Author: Jennifer Culp
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175225
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
Using Computer Science in Digital Gaming Careers
Author: Jennifer Culp
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175225
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175225
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Over the past three decades, video games have moved from the arcade to the home to the palm of a player�s hand. And all of those changes have been made possible through technological advancements and application of these advancements through coding. This guide gives those who have already decided to apply their skills to creating digital games, as well as those who love games but don�t have a solid career path in mind, the tools and knowledge that every job seeker needs to begin building a career.
Using Computer Science in Digital Music Careers
Author: Jennifer Culp
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175179
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Creating music twenty years ago was done very differently from the way it�s created today. Musicians can write, record, and mix their own music from a laptop, rather than waiting to make it big through more traditional means. This guide to the modern age of digital music and careers that can be found within that field takes readers through basic coding concepts, real-world career advice, and some of the career paths that can be explored by the music and technology savvy.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175179
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Creating music twenty years ago was done very differently from the way it�s created today. Musicians can write, record, and mix their own music from a laptop, rather than waiting to make it big through more traditional means. This guide to the modern age of digital music and careers that can be found within that field takes readers through basic coding concepts, real-world career advice, and some of the career paths that can be explored by the music and technology savvy.
Using Computer Science in Online Retail Careers
Author: Carla Mooney
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175217
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Technology has changed the way that people shop. And those changes have brought with them new ways for retailers to interact with those customers, which requires businesses to hire more technologically savvy employees. This comprehensive guide to building a career in coding and online retail takes a look at how to get an education in the field, which types of businesses are hiring and why, and the different routes those aspiring to a career in online retail are taking on the path to success.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175217
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Technology has changed the way that people shop. And those changes have brought with them new ways for retailers to interact with those customers, which requires businesses to hire more technologically savvy employees. This comprehensive guide to building a career in coding and online retail takes a look at how to get an education in the field, which types of businesses are hiring and why, and the different routes those aspiring to a career in online retail are taking on the path to success.
Using Computer Science in High-Tech Criminal Justice Careers
Author: Carol Hand
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175128
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Over the past decade, coding has become a necessary skill for the modern job seeker. And with growth in technology comes new ways to do old jobs. This is especially apparent in the criminal justice field, where evidence can be analyzed in brand-new, more effective ways. This guide goes beyond basic career advice and into how technology has changed crime itself and the ways that the criminal justice system has had to work to keep up with modern criminal practices.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175128
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Over the past decade, coding has become a necessary skill for the modern job seeker. And with growth in technology comes new ways to do old jobs. This is especially apparent in the criminal justice field, where evidence can be analyzed in brand-new, more effective ways. This guide goes beyond basic career advice and into how technology has changed crime itself and the ways that the criminal justice system has had to work to keep up with modern criminal practices.
Using Computer Science in High-Tech Health and Wellness Careers
Author: Aaron Benedict
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175160
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Technology and coding are the tools of the future, and this is extremely apparent in the fields of health and wellness. Whether people are finding new ways to save lives or simply giving others new ways to track and manage their own fitness and health goals, technology is playing a huge part in innovations in the health and wellness sector. This comprehensive guide gives readers the tools to make those connections between health and technology and build them into a sustainable, valuable, life-affirming career path.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175160
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Technology and coding are the tools of the future, and this is extremely apparent in the fields of health and wellness. Whether people are finding new ways to save lives or simply giving others new ways to track and manage their own fitness and health goals, technology is playing a huge part in innovations in the health and wellness sector. This comprehensive guide gives readers the tools to make those connections between health and technology and build them into a sustainable, valuable, life-affirming career path.
Using Computer Science in Financial Technology Careers
Author: Carla Mooney
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175136
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Financial technology is revolutionizing the field of finance, allowing customers to pay bills and send money more easily than in the past and giving them the tools they need to manage their own finances. And all of that is made possible through coding. This careers guide gives readers a thorough look at the different ways that they can apply coding to the field of finance, whether it�s through an existing career path or by coming up with a brand-new, revolutionary piece of code or program.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1508175136
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
Financial technology is revolutionizing the field of finance, allowing customers to pay bills and send money more easily than in the past and giving them the tools they need to manage their own finances. And all of that is made possible through coding. This careers guide gives readers a thorough look at the different ways that they can apply coding to the field of finance, whether it�s through an existing career path or by coming up with a brand-new, revolutionary piece of code or program.
Connecting Teens with Technology at the Library
Author: Kelly Nicole Czarnecki
Publisher: Rowman & Littlefield
ISBN: 1538135892
Category : Language Arts & Disciplines
Languages : en
Pages : 119
Book Description
Connecting Teens with Technology at the Library presents a balanced view of the often complex relationship between teenagers and their technology. This book will help support fellow teen-serving staff nationwide in program creation and collection development on this relevant topic. Throughout the chapters, the authors take a lens of inclusivity to address the needs of many teens-not just those that are avid users. While programming is central to most books about teens and technology in the library, this read goes beyond a mere listing of program ideas or reviews but offers practical advice for linking these technology programs with real-world applications such as future careers and community partnerships. The authors provide options of low-tech and high-tech as well as how to engage youth during the pandemic and beyond. The book also explores areas of connecting teens with technology beyond programming and into areas of mentoring and community building; the foundational blocks of the library. Whether readers are just starting out in libraries or are a seasoned library worker, this book has tips to engage every reader in welcoming teens to the technology resources of the library. With Connecting Teens with Technology at the Library, Czarnecki and Harris have created an essential manual for working with teens through and with technology. From matching your program with the library’s mission, to developing your professional and teen collections with technology centered materials, to sample programs that your teens will love, this book has everything you need to create an impactful technology program that works in and out of the library.
Publisher: Rowman & Littlefield
ISBN: 1538135892
Category : Language Arts & Disciplines
Languages : en
Pages : 119
Book Description
Connecting Teens with Technology at the Library presents a balanced view of the often complex relationship between teenagers and their technology. This book will help support fellow teen-serving staff nationwide in program creation and collection development on this relevant topic. Throughout the chapters, the authors take a lens of inclusivity to address the needs of many teens-not just those that are avid users. While programming is central to most books about teens and technology in the library, this read goes beyond a mere listing of program ideas or reviews but offers practical advice for linking these technology programs with real-world applications such as future careers and community partnerships. The authors provide options of low-tech and high-tech as well as how to engage youth during the pandemic and beyond. The book also explores areas of connecting teens with technology beyond programming and into areas of mentoring and community building; the foundational blocks of the library. Whether readers are just starting out in libraries or are a seasoned library worker, this book has tips to engage every reader in welcoming teens to the technology resources of the library. With Connecting Teens with Technology at the Library, Czarnecki and Harris have created an essential manual for working with teens through and with technology. From matching your program with the library’s mission, to developing your professional and teen collections with technology centered materials, to sample programs that your teens will love, this book has everything you need to create an impactful technology program that works in and out of the library.
Computer Science Education
Author: Sue Sentance
Publisher: Bloomsbury Publishing
ISBN: 1350296937
Category : Education
Languages : en
Pages : 331
Book Description
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.
Publisher: Bloomsbury Publishing
ISBN: 1350296937
Category : Education
Languages : en
Pages : 331
Book Description
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.
Designing Audio Effect Plug-ins in C++ with Digital Audio Signal Processing Theory
Author: William C. Pirkle
Publisher: Taylor & Francis
ISBN: 0240825152
Category : Computers
Languages : en
Pages : 561
Book Description
Includes bibliographical references and index.
Publisher: Taylor & Francis
ISBN: 0240825152
Category : Computers
Languages : en
Pages : 561
Book Description
Includes bibliographical references and index.
Game Physics Engine Development
Author: Ian Millington
Publisher: CRC Press
ISBN: 0123819776
Category : Art
Languages : en
Pages : 542
Book Description
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne
Publisher: CRC Press
ISBN: 0123819776
Category : Art
Languages : en
Pages : 542
Book Description
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne