Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556345760
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Transhuman Space Orbital Decay
Author: Steve Jackson Games
Publisher: Steve Jackson Games
ISBN: 9781556345760
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Publisher: Steve Jackson Games
ISBN: 9781556345760
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Singularity Sky
Author: Charles Stross
Publisher: Penguin
ISBN: 9780441011797
Category : Fiction
Languages : en
Pages : 356
Book Description
In a technologically suppressed future, information demands to be free in the debut novel from Hugo Award-winning author Charlie Stross. In the twenty-first century, life as we know it changed. Faster-than-light travel was perfected, and the Eschaton, a superhuman artificial intelligence, was born. Four hundred years later, the far-flung colonies that arose as a result of these events—scattered over three thousand years of time and a thousand parsecs of space—are beginning to rediscover their origins. The New Republic is one such colony. It has existed for centuries in self-imposed isolation, rejecting all but the most basic technology. Now, under attack by a devastating information plague, the colony must reach out to Earth for help. A battle fleet is dispatched, streaking across the stars to the rescue. But things are not what they seem—secret agendas and ulterior motives abound, both aboard the ship and on the ground. And watching over it all is the Eschaton, which has its own very definite ideas about the outcome...
Publisher: Penguin
ISBN: 9780441011797
Category : Fiction
Languages : en
Pages : 356
Book Description
In a technologically suppressed future, information demands to be free in the debut novel from Hugo Award-winning author Charlie Stross. In the twenty-first century, life as we know it changed. Faster-than-light travel was perfected, and the Eschaton, a superhuman artificial intelligence, was born. Four hundred years later, the far-flung colonies that arose as a result of these events—scattered over three thousand years of time and a thousand parsecs of space—are beginning to rediscover their origins. The New Republic is one such colony. It has existed for centuries in self-imposed isolation, rejecting all but the most basic technology. Now, under attack by a devastating information plague, the colony must reach out to Earth for help. A battle fleet is dispatched, streaking across the stars to the rescue. But things are not what they seem—secret agendas and ulterior motives abound, both aboard the ship and on the ground. And watching over it all is the Eschaton, which has its own very definite ideas about the outcome...
Transhuman Space: Fifth Wave
Author: John F. Zeigler
Publisher: Steve Jackson Games
ISBN: 9781556348303
Category : Games & Activities
Languages : en
Pages : 148
Book Description
The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together. Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth, doing business, raising families, and fighting wars just as they have always done. Humanity and its partners may be scattering into deep space, but Earth is still the center of the human universe . . . crowded, busy, fast-moving, and still picking up speed. Fifth Wave includes new racial packages, plus rules for cutting-edge technology: virtuality nodes, software for network intrusion and defense, and various land, sea and air vehicles of interest to adventurers. Welcome home. It's different here.
Publisher: Steve Jackson Games
ISBN: 9781556348303
Category : Games & Activities
Languages : en
Pages : 148
Book Description
The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together. Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth, doing business, raising families, and fighting wars just as they have always done. Humanity and its partners may be scattering into deep space, but Earth is still the center of the human universe . . . crowded, busy, fast-moving, and still picking up speed. Fifth Wave includes new racial packages, plus rules for cutting-edge technology: virtuality nodes, software for network intrusion and defense, and various land, sea and air vehicles of interest to adventurers. Welcome home. It's different here.
The Rapture of the Nerds
Author: Cory Doctorow
Publisher: Macmillan
ISBN: 0765329107
Category : Fiction
Languages : en
Pages : 353
Book Description
From the two defining personalities of post-cyberpunk SF, a brilliant collaboration to rival 1987's The Difference Engine by William Gibson and Bruce Sterling
Publisher: Macmillan
ISBN: 0765329107
Category : Fiction
Languages : en
Pages : 353
Book Description
From the two defining personalities of post-cyberpunk SF, a brilliant collaboration to rival 1987's The Difference Engine by William Gibson and Bruce Sterling
Playing the Universe
Author: David G. Mead
Publisher:
ISBN:
Category : Electronic games
Languages : en
Pages : 278
Book Description
Publisher:
ISBN:
Category : Electronic games
Languages : en
Pages : 278
Book Description
Accelerando
Author: Charles Stross
Publisher: Penguin
ISBN: 1101208473
Category : Fiction
Languages : en
Pages : 596
Book Description
The Singularity. It is the era of the posthuman. Artificial intelligences have surpassed the limits of human intellect. Biotechnological beings have rendered people all but extinct. Molecular nanotechnology runs rampant, replicating and reprogramming at will. Contact with extraterrestrial life grows more imminent with each new day. Struggling to survive and thrive in this accelerated world are three generations of the Macx clan: Manfred, an entrepreneur dealing in intelligence amplification technology whose mind is divided between his physical environment and the Internet; his daughter, Amber, on the run from her domineering mother, seeking her fortune in the outer system as an indentured astronaut; and Sirhan, Amber’s son, who finds his destiny linked to the fate of all of humanity. For something is systematically dismantling the nine planets of the solar system. Something beyond human comprehension. Something that has no use for biological life in any form...
Publisher: Penguin
ISBN: 1101208473
Category : Fiction
Languages : en
Pages : 596
Book Description
The Singularity. It is the era of the posthuman. Artificial intelligences have surpassed the limits of human intellect. Biotechnological beings have rendered people all but extinct. Molecular nanotechnology runs rampant, replicating and reprogramming at will. Contact with extraterrestrial life grows more imminent with each new day. Struggling to survive and thrive in this accelerated world are three generations of the Macx clan: Manfred, an entrepreneur dealing in intelligence amplification technology whose mind is divided between his physical environment and the Internet; his daughter, Amber, on the run from her domineering mother, seeking her fortune in the outer system as an indentured astronaut; and Sirhan, Amber’s son, who finds his destiny linked to the fate of all of humanity. For something is systematically dismantling the nine planets of the solar system. Something beyond human comprehension. Something that has no use for biological life in any form...
PJAS
The Nuclear Borderlands
Author: Joseph Masco
Publisher: Princeton University Press
ISBN: 0691194289
Category : History
Languages : en
Pages : 454
Book Description
An important investigation of the sociocultural fallout of America's work on the atomic bomb In The Nuclear Borderlands, Joseph Masco offers an in-depth look at the long-term consequences of the Manhattan Project. Masco examines how diverse groups in and around Los Alamos, New Mexico understood and responded to the U.S. nuclear weapons project in the post–Cold War period. He shows that the American focus on potential nuclear apocalypse during the Cold War obscured the broader effects of the nuclear complex on society, and that the atomic bomb produced a new cognitive orientation toward daily life, reconfiguring concepts of time, nature, race, and citizenship. This updated edition includes a brand-new preface by the author discussing current developments in nuclear politics and the scientific impact of the nuclear age on the present epoch of a human-altered climate.
Publisher: Princeton University Press
ISBN: 0691194289
Category : History
Languages : en
Pages : 454
Book Description
An important investigation of the sociocultural fallout of America's work on the atomic bomb In The Nuclear Borderlands, Joseph Masco offers an in-depth look at the long-term consequences of the Manhattan Project. Masco examines how diverse groups in and around Los Alamos, New Mexico understood and responded to the U.S. nuclear weapons project in the post–Cold War period. He shows that the American focus on potential nuclear apocalypse during the Cold War obscured the broader effects of the nuclear complex on society, and that the atomic bomb produced a new cognitive orientation toward daily life, reconfiguring concepts of time, nature, race, and citizenship. This updated edition includes a brand-new preface by the author discussing current developments in nuclear politics and the scientific impact of the nuclear age on the present epoch of a human-altered climate.
Gurps Basic Set, Third Edition, Revised
Author: Steve Jackson
Publisher: Steve Jackson Games
ISBN: 9781556348266
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.
Publisher: Steve Jackson Games
ISBN: 9781556348266
Category : Games & Activities
Languages : en
Pages : 276
Book Description
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.
Into the Odd
Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.