Author: Daniel M. Thompson Publisher: Hal Leonard Corporation ISBN: 154003772X Category : Music Languages : en Pages : 483
Book Description
(Berklee Guide). Understanding Audio explores the fundamentals of audio and acoustics that impact every stage of the music recording process. Whether you are a musician setting up your first Pro Tools project studio, or you are a seasoned recording engineer or producer eager to find a reference that fills in the gaps in your understanding of audio, this book is for you. Understanding Audio will enable you to develop a thorough understanding of the underlying principles of sound, and take some of the mystery and guesswork out of how equipment setup affects the quality of your recordings. Projects at the end of each chapter will assist you in applying these principles to your own recording environment. Learn about: * Basic and advanced audio theory * Cables and studio wiring * Recording studio and console signal flow * Digital and analog audio * Studio and listening room acoustics * Psychoacoustics * "In the Studio" insights, relating audio principles to real recording situations
Author: Steven L. Garrett Publisher: Springer ISBN: 3319499785 Category : Science Languages : en Pages : 896
Book Description
This textbook provides a unified approach to acoustics and vibration suitable for use in advanced undergraduate and first-year graduate courses on vibration and fluids. The book includes thorough treatment of vibration of harmonic oscillators, coupled oscillators, isotropic elasticity, and waves in solids including the use of resonance techniques for determination of elastic moduli. Drawing on 35 years of experience teaching introductory graduate acoustics at the Naval Postgraduate School and Penn State, the author presents a hydrodynamic approach to the acoustics of sound in fluids that provides a uniform methodology for analysis of lumped-element systems and wave propagation that can incorporate attenuation mechanisms and complex media. This view provides a consistent and reliable approach that can be extended with confidence to more complex fluids and future applications. Understanding Acoustics opens with a mathematical introduction that includes graphing and statistical uncertainty, followed by five chapters on vibration and elastic waves that provide important results and highlight modern applications while introducing analytical techniques that are revisited in the study of waves in fluids covered in Part II. A unified approach to waves in fluids (i.e., liquids and gases) is based on a mastery of the hydrodynamic equations. Part III demonstrates extensions of this view to nonlinear acoustics. Engaging and practical, this book is a must-read for graduate students in acoustics and vibration as well as active researchers interested in a novel approach to the material.
Author: Guy Somberg Publisher: CRC Press ISBN: 131535165X Category : Computers Languages : en Pages : 294
Book Description
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more! Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.
Author: Richard Boulanger Publisher: MIT Press ISBN: 0262014467 Category : Music Languages : en Pages : 917
Book Description
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Author: Jerry C. Whitaker Publisher: McGraw Hill Professional ISBN: 0071753222 Category : Technology & Engineering Languages : en Pages : 368
Book Description
Incorporate the "tube sound" into your home audio system Learn how to work with vacuum tubes and construct high-quality audio amplifiers on your workbench with help from this hands-on, do-it-yourself resource. The TAB Guide to Vacuum Tube Audio: Understanding and Building Tube Amps explains tube theory and construction practices for the hobbyist. Seven ready-to-build projects feature step-by-step instructions, detailed schematics, and layout tips. You'll also find out how to tweak the projects, each based on a classic RCA design, for your own custom-built amps. Coverage includes: Principles and operational theory behind vacuum tubes Tube nomenclature, applications, and specifications Circuit layout, connections, and physical construction Finding and selecting the right components for the project Power supplies for vacuum tube circuits Preamplifier and power amplifier circuits Performance measurement Safety, maintenance, and troubleshooting techniques Tips on building your own tube-based system—and having fun in the process This book is intended for hobbyists interested in adding the tube sound to any audio system. (Readers looking for high-performance audiophile books are urged to consider the McGraw-Hill books by Morgan Jones.) Learn more at www.vacuumtubeaudio.info Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Author: Mark Schlichting Publisher: CRC Press ISBN: 0429664834 Category : Computers Languages : en Pages : 782
Book Description
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
Author: N. Alan Clark Publisher: ISBN: 9781940771335 Category : Education Languages : en Pages : 316
Book Description
Music moves through time; it is not static. In order to appreciate music wemust remember what sounds happened, and anticipate what sounds might comenext. This book takes you on a journey of music from past to present, from the Middle Ages to the Baroque Period to the 20th century and beyond!
Author: Jerron Smith Publisher: John Wiley & Sons ISBN: 111863960X Category : Computers Languages : en Pages : 384
Book Description
A Complete Training Package! Full-color, step-by-step instructional book Video training from expert instructors Tutorials and lesson files on companion DVD You have a personal tutor in the Digital Classroom If you want expert instruction that fits into your schedule, the Digital Classroom series delivers. Expert instructors guide you through each lesson, helping you learn essential Premiere Pro CC skills at your own speed. Full-color, step-by-step instructions in the book are enhanced with video tutorials on the companion DVD. With this Digital Classroom training package, you have your own private instructor showing you the easiest way to learn Premiere Pro CC. Import video, audio, and still images and edit them together on the Timeline Add transitions and effects to your video to make your projects more engaging and appealing Automatically stabilize shaky footage with the Warp Stabilizer Animate layered Photoshop files to create onscreen graphics Create text and titles using the built-in Premiere Pro Titler Use Adobe Encore to author your projects to disk or for web distribution DVD and other supplementary materials are not included as part of the e-book file, but are available for download after purchase.