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Run and Jump

Run and Jump PDF Author: Peter D. McDonald
Publisher: MIT Press
ISBN: 0262377454
Category : Games & Activities
Languages : en
Pages : 183

Book Description
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.

Run and Jump

Run and Jump PDF Author: Peter D. McDonald
Publisher: MIT Press
ISBN: 0262377454
Category : Games & Activities
Languages : en
Pages : 183

Book Description
How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin. To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.

The Horseless Age

The Horseless Age PDF Author:
Publisher:
ISBN:
Category : Automobile industry and trade
Languages : en
Pages : 876

Book Description


Jump Attack

Jump Attack PDF Author: Tim S. Grover
Publisher: Simon and Schuster
ISBN: 1476714452
Category : Health & Fitness
Languages : en
Pages : 272

Book Description
Legendary trainer Tim Grover’s internationally acclaimed training program used by the pros, including Michael Jordan and Kobe Bryant—now completely revised, updated, and expanded, with 100 new photos. Since 1989 when Tim Grover began training Michael Jordan, hundreds of elite competitors have turned to Grover to become stronger, faster, and more powerful, both physically and mentally. From Jordan to Kobe Bryant to Dwyane Wade and countless other superstars, Grover’s revolutionary methods have made the best even better, year after year. In Jump Attack, Grover shares the revolutionary program he uses to train the pros. A fitness bible for athletes around the world, this three-phase, twelve-week program has been completely updated with new exercises and workouts as well as cutting-edge information on training, nutrition, longevity, injury prevention, and more. Devised for explosive power, quickness, endurance, and agility, this intensely challenging workout pushes athletes out of their comfort zones, tests their capacity to go harder, and turns “I can’t” into “Just try and stop me.” You don’t have to be an elite athlete to benefit from Grover’s program—but you can attain the mindset of a champion through the physical program outlined in this complete plan. Says Grover: “This is how my pros do it. If you want to become more explosive, stronger, and faster, if you want to jump higher and improve your overall athletic performance in any sport, this is exactly how we do it today: This program is the difference between jumping and taking flight.”

Words and Rhymes for Kids

Words and Rhymes for Kids PDF Author: Rita Kaye
Publisher: AuthorHouse
ISBN: 1434391922
Category : Reading
Languages : en
Pages : 38

Book Description
This book is designed to make learning fun for children in kindergarten through primary grades. It teaches recognition of high frequency words and introduces word families, all color-coordinated, written with rhythm and rhyme, linking sight and sound to memory. Tested in several USA first grade classes during the 2007- 2008 school year, the book has proven to be both a popular and productive teaching tool. Children love the rhythm of the words, the fun and imaginative stories, and teachers find that word recognition, spelling and reading among students who are given free rein with the book improve dramatically.

Theoria to Theory

Theoria to Theory PDF Author:
Publisher:
ISBN:
Category : Knowledge, Theory of (Religion)
Languages : en
Pages : 416

Book Description


Jump!

Jump! PDF Author: Floyd Cooper
Publisher: Penguin
ISBN: 0399242309
Category : Juvenile Fiction
Languages : en
Pages : 42

Book Description
What was Michael Jordan like as a boy? You might be surprised that the greatest professional basketball player ever wasn't even the best player in his own family! Michael Jordan was once just an ordinary little boy growing up in a North Carolina suburb, trying to keep up with his older brother Larry. Michael was always good at sports, but it seemed like Larry was always going to be bigger, quicker, and luckier. But Michael never gave up, and his practicing began to pay off. Then one summer day during a backyard game of one-on-one, Larry Jordan's "little" brother took him--and the whole family--by surprise! Based on actual events, this story of a friendly sibling rivalry is enhanced by Floyd Cooper's stunning two-tone art. Jump! even features a gate-fold depicting Michael Jordan's trademark leap that will send young readers soaring.

The See and Say Series

The See and Say Series PDF Author: Sarah Louise Arnold
Publisher:
ISBN:
Category : Readers
Languages : en
Pages : 168

Book Description


Ski

Ski PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 110

Book Description


"Dawgs!"

Author: Charles Wright Gray
Publisher:
ISBN:
Category : Dogs
Languages : en
Pages : 364

Book Description


Doodle Jump #6

Doodle Jump #6 PDF Author: Meredith Gran
Publisher: Dynamite Entertainment
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 35

Book Description
After undergoing a series of psychedelic tests, Doodler can see clearly what the evil Manager has in store for his world. But is knowing enough to defeat his final foe? Don't miss the final issue in this original, all ages-accessible comic book series from Dynamite!