Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
User Interfaces in C#
Author: Matthew MacDonald
Publisher: Apress
ISBN: 1430208376
Category : Computers
Languages : en
Pages : 614
Book Description
MacDonald goes beyond most other .NET books and shows how to design state-of-the-art application interfaces, concentrating on the C# language.
Publisher: Apress
ISBN: 1430208376
Category : Computers
Languages : en
Pages : 614
Book Description
MacDonald goes beyond most other .NET books and shows how to design state-of-the-art application interfaces, concentrating on the C# language.
User Interfaces in C and C++
Author: Mark Dennis Goodwin
Publisher:
ISBN:
Category : C (Computer program language)
Languages : en
Pages : 398
Book Description
Publisher:
ISBN:
Category : C (Computer program language)
Languages : en
Pages : 398
Book Description
User Interfaces in C and C++ for OS/2
Author: Mark Dennis Goodwin
Publisher: Mis Press
ISBN: 9781558282711
Category : Computers
Languages : en
Pages : 303
Book Description
Provides the necessary knowledge for quick and easy implementation of user interface techniques for C and C++ programmers
Publisher: Mis Press
ISBN: 9781558282711
Category : Computers
Languages : en
Pages : 303
Book Description
Provides the necessary knowledge for quick and easy implementation of user interface techniques for C and C++ programmers
Graphical User Interfaces with Turbo C++
Author: Edmund W. Faison
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 324
Book Description
Provides complete coverage of application-oriented programming. Complete with discussions of syntax and language requirements, this resourceful guide offers ready-to-run examples in an easy-to-use format. Plus, readers benefit from advice on design and execution of command-oriented graphical user interface programming. Includes a bound-in disk packed with hundreds of code examples.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 324
Book Description
Provides complete coverage of application-oriented programming. Complete with discussions of syntax and language requirements, this resourceful guide offers ready-to-run examples in an easy-to-use format. Plus, readers benefit from advice on design and execution of command-oriented graphical user interface programming. Includes a bound-in disk packed with hundreds of code examples.
Graphic User Interface Programming with C
Author: Robert F. Ladymon
Publisher: Wordware
ISBN: 9781556221880
Category : C (Computer program language)
Languages : en
Pages : 356
Book Description
This book is designed to teach programmers how to implement applications using a menu driven user interface design. Step-by-step instructions guide programmers through the creation of a graphical user interface for a mail list program. This book is a must for anyone interested in creating graphical user interfaces for their C programs.
Publisher: Wordware
ISBN: 9781556221880
Category : C (Computer program language)
Languages : en
Pages : 356
Book Description
This book is designed to teach programmers how to implement applications using a menu driven user interface design. Step-by-step instructions guide programmers through the creation of a graphical user interface for a mail list program. This book is a must for anyone interested in creating graphical user interfaces for their C programs.
Programming Graphical User Interfaces in R
Author: Michael Lawrence
Publisher: CRC Press
ISBN: 1315360519
Category : Computers
Languages : en
Pages : 481
Book Description
Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers: A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as learning tools The accompanying package, ProgGUIinR, includes the complete code for all examples as well as functions for browsing the examples from the respective chapters. Accessible to seasoned, novice, and occasional R users, this book shows that for many purposes, adding a graphical interface to one’s work is not terribly sophisticated or time consuming.
Publisher: CRC Press
ISBN: 1315360519
Category : Computers
Languages : en
Pages : 481
Book Description
Programming Graphical User Interfaces with R introduces each of the major R packages for GUI programming: RGtk2, qtbase, Tcl/Tk, and gWidgets. With examples woven through the text as well as stand-alone demonstrations of simple yet reasonably complete applications, the book features topics especially relevant to statisticians who aim to provide a practical interface to functionality implemented in R. The book offers: A how-to guide for developing GUIs within R The fundamentals for users with limited knowledge of programming within R and other languages GUI design for specific functions or as learning tools The accompanying package, ProgGUIinR, includes the complete code for all examples as well as functions for browsing the examples from the respective chapters. Accessible to seasoned, novice, and occasional R users, this book shows that for many purposes, adding a graphical interface to one’s work is not terribly sophisticated or time consuming.
Computer-Aided Design of User Interfaces III
Author: Christophe Kolski
Publisher: Springer Science & Business Media
ISBN: 9401004218
Category : Computers
Languages : en
Pages : 397
Book Description
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".
Publisher: Springer Science & Business Media
ISBN: 9401004218
Category : Computers
Languages : en
Pages : 397
Book Description
Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".
An Introduction to C and GUI Programming
Author: Simon Long
Publisher:
ISBN: 9781912047451
Category : Computer programming
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781912047451
Category : Computer programming
Languages : en
Pages : 0
Book Description
Beginning ASP.NET 3.5 in C# 2008
Author: Matthew MacDonald
Publisher: Apress
ISBN: 1430204303
Category : Computers
Languages : en
Pages : 966
Book Description
This book will follow the proven pattern of its previous .NET 2.0 and .NET 1.1 editions, teaching novice users how to use ASP.NET by gradually building their knowledge of the technology up in a pyramidal fashion chapter by chapter. Comprehensively revised for both ASP.NET 3.5 and the new C# 3.0 language this book presents the easiest path to ASP.NET 3.5 mastery. This is one of the first books introducing novices to this important new technology area, and is written specifically in their coding language of preference. The book is written by a proven and award winning .NET author that has been following the technology release cycle since its inception.
Publisher: Apress
ISBN: 1430204303
Category : Computers
Languages : en
Pages : 966
Book Description
This book will follow the proven pattern of its previous .NET 2.0 and .NET 1.1 editions, teaching novice users how to use ASP.NET by gradually building their knowledge of the technology up in a pyramidal fashion chapter by chapter. Comprehensively revised for both ASP.NET 3.5 and the new C# 3.0 language this book presents the easiest path to ASP.NET 3.5 mastery. This is one of the first books introducing novices to this important new technology area, and is written specifically in their coding language of preference. The book is written by a proven and award winning .NET author that has been following the technology release cycle since its inception.