Author:
Publisher: Bradygames
ISBN: 9781566866385
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Fans of this popular video game will be highly receptive to these official pocket "kodes", designed to help make playing Mortal Kombat even easier, with great strategies and helpful tips.
Official Ultimate Mortal Kombat 3 Pocket Kodes
Author:
Publisher: Bradygames
ISBN: 9781566866385
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Fans of this popular video game will be highly receptive to these official pocket "kodes", designed to help make playing Mortal Kombat even easier, with great strategies and helpful tips.
Publisher: Bradygames
ISBN: 9781566866385
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Fans of this popular video game will be highly receptive to these official pocket "kodes", designed to help make playing Mortal Kombat even easier, with great strategies and helpful tips.
Mortal Kombat III
Author: J. Douglas Arnold
Publisher:
ISBN: 9781884364143
Category : Games & Activities
Languages : en
Pages : 164
Book Description
The ultimate guide to the most successful fighting games ever, this book Kombat Kodes, Killer Kombos, and secret moves for all 15 characters. Independent and uncensored, nothing is withheld. If it's in the game, it's in this book. Includes hundreds of captioned pictures to illustrate the toughest moves, most powerful Kombos, and bloodiest Fatalities.
Publisher:
ISBN: 9781884364143
Category : Games & Activities
Languages : en
Pages : 164
Book Description
The ultimate guide to the most successful fighting games ever, this book Kombat Kodes, Killer Kombos, and secret moves for all 15 characters. Independent and uncensored, nothing is withheld. If it's in the game, it's in this book. Includes hundreds of captioned pictures to illustrate the toughest moves, most powerful Kombos, and bloodiest Fatalities.
Official Mortal Kombat Trilogy Fighter's Kompanion
Author: Ronald Wartow
Publisher: Bradygames
ISBN: 9781566866279
Category : Mortal Kombat (Game)
Languages : en
Pages : 0
Book Description
This Fighter's Kompanion will give player all the moves, tips, and strategies to succeed in Mortal Kombat Trilogy, the mother of all Mortal Kombat games. All in all, there will be at least 26 playable characters with fighting moves totaling in the hundreds--making this book a boon to those desiring to master the game.
Publisher: Bradygames
ISBN: 9781566866279
Category : Mortal Kombat (Game)
Languages : en
Pages : 0
Book Description
This Fighter's Kompanion will give player all the moves, tips, and strategies to succeed in Mortal Kombat Trilogy, the mother of all Mortal Kombat games. All in all, there will be at least 26 playable characters with fighting moves totaling in the hundreds--making this book a boon to those desiring to master the game.
Mortal Kombat
Author: David Church
Publisher: University of Michigan Press
ISBN: 0472902628
Category : Social Science
Languages : en
Pages : 171
Book Description
Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
Publisher: University of Michigan Press
ISBN: 0472902628
Category : Social Science
Languages : en
Pages : 171
Book Description
Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
Are You Not Entertained?
Author: Lindsay Steenberg
Publisher: Bloomsbury Publishing
ISBN: 1350120081
Category : Social Science
Languages : en
Pages : 256
Book Description
Anglo-American culture is marked by a gladiatorial impulse: a deep cultural fascination in watching men fight each other. The gladiator is an archetypal character embodying this impulse and his brand of violent and eroticised masculinity has become a cultural shorthand that signals a transhistorical version of heroic masculinity. Frequently the gladiator or celebrity fighter - from the amphitheatres of Rome to the octagon of the Ultimate Fighting Championships - is used as a way of insisting that a desire to fight, and to watch men fighting, is simply a part of our human nature. This book traces a cultural interest in stories about gladiators through twentieth and twenty-first-century film, television and videogames.
Publisher: Bloomsbury Publishing
ISBN: 1350120081
Category : Social Science
Languages : en
Pages : 256
Book Description
Anglo-American culture is marked by a gladiatorial impulse: a deep cultural fascination in watching men fight each other. The gladiator is an archetypal character embodying this impulse and his brand of violent and eroticised masculinity has become a cultural shorthand that signals a transhistorical version of heroic masculinity. Frequently the gladiator or celebrity fighter - from the amphitheatres of Rome to the octagon of the Ultimate Fighting Championships - is used as a way of insisting that a desire to fight, and to watch men fighting, is simply a part of our human nature. This book traces a cultural interest in stories about gladiators through twentieth and twenty-first-century film, television and videogames.
3000 Facts about Video Games
Author: James Egan
Publisher: Lulu.com
ISBN: 1326818864
Category : Performing Arts
Languages : en
Pages : 350
Book Description
There is a version of The Legend of Zelda where every character is Nicholas Cage.Donkey Kong started off as a Popeye game.The combos in Street Fighter II were created by accident.The combat system in Batman: Arkham Asylum was supposed to resemble Guitar Hero.When the trailer of Crash Bandicoot was first revealed, some people thought it looked so good, the demo was fake.The lead character of Cuphead was nearly a unicycle.Destiny cost $500 million.Halo was originally called Blam!Nintendo was created in 1889.Mortal Kombat was only made by four people.Final Fantasy was meant to be called Fighting Fantasy.There's a version of Grand Theft Auto V where meteors keep smashing into the city.The blocks in Tetris are called Tetriminos.Sonic appeared in two games before Sonic the Hedgehog.There were not supposed to be any people in The Sims.
Publisher: Lulu.com
ISBN: 1326818864
Category : Performing Arts
Languages : en
Pages : 350
Book Description
There is a version of The Legend of Zelda where every character is Nicholas Cage.Donkey Kong started off as a Popeye game.The combos in Street Fighter II were created by accident.The combat system in Batman: Arkham Asylum was supposed to resemble Guitar Hero.When the trailer of Crash Bandicoot was first revealed, some people thought it looked so good, the demo was fake.The lead character of Cuphead was nearly a unicycle.Destiny cost $500 million.Halo was originally called Blam!Nintendo was created in 1889.Mortal Kombat was only made by four people.Final Fantasy was meant to be called Fighting Fantasy.There's a version of Grand Theft Auto V where meteors keep smashing into the city.The blocks in Tetris are called Tetriminos.Sonic appeared in two games before Sonic the Hedgehog.There were not supposed to be any people in The Sims.
Mortal Kombat
Author: Jason Wilson
Publisher:
ISBN: 9780307890955
Category : Computer games
Languages : en
Pages : 0
Book Description
• Learn character Fatalities • Complete the most challenging missions in the Challenge Tower • Unlock everything in the Krypt • Kombat Codes revealed • Fatality reference cards
Publisher:
ISBN: 9780307890955
Category : Computer games
Languages : en
Pages : 0
Book Description
• Learn character Fatalities • Complete the most challenging missions in the Challenge Tower • Unlock everything in the Krypt • Kombat Codes revealed • Fatality reference cards
Mortal Kombat
Author: Prima Games
Publisher: Prima Games
ISBN: 9780761554486
Category : Mortal Kombat (Game)
Languages : en
Pages : 0
Book Description
The Best Strategy for the Best Fighter of All Time •Complete moves lists and fatalities •Moves for all fighting styles and weapons, and finishing moves for all 62 playable characters •Detailed Konquest Mode and Motor Kombat maps •All secrets and unlockables revealed •Every fighter's strengths, weaknesses, strongest arenas, and preferred match-ups revealed * Create a champion with in-depth Kreate-a-Fighter tutorials
Publisher: Prima Games
ISBN: 9780761554486
Category : Mortal Kombat (Game)
Languages : en
Pages : 0
Book Description
The Best Strategy for the Best Fighter of All Time •Complete moves lists and fatalities •Moves for all fighting styles and weapons, and finishing moves for all 62 playable characters •Detailed Konquest Mode and Motor Kombat maps •All secrets and unlockables revealed •Every fighter's strengths, weaknesses, strongest arenas, and preferred match-ups revealed * Create a champion with in-depth Kreate-a-Fighter tutorials
Classic Home Video Games, 1989-1990
Author: Brett Weiss
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Publisher: McFarland
ISBN: 0786492317
Category : Games & Activities
Languages : en
Pages : 345
Book Description
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
Librarian's Guide to Games and Gamers
Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Publisher: Bloomsbury Publishing USA
ISBN: 1440867321
Category : Language Arts & Disciplines
Languages : en
Pages : 262
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.