Training in Virtual Environments

Training in Virtual Environments PDF Author: Satyandra K. Gupta
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 240

Book Description


The PSI Handbook of Virtual Environments for Training and Education

The PSI Handbook of Virtual Environments for Training and Education PDF Author: Joseph V. Cohn
Publisher: Bloomsbury Publishing USA
ISBN: 031335166X
Category : Psychology
Languages : en
Pages : 1441

Book Description
The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Skill Training in Multimodal Virtual Environments

Skill Training in Multimodal Virtual Environments PDF Author: Massîmo Bergamasco
Publisher: CRC Press
ISBN: 1439878951
Category : Computers
Languages : en
Pages : 325

Book Description
The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466600128
Category : Computers
Languages : en
Pages : 1831

Book Description
As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Training and Collaboration with Virtual Worlds

Training and Collaboration with Virtual Worlds PDF Author: Alex Heiphetz
Publisher: McGraw Hill Professional
ISBN: 0071746021
Category : Business & Economics
Languages : en
Pages : 273

Book Description
Team Building and Leadership Coaching with Virtual Worlds New collaborative technologies to keep your company competitive, productive, and efficient With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies. Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual: Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention Conduct worldwide training in real time, minimizing costs and time Reduce travel while efficiently managing geographically dispersed teams Break down dangerous or complex training procedures into manageable simulations Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results. Access the latest information and resources on www.TheVirtualWorldsBook.com

Virtual Environments for Corporate Education: Employee Learning and Solutions

Virtual Environments for Corporate Education: Employee Learning and Solutions PDF Author: Ritke-Jones, William
Publisher: IGI Global
ISBN: 1615206205
Category : Business & Economics
Languages : en
Pages : 426

Book Description
"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.

The Thousand Faces of Virtual Reality

The Thousand Faces of Virtual Reality PDF Author: Cecília Sík Lányi
Publisher: BoD – Books on Demand
ISBN: 9535117335
Category : Computers
Languages : en
Pages : 182

Book Description
Virtual Reality (VR) has thousand faces. Why? Because from the moment of VRs birth we use it in every field of our life. VR is based on the development of information technology, computer graphics, and strong high speed hardware. VR has high impact not only on research but on our daily living as well. This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. In this book several new applications are presented in three sections. The first part of the book deals with health care applications. It is followed by a literature review of Augmented Reality (AR). The second section contains industry field education disciplines. The last part shows several industry applications and research. This book will be useful for researchers, engineers and students.

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals PDF Author: Robert J. Pleban
Publisher:
ISBN:
Category : Soldiers
Languages : en
Pages : 90

Book Description
"This research examined the use of virtual environments as a viable dismounted infantry mission rehearsal tool. Four squads of soldiers individually conducted two missions that involved clearing a two-story building located at an urban operations training site. Two squads rehearsed the mission in a virtual representation of the exact building they would clear at the urban training site. The remaining squads rehearsed in an actual two-story building that was similar to the one they would clear at the urban training site. Squads executed both missions in each environment. Performance differences between the rehearsal groups across the two real-world' missions were small to negligible. Group performance differences for flatricides and personnel flagging were negatively affected by simulator constraints. Effectiveness ratings for the two rehearsal modes were clearly dependent on the setting where soldiers rehearsed. The research showed that while virtual environments show promise for this type of training, a number of interface and technology problems must be overcome. Currently, virtual environments do not appear to be as effective as real-world tactical training for improving skills underlying specific small unit tasks or battle drills. However, these environments may be used effectively at selected stages of training to enhance cognitive skills development."--DTIC.

Training Efficiently in Virtual Environments

Training Efficiently in Virtual Environments PDF Author: Bob Witmer
Publisher:
ISBN: 9781423566199
Category :
Languages : en
Pages : 64

Book Description
The accurate perception and estimation of distance is an important element of many military tasks. It is necessary for orienting oneself on the battlefield, for making optimal use of terrain features during navigation, and for judging the distance from one point to another. It is also a component of both route and configuration knowledge and acquisition. In order to maximize transfer from Virtual Environment (VE) to the real world, it is important to develop an understanding of the capabilities and limitations of this new training medium. Toward that end, the present study sought to gain insight about the conditions affecting distance estimation of VEs. The purpose of this research is to examine factors that influence the perception of distance in VEs. Two experiments were designed to investigate the relative effects of such factors on distance estimates of a stationary observer positioned at near and medium distances from an object. Factors found to improve distance estimates in these experiments will be incorporated into the design of VEs for subsequent investigations.

Virtual Communities: Concepts, Methodologies, Tools and Applications

Virtual Communities: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601017
Category : Social Science
Languages : en
Pages : 2930

Book Description
Covers the development, design, and utilization of virtual organizations and communities and the resulting impact of these venues.