Author: Matt Kindt
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 30
Book Description
?HOMEFRONT? reaches critical mass as Livewire takes on a deadly solo mission for the future of Unity! Facing the most challenging battle of their lives, Unity struggles to hang on. Livewire, de facto leader of the team, can barely keep her life together?how can she corral a group of lethal warriors? And if she fails?what price will the world pay?
Unity #17
Author: Matt Kindt
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 30
Book Description
?HOMEFRONT? reaches critical mass as Livewire takes on a deadly solo mission for the future of Unity! Facing the most challenging battle of their lives, Unity struggles to hang on. Livewire, de facto leader of the team, can barely keep her life together?how can she corral a group of lethal warriors? And if she fails?what price will the world pay?
Publisher: Valiant Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 30
Book Description
?HOMEFRONT? reaches critical mass as Livewire takes on a deadly solo mission for the future of Unity! Facing the most challenging battle of their lives, Unity struggles to hang on. Livewire, de facto leader of the team, can barely keep her life together?how can she corral a group of lethal warriors? And if she fails?what price will the world pay?
2D Game Development with Unity
Author: Franz Lanzinger
Publisher: CRC Press
ISBN: 1000259455
Category : Computers
Languages : en
Pages : 445
Book Description
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.
Publisher: CRC Press
ISBN: 1000259455
Category : Computers
Languages : en
Pages : 445
Book Description
This book teaches beginners and aspiring game developers how to develop 2D games with Unity. Thousands of commercial games have been built with Unity. The reader will learn the complete process of 2D game development, step by step. The theory behind each step is fully explained. This book contains numerous color illustrations and access to all source code and companion videos. Key Features: Fully detailed game projects from scratch. Beginners can do the steps and create games right away. No coding experience is necessary. Numerous examples take a raw beginner toward professional coding proficiency in C# and Unity. Includes a thorough introduction to Unity 2020, including 2D game development, prefabs, cameras, animation, character controllers, lighting, and sound. Includes a step-by-step introduction to Unity 2019.3. Extensive coverage of GIMP, Audacity, and MuseScore for the creation of 2D graphics, sound effects, and music. All required software is free to use for any purpose including commercial applications and games. Franz Lanzinger is the owner and chief game developer of Lanzinger Studio, an independent game development and music studio in Sunnyvale, California. He started his career in game programming in 1982 at Atari Games, Inc., where he designed and programmed the classic arcade game Crystal Castles. In 1989, he joined Tengen, where he was a programmer and designer for Ms. Pac-Man and Toobin' on the NES. He co-founded Bitmasters, where he designed and coded games including Rampart and Championship Pool for the NES and SNES, and NCAA Final Four Basketball for the SNES and Sega Genesis. In 1996, he founded Actual Entertainment, publisher and developer of the Gubble video game series. He has a B.Sc. in mathematics from the University of Notre Dame and attended graduate school in mathematics at the University of California at Berkeley. He is a former world record holder on Centipede and Burgertime. He is a professional author, game developer, accompanist, and piano teacher. He is currently working on remaking the original Gubble game in Unity and Blender.
A Catalogue of the Society of Brothers in Unity ... founded 1768
Author: Yale University. Society of Brothers in Unity
Publisher:
ISBN:
Category :
Languages : en
Pages : 102
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 102
Book Description
Prayer for Unity: a speech, etc
Author: Francis Charles MASSINGBERD
Publisher:
ISBN:
Category :
Languages : en
Pages : 56
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 56
Book Description
The Means of Unity: a Charge ...
Author: Julius Charles Hare (Archdeacon of Lewes.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
Physically Based Shader Development for Unity 2017
Author: Claudia Doppioslash
Publisher: Apress
ISBN: 1484233093
Category : Computers
Languages : en
Pages : 242
Book Description
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system. What You Will Learn Master shader programming Gain all you need to know about physically based shading Take almost full control of the shader subsystem Discover what you can achieve with that control Implement a custom physically based lighting system and examine the logic behind every choice Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.
Publisher: Apress
ISBN: 1484233093
Category : Computers
Languages : en
Pages : 242
Book Description
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab. Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system. What You Will Learn Master shader programming Gain all you need to know about physically based shading Take almost full control of the shader subsystem Discover what you can achieve with that control Implement a custom physically based lighting system and examine the logic behind every choice Who This Book Is For Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.
Unity: a lecture delivered before Dissenters and others
Author: R. F. W. MOLESWORTH
Publisher:
ISBN:
Category : Dissenters
Languages : en
Pages : 44
Book Description
Publisher:
ISBN:
Category : Dissenters
Languages : en
Pages : 44
Book Description
The Unity of God in Revelation, Nature and Conscience. Three Sermons, Etc
A Plea for Christian Peace and Unity, and Against the Prevailing Spirit of Controversy
Author: Robert Charles Jenkins
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
The Habits of Unity: 12 Months to a Stronger America…One Citizen at a Time
Author: Elaine Parke, MBA, CS, CM, NSA
Publisher: Outskirts Press
ISBN: 1977242766
Category : Self-Help
Languages : en
Pages : 326
Book Description
Starting right now, today, you and I can build the momentum towards more equality and unity in America - while uplifting our own lives too. This is the win-win cliché of all time – together we don’t fall down, we all lift up. If we haven’t learned much else from social media, we’ve learned that shared thoughts, for good or bad, that are truth or fake truths, become powerful beyond measure when they reach lots of people at the same time and are repeated over and over again. This isn’t a book ABOUT habits – it is a HABIT-FORMING book. When you take it home and begin your “one-minute-a day” habit building adventure, your life and your outlook will brighten. I hope you use your social media power to share the colorful monthly messages with others. Together, we can overcome the pain of a divided America with the power of goodness because it is in these aspects of our citizenship that we are all equal.
Publisher: Outskirts Press
ISBN: 1977242766
Category : Self-Help
Languages : en
Pages : 326
Book Description
Starting right now, today, you and I can build the momentum towards more equality and unity in America - while uplifting our own lives too. This is the win-win cliché of all time – together we don’t fall down, we all lift up. If we haven’t learned much else from social media, we’ve learned that shared thoughts, for good or bad, that are truth or fake truths, become powerful beyond measure when they reach lots of people at the same time and are repeated over and over again. This isn’t a book ABOUT habits – it is a HABIT-FORMING book. When you take it home and begin your “one-minute-a day” habit building adventure, your life and your outlook will brighten. I hope you use your social media power to share the colorful monthly messages with others. Together, we can overcome the pain of a divided America with the power of goodness because it is in these aspects of our citizenship that we are all equal.