-strip mazes, more. Quite unusual. 84 illustrations.
Publisher: Dover Publications
ISBN: 9780486207315
Category : Mathematical recreations
Languages : en
Pages : 0
Book Description
50 amusements using principle of maze, most based on story situations. Classical mazes, 3-D, Moebius-strip mazes, more. Quite unusual. 84 illustrations.
The Amazing Book of Mazes
Author: Adrian Fisher
Publisher: Harry N. Abrams
ISBN: 9780810943117
Category : Games & Activities
Languages : en
Pages : 264
Book Description
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
Publisher: Harry N. Abrams
ISBN: 9780810943117
Category : Games & Activities
Languages : en
Pages : 264
Book Description
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
The Idea of the Labyrinth from Classical Antiquity through the Middle Ages
Author: Penelope Reed Doob
Publisher: Cornell University Press
ISBN: 150173847X
Category : Literary Criticism
Languages : en
Pages : 360
Book Description
Ancient and medieval labyrinths embody paradox, according to Penelope Reed Doob. Their structure allows a double perspective—the baffling, fragmented prospect confronting the maze-treader within, and the comprehensive vision available to those without. Mazes simultaneously assert order and chaos, artistry and confusion, articulated clarity and bewildering complexity, perfected pattern and hesitant process. In this handsomely illustrated book, Doob reconstructs from a variety of literary and visual sources the idea of the labyrinth from the classical period through the Middle Ages. Doob first examines several complementary traditions of the maze topos, showing how ancient historical and geographical writings generate metaphors in which the labyrinth signifies admirable complexity, while poetic texts tend to suggest that the labyrinth is a sign of moral duplicity. She then describes two common models of the labyrinth and explores their formal implications: the unicursal model, with no false turnings, found almost universally in the visual arts; and the multicursal model, with blind alleys and dead ends, characteristic of literary texts. This paradigmatic clash between the labyrinths of art and of literature becomes a key to the metaphorical potential of the maze, as Doob's examination of a vast array of materials from the classical period through the Middle Ages suggests. She concludes with linked readings of four "labyrinths of words": Virgil's Aeneid, Boethius' Consolation of Philosophy, Dante's Divine Comedy, and Chaucer's House of Fame, each of which plays with and transforms received ideas of the labyrinth as well as reflecting and responding to aspects of the texts that influenced it. Doob not only provides fresh theoretical and historical perspectives on the labyrinth tradition, but also portrays a complex medieval aesthetic that helps us to approach structurally elaborate early works. Readers in such fields as Classical literature, Medieval Studies, Renaissance Studies, comparative literature, literary theory, art history, and intellectual history will welcome this wide-ranging and illuminating book.
Publisher: Cornell University Press
ISBN: 150173847X
Category : Literary Criticism
Languages : en
Pages : 360
Book Description
Ancient and medieval labyrinths embody paradox, according to Penelope Reed Doob. Their structure allows a double perspective—the baffling, fragmented prospect confronting the maze-treader within, and the comprehensive vision available to those without. Mazes simultaneously assert order and chaos, artistry and confusion, articulated clarity and bewildering complexity, perfected pattern and hesitant process. In this handsomely illustrated book, Doob reconstructs from a variety of literary and visual sources the idea of the labyrinth from the classical period through the Middle Ages. Doob first examines several complementary traditions of the maze topos, showing how ancient historical and geographical writings generate metaphors in which the labyrinth signifies admirable complexity, while poetic texts tend to suggest that the labyrinth is a sign of moral duplicity. She then describes two common models of the labyrinth and explores their formal implications: the unicursal model, with no false turnings, found almost universally in the visual arts; and the multicursal model, with blind alleys and dead ends, characteristic of literary texts. This paradigmatic clash between the labyrinths of art and of literature becomes a key to the metaphorical potential of the maze, as Doob's examination of a vast array of materials from the classical period through the Middle Ages suggests. She concludes with linked readings of four "labyrinths of words": Virgil's Aeneid, Boethius' Consolation of Philosophy, Dante's Divine Comedy, and Chaucer's House of Fame, each of which plays with and transforms received ideas of the labyrinth as well as reflecting and responding to aspects of the texts that influenced it. Doob not only provides fresh theoretical and historical perspectives on the labyrinth tradition, but also portrays a complex medieval aesthetic that helps us to approach structurally elaborate early works. Readers in such fields as Classical literature, Medieval Studies, Renaissance Studies, comparative literature, literary theory, art history, and intellectual history will welcome this wide-ranging and illuminating book.
The Big Book of Mazes for Kids
Author: Dylanna Press
Publisher:
ISBN: 9781647900403
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
The Big Book of Mazes for Kids is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored.
Publisher:
ISBN: 9781647900403
Category : Juvenile Nonfiction
Languages : en
Pages : 116
Book Description
The Big Book of Mazes for Kids is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored.
Fun First Mazes for Kids 4-8
Author: Dylanna Press
Publisher: DP Kids
ISBN: 9781947243729
Category : Juvenile Nonfiction
Languages : en
Pages : 108
Book Description
Fun First Mazes for Kids 4-8 is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored. This big book of mazes includes mazes in a variety of difficulty levels.
Publisher: DP Kids
ISBN: 9781947243729
Category : Juvenile Nonfiction
Languages : en
Pages : 108
Book Description
Fun First Mazes for Kids 4-8 is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored. This big book of mazes includes mazes in a variety of difficulty levels.
My Book of Mazes
Author: Kumon Publishing
Publisher: Kumon Workbooks
ISBN: 9781933241319
Category : Education
Languages : en
Pages : 0
Book Description
Vehicles of all sorts are the subject of this book of mazes. Practicing mazes builds important reasoning and pencil control skills.
Publisher: Kumon Workbooks
ISBN: 9781933241319
Category : Education
Languages : en
Pages : 0
Book Description
Vehicles of all sorts are the subject of this book of mazes. Practicing mazes builds important reasoning and pencil control skills.
Fun and Challenging Mazes for Kids 8-12
Author: Dp Kids
Publisher: DP Kids
ISBN: 9781947243712
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
Fun and Challenging Mazes for Kids is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored. This big book of mazes includes mazes in a variety of difficulty levels from simpler to more advanced. This maze book is sure to get kids thinking
Publisher: DP Kids
ISBN: 9781947243712
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
Fun and Challenging Mazes for Kids is packed with mazes to entertain, stimulate, and challenge your kids. These mazes can help improve fine motor skills, problem-solving skills, and visual perceptual skills. Various types, themes, and shapes ensure your child won't get bored. This big book of mazes includes mazes in a variety of difficulty levels from simpler to more advanced. This maze book is sure to get kids thinking