Author: Christine Watson
Publisher: Bradygames
ISBN: 9781566865432
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Mario is taking an adventure like never before, and it comes in the form of a Role Playing Game (RPG). A critical path walk-through with non-critical elements of the game included and marked as such informing the player that it is not crucial, but assisting the adventurous. Includes strategies and tactics for survival, fighting, and other enemy encounters, level maps, and more.
Totally Unauthorized Super Mario RPG
Totally Unauthorized Super Mario 64
Author: Christine Cain
Publisher: Bradygames
ISBN: 9781566865616
Category : Games & Activities
Languages : en
Pages : 116
Book Description
In Super Mario 64, the world's favorite plumber ventures where he's never gone before--the 3rd dimension. The Ultra 64 now allows players to guide Mario through an incredibly rendered 3D world with more control than ever. This is the unofficial guide to Mario's world.
Publisher: Bradygames
ISBN: 9781566865616
Category : Games & Activities
Languages : en
Pages : 116
Book Description
In Super Mario 64, the world's favorite plumber ventures where he's never gone before--the 3rd dimension. The Ultra 64 now allows players to guide Mario through an incredibly rendered 3D world with more control than ever. This is the unofficial guide to Mario's world.
Computer Gaming World's Why Won't This #@$! Game Work
Author: Denny Atkin
Publisher: Bradygames
ISBN: 9781566865807
Category : Games & Activities
Languages : en
Pages : 172
Book Description
PC Gaming: Computer Gaming World's Instant Expert Guide covers everything new game players need to know, such as game genres, terminology, ratings, and new technology, as well as hardware needs, accessories, and how to troubleshoot the most common problems. The free CD includes hot game demos, such as Quake, Star Trek Generations and Command & Conquer Red Alert, which are attractive to avid players, but will also serve as a "try-before-you-buy" sampler for new gamers.
Publisher: Bradygames
ISBN: 9781566865807
Category : Games & Activities
Languages : en
Pages : 172
Book Description
PC Gaming: Computer Gaming World's Instant Expert Guide covers everything new game players need to know, such as game genres, terminology, ratings, and new technology, as well as hardware needs, accessories, and how to troubleshoot the most common problems. The free CD includes hot game demos, such as Quake, Star Trek Generations and Command & Conquer Red Alert, which are attractive to avid players, but will also serve as a "try-before-you-buy" sampler for new gamers.
Official Ultimate Mortal Kombat 3 Pocket Kodes
Author:
Publisher: Bradygames
ISBN: 9781566866385
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Fans of this popular video game will be highly receptive to these official pocket "kodes", designed to help make playing Mortal Kombat even easier, with great strategies and helpful tips.
Publisher: Bradygames
ISBN: 9781566866385
Category : Games & Activities
Languages : en
Pages : 172
Book Description
Fans of this popular video game will be highly receptive to these official pocket "kodes", designed to help make playing Mortal Kombat even easier, with great strategies and helpful tips.
Syphon Filter
Author: Brady Games
Publisher: Brady
ISBN: 9781566868952
Category : Games
Languages : en
Pages : 111
Book Description
Resembling Metal Gear Solid with its covert missions, stealthy actions and hi tech arsenal, this game includes a step-by-step walkthrough for all mission objectives, and level maps to uncover the location of important weapons and other items players need to survive. Playing as Gabriel Logan, players must stop an unknown terrorist group before they can use the deadly new biological weapons known as Syphon Filter. Players are taught the pros and cons of each weapon, what is good in particular areas or for one-shot kills.
Publisher: Brady
ISBN: 9781566868952
Category : Games
Languages : en
Pages : 111
Book Description
Resembling Metal Gear Solid with its covert missions, stealthy actions and hi tech arsenal, this game includes a step-by-step walkthrough for all mission objectives, and level maps to uncover the location of important weapons and other items players need to survive. Playing as Gabriel Logan, players must stop an unknown terrorist group before they can use the deadly new biological weapons known as Syphon Filter. Players are taught the pros and cons of each weapon, what is good in particular areas or for one-shot kills.
500 Smoothies & Juices
Author: Christine Watson
Publisher: Sellers Publishing
ISBN: 9781416205104
Category : Blenders (Cooking)
Languages : en
Pages : 0
Book Description
Collects five hundred easy-to-follow recipes for smoothies and fruit blended drinks that includes information on ingredients, basic cooking techniques, preparation, and troubleshooting tips.
Publisher: Sellers Publishing
ISBN: 9781416205104
Category : Blenders (Cooking)
Languages : en
Pages : 0
Book Description
Collects five hundred easy-to-follow recipes for smoothies and fruit blended drinks that includes information on ingredients, basic cooking techniques, preparation, and troubleshooting tips.
Forthcoming Books
Author: Rose Arny
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3088
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3088
Book Description
Whitaker's Books in Print
Author:
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 2954
Book Description
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 2954
Book Description
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.