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Author: Mireia Alegre Ruiz Publisher: Packt Publishing Ltd ISBN: 180323444X Category : Computers Languages : en Pages : 302
Book Description
Understand and develop immersive animations along with animated stickers for Telegram using Bodymovin, After Effects and LottieFiles and integrate them in your React Native apps using this color guide to UI animations Key Features Explore key principles of storytelling, 2D digital animation, and design thinking Create animations in After Effects, learn how to export them with both Bodymovin and LottieFiles plugins, and tweak them using the LottieFiles platform Understand how to implement Lottie animations with React Native Book DescriptionLottie is a small and scalable JSON-based animation file. LottieFiles is the platform where Lottie animations can be uploaded, tested, and shared. By combining the LottieFiles plugin and the LottieFiles platform, you’ll be able to create stunning animations that are easy to integrate in any device. You’ll also see how to use the Bodymovin plugin in After Effects to export your animation to a JSON file. The book starts by giving you an overview of Lottie and LottieFiles. As you keep reading, you’ll understand the entire Lottie ecosystem and get hands-on with classic 2D animation principles. You’ll also get a step-by-step guided tour to ideate, sketch for storytelling, design an icon that will fulfill the needs and expectations of users based on UX, and finally animate it in Adobe After Effects. This will help you get familiar with the After Effects environment, work with vector shape layers, create and modify keyframes using layer properties, explore path and mask features, and adjust timing easily to create professional-looking animations. By the end of this animation book, you’ll be able to create and export your own Lottie animations using After Effects and implement them in mobile apps using React Native. You’ll also have an understanding of 2D animation best practices and principles that you can apply in your own projects.What you will learn Get started with Lottie and integrate animations either by creating them from scratch or by downloading them through LottieFiles Explore the key principles of 2D classic animation Understand the basics to create your first animation using After Effects Export your animations into Lottie JSON files through Bodymovin Integrate your very first Lottie icon animation inside your React Native app Control your animation within the app through React APIs, while exploring best practices and common pitfalls Who this book is for This book is for developers and engineers who are already familiar with React Native, as well as UX and UI designers who want to create their own animations and integrate them with their platforms through React Native. Basic knowledge of JavaScript programming is assumed. Beginner-level illustration skills are also preferred, although not necessary.
Author: Mireia Alegre Ruiz Publisher: Packt Publishing Ltd ISBN: 180323444X Category : Computers Languages : en Pages : 302
Book Description
Understand and develop immersive animations along with animated stickers for Telegram using Bodymovin, After Effects and LottieFiles and integrate them in your React Native apps using this color guide to UI animations Key Features Explore key principles of storytelling, 2D digital animation, and design thinking Create animations in After Effects, learn how to export them with both Bodymovin and LottieFiles plugins, and tweak them using the LottieFiles platform Understand how to implement Lottie animations with React Native Book DescriptionLottie is a small and scalable JSON-based animation file. LottieFiles is the platform where Lottie animations can be uploaded, tested, and shared. By combining the LottieFiles plugin and the LottieFiles platform, you’ll be able to create stunning animations that are easy to integrate in any device. You’ll also see how to use the Bodymovin plugin in After Effects to export your animation to a JSON file. The book starts by giving you an overview of Lottie and LottieFiles. As you keep reading, you’ll understand the entire Lottie ecosystem and get hands-on with classic 2D animation principles. You’ll also get a step-by-step guided tour to ideate, sketch for storytelling, design an icon that will fulfill the needs and expectations of users based on UX, and finally animate it in Adobe After Effects. This will help you get familiar with the After Effects environment, work with vector shape layers, create and modify keyframes using layer properties, explore path and mask features, and adjust timing easily to create professional-looking animations. By the end of this animation book, you’ll be able to create and export your own Lottie animations using After Effects and implement them in mobile apps using React Native. You’ll also have an understanding of 2D animation best practices and principles that you can apply in your own projects.What you will learn Get started with Lottie and integrate animations either by creating them from scratch or by downloading them through LottieFiles Explore the key principles of 2D classic animation Understand the basics to create your first animation using After Effects Export your animations into Lottie JSON files through Bodymovin Integrate your very first Lottie icon animation inside your React Native app Control your animation within the app through React APIs, while exploring best practices and common pitfalls Who this book is for This book is for developers and engineers who are already familiar with React Native, as well as UX and UI designers who want to create their own animations and integrate them with their platforms through React Native. Basic knowledge of JavaScript programming is assumed. Beginner-level illustration skills are also preferred, although not necessary.
Author: Alexander Benedikt Kuttig Publisher: Packt Publishing Ltd ISBN: 1800561199 Category : Computers Languages : en Pages : 269
Book Description
Learn how React Native works under the hood and what this means for building large-scale, cross-platform, production-ready applications without compromising on the quality and performance Key FeaturesExplore a modern approach to React Native, covering state management, animations, gestures, and moreImplement best practices and practical techniques for creating large-scale, production-ready appsCreate a development process including workflow automation with GitHub Actions, Fastlane, and BitriseBook Description The React Native framework offers a range of powerful features that make it possible to efficiently build high-quality, easy-to-maintain frontend applications across multiple platforms such as iOS, Android, Linux, Mac OS X, Windows, and the web, helping you save both time and money. And this book is your key to unlocking its capabilities. Professional React Native provides the ultimate coverage of essential concepts, best practices, advanced processes, and tips for everyday developer problems. The book makes it easy to understand how React Native works under the hood using step-by-step explanations and practical examples so you can use this knowledge to develop highly performant apps. As you follow along, you'll learn the difference between React and React Native, navigate the React Native ecosystem, and revisit the basics of JavaScript and TypeScript needed to create a React Native application. What's more, you'll work with animations and even control your app with gestures. Finally, you'll be able to structure larger apps and improve developer efficiency through automated processes, testing, and continuous integration. By the end of this React native app development book, you'll have gained the confidence to build high-performance apps for multiple platforms, even on a bigger scale. What you will learnBecome familiar with how React Native works under the hoodUnderstand how to make the most of React Native for app developmentExplore different approaches to building apps across various platformsBecome familiar with process automation and automated testingContribute to open source code and structure your own code libraryUnderstand how to set up the architecture for bigger React Native projectsWho this book is for This book is for developers who want to get started with React Native as well as experienced React Native developers interested in building professional cross-platform applications. Familiarity with the basics of JavaScript (including its syntax) and general software engineering concepts, such as data types, control flows, and server/client structures, is required. Although useful, experience with React Native is not necessary.
Author: Rob Botwright Publisher: Rob Botwright ISBN: 1839387157 Category : Computers Languages : en Pages : 224
Book Description
📱 ANDROID DEVELOPMENT WITH KOTLIN: NOVICE TO NINJA 🚀 Are you ready to level up your Android development skills? 🌟 Look no further! Introducing our comprehensive book bundle - "Android Development with Kotlin: Novice to Ninja." 📚 With four action-packed volumes, this bundle covers everything you need to know to become a Kotlin Android development expert: 📘 Book 1: Kotlin Essentials Kickstart your journey with the basics! 🚀 Learn the fundamental concepts of Kotlin programming language and its integration with Android development. Perfect for beginners! 📘 Book 2: Building Dynamic UIs Ready to take your skills to the next level? 💡 Discover intermediate Kotlin techniques for creating dynamic and engaging user interfaces in your Android apps. Say goodbye to boring UIs! 📘 Book 3: Advanced Android Architecture Become a master architect! 🏰 Dive deep into advanced Kotlin patterns and best practices for designing scalable, maintainable, and robust Android architectures. Elevate your app's architecture game! 📘 Book 4: Optimizing Performance Make your apps shine! ✨ Explore expert strategies for optimizing the performance of your Kotlin Android applications. From memory management to network optimization, become a performance guru! 🚀 Why Choose Our Book Bundle? · Comprehensive coverage of Kotlin essentials, UI design, architecture, and performance optimization. · Perfect for beginners and experienced developers alike. · Practical, hands-on tutorials and real-world examples. · Written by industry experts with years of experience in Android development. · Packed with actionable tips and best practices to help you build high-quality Kotlin Android apps. 📈 Don't miss out on this opportunity to become an Android ninja! 💪 Whether you're just starting or looking to sharpen your skills, this book bundle has something for everyone. 🌟 Grab your copy now and embark on the journey to Android mastery! 🚀
Author: Alvin Ashcraft Publisher: Packt Publishing Ltd ISBN: 1805129708 Category : Computers Languages : en Pages : 386
Book Description
Unlock the power of WinUI and supercharge your Windows app development with .NET and C# using this beginner's guide Key Features Find out how to create modern Windows apps with native UI controls Get to grips with modernizing existing desktop apps with a modern UI Leverage WinUI code to build apps for iOS, Android, the web, and more Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.What you will learn Discover the latest features of WinUI 3 and learn how to provide product feedback Understand the WinUI project structure and the app lifecycle Use the MVVM pattern in WinUI and discover open source MVVM projects Find out how to create a simple data store to save app data between sessions Get to grips with incorporating the concepts of Fluent Design into a WinUI app Discover how to use push notifications and app notifications in WinUI Reuse WinUI views and view models in a cross-platform Uno Platform app Who this book is for This book is for anyone looking to develop applications for Windows with a modern UI. If you’re familiar with Windows desktop app development and want to enhance your knowledge of the latest Windows development techniques, this book is for you. Whether you're starting a new project or planning to modernize your existing Windows apps, this book will provide you with guidance. Hands-on experience with C# and .NET is expected, but no prior knowledge of WinUI or the Windows App SDK is required.
Author: Alvin Ashcraft Publisher: Packt Publishing Ltd ISBN: 1800207395 Category : Computers Languages : en Pages : 440
Book Description
A beginner's guide to building Windows applications with WinUI for UWP and desktop applications Key FeaturesCreate modern Windows 10 applications and gain access to UI controls that were previously limited to UWP applicationsDiscover how to modernize your existing Win32 apps with a modern Windows 10 UILearn to embed a single page application (SPA) in a WinUI application with a web framework like BlazorBook Description WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls. What you will learnGet up and running with WinUI and discover how it fits into the landscape of Project Reunion and Windows UI developmentBuild new Windows apps quickly with robust templatesDevelop testable and maintainable apps using the MVVM patternModernize WPF and WinForms applications with WinUI and XAML IslandsDiscover how to build apps that can target Windows and leverage the power of the webInstall the XAML Controls Gallery sample app and explore available WinUI controlsWho this book is for This book is for anyone who wants to develop Windows applications with a modern user experience (UX). If you are familiar with UWP and WPF and are looking to enhance your knowledge of Windows development and modernize existing apps, you will find this book useful. Hands-on experience with C# and .NET is expected but no prior knowledge of WinUI is required.
Author: David Leicester Hardy Publisher: Bloomsbury Publishing ISBN: 1350104957 Category : Computers Languages : en Pages : 226
Book Description
Contemporary digital designers work across programmes, platforms and disciplines, but there's not always enough time to become an expert in everything before having to get stuck in to your next project. This is a hands-on approach to take you through the building blocks, common skills and hacks across all forms of digital design so you understand the fundamentals and can start creating straight away. Assistant Professor David Leicester Hardy uses his years as a teacher and professional designer to provide exercises, activities and instruction so you can make connections and become familiar with topics from: - User Experience (UX), User Interface (UI) and Interaction Design (IxD) - Animation and motion graphics - Virtual (VR), augmented (AR) and mixed reality Mirroring the real multidisciplinary approaches of digital designers, this book will help you work fluidly and efficiently, whatever the project.
Author: Christine McKinty Publisher: "O'Reilly Media, Inc." ISBN: 1491924683 Category : Business & Economics Languages : en Pages : 160
Book Description
Looking for efficiency gains in your business? If you’re a business analyst, this practical guide will show you how to design effective business process management (BPM) applications. Every business uses business processes—these everyday tasks help you gain and retain customers, stay profitable, and keep your operations infrastructure functioning. BPM specialists Christine McKinty and Antoine Mottier show you step-by-step how to turn a simple business procedure into an automated, process-based application. Using hands-on examples, you’ll quickly learn how to create an online process that’s easy to use. Each chapter builds on earlier material. You don’t have to have any programming experience to design business processes—and if you have skills in designing workflows and understanding human interactions with processes, you already have a headstart. Through the course of this book, you will: Build a prototype of an application page Create the most frequent use flow in a process, and define the data model Generate real process forms and produce the first version of the application Connect your application to external information systems, and then build and test the complete application
Author: raywenderlich Tutorial Team Publisher: ISBN: 9781950325733 Category : Languages : en Pages : 0
Book Description
Learn how to implement a real-world Android appWhen developing a professional Android app, there are hundreds of options for libraries and possible architectures. Finding documentation is easy, but you might end up with an app structure that isn't ideal for your project.Real-World Android by Tutorials helps you implement a real-world app from scratch, addressing critical problems like finding the right architecture, making the UI responsive and appealing and implementing efficient animations.Who this book is forThis book is for intermediate Android developers who already know the basics of the Android platform and the Kotlin language, and who are looking to build modern and professional apps using the most important libraries. If you want to create a reactive and good-looking UI and are determined not to ignore important aspects like security, this book will help.Topics covered in Real-World Android by TutorialsBy reading this book, you'll learn about the following topics:Choosing the right architecture: Pick the right app architecture to achieve a good separation between domain and data layers, making your app easy to build and maintain.Building features: Learn how to structure your code to make it more testable.Modularization: Split your code into different modules, improving the build time and reusability of your code.Animations: Use the new Motion Editor to implement animations that make your app's UI more appealing.Custom Views: Go beyond the basics by creating a View that's specific to your app's needs.Security: Protect your app's data and code.Tooling: Mastering the right tool is a fundamental skill when creating a professional app. Learn how to use the tools to analyze your code and fix some tricky bugs.After reading this book, you'll be prepared to implement your own, professional Android app.
Author: Allan Brito Publisher: Packt Publishing Ltd ISBN: 1789809657 Category : Computers Languages : en Pages : 168
Book Description
Use Blender to edit and produce video for YouTube or any other social media platforms Key FeaturesUse the Blender Video editing toolkit and UIMake 3D info-graphics and interactive video with the latest Blender toolkitPrepare a video production with live markings for trackingBook Description One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learnImport video and audio footage to BlenderUse the Video Sequencer Editor to manipulate footagePrepare a project related to video in BlenderCut and reorganize video footage in BlenderCreate animations and add voiceover and sound to videoBuild infographics based on 3D contentBlend 3D content with live-action footageExport video for YouTube using optimal settingsWho this book is for Anyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.