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Author: Franklin W. Dixon Publisher: Simon and Schuster ISBN: 0743439627 Category : Juvenile Fiction Languages : en Pages : 122
Book Description
THE JOCKS ARE BRUISING THE HARDYS—BUT A DETECTIVE END RUN IS ABOUT TO START! At Bayport High, Frank has left the football team to focus on a computer course, and Joe is trailing behind the team’s newest star, Terry Golden. College recruiters are after Terry, and all the jocks are eager to join his clique, called the Golden Boys. But getting in means hazing, and soon the pranks are spinning into the danger zone. When the Hardys’ friend Biff is seriously injured, the brothers start investigating. But Terry’s future is at stake, and a surprise suspect is out to clip the boys—at any cost!
Author: Allen Everett Publisher: University of Chicago Press ISBN: 0226224988 Category : Space and time Languages : en Pages : 282
Book Description
Presents the current understanding of the nature of time and space, and an approachable explanation of Einstein's theory of special relativity; then goes on to connect these to possible time travel along with the accompanying paradoxes involved.
Author: Pat Mills Publisher: Millsverse Comics ISBN: 9781916338906 Category : Languages : en Pages : 70
Book Description
DO NOT ADJUST YOUR REALITY. IT'S ALREADY BEEN WARPED! From Pat Mills, creator of 2000AD and developer of Judge Dredd, comes SPACEWARP, a British Science Fiction comic of great NEW hero comic strips for the Science Fiction world we live in today. Featuring Special Forces One at war with Giant Viruses! Jurassic Punks versus Dinosaurs! Xecutioners authorized to terminate Aliens! Slayer - one Robot in a Galactic war against a million Space Knights. Hellbreaker escapes from Hell to punish the Living. Fu-tant - a terrifying school for Mutants! ★Space Cops! ★Mutant secret agents! ★Killer robots! ★Virus armies! ★Alien invaders! All interacting in a unique Spacewarp Universe! Inventive, action-packed, heartfelt, heroic, humorous, fast-paced and fantastic value for money - as only the Brits know how. Aimed at ordinary readers of all ages. COMPLETE in Phase One, so you don't wait for the next issue to find out what happens. Ready NOW for you to upload to your BRAIN. With FREE bonus story Future Schlock: BRANDED! and EXTRAS on spacewarpcomic.com. SPACEWARP: for Today's Science Fiction Readers!
Author: Franklin W. Dixon Publisher: Simon and Schuster ISBN: 1439113793 Category : Juvenile Fiction Languages : en Pages : 166
Book Description
TROUBLE ON THE SET! A reality-based game show called Warehouse Rumble has come to Bayport, and Frank and Joe Hardy are hoping to be among the first contestants. But when someone finds a skeleton on the set, production comes to a screeching halt. Once filming can begin again, the show is plagued with problems—and the Hardys and their friends are doing so well that jealous competitors start to blame them for all the trouble. Frank and Joe are suddenly on double duty. They have to convince their fellow contestants that they’re playing a clean game, and solve the mystery so the show can go on!
Author: Anthony Vidler Publisher: MIT Press ISBN: 9780262720410 Category : Art Languages : en Pages : 324
Book Description
How psychological ideas of space have profoundly affected architectural and artistic expression in the twentieth century. Beginning with agoraphobia and claustrophobia in the late nineteenth century, followed by shell shock and panic fear after World War I, phobias and anxiety came to be seen as the mental condition of modern life. They became incorporated into the media and arts, in particular the spatial arts of architecture, urbanism, and film. This "spatial warping" is now being reshaped by digitalization and virtual reality. Anthony Vidler is concerned with two forms of warped space. The first, a psychological space, is the repository of neuroses and phobias. This space is not empty but full of disturbing forms, including those of architecture and the city. The second kind of warping is produced when artists break the boundaries of genre to depict space in new ways. Vidler traces the emergence of a psychological idea of space from Pascal and Freud to the identification of agoraphobia and claustrophobia in the nineteenth century to twentieth-century theories of spatial alienation and estrangement in the writings of Georg Simmel, Siegfried Kracauer, and Walter Benjamin. Focusing on current conditions of displacement and placelessness, he examines ways in which contemporary artists and architects have produced new forms of spatial warping. The discussion ranges from theorists such as Jacques Lacan and Gilles Deleuze to artists such as Vito Acconci, Mike Kelley, Martha Rosler, and Rachel Whiteread. Finally, Vidler looks at the architectural experiments of Frank Gehry, Coop Himmelblau, Daniel Libeskind, Greg Lynn, Morphosis, and Eric Owen Moss in the light of new digital techniques that, while relying on traditional perspective, have radically transformed the composition, production, and experience—perhaps even the subject itself—of architecture.
Author: Scott Baron Publisher: Curiouser ISBN: 9781945996412 Category : Languages : en Pages : 136
Book Description
When it hits the fan you call in the best. Unfortunately for planet Earth, the best were busy.Mankind had won the Great War, defeating a terrible enemy after surviving an alien apocalypse that had nearly wiped out all of humanity. When the dust had finally settled, a new coalition of humans and the alien rebels who had fought beside them was formed, and with it, the rebuilding began.But when a strange attack craft warped in from the depths of space and attacked one of the survey teams without provocation. It seemed Earth and its new allies had a brand new enemy on their hands. One they knew nothing about.On high-alert and in dire need of intel, a rag-tag team was quickly formed to race out into the void to track them down.Unfortunately, things did not go according to plan.An unstable warp sent them tumbling off course, spitting them out in the distant reaches of the galaxy. They were lost, and they were without backup. But out in the depths of space, it seemed they were not alone.A series opening novella
Author: Franklin W. Dixon Publisher: Simon and Schuster ISBN: 0743473957 Category : Juvenile Fiction Languages : en Pages : 161
Book Description
THE LOCAL HALLOWEEN CONTEST IS TURNING INTO A REAL FRIGHT FEST! Bayport citizens are wild about the Merchant Association's new Halloween mystery contest. The prizes for winning include DVD players, a classic motorcycle, a boat, and even flying lessons! It's sure to be the biggest social event of the fall season. When big prizes are up for grabs, though, some people will do anything to win -- and it's up to the Hardys to keep the competition honest. As they try to keep things in line, the Hardy boys and their friends contend with spooky settings, fright-masked bandits, a chase through the Halloween parade, and a horror movie star with secrets "buried" in his past. Soon it looks like the bad guys have this contest in the bag. Fortunately, the good guys -- Frank and Joe -- still have a few tricks left!
Author: Kelly L. Murdock Publisher: John Wiley & Sons ISBN: 1118394038 Category : Computers Languages : en Pages : 1981
Book Description
The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.