Author: Geronimo Stilton
Publisher:
ISBN: 9781338052909
Category : Children's stories
Languages : en
Pages : 116
Book Description
Timeless cheese sticks! Professor Maximilian Mousemover just arrived in Muskrat City ... in a time machine! Tony Sludge's great-great-grandfather Butch Sludge is visiting from the past, too, and he's up to no good. The Heromice must travel through time to save the rodents of the past - and the future - from the Sewer Rats.
Time Machine Trouble
Author: Geronimo Stilton
Publisher:
ISBN: 9781338052909
Category : Children's stories
Languages : en
Pages : 116
Book Description
Timeless cheese sticks! Professor Maximilian Mousemover just arrived in Muskrat City ... in a time machine! Tony Sludge's great-great-grandfather Butch Sludge is visiting from the past, too, and he's up to no good. The Heromice must travel through time to save the rodents of the past - and the future - from the Sewer Rats.
Publisher:
ISBN: 9781338052909
Category : Children's stories
Languages : en
Pages : 116
Book Description
Timeless cheese sticks! Professor Maximilian Mousemover just arrived in Muskrat City ... in a time machine! Tony Sludge's great-great-grandfather Butch Sludge is visiting from the past, too, and he's up to no good. The Heromice must travel through time to save the rodents of the past - and the future - from the Sewer Rats.
Time Machines Repaired While-U-Wait
Author: K. A. Bedford
Publisher: EDGE Science Fiction and Fantasy Publishing
ISBN: 1894063732
Category : Fiction
Languages : en
Pages : 211
Book Description
You'll be shocked and surprisedto learn what lies at the end of time!Relish the conundrums of time travelin this story of a man attempting to both solvea mystery and come to terms with his life."K. A. Bedford delivers by focusing less on the "wow" factor (and more) on the social-implications factor." — The Harrow"This is a gotta-read, with some thoughtful concepts to ponder." — Pam Allen, ConNotations------------------------------"Bedford is funny in a crazed, Rudy Rucker kind of way.While Rucker writes of gonzo theorists, Bedford writes of the gonzo mechanics who keep the machines running." — Fred Cleaver, Denver Post------------------------------Winner of the Australian Aurealis Award------------------------------If You enjoy Douglas Adams's Hitchhiker's Guide to the Galaxy but crave something more sci-fi, with fewer goofy antics, you'll appreciate Time Machines Repaired While-U-Wait.------------------------------In the future, Aloysius "Spider" Webb will journey to the End of Time.For now, he must be content with repairing broken time machines, rebuilding his life and avoiding the lunatic antics of his boss, Dickhead McMahon.Spider's life is status quo until he discovers inside a broken second-hand time machine, the corpse of a brutally murdered woman from the future. The Department of Time and Space steps in to manage the situation — leaving Spider asking a lot of questions that only lead to more questions; unsettling evidence, brewing trouble, and the knowledge that Spider himself might be involved in an epic battle for control of time itself.Will his knowing the future be a curse or a blessing? and will Spider Webb really find out how things turn out before they happen? With his new found knowledge, who can Spider trust?One thing is certain: it will all happen before the End of Time!------------------------------About the Author:K. A. Bedford lives in Perth, Western Australia. All of his novels have been shortlisted for the Aurealis Award for Best Australian Science Fiction Novel, and he has twice won, including for TIME MACHINES REPAIRED WHILE-U-WAIT, which was also shortlisted for the Philip K. Dick Award.Bedford attended Curtin and Murdoch Universities, where he studied Writing, Theatre, and Philosophy.------------------------------Other books by K. A. Bedford: - Orbital Burn - Eclipse - Hydrogen Steel - Time Machines Repaired While-U-Wait (A Spider Webb Novel) - Paradox Resolution (A Spider Webb Novel)------------------------------Praise:"The local Western Australia ambiance provides a unique perspective that is quite consistent with the gonzo aspects of the story. Bedford has created a science-fiction novel that is sure to please most SF fans." — D. Douglas Fratz, Sci-Fi"The premise is not only is time travel common place, it's treated like any other vacation spot. The equipment is cheap enough that one can often find good deals on time machines on Ebay. But the book doesn't rest on one plot device but manages to pull off suspense mystery and intrigue. I am liking it despite myself!" — Paul, Reader
Publisher: EDGE Science Fiction and Fantasy Publishing
ISBN: 1894063732
Category : Fiction
Languages : en
Pages : 211
Book Description
You'll be shocked and surprisedto learn what lies at the end of time!Relish the conundrums of time travelin this story of a man attempting to both solvea mystery and come to terms with his life."K. A. Bedford delivers by focusing less on the "wow" factor (and more) on the social-implications factor." — The Harrow"This is a gotta-read, with some thoughtful concepts to ponder." — Pam Allen, ConNotations------------------------------"Bedford is funny in a crazed, Rudy Rucker kind of way.While Rucker writes of gonzo theorists, Bedford writes of the gonzo mechanics who keep the machines running." — Fred Cleaver, Denver Post------------------------------Winner of the Australian Aurealis Award------------------------------If You enjoy Douglas Adams's Hitchhiker's Guide to the Galaxy but crave something more sci-fi, with fewer goofy antics, you'll appreciate Time Machines Repaired While-U-Wait.------------------------------In the future, Aloysius "Spider" Webb will journey to the End of Time.For now, he must be content with repairing broken time machines, rebuilding his life and avoiding the lunatic antics of his boss, Dickhead McMahon.Spider's life is status quo until he discovers inside a broken second-hand time machine, the corpse of a brutally murdered woman from the future. The Department of Time and Space steps in to manage the situation — leaving Spider asking a lot of questions that only lead to more questions; unsettling evidence, brewing trouble, and the knowledge that Spider himself might be involved in an epic battle for control of time itself.Will his knowing the future be a curse or a blessing? and will Spider Webb really find out how things turn out before they happen? With his new found knowledge, who can Spider trust?One thing is certain: it will all happen before the End of Time!------------------------------About the Author:K. A. Bedford lives in Perth, Western Australia. All of his novels have been shortlisted for the Aurealis Award for Best Australian Science Fiction Novel, and he has twice won, including for TIME MACHINES REPAIRED WHILE-U-WAIT, which was also shortlisted for the Philip K. Dick Award.Bedford attended Curtin and Murdoch Universities, where he studied Writing, Theatre, and Philosophy.------------------------------Other books by K. A. Bedford: - Orbital Burn - Eclipse - Hydrogen Steel - Time Machines Repaired While-U-Wait (A Spider Webb Novel) - Paradox Resolution (A Spider Webb Novel)------------------------------Praise:"The local Western Australia ambiance provides a unique perspective that is quite consistent with the gonzo aspects of the story. Bedford has created a science-fiction novel that is sure to please most SF fans." — D. Douglas Fratz, Sci-Fi"The premise is not only is time travel common place, it's treated like any other vacation spot. The equipment is cheap enough that one can often find good deals on time machines on Ebay. But the book doesn't rest on one plot device but manages to pull off suspense mystery and intrigue. I am liking it despite myself!" — Paul, Reader
The Time Machine illustrated
Author: H. G. Wells
Publisher: BoD - Books on Demand
ISBN: 2384370014
Category : Fiction
Languages : en
Pages : 114
Book Description
The Time Machine by H. G. Wells is a science fiction classic, which lends itself well to visualization. This version, illustrated by Yoann Laurent-Rouault, an illustrator master who graduated from the Beaux-Arts, and published in the international literary collection Memoria Books, is a reference on the time travel theme. Wells transports us in the year 802 701, in a society made up of the “Elois”, who live peacefully in a kind of big Garden of Eden, eating fruits and sleeping high up, while underground lives another species, also descending from men, the “Morlocks”, who do not stand the light anymore, living in the dark for too long now. At night, they return to the surface, going back up by the wells, in order to kidnap some Elois that they eat ; these last became livestock unknowingly. In The Time Machine, made into a movie several times, the last of them in 2002 by Simon Wells, the great-grandson of H. G. Wells, time is both a pretext to move the class struggle and warn... and also, in a way, a full character, who fascinates, arbitrates, transcends... The illustrations come to reinforce the time travel and provide a new experience to the reader.
Publisher: BoD - Books on Demand
ISBN: 2384370014
Category : Fiction
Languages : en
Pages : 114
Book Description
The Time Machine by H. G. Wells is a science fiction classic, which lends itself well to visualization. This version, illustrated by Yoann Laurent-Rouault, an illustrator master who graduated from the Beaux-Arts, and published in the international literary collection Memoria Books, is a reference on the time travel theme. Wells transports us in the year 802 701, in a society made up of the “Elois”, who live peacefully in a kind of big Garden of Eden, eating fruits and sleeping high up, while underground lives another species, also descending from men, the “Morlocks”, who do not stand the light anymore, living in the dark for too long now. At night, they return to the surface, going back up by the wells, in order to kidnap some Elois that they eat ; these last became livestock unknowingly. In The Time Machine, made into a movie several times, the last of them in 2002 by Simon Wells, the great-grandson of H. G. Wells, time is both a pretext to move the class struggle and warn... and also, in a way, a full character, who fascinates, arbitrates, transcends... The illustrations come to reinforce the time travel and provide a new experience to the reader.
The Trouble with Time Travel
Author: Stephen W. Martin
Publisher: Owlkids
ISBN: 9781771473323
Category : Juvenile Fiction
Languages : en
Pages : 24
Book Description
Rosie Revere, Engineer meets Back to the Future, with a dash of The Most Magnificent Thing
Publisher: Owlkids
ISBN: 9781771473323
Category : Juvenile Fiction
Languages : en
Pages : 24
Book Description
Rosie Revere, Engineer meets Back to the Future, with a dash of The Most Magnificent Thing
The Time Machine Did it
Author: John Swartzwelder
Publisher: Zebra Press
ISBN:
Category : Fiction
Languages : en
Pages : 150
Book Description
"Comical novel about Detective Frank Burly who get gets embroiled in time travel and criminal activity during his attempts at helping his new client--Wikipedia
Publisher: Zebra Press
ISBN:
Category : Fiction
Languages : en
Pages : 150
Book Description
"Comical novel about Detective Frank Burly who get gets embroiled in time travel and criminal activity during his attempts at helping his new client--Wikipedia
The Goblin and the Time Machine
Author: AQEEL AHMED
Publisher: AQEEL AHMED
ISBN: 1998810364
Category : Art
Languages : en
Pages : 43
Book Description
Summary of this story. Once upon a time there was a Goblin named Grump, Grump was a knotty young Goblin he loves to lived in the woods. He got into a time machine one day, which let him travel through time and learn about many different times and cultures. Grump spent the next few weeks and months going to ancient Egypt, King Arthur's court, fighting dragons, and even the far future to find out what the world had in store for it. Grump's many experiences taught him a lot about the world and the people who live in it. He found that, no matter how different people seem at first glance, they all have the same basic humanity and the desire to explore and find new things. Grump got homesick as he kept looking around. He wanted to go back to the bush, where he belonged. Grump still liked to explore and find new things when he got home, but he did so with a deeper respect for the familiar sights and sounds of his home surroundings. He also started making people laugh and smile with his wit and creativity. Grump found a group of lost tourists one day in the woods. He offered to walk with them through the forest and help them find their way home using his great sense of direction and knowledge of the area. When the travelers got where they were going, they were so thankful for Grump's help and kindness that they had tears in their eyes. After that day, Grump was known as a friend to everyone who crossed his way. Grump slowed down as he got older, but others were still inspired by his stories and experiences. When it was time for Grump to leave this world and go on his final journey, he smiled because he knew he had lived a full and exciting life. Grump's impact lives on through the stories and memories he left behind, which have inspired generations of animals and people to explore the world, help others, and do good things. This is how the story starts: Grump, a curious and naughty gnome, used to live in a faraway place. Grump was always up to something bad. He would sneak around and make trouble wherever he went. He loved to mess with the locals and cause trouble wherever he could. Grump the Goblin was famous for causing trouble wherever he went. He loved to cause trouble. He was known all over the country as a bad boy who was always getting into trouble. Grump was always looking for new ways to make trouble, like going into people's homes and rearranging their furniture or putting frogs in their beds. Even though he was known as a troublemaker, many people loved Grump. His cheeky attitude was a constant reminder that life was meant to be lived and enjoyed, and his funny tricks and contagious laugh made everyone around him happy. On the other hand, Grump's cheerful attitude was not liked by everyone. Some people got tired of his pranks and started to try to get him kicked out of town. But Grump didn't care about how mean they were. Even though people got tired of him, he kept pulling pranks and making trouble. Things in Grump's life didn't start to change until he found the time machine. With this computer, he was able to travel to other worlds and meet new people. This helped him learn more about the world around him and how his actions affected other people. As Grump went from place to place, he began to see how wrong he had been. He knew that his tricks and trouble had hurt a lot of people, and he felt very bad about it. At that point, Grump decided to change his life. Instead of making trouble and causing damage, he started to use his sense of fun and creativity to make everyone around him happy and laugh. Grump slowly showed the people around him a different side. They didn't think of him as a pest who needed to be kicked out of town. Instead, they saw him as a friend and partner. Grump's wicked nature was turned into a force for good in the end. Grump the Goblin was a curious creature who liked to go on adventures and learn new things. He was always looking for new things to do, and he never feared going wherever his interest led him. Grump was wandering through the forest one day when he found a strange tool hidden in the woods. He had never seen anything like it, with strange knobs and buttons and a screen that flashed. Grump was eager to figure out how the machine worked, so he started messing with it right away. As he turned the knobs and pushed the buttons, the machine started to hum and spin, and a bright light surrounded him. When the light went out, Grump found himself in a strange new world that was different from anything he had ever seen before. There were tall buildings and strange machines in the air. Grump was excited and interested as he got ready to go discover this new place. Grump has never seen a device like this one. It had strange buttons and dials all over it, and a bright screen lit up its surface. Grump was eager to figure out how the machine worked, so he started messing with it right away. Unexpectedly, the machine started to hum and spin, and a bright light filled the room. When the light went out, Grump found himself in a strange new world that was different from anything he had ever seen before. He looked around in amazement as he took in the sights and sounds of this new place. There were tall buildings and strange things flying around in the air. Grump was amazed and excited because he had never seen anything like that before. Grump soon found out that while he was exploring this new world, he had found a way to go back in time. He could use this device to go back in time and learn about many different times and cultures. In the weeks and months that followed, Grump spent his days traveling to the past and the future. He learned about other cultures and nations and met lots of interesting creatures along the way. He went to ancient Egypt to see how the pyramids were built. He also went to King Arthur's court to fight dragons and to the far future to see what the world would be like then. Grump's many experiences taught him a lot about the world and the people who live in it. He found that, no matter how different we look on the outside, we all have the same basic needs and want to explore and find new things. But as time went on, Grump started to miss his old house. He missed the familiar sights and sounds of the forest, where he belonged. Grump got back in the time machine and set the knobs so that he could go back to his own time and place. As he hurtled through time and space, he felt himself getting more and more excited and energized. When Grump finally got back to his own time and place, he felt a wave of happiness and relief wash over him. He had been all over the world and seen things that were beyond his wildest dreams, but in the end, there was no place like home. Grump's story tells us that the world is full of wonder and adventure, and that there is always something new to find if we keep an open mind and a sense of adventure. In this world, there is always something new to learn and try, like going to a new place or doing something new.
Publisher: AQEEL AHMED
ISBN: 1998810364
Category : Art
Languages : en
Pages : 43
Book Description
Summary of this story. Once upon a time there was a Goblin named Grump, Grump was a knotty young Goblin he loves to lived in the woods. He got into a time machine one day, which let him travel through time and learn about many different times and cultures. Grump spent the next few weeks and months going to ancient Egypt, King Arthur's court, fighting dragons, and even the far future to find out what the world had in store for it. Grump's many experiences taught him a lot about the world and the people who live in it. He found that, no matter how different people seem at first glance, they all have the same basic humanity and the desire to explore and find new things. Grump got homesick as he kept looking around. He wanted to go back to the bush, where he belonged. Grump still liked to explore and find new things when he got home, but he did so with a deeper respect for the familiar sights and sounds of his home surroundings. He also started making people laugh and smile with his wit and creativity. Grump found a group of lost tourists one day in the woods. He offered to walk with them through the forest and help them find their way home using his great sense of direction and knowledge of the area. When the travelers got where they were going, they were so thankful for Grump's help and kindness that they had tears in their eyes. After that day, Grump was known as a friend to everyone who crossed his way. Grump slowed down as he got older, but others were still inspired by his stories and experiences. When it was time for Grump to leave this world and go on his final journey, he smiled because he knew he had lived a full and exciting life. Grump's impact lives on through the stories and memories he left behind, which have inspired generations of animals and people to explore the world, help others, and do good things. This is how the story starts: Grump, a curious and naughty gnome, used to live in a faraway place. Grump was always up to something bad. He would sneak around and make trouble wherever he went. He loved to mess with the locals and cause trouble wherever he could. Grump the Goblin was famous for causing trouble wherever he went. He loved to cause trouble. He was known all over the country as a bad boy who was always getting into trouble. Grump was always looking for new ways to make trouble, like going into people's homes and rearranging their furniture or putting frogs in their beds. Even though he was known as a troublemaker, many people loved Grump. His cheeky attitude was a constant reminder that life was meant to be lived and enjoyed, and his funny tricks and contagious laugh made everyone around him happy. On the other hand, Grump's cheerful attitude was not liked by everyone. Some people got tired of his pranks and started to try to get him kicked out of town. But Grump didn't care about how mean they were. Even though people got tired of him, he kept pulling pranks and making trouble. Things in Grump's life didn't start to change until he found the time machine. With this computer, he was able to travel to other worlds and meet new people. This helped him learn more about the world around him and how his actions affected other people. As Grump went from place to place, he began to see how wrong he had been. He knew that his tricks and trouble had hurt a lot of people, and he felt very bad about it. At that point, Grump decided to change his life. Instead of making trouble and causing damage, he started to use his sense of fun and creativity to make everyone around him happy and laugh. Grump slowly showed the people around him a different side. They didn't think of him as a pest who needed to be kicked out of town. Instead, they saw him as a friend and partner. Grump's wicked nature was turned into a force for good in the end. Grump the Goblin was a curious creature who liked to go on adventures and learn new things. He was always looking for new things to do, and he never feared going wherever his interest led him. Grump was wandering through the forest one day when he found a strange tool hidden in the woods. He had never seen anything like it, with strange knobs and buttons and a screen that flashed. Grump was eager to figure out how the machine worked, so he started messing with it right away. As he turned the knobs and pushed the buttons, the machine started to hum and spin, and a bright light surrounded him. When the light went out, Grump found himself in a strange new world that was different from anything he had ever seen before. There were tall buildings and strange machines in the air. Grump was excited and interested as he got ready to go discover this new place. Grump has never seen a device like this one. It had strange buttons and dials all over it, and a bright screen lit up its surface. Grump was eager to figure out how the machine worked, so he started messing with it right away. Unexpectedly, the machine started to hum and spin, and a bright light filled the room. When the light went out, Grump found himself in a strange new world that was different from anything he had ever seen before. He looked around in amazement as he took in the sights and sounds of this new place. There were tall buildings and strange things flying around in the air. Grump was amazed and excited because he had never seen anything like that before. Grump soon found out that while he was exploring this new world, he had found a way to go back in time. He could use this device to go back in time and learn about many different times and cultures. In the weeks and months that followed, Grump spent his days traveling to the past and the future. He learned about other cultures and nations and met lots of interesting creatures along the way. He went to ancient Egypt to see how the pyramids were built. He also went to King Arthur's court to fight dragons and to the far future to see what the world would be like then. Grump's many experiences taught him a lot about the world and the people who live in it. He found that, no matter how different we look on the outside, we all have the same basic needs and want to explore and find new things. But as time went on, Grump started to miss his old house. He missed the familiar sights and sounds of the forest, where he belonged. Grump got back in the time machine and set the knobs so that he could go back to his own time and place. As he hurtled through time and space, he felt himself getting more and more excited and energized. When Grump finally got back to his own time and place, he felt a wave of happiness and relief wash over him. He had been all over the world and seen things that were beyond his wildest dreams, but in the end, there was no place like home. Grump's story tells us that the world is full of wonder and adventure, and that there is always something new to find if we keep an open mind and a sense of adventure. In this world, there is always something new to learn and try, like going to a new place or doing something new.
Conrad's Time Machine
Author: Leo Frankowski
Publisher: Baen Publishing Enterprises
ISBN: 1618243470
Category : Fiction
Languages : en
Pages : 462
Book Description
Born to Be Weird... When Tom Kolczyskrenski got his discharge papers from the Air Force, he decided to look up his old pals¾and the world would never be the same. At one time, the oddly mismatched trio had been roommates, then they'd gone their separate ways. Tom, for lack of money, enlisted in the Air Force to learn electronics. The other two had finished college, lan McTavish going into mechanical engineering and a job with GM, and Jim Hasenpfeffer into behavioral science, leading to his having gotten a Department of Defense grant to¾this is serious stuff, now¾study social interactions in motorcycle gangs. So the three set out to be their own motorcycle gang. But these easy riders had barely begun to closely observe their own interactions when they ran across a strange perfectly hemispherical hole in the ground where a house used to be, with everything that had been in the sphere of influence slowly materializing in bits and pieces in the surrounding area. And they found the plans for the machine that had done this, and were sure they could duplicate it and get rich. But before long they would be wishing they had kept on being the three musketeers on bikes, instead of the three stooges of time travel.... At the publisher's request, this title is sold without DRM (Digital Rights Management).
Publisher: Baen Publishing Enterprises
ISBN: 1618243470
Category : Fiction
Languages : en
Pages : 462
Book Description
Born to Be Weird... When Tom Kolczyskrenski got his discharge papers from the Air Force, he decided to look up his old pals¾and the world would never be the same. At one time, the oddly mismatched trio had been roommates, then they'd gone their separate ways. Tom, for lack of money, enlisted in the Air Force to learn electronics. The other two had finished college, lan McTavish going into mechanical engineering and a job with GM, and Jim Hasenpfeffer into behavioral science, leading to his having gotten a Department of Defense grant to¾this is serious stuff, now¾study social interactions in motorcycle gangs. So the three set out to be their own motorcycle gang. But these easy riders had barely begun to closely observe their own interactions when they ran across a strange perfectly hemispherical hole in the ground where a house used to be, with everything that had been in the sphere of influence slowly materializing in bits and pieces in the surrounding area. And they found the plans for the machine that had done this, and were sure they could duplicate it and get rich. But before long they would be wishing they had kept on being the three musketeers on bikes, instead of the three stooges of time travel.... At the publisher's request, this title is sold without DRM (Digital Rights Management).
The Adventures of Kellie & Potnie - The Time Machine
Author: Craig A. Koller
Publisher: Xlibris Corporation
ISBN: 1477127879
Category : Fiction
Languages : en
Pages : 126
Book Description
This is an adventure series about two ten year old girls, Kellie and Annabelle, her friends call her Potnie. While on a camping trip in the Rocky Mountains they happen to meet the smartest man in the world, Elwynn. Elwynn has invented many amazing things; his greatest accomplishment is the invention of a time machine. They accept Elwynn's gracious invitation to accompany him back in time, any time and place they would like to go. They decide to go back in time to the year 1776 to witness the signing of the Declaration of Independence, because they were studying about the revolutionary war in school. They encounter many obstacles along the way and end up having the time of their life. They also make a lifetime friend who they would trust with their life. If you had a time machine where would you go? This is the fi rst of many adventures they will have. I hope you enjoy reading this story as much as I enjoyed writing it.
Publisher: Xlibris Corporation
ISBN: 1477127879
Category : Fiction
Languages : en
Pages : 126
Book Description
This is an adventure series about two ten year old girls, Kellie and Annabelle, her friends call her Potnie. While on a camping trip in the Rocky Mountains they happen to meet the smartest man in the world, Elwynn. Elwynn has invented many amazing things; his greatest accomplishment is the invention of a time machine. They accept Elwynn's gracious invitation to accompany him back in time, any time and place they would like to go. They decide to go back in time to the year 1776 to witness the signing of the Declaration of Independence, because they were studying about the revolutionary war in school. They encounter many obstacles along the way and end up having the time of their life. They also make a lifetime friend who they would trust with their life. If you had a time machine where would you go? This is the fi rst of many adventures they will have. I hope you enjoy reading this story as much as I enjoyed writing it.
The Secret Time Machine and the Gherkin Switcheroo
Author: Simone Lia
Publisher: Candlewick Press
ISBN: 1536211893
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
Comic artist Simone Lia brings back the unlikely duo from They Didn’t Teach THIS in Worm School! in another buddy comedy. Marcus is in trouble. He didn’t think his friend Laurence would actually believe him when he said that his super brainy aunt built the very first time machine. He only made up the story in a spur-of-the-moment bid to win a silly argument! Now how on earth will he make the story come true? In a quirky new adventure starring the most unexpected of friends — a worm and a bird — Simone Lia pulls out all the theatrical stops to deliver a laugh-out-loud companion to They Didn’t Teach THIS in Worm School!
Publisher: Candlewick Press
ISBN: 1536211893
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
Comic artist Simone Lia brings back the unlikely duo from They Didn’t Teach THIS in Worm School! in another buddy comedy. Marcus is in trouble. He didn’t think his friend Laurence would actually believe him when he said that his super brainy aunt built the very first time machine. He only made up the story in a spur-of-the-moment bid to win a silly argument! Now how on earth will he make the story come true? In a quirky new adventure starring the most unexpected of friends — a worm and a bird — Simone Lia pulls out all the theatrical stops to deliver a laugh-out-loud companion to They Didn’t Teach THIS in Worm School!
Relics
Author:
Publisher: University of Chicago Press
ISBN: 0226568709
Category : Nature
Languages : en
Pages : 364
Book Description
World-renowned zoologist and photographer Naskrecki leads readers on a time-lapse tour that renders Earth's colossal age comprehensible, visible in creatures and habitats that have persisted, nearly untouched, for hundreds of millions of years.
Publisher: University of Chicago Press
ISBN: 0226568709
Category : Nature
Languages : en
Pages : 364
Book Description
World-renowned zoologist and photographer Naskrecki leads readers on a time-lapse tour that renders Earth's colossal age comprehensible, visible in creatures and habitats that have persisted, nearly untouched, for hundreds of millions of years.