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TV Interactive Toys

TV Interactive Toys PDF Author: Pamela Tuchscherer
Publisher: Pinnaroo Publishing
ISBN:
Category : Business & Economics
Languages : en
Pages : 244

Book Description
This book, which provides information parents can use to counter violent television programing, alerts parents to the fact that television programing in the United States is pushing violent entertainment to its technological limits and allowing children to interact with the programing through their toys. The nine chapters in Part I discuss the way in which images influence consciousness, characteristics of TV interactive toys, financial incentives for broadcasters and toy manufacturers, commercial exploitation of children, influences of violent toys on children's behavior and play patterns, the tragic intrusion of toys and fantasy into real conflicts, basic facts about the influence of television on children, efforts by advocates to counter the trend to violence, and needed regulations. The seven chapters in Part II provide parents with information and guidelines for developing children's critical viewing abilities, creating alternative images through imaginative play and other activities, supporting alternative activities, teaching nonviolent ways of conflict resolution, and teaching values. Also provided in Part II are guidelines for community action groups and teachers who wish to encourage critical viewing, create a warm and caring classroom community, and promote moral development. Appendices list publications, organizations, and resources related to critical viewing, alternatives to television, creative problem solving and cooperation, children's social and emotional education, and community action. (RH)

TV Interactive Toys

TV Interactive Toys PDF Author: Pamela Tuchscherer
Publisher: Pinnaroo Publishing
ISBN:
Category : Business & Economics
Languages : en
Pages : 244

Book Description
This book, which provides information parents can use to counter violent television programing, alerts parents to the fact that television programing in the United States is pushing violent entertainment to its technological limits and allowing children to interact with the programing through their toys. The nine chapters in Part I discuss the way in which images influence consciousness, characteristics of TV interactive toys, financial incentives for broadcasters and toy manufacturers, commercial exploitation of children, influences of violent toys on children's behavior and play patterns, the tragic intrusion of toys and fantasy into real conflicts, basic facts about the influence of television on children, efforts by advocates to counter the trend to violence, and needed regulations. The seven chapters in Part II provide parents with information and guidelines for developing children's critical viewing abilities, creating alternative images through imaginative play and other activities, supporting alternative activities, teaching nonviolent ways of conflict resolution, and teaching values. Also provided in Part II are guidelines for community action groups and teachers who wish to encourage critical viewing, create a warm and caring classroom community, and promote moral development. Appendices list publications, organizations, and resources related to critical viewing, alternatives to television, creative problem solving and cooperation, children's social and emotional education, and community action. (RH)

Library of Congress Subject Headings

Library of Congress Subject Headings PDF Author: Library of Congress
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 968

Book Description


Library of Congress Subject Headings

Library of Congress Subject Headings PDF Author: Library of Congress. Cataloging Policy and Support Office
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1732

Book Description


World of Eric Carle Hear Bear Roar

World of Eric Carle Hear Bear Roar PDF Author: PI Kids
Publisher: Pi Kids
ISBN: 9781450874779
Category : Juvenile Fiction
Languages : en
Pages : 0

Book Description
Press the buttons to hear 30 animal words and sounds

Library of Congress Subject Headings

Library of Congress Subject Headings PDF Author: Library of Congress. Office for Subject Cataloging Policy
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1660

Book Description


P-Z

P-Z PDF Author: Library of Congress. Office for Subject Cataloging Policy
Publisher:
ISBN:
Category : Subject headings, Library of Congress
Languages : en
Pages : 1644

Book Description


Library of Congress Subject Headings: P-Z

Library of Congress Subject Headings: P-Z PDF Author: Library of Congress. Subject Cataloging Division
Publisher:
ISBN:
Category : Subject headings
Languages : en
Pages : 1546

Book Description


Curious Video Game Machines

Curious Video Game Machines PDF Author: Lewis Packwood
Publisher: White Owl
ISBN: 139907380X
Category : Games & Activities
Languages : en
Pages : 242

Book Description
The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Resources in Education

Resources in Education PDF Author:
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 812

Book Description


Toys, Play, and Child Development

Toys, Play, and Child Development PDF Author: Jeffrey H. Goldstein
Publisher: Cambridge University Press
ISBN: 9780521455640
Category : Antiques & Collectibles
Languages : en
Pages : 204

Book Description
Anything to do with children's entertainment is a source of controversy: children's television programmes, musical preferences, and leisure activities are frequent sources of debate. Toys and play are often singled out for attention, particularly war toys, sex-typed toys, and video games with aggressive themes. Are these harmful to children? Are they addictive? Alternatively, can parents facilitate children's learning with educational toys? Toys, Play, and Child Development explores these and other questions. Parental attitudes and reactions towards war toys are described, as are the children's views themselves. Toys and play are shown to contribute to the development of language, imagination, and intellectual achievement and to be effective in child psychotherapy.