Author: Chris Smith
Publisher:
ISBN: 9780956507105
Category : Computers
Languages : en
Pages : 324
Book Description
This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.
The ZX Spectrum ULA
Author: Chris Smith
Publisher:
ISBN: 9780956507105
Category : Computers
Languages : en
Pages : 324
Book Description
This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.
Publisher:
ISBN: 9780956507105
Category : Computers
Languages : en
Pages : 324
Book Description
This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.
The Story of the Sinclair ZX Spectrum in Pixels
Author: Chris Wilkins
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232
Book Description
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232
Book Description
ZX Spectrum Demoscene
Author: Piotr Marecki
Publisher: Jagiellonian University Press
ISBN: 9788323348627
Category :
Languages : en
Pages : 152
Book Description
This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream category of platform studies and it pays special attention to how the computer was used for creative purposes. Secondly, the story about the platform will also be presented from the perspective of the community that flocked around it. Therefore, it is mainly a book about people who identify with the ZX Spectrum. We do not describe all the users of the platform here (players, people using apps), rather we adopt the demoscene criterion (which we explain below). And the last and third phenomenon discussed in our book deals with the decentering of digital media or discovering digital phenomena from beyond the hegemonic center. Therefore, even though the ZX Spectrum was created in Great Britain the use of the computer in the country of its birth will not interest us. Thanks to its creator, Sir Clive Sinclair, the ZX Spectrum was designed as a computer primarily for educational purposes. As it often happens, the work detached itself from its creator and took on a life of its own. In our narrative, we will focus on the acquisition (cloning) and creative use of the computer in Eastern and Central Europe.
Publisher: Jagiellonian University Press
ISBN: 9788323348627
Category :
Languages : en
Pages : 152
Book Description
This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream category of platform studies and it pays special attention to how the computer was used for creative purposes. Secondly, the story about the platform will also be presented from the perspective of the community that flocked around it. Therefore, it is mainly a book about people who identify with the ZX Spectrum. We do not describe all the users of the platform here (players, people using apps), rather we adopt the demoscene criterion (which we explain below). And the last and third phenomenon discussed in our book deals with the decentering of digital media or discovering digital phenomena from beyond the hegemonic center. Therefore, even though the ZX Spectrum was created in Great Britain the use of the computer in the country of its birth will not interest us. Thanks to its creator, Sir Clive Sinclair, the ZX Spectrum was designed as a computer primarily for educational purposes. As it often happens, the work detached itself from its creator and took on a life of its own. In our narrative, we will focus on the acquisition (cloning) and creative use of the computer in Eastern and Central Europe.
A Guide to ZX Spectrum Adventure Games - 1982 - 1985
Author: Shaun McClure
Publisher:
ISBN:
Category :
Languages : en
Pages : 579
Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Publisher:
ISBN:
Category :
Languages : en
Pages : 579
Book Description
This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
The Spectrum of Adventure
Author: Thomas a Christie
Publisher:
ISBN: 9780993493218
Category :
Languages : en
Pages : 674
Book Description
A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
Publisher:
ISBN: 9780993493218
Category :
Languages : en
Pages : 674
Book Description
A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
A Guide to ZX Spectrum Games - 1982 To 1984
Author: Hilary Wells
Publisher: Independently Published
ISBN: 9781522090755
Category :
Languages : en
Pages : 570
Book Description
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
Publisher: Independently Published
ISBN: 9781522090755
Category :
Languages : en
Pages : 570
Book Description
Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
A Guide to ZX Spectrum Games - 1985 To 1986
Author: Hilary Wells
Publisher: Independently Published
ISBN: 9781973411062
Category :
Languages : en
Pages : 790
Book Description
Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
Publisher: Independently Published
ISBN: 9781973411062
Category :
Languages : en
Pages : 790
Book Description
Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
A Compendium of ZX Spectrum Games - Volume One
Author: Kieren Hawken
Publisher: AG Books
ISBN: 9781789821291
Category :
Languages : en
Pages : 162
Book Description
The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!
Publisher: AG Books
ISBN: 9781789821291
Category :
Languages : en
Pages : 162
Book Description
The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!
Step-by-step Programming ZX Spectrum
Author: Ian Graham
Publisher:
ISBN: 9780863180262
Category : Sinclair ZX Spectrum (Computer)
Languages : en
Pages : 64
Book Description
Publisher:
ISBN: 9780863180262
Category : Sinclair ZX Spectrum (Computer)
Languages : en
Pages : 64
Book Description
I Hate the Internet
Author: Jarett Kobek
Publisher: Serpent's Tail
ISBN: 1782833145
Category : Fiction
Languages : en
Pages : 301
Book Description
In New York in the middle of the twentieth century, comic book companies figured out how to make millions from comics without paying their creators anything. In San Francisco at the start of the twenty-first century, tech companies figured out how to make millions from online abuse without paying its creators anything. In the 1990s, Adeline drew a successful comic book series that ended up making her kind-of famous. In 2013, Adeline aired some unfashionable opinions that made their way onto the Internet. The reaction of the Internet, being a tool for making millions in advertising revenue from online abuse, was predictable. The reaction of the Internet, being part of a culture that hates women, was to send Adeline messages like 'Drp slut ... hope u get gang rape.' Set in a San Francisco hollowed out by tech money, greed and rampant gentrification, I Hate the Internet is a savage indictment of the intolerable bullshit of unregulated capitalism and an uproarious, hilarious but above all furious satire of our Internet Age.
Publisher: Serpent's Tail
ISBN: 1782833145
Category : Fiction
Languages : en
Pages : 301
Book Description
In New York in the middle of the twentieth century, comic book companies figured out how to make millions from comics without paying their creators anything. In San Francisco at the start of the twenty-first century, tech companies figured out how to make millions from online abuse without paying its creators anything. In the 1990s, Adeline drew a successful comic book series that ended up making her kind-of famous. In 2013, Adeline aired some unfashionable opinions that made their way onto the Internet. The reaction of the Internet, being a tool for making millions in advertising revenue from online abuse, was predictable. The reaction of the Internet, being part of a culture that hates women, was to send Adeline messages like 'Drp slut ... hope u get gang rape.' Set in a San Francisco hollowed out by tech money, greed and rampant gentrification, I Hate the Internet is a savage indictment of the intolerable bullshit of unregulated capitalism and an uproarious, hilarious but above all furious satire of our Internet Age.