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Unity #19

Unity #19 PDF Author: Matt Kindt
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

Book Description
ALL-NEW ARC! ALL-NEW VILLAIN! X-O MANOWAR RETURNS...AND THE WAR-MONGER RISES! Unity has faced every evil that?s come at them and lived?but can they survive humankind?s darkest menace? When a mysterious new threat rears its head, the Eternal Warrior remembers encountering it in World War II?and barely making it out alive! Now he must marshal X-O Manowar, Livewire, and Ninjak if Unity has any hope of defeating?THE WAR-MONGER! $3.99 | 32 pages | T+ | On sale JUNE 10?

Unity #19

Unity #19 PDF Author: Matt Kindt
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

Book Description
ALL-NEW ARC! ALL-NEW VILLAIN! X-O MANOWAR RETURNS...AND THE WAR-MONGER RISES! Unity has faced every evil that?s come at them and lived?but can they survive humankind?s darkest menace? When a mysterious new threat rears its head, the Eternal Warrior remembers encountering it in World War II?and barely making it out alive! Now he must marshal X-O Manowar, Livewire, and Ninjak if Unity has any hope of defeating?THE WAR-MONGER! $3.99 | 32 pages | T+ | On sale JUNE 10?

Beginning 3D Game Development with Unity

Beginning 3D Game Development with Unity PDF Author: Sue Blackman
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985

Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Unity Development Cookbook

Unity Development Cookbook PDF Author: Paris Buttfield-Addison
Publisher: "O'Reilly Media, Inc."
ISBN: 1098113683
Category : Computers
Languages : en
Pages : 433

Book Description
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry

Cisco Unity Deployment and Solutions Guide

Cisco Unity Deployment and Solutions Guide PDF Author: Todd Stone
Publisher: Cisco Press
ISBN: 9781587051180
Category : Computers
Languages : en
Pages : 1022

Book Description
Annotation A comprehensive guide to understanding how to design, install and manage a unified communications solution Gain a thorough understanding of the Cisco? Unity systems with guidance from three of its chief architects Master the application of Unity features to solve legacy and convergence problems Select from comprehensive solutions for Unity to effectively manage your Cisco Unity installations As an integral part of the Cisco AVVID (Architecture for Voice, Video, and Integrated Data) environment, Cisco Unity complements the full range of Cisco IP-based voice solutions including Cisco CallManager, Cisco IP Contact Center, and Cisco Personal Assistant. Cisco Unity is designed for large or small enterprises and offers enhanced security, reliability, and serviceability along with support for Microsoft Windows 2000, Advanced Server SP2, and Microsoft Exchange 2000 Enterprise Server. Cisco Unity Deployment and Solutions Guide presents real world deployment examples and shows how to plan, install, and manage a Cisco unified communications solution. Part I focuses on understanding Unity architecture and the different technologies it uses. It also provides a comprehensive list of features and explains how they are used. Part II focuses on deployment issues and explains the steps necessary to deploy a Unity messaging system in a small or large organization. It includes a considerable number of real world examples and case studies for each installation type. Part III answers a large number of solutions oriented questions asked by customers on a regular basis, but where no documented information is presently available. Finally, part IV explains everything a Unity Administrator needs to know in order to manage the system and it's users. Todd Stone is a Unity Customer Solutions Architect for Cisco Systems. Jeff Lindborg is the architect and technical lead for the Applications Team for Cisco Unity. Steve Olivier is the Unity expert on switch integration. Author residences: Seattle, WA.

The Unity of Linguistic Meaning

The Unity of Linguistic Meaning PDF Author: John Collins
Publisher: Oxford University Press (UK)
ISBN: 0199694842
Category : Language Arts & Disciplines
Languages : en
Pages : 219

Book Description
John Collins presents an analysis of the problem of the unity of the proposition - how propositions can be both single things and complexes at the same time. He surveys previous investigations of the problem and offers his own solution, which is defended from both philosophical and linguistic perspectives.

Unity Vol. 6: The War-Monger TPB

Unity Vol. 6: The War-Monger TPB PDF Author: Matt Kindt
Publisher: Valiant Entertainment
ISBN: 1682150976
Category : Comics & Graphic Novels
Languages : en
Pages : 115

Book Description
Out of the darkest recesses of the 20th century?the WAR-MONGER rises to rage against the combined might of Valiant?s most elite superteam! For thousands of years, the Eternal Warrior has waged battle; and for thousands of years, one spirit has vexed him?the spirit of warfare itself. Today, Gilad Anni-Padda and his teammates in Unity must reckon with a long ? thought-forgotten enemy?unseen since Unit-Y faced it in World War II ? now returned to bring destruction and death to the heroes once and for all. Unity may not survive the coming of War-Monger! From New York Times best-selling writer Matt Kindt (DIVINITY) and red-hot artists Jose Luis and Jefte Palo, the unstoppable War-Monger tears a swath through the ranks of Unity right here in the next volume of the chart-topping series IGN calls ?a big superhero book done right.? Collecting UNITY #19?22.

Christian Unity: a Short and Practical Poem

Christian Unity: a Short and Practical Poem PDF Author: CHRISTIAN UNITY.
Publisher:
ISBN:
Category :
Languages : en
Pages : 76

Book Description


The Unity of the European Constitution

The Unity of the European Constitution PDF Author: Philipp Dann
Publisher: Springer Science & Business Media
ISBN: 3540377212
Category : Political Science
Languages : en
Pages : 387

Book Description
This book collects the contributions to a conference of a group of young Polish and German public law scholars on the Constitutional Law of the European Union. The articles present a multi-faceted examination of unity and its realization in the primary and constitutional law of the EU, an analysis of EU constitutional structure in the face of diversity, and the independence of EU law from international common law, among other topics.

COVID-19 Public Health Measures

COVID-19 Public Health Measures PDF Author: Nuzhat F. Shaikh
Publisher: CRC Press
ISBN: 1000410994
Category : Medical
Languages : en
Pages : 132

Book Description
Considering the overall situation of the current pandemic and pertinent recommendations, this book focuses on the use of augmented reality (AR) applications for preventing COVID-19 outbreaks along with techniques, tools, and platforms to achieve social distancing.and sanitization. COVID-19 Public Health Measures: An Augmented Reality Perspective contains theoretical and practical knowledge of AR and remedies on how to cope with the pandemic, including multiple use cases along with a set of recommendations. This book illustrates application building using open-source software with an interactive interface to aid impaired users. The initial part of this book emphasizes the basic knowledge of AR, technology, devices, and rest of the relevant theories. This book is aimed at researchers, students of AR, technical healthcare professionals, and practitioners. Key Features: • Consists of an extensive introduction to the terminologies and components of AR • Provides in-depth knowledge of various tools and techniques used in AR • Introduces various platforms and software development kits (SDKs) such as Unity Engine, Unreal Engine, and Vuforia • Gives a step-by-step guide for the development of an AR app • Describes how AR can be used specifically by impaired users not only in the situation of current pandemic but also in normal situations thus simplifying day-to-day activities

2D Game Development with Unity

2D Game Development with Unity PDF Author: Franz Lanzinger
Publisher: CRC Press
ISBN: 1000259455
Category : Computers
Languages : en
Pages : 428

Book Description
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.