Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524862932
Category : Juvenile Fiction
Languages : en
Pages : 674
Book Description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Trapped in a Video Game (Book 2)
Author: Dustin Brady
Publisher: Trapped in a Video Game
ISBN: 9781449494896
Category : Adventure stories
Languages : en
Pages : 160
Book Description
When Mark is sucked into the game "Go Wild", he becomes invisible which makes it that much harder for Jesse to find him.
Publisher: Trapped in a Video Game
ISBN: 9781449494896
Category : Adventure stories
Languages : en
Pages : 160
Book Description
When Mark is sucked into the game "Go Wild", he becomes invisible which makes it that much harder for Jesse to find him.
Trapped in a Video Game: The Complete Series
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524862932
Category : Juvenile Fiction
Languages : en
Pages : 674
Book Description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Publisher: Andrews McMeel Publishing
ISBN: 1524862932
Category : Juvenile Fiction
Languages : en
Pages : 674
Book Description
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449498752
Category : Juvenile Fiction
Languages : en
Pages : 163
Book Description
Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse’s sure of something else, too—he’s being watched. To unravel the mystery, Jesse’s going to have to transform himself into a superspy with serious retro-gaming skills. Can he pull it off before the bad guys catch on?
Publisher: Andrews McMeel Publishing
ISBN: 1449498752
Category : Juvenile Fiction
Languages : en
Pages : 163
Book Description
Alistair Gregory, the man who figured out how to put people into video games, is not what he seems. Jesse Rigsby is sure of that. Jesse’s sure of something else, too—he’s being watched. To unravel the mystery, Jesse’s going to have to transform himself into a superspy with serious retro-gaming skills. Can he pull it off before the bad guys catch on?
Trapped (Private Justice Book #2)
Author: Irene Hannon
Publisher: Revell
ISBN: 1441244522
Category : Fiction
Languages : en
Pages : 427
Book Description
When librarian Laura Griffith's sixteen-year-old sister disappears on a frigid February day, leaving only a brief note behind, Laura resolves to do whatever it takes to track down the runaway teen. That includes recruiting ATF agent turned PI James "Dev" Devlin to help. But the deeper he digs, the more he begins to suspect that something sinister is at work in the girl's disappearance. And the closer he gets to uncovering the truth, the clearer it becomes that the situation isn't just dangerous--it's deadly. Chilling and at times terrifying, Trapped is the latest thrilling read from Irene Hannon, the queen of romantic suspense. Hannon outdoes herself with this fast-paced tale of fear, deception, and just the right dose of romance.
Publisher: Revell
ISBN: 1441244522
Category : Fiction
Languages : en
Pages : 427
Book Description
When librarian Laura Griffith's sixteen-year-old sister disappears on a frigid February day, leaving only a brief note behind, Laura resolves to do whatever it takes to track down the runaway teen. That includes recruiting ATF agent turned PI James "Dev" Devlin to help. But the deeper he digs, the more he begins to suspect that something sinister is at work in the girl's disappearance. And the closer he gets to uncovering the truth, the clearer it becomes that the situation isn't just dangerous--it's deadly. Chilling and at times terrifying, Trapped is the latest thrilling read from Irene Hannon, the queen of romantic suspense. Hannon outdoes herself with this fast-paced tale of fear, deception, and just the right dose of romance.
Trapped in the Storm
Author: Shaeleigh Wolf
Publisher: Singapore New Reading Technology Pte Ltd
ISBN:
Category : Fiction
Languages : en
Pages : 105
Book Description
He had a duty! His duty was to lead the pack and protect the pack members! He lost his fated mate, and in the aftermath, he became a monster! Almost over night he turned into the very monster he was supposed to protect his pack from! The Alpha household had fallen! Killed by the very hands that were supposed to keep it held in high regard. I was the future leader of my pack, and I chose to run to save my own life! Deciding that being a rogue was better then being a part of my family! The only problem was rogues are hunted by packs! And now it was open season on me! Caught in the hands of the most lethal rogue hunter in the world, I soon discovered I was his fated mate. But there was a problem, I was terrified of Alpha's, and he hated rogues!
Publisher: Singapore New Reading Technology Pte Ltd
ISBN:
Category : Fiction
Languages : en
Pages : 105
Book Description
He had a duty! His duty was to lead the pack and protect the pack members! He lost his fated mate, and in the aftermath, he became a monster! Almost over night he turned into the very monster he was supposed to protect his pack from! The Alpha household had fallen! Killed by the very hands that were supposed to keep it held in high regard. I was the future leader of my pack, and I chose to run to save my own life! Deciding that being a rogue was better then being a part of my family! The only problem was rogues are hunted by packs! And now it was open season on me! Caught in the hands of the most lethal rogue hunter in the world, I soon discovered I was his fated mate. But there was a problem, I was terrified of Alpha's, and he hated rogues!
Finish Him
Author: Decco
Publisher: Xist Publishing
ISBN: 1532446659
Category : Juvenile Fiction
Languages : en
Pages : 23
Book Description
Step into the thrilling world of martial arts and reading with ""Finish Him,"" an action-packed chapter book that blends the excitement of gaming with the power of storytelling. Designed for beginning readers from grades 2-6, this captivating addition to the decodable phonics ""Story Mode"" chapter book series will leave you on the edge of your seat. Join Jack as he embarks on an extraordinary gaming adventure. When he discovers a button labeled ""Story Mode"" in his new martial arts game, he's transported into a vibrant dojo. Suddenly, he's not just playing the game—he's living it. Experience the adrenaline rush as Jack dons a white karate uniform and faces off against formidable opponents. With each chapter, young readers will follow Jack's journey, overcoming challenges, learning vital skills, and gaining the confidence to face the unexpected. As they dive deeper into the story, they'll also reinforce their reading skills, transforming decoding into an exciting and immersive activity. From sparring with experienced fighters to honing his martial arts techniques, Jack's adventure becomes a real test of his abilities. The pain he feels and the determination he exhibits remind him that this is no ordinary game—it's an immersive experience that blurs the lines between virtual and reality. With each page, young readers will find themselves captivated by Jack's growth and resilience. As they witness his progression from novice to skilled fighter, they too will experience the thrill of achievement and the joy of conquering challenges. ""Finish Him"" seamlessly combines entertainment and education, immersing readers in a world where gaming and reading intersect. This chapter book is a must-have for young readers seeking to improve their reading skills while embarking on a martial arts adventure. Join Jack as he fights his way to victory, and discover the incredible power of reading along the way. So, are you ready to unleash your inner martial artist? Dive into ""Finish Him"" and prepare for an unforgettable gaming journey where the only way to win is to read!
Publisher: Xist Publishing
ISBN: 1532446659
Category : Juvenile Fiction
Languages : en
Pages : 23
Book Description
Step into the thrilling world of martial arts and reading with ""Finish Him,"" an action-packed chapter book that blends the excitement of gaming with the power of storytelling. Designed for beginning readers from grades 2-6, this captivating addition to the decodable phonics ""Story Mode"" chapter book series will leave you on the edge of your seat. Join Jack as he embarks on an extraordinary gaming adventure. When he discovers a button labeled ""Story Mode"" in his new martial arts game, he's transported into a vibrant dojo. Suddenly, he's not just playing the game—he's living it. Experience the adrenaline rush as Jack dons a white karate uniform and faces off against formidable opponents. With each chapter, young readers will follow Jack's journey, overcoming challenges, learning vital skills, and gaining the confidence to face the unexpected. As they dive deeper into the story, they'll also reinforce their reading skills, transforming decoding into an exciting and immersive activity. From sparring with experienced fighters to honing his martial arts techniques, Jack's adventure becomes a real test of his abilities. The pain he feels and the determination he exhibits remind him that this is no ordinary game—it's an immersive experience that blurs the lines between virtual and reality. With each page, young readers will find themselves captivated by Jack's growth and resilience. As they witness his progression from novice to skilled fighter, they too will experience the thrill of achievement and the joy of conquering challenges. ""Finish Him"" seamlessly combines entertainment and education, immersing readers in a world where gaming and reading intersect. This chapter book is a must-have for young readers seeking to improve their reading skills while embarking on a martial arts adventure. Join Jack as he fights his way to victory, and discover the incredible power of reading along the way. So, are you ready to unleash your inner martial artist? Dive into ""Finish Him"" and prepare for an unforgettable gaming journey where the only way to win is to read!
Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Expansion Pack #2
Author: Clancy Teitelbaum
Publisher: ABDO
ISBN: 1680762540
Category : Juvenile Fiction
Languages : en
Pages : 219
Book Description
Trapped in the game and betrayed by Ramses, the king of Altair, Brit, Mikayla and Suzanne flee to the queendom of Pyxis. As they travel through the two kingdoms, the girls learn more about the Pyxian-Altairi war ravaging Io. The girls befriend siblings Lynx and Leo, later learning that they are the Prince and Princess of Pyxis, the younger siblings of the current queen Libra. Still, despite all the intrigue and danger of Cyberspace, the girls can't forget about their bodies in the real world, and still have to find a way home. Queens of Cyberspace is a 6-book series from EPIC Press. Some titles may contain explicit content and/or language.
Publisher: ABDO
ISBN: 1680762540
Category : Juvenile Fiction
Languages : en
Pages : 219
Book Description
Trapped in the game and betrayed by Ramses, the king of Altair, Brit, Mikayla and Suzanne flee to the queendom of Pyxis. As they travel through the two kingdoms, the girls learn more about the Pyxian-Altairi war ravaging Io. The girls befriend siblings Lynx and Leo, later learning that they are the Prince and Princess of Pyxis, the younger siblings of the current queen Libra. Still, despite all the intrigue and danger of Cyberspace, the girls can't forget about their bodies in the real world, and still have to find a way home. Queens of Cyberspace is a 6-book series from EPIC Press. Some titles may contain explicit content and/or language.
Escape the End Zone
Author: Decco
Publisher: Xist Publishing
ISBN: 1532446535
Category : Juvenile Fiction
Languages : en
Pages : 23
Book Description
Get ready for an exhilarating touchdown in Escape the End Zone! This book is a simple, decodable phonics-based chapter book in the Story Mode series for beginning readers in grades 2-6. When young Jack sits down to play a new football game, he finds himself living the dream as the quarterback of the team after clicking on a button that says ""Story Mode."" Suddenly, Jack's in the middle of a roaring stadium, not in his living room, leading his team in a high-stakes game. He's not just playing; he's living the game. From the heart-pounding snaps to the adrenaline-filled passes and the critical touchdown runs, Jack experiences it all. Despite being initially scared and lost, Jack's determination shines through as he learns to strategize, adapts to the dynamic plays, and becomes an integral part of his team. This engaging story combines the thrill of football with the mystery of a video game world, creating an irresistible plot. As Jack enjoys the thrill of the game, he also wonders, ""How do I get back home?"" Like the other books in the series, the narrative explores Jack's remarkable journey from being a casual gamer to a vital player in the game, reminding readers that they too can be heroes in their own stories. Escape the End Zone is more than just an adventure in a football game; it's an accessible entry point into the exciting world of chapter books. This easy-to-read, decodable text is specially designed to support young readers transitioning from beginning readers to chapter books. With simple sentences and a strong emphasis on phonics-based, decodable words, this book makes the leap to independent reading less daunting and more exciting. While the subject matter of navigating a football game in a video game world will engage a wide range of ages, the text complexity is perfect for those who are just starting their reading journey. So, lace up your cleats, take a deep breath, and join Jack in this thrilling, immersive gridiron adventure that's just right for your growing reader!
Publisher: Xist Publishing
ISBN: 1532446535
Category : Juvenile Fiction
Languages : en
Pages : 23
Book Description
Get ready for an exhilarating touchdown in Escape the End Zone! This book is a simple, decodable phonics-based chapter book in the Story Mode series for beginning readers in grades 2-6. When young Jack sits down to play a new football game, he finds himself living the dream as the quarterback of the team after clicking on a button that says ""Story Mode."" Suddenly, Jack's in the middle of a roaring stadium, not in his living room, leading his team in a high-stakes game. He's not just playing; he's living the game. From the heart-pounding snaps to the adrenaline-filled passes and the critical touchdown runs, Jack experiences it all. Despite being initially scared and lost, Jack's determination shines through as he learns to strategize, adapts to the dynamic plays, and becomes an integral part of his team. This engaging story combines the thrill of football with the mystery of a video game world, creating an irresistible plot. As Jack enjoys the thrill of the game, he also wonders, ""How do I get back home?"" Like the other books in the series, the narrative explores Jack's remarkable journey from being a casual gamer to a vital player in the game, reminding readers that they too can be heroes in their own stories. Escape the End Zone is more than just an adventure in a football game; it's an accessible entry point into the exciting world of chapter books. This easy-to-read, decodable text is specially designed to support young readers transitioning from beginning readers to chapter books. With simple sentences and a strong emphasis on phonics-based, decodable words, this book makes the leap to independent reading less daunting and more exciting. While the subject matter of navigating a football game in a video game world will engage a wide range of ages, the text complexity is perfect for those who are just starting their reading journey. So, lace up your cleats, take a deep breath, and join Jack in this thrilling, immersive gridiron adventure that's just right for your growing reader!
Trapped in a Video Game: The Complete Series
Author: Dustin Brady
Publisher: Trapped in a Video Game
ISBN: 9781449499556
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Jesse and Eric have ten minutes to jump into a video game and stop a powerful enemy.
Publisher: Trapped in a Video Game
ISBN: 9781449499556
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Jesse and Eric have ten minutes to jump into a video game and stop a powerful enemy.