Author: Joseph R. Lallo
Publisher: Joseph R. Lallo
ISBN: 1005873240
Category : Fiction
Languages : en
Pages : 406
Book Description
The bad news? You died. The good news? You have an extra life! After a terminal diagnosis, Jazz had nothing to lose in testing a prototype brain scanner, right? Wrong. Dead wrong. Now she’s locked in a digital afterlife called The After-Image. How did she end up in this chaotic post-life roleplaying game? Is there a way out? She’ll have to find some friends and gain some levels, but one way or another Jazz is determined to get to the bottom of things. Top Level Player is a pop-culture nostalgia-fest by Joseph R. Lallo, combining the wit of Free-Wrench and Big Sigma with deep pull references from the 80s and 90s.
Top Level Player
Author: Joseph R. Lallo
Publisher: Joseph R. Lallo
ISBN: 1005873240
Category : Fiction
Languages : en
Pages : 406
Book Description
The bad news? You died. The good news? You have an extra life! After a terminal diagnosis, Jazz had nothing to lose in testing a prototype brain scanner, right? Wrong. Dead wrong. Now she’s locked in a digital afterlife called The After-Image. How did she end up in this chaotic post-life roleplaying game? Is there a way out? She’ll have to find some friends and gain some levels, but one way or another Jazz is determined to get to the bottom of things. Top Level Player is a pop-culture nostalgia-fest by Joseph R. Lallo, combining the wit of Free-Wrench and Big Sigma with deep pull references from the 80s and 90s.
Publisher: Joseph R. Lallo
ISBN: 1005873240
Category : Fiction
Languages : en
Pages : 406
Book Description
The bad news? You died. The good news? You have an extra life! After a terminal diagnosis, Jazz had nothing to lose in testing a prototype brain scanner, right? Wrong. Dead wrong. Now she’s locked in a digital afterlife called The After-Image. How did she end up in this chaotic post-life roleplaying game? Is there a way out? She’ll have to find some friends and gain some levels, but one way or another Jazz is determined to get to the bottom of things. Top Level Player is a pop-culture nostalgia-fest by Joseph R. Lallo, combining the wit of Free-Wrench and Big Sigma with deep pull references from the 80s and 90s.
The Game of Chess
Author: Siegbert Tarrasch
Publisher: Courier Corporation
ISBN: 0486144550
Category : Games & Activities
Languages : en
Pages : 450
Book Description
Classic introduction offers superb coverage of all aspects, especially Middle Game, combination play. Hundreds of games analyzed. Over 340 diagrams.
Publisher: Courier Corporation
ISBN: 0486144550
Category : Games & Activities
Languages : en
Pages : 450
Book Description
Classic introduction offers superb coverage of all aspects, especially Middle Game, combination play. Hundreds of games analyzed. Over 340 diagrams.
Play Winning Chess
Author: Yasser Seirawan
Publisher:
ISBN: 9781857443318
Category : Games
Languages : en
Pages : 224
Book Description
'When most people learn to play chess, they usually memorise the movements of the pieces and then spend years pummelling away at each other with little rhyme and even less reason. Though I will show you how each piece leaps around, what it likes to do
Publisher:
ISBN: 9781857443318
Category : Games
Languages : en
Pages : 224
Book Description
'When most people learn to play chess, they usually memorise the movements of the pieces and then spend years pummelling away at each other with little rhyme and even less reason. Though I will show you how each piece leaps around, what it likes to do
Meganets
Author: David B. Auerbach
Publisher: PublicAffairs
ISBN: 1541774434
Category : Business & Economics
Languages : en
Pages : 326
Book Description
How the autonomous digital forces jolting our lives – as uncontrollable as the weather and plate tectonics – are transforming life, society, culture, and politics. David Auerbach’s exploration of the phenomenon he has identified as the meganet begins with a simple, startling revelation: There is no hand on the tiller of some of the largest global digital forces that influence our daily lives: from corporate sites such as Facebook, Amazon, Google, YouTube, Instagram, and Reddit to the burgeoning metaverse encompassing cryptocurrencies and online gaming to government systems such as China’s Social Credit System and India’s Aadhaar. As we increasingly integrate our society, culture and politics within a hyper-networked fabric, Auerbach explains how the interactions of billions of people with unfathomably large online networks have produced a new sort of beast: ever-changing systems that operate beyond the control of the individuals, companies, and governments that created them. Meganets, Auerbach explains, have a life of their own, actively resisting attempts to control them as they accumulate data and produce spontaneous, unexpected social groups and uprisings that could not have even existed twenty years ago. And they constantly modify themselves in response to user behavior, resulting in collectively authored algorithms none of us intend or control. These enormous invisible organisms exerting great force on our lives are the new minds of the world, increasingly commandeering our daily lives and inner realities. Auerbach’s analysis of these gargantuan opaque digital forces yield important insights such as: The conventional wisdom that the Googles and Facebook of this world are tightly run algorithmic entities is a myth. No one is really in control. The efforts at reform - to get lies and misinformation off meganets - run into a brick wall because the companies and executives who run them are trapped by the persistent, evolving, and opaque systems they have created. Bitcoin and other cryptocurrencies are uncontrollable and their embrace by elite financial institutions threatens the entire economy We are asking the wrong questions in assuming that if only the Facebooks of this world could be better regulated or broken up that they would be better, more ethical citizens. Why questions such as making algorithms fair and bias-free and whether AI can be a tool for good or evil are wrong and misinformed Auerbach then comes full circle, showing that while we cannot ultimately control meganets we can tame them through the counterintuitive measures he describes in detail.
Publisher: PublicAffairs
ISBN: 1541774434
Category : Business & Economics
Languages : en
Pages : 326
Book Description
How the autonomous digital forces jolting our lives – as uncontrollable as the weather and plate tectonics – are transforming life, society, culture, and politics. David Auerbach’s exploration of the phenomenon he has identified as the meganet begins with a simple, startling revelation: There is no hand on the tiller of some of the largest global digital forces that influence our daily lives: from corporate sites such as Facebook, Amazon, Google, YouTube, Instagram, and Reddit to the burgeoning metaverse encompassing cryptocurrencies and online gaming to government systems such as China’s Social Credit System and India’s Aadhaar. As we increasingly integrate our society, culture and politics within a hyper-networked fabric, Auerbach explains how the interactions of billions of people with unfathomably large online networks have produced a new sort of beast: ever-changing systems that operate beyond the control of the individuals, companies, and governments that created them. Meganets, Auerbach explains, have a life of their own, actively resisting attempts to control them as they accumulate data and produce spontaneous, unexpected social groups and uprisings that could not have even existed twenty years ago. And they constantly modify themselves in response to user behavior, resulting in collectively authored algorithms none of us intend or control. These enormous invisible organisms exerting great force on our lives are the new minds of the world, increasingly commandeering our daily lives and inner realities. Auerbach’s analysis of these gargantuan opaque digital forces yield important insights such as: The conventional wisdom that the Googles and Facebook of this world are tightly run algorithmic entities is a myth. No one is really in control. The efforts at reform - to get lies and misinformation off meganets - run into a brick wall because the companies and executives who run them are trapped by the persistent, evolving, and opaque systems they have created. Bitcoin and other cryptocurrencies are uncontrollable and their embrace by elite financial institutions threatens the entire economy We are asking the wrong questions in assuming that if only the Facebooks of this world could be better regulated or broken up that they would be better, more ethical citizens. Why questions such as making algorithms fair and bias-free and whether AI can be a tool for good or evil are wrong and misinformed Auerbach then comes full circle, showing that while we cannot ultimately control meganets we can tame them through the counterintuitive measures he describes in detail.
The Art of the Middle Game
Author: Paul Keres
Publisher: Courier Corporation
ISBN: 0486261549
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Provides information on the middle game, covering such topics as attacking the king, pawn structure, and defense.
Publisher: Courier Corporation
ISBN: 0486261549
Category : Games & Activities
Languages : en
Pages : 258
Book Description
Provides information on the middle game, covering such topics as attacking the king, pawn structure, and defense.
The Book of Basketball
Author: Bill Simmons
Publisher: ESPN
ISBN: 0345520106
Category : Sports & Recreation
Languages : en
Pages : 754
Book Description
#1 NEW YORK TIMES BESTSELLER • The wildly opinionated, thoroughly entertaining, and arguably definitive book on the past, present, and future of the NBA—from the founder of The Ringer and host of The Bill Simmons Podcast “Enough provocative arguments to fuel barstool arguments far into the future.”—The Wall Street Journal In The Book of Basketball, Bill Simmons opens—and then closes, once and for all—every major NBA debate, from the age-old question of who actually won the rivalry between Bill Russell and Wilt Chamberlain to the one about which team was truly the best of all time. Then he takes it further by completely reevaluating not only how NBA Hall of Fame inductees should be chosen but how the institution must be reshaped from the ground up, the result being the Pyramid: Simmons’s one-of-a-kind five-level shrine to the ninety-six greatest players in the history of pro basketball. And ultimately he takes fans to the heart of it all, as he uses a conversation with one NBA great to uncover that coveted thing: The Secret of Basketball. Comprehensive, authoritative, controversial, hilarious, and impossible to put down (even for Celtic-haters), The Book of Basketball offers every hardwood fan a courtside seat beside the game’s finest, funniest, and fiercest chronicler.
Publisher: ESPN
ISBN: 0345520106
Category : Sports & Recreation
Languages : en
Pages : 754
Book Description
#1 NEW YORK TIMES BESTSELLER • The wildly opinionated, thoroughly entertaining, and arguably definitive book on the past, present, and future of the NBA—from the founder of The Ringer and host of The Bill Simmons Podcast “Enough provocative arguments to fuel barstool arguments far into the future.”—The Wall Street Journal In The Book of Basketball, Bill Simmons opens—and then closes, once and for all—every major NBA debate, from the age-old question of who actually won the rivalry between Bill Russell and Wilt Chamberlain to the one about which team was truly the best of all time. Then he takes it further by completely reevaluating not only how NBA Hall of Fame inductees should be chosen but how the institution must be reshaped from the ground up, the result being the Pyramid: Simmons’s one-of-a-kind five-level shrine to the ninety-six greatest players in the history of pro basketball. And ultimately he takes fans to the heart of it all, as he uses a conversation with one NBA great to uncover that coveted thing: The Secret of Basketball. Comprehensive, authoritative, controversial, hilarious, and impossible to put down (even for Celtic-haters), The Book of Basketball offers every hardwood fan a courtside seat beside the game’s finest, funniest, and fiercest chronicler.
Ready Player Two
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 1524761338
Category : Fiction
Languages : en
Pages : 385
Book Description
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Publisher: Ballantine Books
ISBN: 1524761338
Category : Fiction
Languages : en
Pages : 385
Book Description
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Ready Player One
Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386
Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
The Power of Pawns
Author: Jorg Hickl
Publisher: New In Chess
ISBN: 9056916327
Category : Games & Activities
Languages : en
Pages : 187
Book Description
If you want to improve at chess, you must know the characteristics of typical pawn formations. Understanding the pawn structure is a key tool when you are evaluating a position on the board. One simple pawn move can ruin your position or win the game. Post-beginners should know the basic essentials of chess structures and that is what this modern training manual focuses on. Experienced chess teacher Grandmaster Jörg Hickl helps you to recognize the important characteristics of pawn structures, learn how you can and should develop your pieces, identify how you can improve your position and develop a plan of action. This book provides common sense guidance and Jörg Hickl uses practical examples to explain typical structures, strategies and plans. His tips and exercises are both highly enjoyable and to the point.
Publisher: New In Chess
ISBN: 9056916327
Category : Games & Activities
Languages : en
Pages : 187
Book Description
If you want to improve at chess, you must know the characteristics of typical pawn formations. Understanding the pawn structure is a key tool when you are evaluating a position on the board. One simple pawn move can ruin your position or win the game. Post-beginners should know the basic essentials of chess structures and that is what this modern training manual focuses on. Experienced chess teacher Grandmaster Jörg Hickl helps you to recognize the important characteristics of pawn structures, learn how you can and should develop your pieces, identify how you can improve your position and develop a plan of action. This book provides common sense guidance and Jörg Hickl uses practical examples to explain typical structures, strategies and plans. His tips and exercises are both highly enjoyable and to the point.
Concept Design Games
Author:
Publisher:
ISBN:
Category : Architectural design
Languages : en
Pages : 150
Book Description
Publisher:
ISBN:
Category : Architectural design
Languages : en
Pages : 150
Book Description