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TLC Game

TLC Game PDF Author: W. Rice
Publisher:
ISBN:
Category :
Languages : en
Pages : 222

Book Description
TLC Game (Tender Loving Care Game). A cool phrase game that helps rouse fun feelings and connect people heart-to-heart ! It's a fun interaction game where players take turns creating spoken clues so other players can guess familiar phrases ! TLC phrases are America's time-honored, favorite verbal tools for expressing good thoughts and feelings ! All TLC phrases were carefully selected from a longtime collection of over 25,000 popular, everyday phrases. Each game phrase won it's worth thru enduring favor and widespread usage by zillions of Americans spanning many decades ! Playing game helps your conscious and subconscious minds naturally process and form good feelings as you engage clear, honest and fun interactions amidst talking things out ! Playing TLC (or randomly reading phrases) storms your mind and subconscious with oodles of successful and fun real life phrases ! Both help deepen positive feelings of kindness and unity. Engaging TLC game boosts clearer thinking and happier emotions !

TLC Game

TLC Game PDF Author: W. Rice
Publisher:
ISBN:
Category :
Languages : en
Pages : 222

Book Description
TLC Game (Tender Loving Care Game). A cool phrase game that helps rouse fun feelings and connect people heart-to-heart ! It's a fun interaction game where players take turns creating spoken clues so other players can guess familiar phrases ! TLC phrases are America's time-honored, favorite verbal tools for expressing good thoughts and feelings ! All TLC phrases were carefully selected from a longtime collection of over 25,000 popular, everyday phrases. Each game phrase won it's worth thru enduring favor and widespread usage by zillions of Americans spanning many decades ! Playing game helps your conscious and subconscious minds naturally process and form good feelings as you engage clear, honest and fun interactions amidst talking things out ! Playing TLC (or randomly reading phrases) storms your mind and subconscious with oodles of successful and fun real life phrases ! Both help deepen positive feelings of kindness and unity. Engaging TLC game boosts clearer thinking and happier emotions !

Serious Games in Personalized Learning

Serious Games in Personalized Learning PDF Author: Scott M. Martin
Publisher: Taylor & Francis
ISBN: 1000400107
Category : Education
Languages : en
Pages : 305

Book Description
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare data for measuring, assessing, and evaluating not just a game’s effectiveness but the acquisition of information and knowledge that a student may gain through playing a learning game. This book synthesizes contemporary research, frameworks, and models centered on the design and delivery of serious games that truly personalize the learning experience. Scholars of educational technology, instructional design, human performance, and more will find a comprehensive guide to the history, practical implications, and data-collection potential inherent to these fast-evolving tools.

Game

Game PDF Author: Grant Hill
Publisher: Penguin
ISBN: 0593297415
Category : Biography & Autobiography
Languages : en
Pages : 401

Book Description
The full, frank story of a remarkable life’s journey—to the pinnacle of success as a basketball player, icon, and entrepreneur, to the depths of personal trauma and back, to a place of flourishing and peace—made possible above all by a family’s love Grant Hill always had game. His choice of college was a subject of national interest, and his arrival at Duke University cemented the program’s arrival at the top. In his freshman year, he led the team to its first NCAA championship, and three championship appearances in four years. His Duke career produced some of the most iconic moments in college basketball history, and Coach K proved to be a lifelong mentor. Later, as one of the NBA’s best players and a new face of the Detroit Pistons franchise, Hill was the first person with the potential to give Michael Jordan a run for his money, not just as a player but as a brand. His $45 million rookie contract was almost the least of it. He turned down Nike for Fila, and soon Method Man and Tupac Shakur were wearing his shoes. Hill writes candidly about all of it, including the transactional impermanence of life in the league and the isolation caused by his growing fame. His parents and friends helped ground him, and eventually he met a gifted musician named Tamia. The love he found with her and the arrival of their two beautiful daughters would be his rock as a brutal and mysterious injury sidelined him, coinciding with his wife’s own serious health struggles. With openness and insight, Hill relates his entire path, including post-career highlights like his Hall of Fame induction, co-ownership of the Atlanta Hawks, the directorship of the USA Basketball Men’s National Team, and even a yearly gig calling the Final Four. Hill’s father, Calvin, used to tell him that there were always a lot of reasons but never any excuses, and Game is a distillation of a lifetime’s effort to understand the reasons—the good and the bad. At his hardest moments, Hill sought out wisdom from others, stories of inspiration and overcoming obstacles. Now, with Game, he has returned the favor.

Social and Economic Networks in Cooperative Game Theory

Social and Economic Networks in Cooperative Game Theory PDF Author: Marco Slikker
Publisher: Springer Science & Business Media
ISBN: 1461515696
Category : Business & Economics
Languages : en
Pages : 296

Book Description
Social and Economic Networks in Cooperative Game Theory presents a coherent overview of theoretical literature that studies the influence and formation of networks in social and economic situations in which the relations between participants who are not included in a particular participant's network are not of consequence to this participant. The material is organized in two parts. In Part I the authors concentrate on the question how network structures affect economic outcomes. Part II of the book presents the formation of networks by agents who engage in a network-formation process to be able to realize the possible gains from cooperation.

Game After

Game After PDF Author: Raiford Guins
Publisher: MIT Press
ISBN: 0262320185
Category : Games & Activities
Languages : en
Pages : 371

Book Description
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.

Advances in Computing Science - ASIAN'99

Advances in Computing Science - ASIAN'99 PDF Author: P.S. Thiagarajan
Publisher: Springer
ISBN: 3540466746
Category : Computers
Languages : en
Pages : 408

Book Description
This book constitutes the refereed proceedings of the 5th Asian Computing Science Conference, ASIAN'99, held in Phuket, Thailand, in December 1999. The 28 revised full papers presented together with two invited contributions and 11 short presentations were carefully reviewed and selected from a total of 114 submissions. Among the topics addressed are programming theory, formal methods, automated reasoning, verification, embedded systems, real-time systems, distributed systems, and mobile computing.

125 Brain Games for Toddlers and Twos

125 Brain Games for Toddlers and Twos PDF Author: Jackie Silberg
Publisher: ReadHowYouWant.com
ISBN: 1458766683
Category : Family & Relationships
Languages : en
Pages : 290

Book Description
125 Brain Games for Toddlers and Twos Did You Know the Brain of a Toddler... has formed 1000 trillion working connections by the end of the third year (twice as many as adults have!); is twice as active as that of a college student ; can absorb and organize new information much faster than an adult's brain can. A young child's brain grows at a phenomenal rate in the first years of life, opening a window of opportunity for learning that occurs only once in a lifetime. 125 Brain Games for Toddlers and Twos is a fun-filled collection of ways to lay the groundwork for your child's future. It is packed with everyday opportunities to contribute to brain development during the critical period from 12-36 months. Each game is accompanied by information on related brain research and a description of how the activity promotes brain power in your child.

Game-based Learning Across the Disciplines

Game-based Learning Across the Disciplines PDF Author: Carmela Aprea
Publisher: Springer Nature
ISBN: 3030751422
Category : Education
Languages : en
Pages : 427

Book Description
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines and includes contributions from different levels of the formal educational system (i.e., primary, secondary and tertiary education) as well as contributions reporting the use of game-based learning in informal learning settings. The volume addresses scholars, practitioners and students who are interested in how games and game-based learning can be designed, implemented and evaluated in a cross-, inter- and transdisciplinary perspective.

Maximum PC

Maximum PC PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 98

Book Description
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

InfoWorld

InfoWorld PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 92

Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.