Author: Clinton L. Jeffery
Publisher: Packt Publishing Ltd
ISBN: 1800200331
Category : Computers
Languages : en
Pages : 495
Book Description
Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.
Build Your Own Programming Language
Author: Clinton L. Jeffery
Publisher: Packt Publishing Ltd
ISBN: 1800200331
Category : Computers
Languages : en
Pages : 495
Book Description
Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.
Publisher: Packt Publishing Ltd
ISBN: 1800200331
Category : Computers
Languages : en
Pages : 495
Book Description
Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.
Conveying and Transmission
Refrigeration Engineering
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 1444
Book Description
English abstracts from Kholodil'naia tekhnika.
Publisher:
ISBN:
Category :
Languages : en
Pages : 1444
Book Description
English abstracts from Kholodil'naia tekhnika.
The Labor Saver
Writing Virtual Environments for Software Visualization
Author: Clinton Jeffery
Publisher: Springer
ISBN: 1461417554
Category : Technology & Engineering
Languages : en
Pages : 164
Book Description
Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.
Publisher: Springer
ISBN: 1461417554
Category : Technology & Engineering
Languages : en
Pages : 164
Book Description
Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create. Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.
Proceedings of the 2012 International Conference on Communication, Electronics and Automation Engineering
Author: George Yang
Publisher: Springer Science & Business Media
ISBN: 3642316980
Category : Technology & Engineering
Languages : en
Pages : 1228
Book Description
This book is a collection of selected papers from the 2011 International Conference on Communications, Electronics and Automation Engineering hold in Xi’an, China, August 23-25, 2012. It presents some of the latest research findings in a broad range of interdisciplinary fields related to communications, electronics and automation engineering. Specific emphasis is placed on the following topics: automation control, data mining and statistics, simulation and mathematical modeling, human factors and cognitive engineering, web technology, optimization and algorithm, and network communications. The prime objective of the book is to familiarize the readers with cutting edge developments in the research of electronics and automation engineering with a variety of applications. Hopefully, the book can help researchers to identify research trends in many areas, to learn the new methods and tools, and to spark innovative ideas.
Publisher: Springer Science & Business Media
ISBN: 3642316980
Category : Technology & Engineering
Languages : en
Pages : 1228
Book Description
This book is a collection of selected papers from the 2011 International Conference on Communications, Electronics and Automation Engineering hold in Xi’an, China, August 23-25, 2012. It presents some of the latest research findings in a broad range of interdisciplinary fields related to communications, electronics and automation engineering. Specific emphasis is placed on the following topics: automation control, data mining and statistics, simulation and mathematical modeling, human factors and cognitive engineering, web technology, optimization and algorithm, and network communications. The prime objective of the book is to familiarize the readers with cutting edge developments in the research of electronics and automation engineering with a variety of applications. Hopefully, the book can help researchers to identify research trends in many areas, to learn the new methods and tools, and to spark innovative ideas.
Board of Contract Appeals Decisions
Author: United States. Armed Services Board of Contract Appeals
Publisher:
ISBN:
Category : Defense contracts
Languages : en
Pages : 1086
Book Description
Publisher:
ISBN:
Category : Defense contracts
Languages : en
Pages : 1086
Book Description
West's Federal Supplement
Author:
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 1530
Book Description
Cases decided in the United States district courts, United States Court of International Trade, and rulings of the Judicial Panel on Multidistrict Litigation.
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 1530
Book Description
Cases decided in the United States district courts, United States Court of International Trade, and rulings of the Judicial Panel on Multidistrict Litigation.
Coordination Languages and Models
Author: Paolo Ciancarini
Publisher: Springer Science & Business Media
ISBN: 354065836X
Category : Computers
Languages : en
Pages : 430
Book Description
This book constitutes the refereed proceedings of the Third International Conference on Coordination Models and Languages, COORDINATION '99, held in Amsterdam, The Netherlands, in April 1999. The 26 revised full papers presented were carefully selected from a total of 67 submissions. The book is devoted to the recently established class of models and languages variously termed coordination languages, configuration languages, architectural description languages, or agent-oriented programming languages. These formalisms provide a clean separation between individual software components and their interaction within the overall software organization and thus make complex applications more tractable, support global analysis, and enhance the reuse of software components.
Publisher: Springer Science & Business Media
ISBN: 354065836X
Category : Computers
Languages : en
Pages : 430
Book Description
This book constitutes the refereed proceedings of the Third International Conference on Coordination Models and Languages, COORDINATION '99, held in Amsterdam, The Netherlands, in April 1999. The 26 revised full papers presented were carefully selected from a total of 67 submissions. The book is devoted to the recently established class of models and languages variously termed coordination languages, configuration languages, architectural description languages, or agent-oriented programming languages. These formalisms provide a clean separation between individual software components and their interaction within the overall software organization and thus make complex applications more tractable, support global analysis, and enhance the reuse of software components.