Author: Stefan Boeykens
Publisher: Packt Publishing Ltd
ISBN: 1783559071
Category : Computers
Languages : en
Pages : 202
Book Description
A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.
Unity for Architectural Visualization
Author: Stefan Boeykens
Publisher: Packt Publishing Ltd
ISBN: 1783559071
Category : Computers
Languages : en
Pages : 202
Book Description
A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.
Publisher: Packt Publishing Ltd
ISBN: 1783559071
Category : Computers
Languages : en
Pages : 202
Book Description
A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.
Unity for Architectural Visualization
Author: Stefan Boeykens
Publisher:
ISBN: 9781782177500
Category :
Languages : en
Pages : 90
Book Description
Publisher:
ISBN: 9781782177500
Category :
Languages : en
Pages : 90
Book Description
SketchUp 2014 for Architectural Visualization
Author: Thomas Bleicher
Publisher: Packt Publishing Ltd
ISBN: 1783558423
Category : Computers
Languages : en
Pages : 613
Book Description
Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.
Publisher: Packt Publishing Ltd
ISBN: 1783558423
Category : Computers
Languages : en
Pages : 613
Book Description
Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.
Design Games for Architecture
Author: Aaron Westre
Publisher: Routledge
ISBN: 1135012520
Category : Architecture
Languages : en
Pages : 159
Book Description
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
Publisher: Routledge
ISBN: 1135012520
Category : Architecture
Languages : en
Pages : 159
Book Description
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
Unity 3D Game Development by Example
Author: Ryan Henson Creighton
Publisher: Packt Publishing Ltd
ISBN: 1849690553
Category : Computers
Languages : en
Pages : 552
Book Description
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.
Publisher: Packt Publishing Ltd
ISBN: 1849690553
Category : Computers
Languages : en
Pages : 552
Book Description
Beginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Some of the most popular games in recent memory – Doodle Jump, Paper Toss, and Canabalt, to name a few – have been fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity 3D, starting today. This book starts you off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish. The complexity of the games increases gradually as we progress through the chapters. The chosen examples help you learn a wide variety of game development techniques. With this understanding of Unity 3D and bite-sized bits of programming, you can make your own mark on the game industry by finishing fun, simple games. This book shows you how to build crucial game elements that you can reuse and re-skin in many different games, using the phenomenal (and free!) Unity 3D game engine. It initiates you into indie game culture by teaching you how to make your own small, simple games using Unity3D and some gentle, easy-to-understand code. It will help you turn a rudimentary keep-up game into a madcap race through hospital hallways to rush a still-beating heart to the transplant ward, program a complete 2D game using Unity's User Interface controls, put a dramatic love story spin on a simple catch game, and turn that around into a classic space shooter with spectacular explosions and "pew" sounds! By the time you're finished, you'll have learned to develop a number of important pieces to create your own games that focus in on that small, singular piece of joy that makes games fun. This book shoots straight for the heart of fun, simple game design and keeps shooting until you have all the pieces you need to assemble your own great games.
Man and Place
Author: Asmaa Ibrahim
Publisher: Springer Nature
ISBN: 3031499034
Category :
Languages : en
Pages : 647
Book Description
Publisher: Springer Nature
ISBN: 3031499034
Category :
Languages : en
Pages : 647
Book Description
Beginning 3D Game Development with Unity 4
Author: Sue Blackman
Publisher: Apress
ISBN: 1430248998
Category : Computers
Languages : en
Pages : 1092
Book Description
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels
Publisher: Apress
ISBN: 1430248998
Category : Computers
Languages : en
Pages : 1092
Book Description
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels
Information Systems Engineering in Responsible Information Systems
Author: Cinzia Cappiello
Publisher: Springer
ISBN: 3030212971
Category : Computers
Languages : en
Pages : 278
Book Description
This book constitutes the thoroughly refereed proceedings of the CAiSE Forum 2019 held in Rome, Italy, as part of the 31st International Conference on Advanced Information Systems Engineering, CAiSE 2019, in June 2019. The CAiSE Forum - one of the traditional tracks of the CAiSE conference - aims to present emerging new topics and controversial positions, as well as demonstration of innovative systems, tools and applications related to information systems engineering. This year’s theme was “Responsible Information Systems”. The 19 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 14 direct submissions (of which 7 full papers were selected), plus 15 transfers from the CAiSE main conference (which resulted in another 12 full and 3 short papers).
Publisher: Springer
ISBN: 3030212971
Category : Computers
Languages : en
Pages : 278
Book Description
This book constitutes the thoroughly refereed proceedings of the CAiSE Forum 2019 held in Rome, Italy, as part of the 31st International Conference on Advanced Information Systems Engineering, CAiSE 2019, in June 2019. The CAiSE Forum - one of the traditional tracks of the CAiSE conference - aims to present emerging new topics and controversial positions, as well as demonstration of innovative systems, tools and applications related to information systems engineering. This year’s theme was “Responsible Information Systems”. The 19 full papers and 3 short papers presented in this volume were carefully reviewed and selected from 14 direct submissions (of which 7 full papers were selected), plus 15 transfers from the CAiSE main conference (which resulted in another 12 full and 3 short papers).
3rd Dimension and Human (Volume I)
Author: Prof. Dr. Bilal Semih Bozdemir
Publisher: Prof. Dr. Bilal Semih Bozdemir
ISBN:
Category : Fiction
Languages : en
Pages : 462
Book Description
Humans and the Third Dimension; A Journey of Discovery The Limits of Our Perceptions Our Three-Dimensional World: A Familiar Reality Space and Time: Basic Concepts The Limits of Human Perception: Sight, Hearing, Touch Other Senses: Smell and Taste The Sixth Sense: Intuition and Insight The Subconscious and the Superconscious: Hidden Worlds Dreams and Reality: Is There a Difference? Parallel Universes: Possibilities and Scenarios Quantum Physics: On the Nature of Reality Quantum Entanglement: Separate But Connected Superposition: Being in More Than One State Quantum Examples: Reflections in Daily Life Time Travel: Is It Possible? The Theory of Relativity of Time: Einstein's Legacy Black Holes: The End of Time? Wormholes: Transitioning from One Dimension to Another The Theory of the Multiverse: Infinite Possibilities The Fourth Dimension and Beyond: Challenges of Conceptualization Human Consciousness and Dimensions: Is There a Connection? Aura and Energy Fields: Invisible Worlds Meditation and Consciousness Expansion: New Perspectives Astral Travel: Unconscious Experiences Telepathy and Remote Influence: Mind Power Dream Interpretation: Signs of the Subconscious Kabbalah and Dimensions: The View of the Ancient Sages Buddhism and Dimensions: Spiritual Development Hinduism and Dimensions: Karma and Reincarnation Shamanism and Dimensions: Spiritual Journeys Human Body and Energy Centers: Chakras Chakra Balancing and Healing: Holistic Approach Frequencies and Vibrations: The Language of Energy Crystals and Energy: Healing and Balance Reiki and Energy Healing: Modern Applications Spiritual Applications: Interdimensional Connections Traces of the Unseen World: Historical Examples Mysterious Events: The Unexplained Phenomenon UFOs and Aliens: Fact or Fiction? Exploration of the Unknown: A Continuous Process Man's Place in the Universe: Existential Questions
Publisher: Prof. Dr. Bilal Semih Bozdemir
ISBN:
Category : Fiction
Languages : en
Pages : 462
Book Description
Humans and the Third Dimension; A Journey of Discovery The Limits of Our Perceptions Our Three-Dimensional World: A Familiar Reality Space and Time: Basic Concepts The Limits of Human Perception: Sight, Hearing, Touch Other Senses: Smell and Taste The Sixth Sense: Intuition and Insight The Subconscious and the Superconscious: Hidden Worlds Dreams and Reality: Is There a Difference? Parallel Universes: Possibilities and Scenarios Quantum Physics: On the Nature of Reality Quantum Entanglement: Separate But Connected Superposition: Being in More Than One State Quantum Examples: Reflections in Daily Life Time Travel: Is It Possible? The Theory of Relativity of Time: Einstein's Legacy Black Holes: The End of Time? Wormholes: Transitioning from One Dimension to Another The Theory of the Multiverse: Infinite Possibilities The Fourth Dimension and Beyond: Challenges of Conceptualization Human Consciousness and Dimensions: Is There a Connection? Aura and Energy Fields: Invisible Worlds Meditation and Consciousness Expansion: New Perspectives Astral Travel: Unconscious Experiences Telepathy and Remote Influence: Mind Power Dream Interpretation: Signs of the Subconscious Kabbalah and Dimensions: The View of the Ancient Sages Buddhism and Dimensions: Spiritual Development Hinduism and Dimensions: Karma and Reincarnation Shamanism and Dimensions: Spiritual Journeys Human Body and Energy Centers: Chakras Chakra Balancing and Healing: Holistic Approach Frequencies and Vibrations: The Language of Energy Crystals and Energy: Healing and Balance Reiki and Energy Healing: Modern Applications Spiritual Applications: Interdimensional Connections Traces of the Unseen World: Historical Examples Mysterious Events: The Unexplained Phenomenon UFOs and Aliens: Fact or Fiction? Exploration of the Unknown: A Continuous Process Man's Place in the Universe: Existential Questions
Modeling, Design and Simulation of Systems
Author: Mohamed Sultan Mohamed Ali
Publisher: Springer
ISBN: 9811064636
Category : Computers
Languages : en
Pages : 752
Book Description
This two-volume set CCIS 751 and CCIS 752 constitutes the proceedings of the 17th Asia Simulation Conference, AsiaSim 2017, held in Malacca, Malaysia, in August/September 2017. The 124 revised full papers presented in this two-volume set were carefully reviewed and selected from 267 submissions. The papers contained in these proceedings address challenging issues in modeling and simulation in various fields such as embedded systems; symbiotic simulation; agent-based simulation; parallel and distributed simulation; high performance computing; biomedical engineering; big data; energy, society and economics; medical processes; simulation language and software; visualization; virtual reality; modeling and Simulation for IoT; machine learning; as well as the fundamentals and applications of computing.
Publisher: Springer
ISBN: 9811064636
Category : Computers
Languages : en
Pages : 752
Book Description
This two-volume set CCIS 751 and CCIS 752 constitutes the proceedings of the 17th Asia Simulation Conference, AsiaSim 2017, held in Malacca, Malaysia, in August/September 2017. The 124 revised full papers presented in this two-volume set were carefully reviewed and selected from 267 submissions. The papers contained in these proceedings address challenging issues in modeling and simulation in various fields such as embedded systems; symbiotic simulation; agent-based simulation; parallel and distributed simulation; high performance computing; biomedical engineering; big data; energy, society and economics; medical processes; simulation language and software; visualization; virtual reality; modeling and Simulation for IoT; machine learning; as well as the fundamentals and applications of computing.