Author: Gerald M. Levitt
Publisher: McFarland
ISBN:
Category : Games & Activities
Languages : en
Pages : 280
Book Description
"This work contains a detailed discussion of the sizeable body of literature surrounding the Turk along with an extensive analysis of its hidden operation. A collection of published games played by the Turk, many, again, unknown for 200 years, is also included, along with numerous other games known to have been played elsewhere by the Turk's hidden directors."--BOOK JACKET.
The Turk, Chess Automaton
Author: Gerald M. Levitt
Publisher: McFarland
ISBN:
Category : Games & Activities
Languages : en
Pages : 280
Book Description
"This work contains a detailed discussion of the sizeable body of literature surrounding the Turk along with an extensive analysis of its hidden operation. A collection of published games played by the Turk, many, again, unknown for 200 years, is also included, along with numerous other games known to have been played elsewhere by the Turk's hidden directors."--BOOK JACKET.
Publisher: McFarland
ISBN:
Category : Games & Activities
Languages : en
Pages : 280
Book Description
"This work contains a detailed discussion of the sizeable body of literature surrounding the Turk along with an extensive analysis of its hidden operation. A collection of published games played by the Turk, many, again, unknown for 200 years, is also included, along with numerous other games known to have been played elsewhere by the Turk's hidden directors."--BOOK JACKET.
The Turk
Author: Tom Standage
Publisher: Berkley Trade
ISBN:
Category : Games & Activities
Languages : en
Pages : 292
Book Description
Part historical detective story, part biography, "The Turk" relates the saga of an unusual 18th-century robot--fashioned from wood to look like a man who was dressed like a Turk and played chess. 25 illustrations.
Publisher: Berkley Trade
ISBN:
Category : Games & Activities
Languages : en
Pages : 292
Book Description
Part historical detective story, part biography, "The Turk" relates the saga of an unusual 18th-century robot--fashioned from wood to look like a man who was dressed like a Turk and played chess. 25 illustrations.
The Mechanical Turk
Author: Tom Standage
Publisher: Penguin Group USA
ISBN: 9780140299199
Category : Biography & Autobiography
Languages : en
Pages : 273
Book Description
This title tells the true story of the Turk, the infamous 18th-century automation. The story links an unlikely cast of historical characters, from Napoleon, Beethoven and Poe to the pioneers of the computer age, and provides an accessible way of examining the complex relationship between magic, man, mind and machine, from the Enlightenment to the computer age.
Publisher: Penguin Group USA
ISBN: 9780140299199
Category : Biography & Autobiography
Languages : en
Pages : 273
Book Description
This title tells the true story of the Turk, the infamous 18th-century automation. The story links an unlikely cast of historical characters, from Napoleon, Beethoven and Poe to the pioneers of the computer age, and provides an accessible way of examining the complex relationship between magic, man, mind and machine, from the Enlightenment to the computer age.
Maelzel's Chess-Player
Author: Edgar Allan Poe
Publisher: DigiCat
ISBN:
Category : Games & Activities
Languages : en
Pages : 35
Book Description
Maelzel's Chess Player is an essay by Edgar Allan Poe exposing a chess player called The Turk. The latter had become famous in Europe and the United States and toured widely. Yet most of his fame was attributed to fraudulent automation methods of chess-playing, which became the main topic of the presented book.
Publisher: DigiCat
ISBN:
Category : Games & Activities
Languages : en
Pages : 35
Book Description
Maelzel's Chess Player is an essay by Edgar Allan Poe exposing a chess player called The Turk. The latter had become famous in Europe and the United States and toured widely. Yet most of his fame was attributed to fraudulent automation methods of chess-playing, which became the main topic of the presented book.
Clockwork Game
Author: Jane Irwin
Publisher:
ISBN: 9780974311029
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In 1769, the court of Empress Maria Theresia witnessed one of that era's most amazing feats of engineering: a machine that could play chess. Artfully constructed by a Hungarian nobleman named Wolfgang von Kempelen, the chess-machine played a unique game against each opponent, far surpassing the abilities of all its fellow automata. Throughout its eighty-five year career, audiences across Europe and the Americas flocked to see the mechanical marvel seemingly capable of human intelligence; Napoleon, Charles Babbage, and Benjamin Franklin were among its challengers, and Edgar Allen Poe wrote an essay attempting to explain how it worked. Despite its demise over a hundred fifty years ago, its mystery continues to fascinate, and its audience's reaction to its Orientalist trappings casts fresh light on our present sense of the 'exotic'. Written and Illustrated by Jane Irwin, author of the Vögelein graphic novels, Clockwork Game retells the true story of the world's first chess-playing automaton, blending reality and fiction into a singular graphic novel.
Publisher:
ISBN: 9780974311029
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In 1769, the court of Empress Maria Theresia witnessed one of that era's most amazing feats of engineering: a machine that could play chess. Artfully constructed by a Hungarian nobleman named Wolfgang von Kempelen, the chess-machine played a unique game against each opponent, far surpassing the abilities of all its fellow automata. Throughout its eighty-five year career, audiences across Europe and the Americas flocked to see the mechanical marvel seemingly capable of human intelligence; Napoleon, Charles Babbage, and Benjamin Franklin were among its challengers, and Edgar Allen Poe wrote an essay attempting to explain how it worked. Despite its demise over a hundred fifty years ago, its mystery continues to fascinate, and its audience's reaction to its Orientalist trappings casts fresh light on our present sense of the 'exotic'. Written and Illustrated by Jane Irwin, author of the Vögelein graphic novels, Clockwork Game retells the true story of the world's first chess-playing automaton, blending reality and fiction into a singular graphic novel.
Deep Thinking
Author: Garry Kasparov
Publisher: PublicAffairs
ISBN: 1610397878
Category : Computers
Languages : en
Pages : 310
Book Description
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.
Publisher: PublicAffairs
ISBN: 1610397878
Category : Computers
Languages : en
Pages : 310
Book Description
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.
Chess, Man Vs. Machine
Author: Bradley Ewart
Publisher: A. S. Barnes
ISBN:
Category : Games & Activities
Languages : en
Pages : 316
Book Description
Publisher: A. S. Barnes
ISBN:
Category : Games & Activities
Languages : en
Pages : 316
Book Description
Man vs. Machine
Author: Karsten Müller
Publisher: SCB Distributors
ISBN: 1941270972
Category : Games & Activities
Languages : en
Pages : 662
Book Description
Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology. The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology. “Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me.” – From the Foreword by Vladimir Kramnik, 14th World Chess Champion
Publisher: SCB Distributors
ISBN: 1941270972
Category : Games & Activities
Languages : en
Pages : 662
Book Description
Man vs. Machine Technology continues to advance at a rapid pace. It may sound quaint today, but not so long ago, computers battled humans for supremacy at the game of chess. The challenge of building a computer program capable of defeating the best of human-kind at chess was one of the original grand challenges of the fledgling field of artificial intelligence. On one side were dedicated scientists and hobbyists who invested decades of effort developing the software and hardware technology; on the other side were incredibly talented humans with only their determination and preparation to withstand the onslaught of technology. The man versus machine battle in chess is a landmark in the history of technology. There are numerous books that document the technical aspects of this epic story. The human side is not often told. Few chess players are inclined to write about their man-machine encounters, other than annotating the games played. This book brings the two sides together. It tells the stories of many of the key scientists and chess players that participated in a 50-year research project to advance the understanding of computing technology. “Grandmaster Karsten Müller and Professor Jonathan Schaeffer have managed to describe the fascinating history of the unequal fight of man against machine in an entertaining and instructive way. It evoked pleasant and not so pleasant memories of my own fights against the monsters. I hope that their work gives you as much pleasure as it has given me.” – From the Foreword by Vladimir Kramnik, 14th World Chess Champion
Moxon's Master
Author: Ambrose Bierce
Publisher: Read Books Ltd
ISBN: 1473369916
Category : Fiction
Languages : en
Pages : 20
Book Description
A short story that speculates on what it is to be intelligent and when artificial intelligence becomes to powerful.
Publisher: Read Books Ltd
ISBN: 1473369916
Category : Fiction
Languages : en
Pages : 20
Book Description
A short story that speculates on what it is to be intelligent and when artificial intelligence becomes to powerful.
The Chess Machine
Author: Robert Löhr
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 362
Book Description
Baron Wolfgang von Kempelen dazzles the public with the "creation" of an automated chess-playing machine that is secretly operated from within by an outcast Italian dwarf, until the mysterious death of a seductive countess places the machine under suspicion.
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 362
Book Description
Baron Wolfgang von Kempelen dazzles the public with the "creation" of an automated chess-playing machine that is secretly operated from within by an outcast Italian dwarf, until the mysterious death of a seductive countess places the machine under suspicion.