Author: Terry Stickels
Publisher: Liberty Street
ISBN: 9781603208819
Category : Games & Activities
Languages : en
Pages : 0
Book Description
FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.
USA Weekend The Big Book of Frame Games
Author: Terry Stickels
Publisher: Liberty Street
ISBN: 9781603208819
Category : Games & Activities
Languages : en
Pages : 0
Book Description
FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.
Publisher: Liberty Street
ISBN: 9781603208819
Category : Games & Activities
Languages : en
Pages : 0
Book Description
FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.
Game Frame
Author: Aaron Dignan
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Among Us
Author: Laura Rivière
Publisher: Andrews McMeel Publishing
ISBN: 1524875406
Category : Games & Activities
Languages : en
Pages : 129
Book Description
Ten astronauts. An imposter determined to kill them all. Welcome to the deadliest spaceship of all time. The intrigue of everyone’s favorite video game comes to life in this unofficial Among Us adventure. V is a young astronaut ready for any challenge that comes his way. His next assignment: locate and repair the Skeld, a well-known international spaceship that has been navigating on pilot mode for years. Ten astronauts from around the world are tasked with this crucial mission. They must check wiring systems, align telescopes, clean vents . . . and survive. To the crew’s horror, one of the astronauts is killed in the reactor room—another one is found dead in the cafeteria. There’s an imposter in their midst! Will they be able to identify the culprit before it’s too late?
Publisher: Andrews McMeel Publishing
ISBN: 1524875406
Category : Games & Activities
Languages : en
Pages : 129
Book Description
Ten astronauts. An imposter determined to kill them all. Welcome to the deadliest spaceship of all time. The intrigue of everyone’s favorite video game comes to life in this unofficial Among Us adventure. V is a young astronaut ready for any challenge that comes his way. His next assignment: locate and repair the Skeld, a well-known international spaceship that has been navigating on pilot mode for years. Ten astronauts from around the world are tasked with this crucial mission. They must check wiring systems, align telescopes, clean vents . . . and survive. To the crew’s horror, one of the astronauts is killed in the reactor room—another one is found dead in the cafeteria. There’s an imposter in their midst! Will they be able to identify the culprit before it’s too late?
The Big Book of Less
Author: Irene Smit
Publisher: Workman Publishing Company
ISBN: 1523506288
Category : Body, Mind & Spirit
Languages : en
Pages : 225
Book Description
From Flow, a beautiful, mindful guide to having less stuff. Less stress. Less distraction. Less everything. In less comes the freedom of letting go. This thoughtful and surprising book shows us how to get there, by paring down not just the jumble of things around us, but the clutter in our heads, too. And to help, interact with special paper goodies, including a one-thought-a-day diary, a foldout tiny house to let you imagine the pleasures of living in a small and cozy space, and art posters that depict a beautiful picture of what it means to do less, not more. Paper goodies from The Big Book of Less include: 2 journals A dot journal poster 4 art posters 1 foldout tiny house with 20 accessories And even more hidden treasures Decluttering your life and mind makes room for more—more listening, more focus, more wisdom, more time. More life.
Publisher: Workman Publishing Company
ISBN: 1523506288
Category : Body, Mind & Spirit
Languages : en
Pages : 225
Book Description
From Flow, a beautiful, mindful guide to having less stuff. Less stress. Less distraction. Less everything. In less comes the freedom of letting go. This thoughtful and surprising book shows us how to get there, by paring down not just the jumble of things around us, but the clutter in our heads, too. And to help, interact with special paper goodies, including a one-thought-a-day diary, a foldout tiny house to let you imagine the pleasures of living in a small and cozy space, and art posters that depict a beautiful picture of what it means to do less, not more. Paper goodies from The Big Book of Less include: 2 journals A dot journal poster 4 art posters 1 foldout tiny house with 20 accessories And even more hidden treasures Decluttering your life and mind makes room for more—more listening, more focus, more wisdom, more time. More life.
Splat! Another Messy Sunday #2
Author: Lin Oliver
Publisher: Penguin
ISBN: 0399542868
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
The second book of this thrilling chapter book series will immediately suck readers in with its combination of a fast-paced adventure and full-color art—this time in the style of pointillism! Tiger and Luna return to the fantastic frame, and this time they enter the famous dotted world of Georges Seurat's painting, A Sunday Afternoon on the Island of La Grande Jatte. After arriving on the shore of the pleasant scene, they dash through Paris, get captured by police, and encounter one misadventure after another. And of course, Tiger and Luna must return to the real world to avoid getting trapped in the painting before time runs out!
Publisher: Penguin
ISBN: 0399542868
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
The second book of this thrilling chapter book series will immediately suck readers in with its combination of a fast-paced adventure and full-color art—this time in the style of pointillism! Tiger and Luna return to the fantastic frame, and this time they enter the famous dotted world of Georges Seurat's painting, A Sunday Afternoon on the Island of La Grande Jatte. After arriving on the shore of the pleasant scene, they dash through Paris, get captured by police, and encounter one misadventure after another. And of course, Tiger and Luna must return to the real world to avoid getting trapped in the painting before time runs out!
Big Book of Rebus Puzzles
Author: Zentopia Designs
Publisher:
ISBN: 9781974286850
Category :
Languages : en
Pages : 56
Book Description
The Big Book of Rebus Puzzles is a massive collection of word & picture puzzles that contain a hidden word, phrase or idiom. Over 1050!These have been popular for hundreds of years. This book contains easy to mind bending rebus puzzles to keep young and old entertained and challenged for hours!And do not worry, the answers are in the back.
Publisher:
ISBN: 9781974286850
Category :
Languages : en
Pages : 56
Book Description
The Big Book of Rebus Puzzles is a massive collection of word & picture puzzles that contain a hidden word, phrase or idiom. Over 1050!These have been popular for hundreds of years. This book contains easy to mind bending rebus puzzles to keep young and old entertained and challenged for hours!And do not worry, the answers are in the back.
The Big Brain Puzzle Book
Author: Terry Stickels
Publisher: Courier Dover Publications
ISBN: 0486802906
Category : Mathematics
Languages : en
Pages : 164
Book Description
Originally published in 2009, with a new introduction.
Publisher: Courier Dover Publications
ISBN: 0486802906
Category : Mathematics
Languages : en
Pages : 164
Book Description
Originally published in 2009, with a new introduction.
Beware! Shadows in the Night #3
Author: Lin Oliver
Publisher: Penguin
ISBN: 0515156450
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
Fast-paced adventure and full-color art in the style of Edward Hopper's Nighthawks make this third book a thrilling addition to the Fantastic Frame series! When Tiger and Luna get sucked into the fantastic frame this time, their destination is the diner depicted in Edward Hopper's famous painting Nighthawks. They explore the streets of New York in 1942 and ride the subway through the dark underground tunnels. It's another art adventure for Tiger and Luna, and as always, they must find their way back to the real world before it's too late—or remain stuck in the painting forever.
Publisher: Penguin
ISBN: 0515156450
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
Fast-paced adventure and full-color art in the style of Edward Hopper's Nighthawks make this third book a thrilling addition to the Fantastic Frame series! When Tiger and Luna get sucked into the fantastic frame this time, their destination is the diner depicted in Edward Hopper's famous painting Nighthawks. They explore the streets of New York in 1942 and ride the subway through the dark underground tunnels. It's another art adventure for Tiger and Luna, and as always, they must find their way back to the real world before it's too late—or remain stuck in the painting forever.
Danger! Tiger Crossing #1
Author: Lin Oliver
Publisher: Penguin
ISBN: 039954285X
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
This thrilling chapter book series will immediately suck readers in with its combination of fast-paced adventure and full-color art! When ten-year-old Tiger Brooks and his family move into a new home, he sees some strange things at the house next door—like a talking pig in a top hat! When he and his neighbor, Luna Lopez, investigate, they discover a reclusive old woman and her magical golden frame, through which they can enter the world's greatest paintings. In this book, Tiger and Luna get pulled into the painting Surprised! or Tiger in a Tropical Storm by Henri Rousseau. But they must escape the jungle adventure before time runs out, otherwise they'll be trapped in the painting forever! Praise for Danger! Tiger Crossing: "Ten-year-old Tiger Brooks and his neighbor, Luna Lopez, get up-close and personal with Henri Rousseau’s “Tiger in a Tropical Storm” in this action-driven first book in the Fantastic Frame series." –Publishers Weekly "Oliver keeps the plot itself snappy and peppy." -Kirkus
Publisher: Penguin
ISBN: 039954285X
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
This thrilling chapter book series will immediately suck readers in with its combination of fast-paced adventure and full-color art! When ten-year-old Tiger Brooks and his family move into a new home, he sees some strange things at the house next door—like a talking pig in a top hat! When he and his neighbor, Luna Lopez, investigate, they discover a reclusive old woman and her magical golden frame, through which they can enter the world's greatest paintings. In this book, Tiger and Luna get pulled into the painting Surprised! or Tiger in a Tropical Storm by Henri Rousseau. But they must escape the jungle adventure before time runs out, otherwise they'll be trapped in the painting forever! Praise for Danger! Tiger Crossing: "Ten-year-old Tiger Brooks and his neighbor, Luna Lopez, get up-close and personal with Henri Rousseau’s “Tiger in a Tropical Storm” in this action-driven first book in the Fantastic Frame series." –Publishers Weekly "Oliver keeps the plot itself snappy and peppy." -Kirkus
A-frame
Author: Chad Randl
Publisher: Princeton Architectural Press
ISBN: 9781568984100
Category : Architecture
Languages : en
Pages : 214
Book Description
In a fascinating look at this architectural phenomenon, Chad Randl tells the story of the "triangle" house from prehistoric Japan to its lifestyle-changing heyday in the 1960s. Includes an appendix with a complete set of blueprints.
Publisher: Princeton Architectural Press
ISBN: 9781568984100
Category : Architecture
Languages : en
Pages : 214
Book Description
In a fascinating look at this architectural phenomenon, Chad Randl tells the story of the "triangle" house from prehistoric Japan to its lifestyle-changing heyday in the 1960s. Includes an appendix with a complete set of blueprints.