The Walking Dead #132 PDF Download

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The Walking Dead #132

The Walking Dead #132 PDF Author: Robert Kirkman
Publisher: Image Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

Book Description
Magna and her party surprise Andrea. As the sun sets over Hilltop, a new threat emerges.

The Walking Dead #132

The Walking Dead #132 PDF Author: Robert Kirkman
Publisher: Image Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

Book Description
Magna and her party surprise Andrea. As the sun sets over Hilltop, a new threat emerges.

The Walking Dead Vol. 22

The Walking Dead Vol. 22 PDF Author: Robert Kirkman
Publisher: Image Comics
ISBN: 1632152649
Category : Comics & Graphic Novels
Languages : en
Pages : 164

Book Description
In the aftermath of ALL OUT WAR we discover...A NEW BEGINNING. Collects THE WALKING DEAD #127-132.

The Walking Dead #159

The Walking Dead #159 PDF Author: Robert Kirkman
Publisher: Image Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

Book Description
"THE WHISPERER WAR," Part Three. The war rages on.

The World of The Walking Dead

The World of The Walking Dead PDF Author: Matthew Freeman
Publisher: Routledge
ISBN: 1351399292
Category : Social Science
Languages : en
Pages : 122

Book Description
An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical frameworks to characterize the fictional world of The Walking Dead and how its audiences make use of it. From comics and television to social media, apps, and mobile games, utilizing concepts derived from literary studies, media studies, history, anthropology, and religious studies, Matthew Freeman examines the functions and affordances of new digital platforms. In doing so, he establishes a new transdisciplinary framework for analyzing imaginary worlds across multiple media platforms, bolstering the critical arena of world-building studies by providing a greater array of vocabulary, concepts, and approaches. The World of The Walking Dead is an engaging exploration of stories, their platforms, and their reception, ideal for students and scholars of world-building, film and TV studies, new media, and everything in-between.

The Dark Frigate

The Dark Frigate PDF Author: Charles Boardman Hawes
Publisher: Lindhardt og Ringhof
ISBN: 8728291018
Category : Fiction
Languages : en
Pages : 229

Book Description
Philip Marsham is orphaned by a shocking accident and he flees to London in fear of his life. There he joins the dark frigate ‘Rose of Devon’, bound for safety in Newfoundland. But before they reach their destination, Philip’s life is in danger once again as pirates seize the ship. Forced to join their company, Philip is now an outlaw too, with only the hangman’s noose awaiting him in England. Set in the 17th century, ‘The Dark Frigate’ is a classic children’s sea faring adventure by the American writer Charles Boardman Hawes. Full of betrayal, battles, bloodshed and gold, this is a story that will appeal to seafarers of all ages. Charles Boardman Hawes (1889 – 1923) was an American writer of children’s historical sea adventures. He was best known for his three novels ‘The Mutineers’, ‘The Great Quest’ and ‘The Dark Frigate’. In 1922, The American Library Association selected The Great Quest’ as a Newbery Honour Book. He was also posthumously awarded the 1924 Newberry Medal for his novel ‘The Dark Frigate.’ Hawes was known for his book’s historical authenticity thanks to his extensive research and his sea adventures have seen him compared to Herman Melville. Fans of Johnny Depp and 'Pirates of the Caribbean' would appreciate his books.

Play like a Feminist.

Play like a Feminist. PDF Author: Shira Chess
Publisher: MIT Press
ISBN: 0262044382
Category : Games & Activities
Languages : en
Pages : 182

Book Description
Why video games need feminism and feminism needs video games. “You play like a girl”: it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Playing like a feminist offers a new way to think about how humans play —and also a new way to think about how feminists do their feministing. Chess argues that feminism need video games as much as video games need feminism. Video games, Chess tells us, are primed for change. Roughly half of all players identify as female, and Gamergate galvanized many of gaming's disenfranchised voices. Games themselves are in need of a creative platform-expanding, metaphysical explosion; feminism can make games better. Chess reflects on the importance of play, and playful protest, and how feminist video games can help us rethink the ways that we tell stories. She proposes “Women's Gaming Circles”—which would function like book clubs for gaming—as a way for feminists to take back play. (An appendix offers a blueprint for organizing a gaming circle.) Play and games can be powerful. Chess's goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.

New Medieval Literatures 22

New Medieval Literatures 22 PDF Author: Laura Ashe
Publisher: Boydell & Brewer
ISBN: 1843846233
Category : Literature, Medieval
Languages : en
Pages : 311

Book Description
New Medieval Literatures is an annual of work on medieval textual cultures, aiming to engage with intellectual and cultural pluralism in the Middle Ages and now. Its scope is inclusive of work across the theoretical, archival, philological, and historicist methodologies associated with medieval literary studies, and embraces the range of European cultures, capaciously defined. Book jacket.

Zombies!

Zombies! PDF Author: Jovanka Vuckovic
Publisher: St. Martin's Griffin
ISBN: 0312656505
Category : Social Science
Languages : en
Pages : 177

Book Description
Celebrates zombie pop culture that has evolved since "Night of the Living Dead," tracing early mythological origins in African folklore and Haitian voodoo as well as modern incarnations in film, literature, and video gaming.

American Zombie Gothic

American Zombie Gothic PDF Author: Kyle William Bishop
Publisher: McFarland
ISBN: 0786455543
Category : Performing Arts
Languages : en
Pages : 249

Book Description
Zombie stories are peculiarly American, as the creature was born in the New World and functions as a reminder of the atrocities of colonialism and slavery. The voodoo-based zombie films of the 1930s and '40s reveal deep-seated racist attitudes and imperialist paranoia, but the contagious, cannibalistic zombie horde invasion narrative established by George A. Romero has even greater singularity. This book provides a cultural and critical analysis of the cinematic zombie tradition, starting with its origins in Haitian folklore and tracking the development of the subgenre into the twenty-first century. Closely examining such influential works as Victor Halperin's White Zombie, Jacques Tourneur's I Walked with a Zombie, Lucio Fulci's Zombi 2, Dan O'Bannon's The Return of the Living Dead, Danny Boyle's 28 Days Later, and, of course, Romero's entire "Dead" series, it establishes the place of zombies in the Gothic tradition. Instructors considering this book for use in a course may request an examination copy here.

Going Viral

Going Viral PDF Author: Dahlia Schweitzer
Publisher: Rutgers University Press
ISBN: 0813593182
Category : Performing Arts
Languages : en
Pages : 251

Book Description
Outbreak narratives have proliferated for the past quarter century, and now they have reached epidemic proportions. From 28 Days Later to 24 to The Walking Dead, movies, TV shows, and books are filled with zombie viruses, bioengineered plagues, and disease-ravaged bands of survivors. Even news reports indulge in thrilling scenarios about potential global pandemics like SARS and Ebola. Why have outbreak narratives infected our public discourse, and how have they affected the way Americans view the world? In Going Viral, Dahlia Schweitzer probes outbreak narratives in film, television, and a variety of other media, putting them in conversation with rhetoric from government authorities and news organizations that have capitalized on public fears about our changing world. She identifies three distinct types of outbreak narrative, each corresponding to a specific contemporary anxiety: globalization, terrorism, and the end of civilization. Schweitzer considers how these fears, stoked by both fictional outbreak narratives and official sources, have influenced the ways Americans relate to their neighbors, perceive foreigners, and regard social institutions. Looking at everything from I Am Legend to The X Files to World War Z, this book examines how outbreak narratives both excite and horrify us, conjuring our nightmares while letting us indulge in fantasies about fighting infected Others. Going Viral thus raises provocative questions about the cost of public paranoia and the power brokers who profit from it. Supplemental Study Materials for "Going Viral": https://www.rutgersuniversitypress.org/going-viral-dahlia-schweitzer Dahlia Schweitzer- Going Viral: https://www.youtube.com/watch?v=5xF0V7WL9ow