Author: John Grandits
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618564200
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
Tad and his aunt Hattie take an imaginary trip to Hong Kong. Armed with a globe, an illustrated almanac, and their imaginations, Tad and Aunt Hattie play the travel game. They ride elephants in India, escape deadly piranhas in the Amazon River, and hail a water taxi to visit the beautiful boat city of Hong Kong--all without leaving the apartment above the family tailor shop in Buffalo, New York. This funny, affectionate story is based on author John Grandits’s own childhood experiences. The charming and highly detailed illustrations will keep children entranced through multiple readings and encourage them to play their own version of the travel game.
The Travel Game
Author: John Grandits
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618564200
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
Tad and his aunt Hattie take an imaginary trip to Hong Kong. Armed with a globe, an illustrated almanac, and their imaginations, Tad and Aunt Hattie play the travel game. They ride elephants in India, escape deadly piranhas in the Amazon River, and hail a water taxi to visit the beautiful boat city of Hong Kong--all without leaving the apartment above the family tailor shop in Buffalo, New York. This funny, affectionate story is based on author John Grandits’s own childhood experiences. The charming and highly detailed illustrations will keep children entranced through multiple readings and encourage them to play their own version of the travel game.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780618564200
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
Tad and his aunt Hattie take an imaginary trip to Hong Kong. Armed with a globe, an illustrated almanac, and their imaginations, Tad and Aunt Hattie play the travel game. They ride elephants in India, escape deadly piranhas in the Amazon River, and hail a water taxi to visit the beautiful boat city of Hong Kong--all without leaving the apartment above the family tailor shop in Buffalo, New York. This funny, affectionate story is based on author John Grandits’s own childhood experiences. The charming and highly detailed illustrations will keep children entranced through multiple readings and encourage them to play their own version of the travel game.
Would You Rather Game Book Travel Edition
Author: Archie Brain
Publisher:
ISBN: 9781908567475
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
Publisher:
ISBN: 9781908567475
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
The License Plate Game Book
Author: Michael Teitelbaum
Publisher:
ISBN: 9780816756322
Category : Games for travelers
Languages : en
Pages : 0
Book Description
In the bestselling tradition of The Book of Questionsm, this book contains 150 fun, creative, and thought-provoking questions just for kids., such as: Would you rather . . .Go to Disneyland or get a new pet? Get good grades or have lots of friends? Fall in a puddle at recess or laugh and blow milk through your nose at lunch? Illustrations.
Publisher:
ISBN: 9780816756322
Category : Games for travelers
Languages : en
Pages : 0
Book Description
In the bestselling tradition of The Book of Questionsm, this book contains 150 fun, creative, and thought-provoking questions just for kids., such as: Would you rather . . .Go to Disneyland or get a new pet? Get good grades or have lots of friends? Fall in a puddle at recess or laugh and blow milk through your nose at lunch? Illustrations.
The Finger Travel Game
Author: Hervé Tullet
Publisher: Phaidon Press
ISBN: 9780714869773
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Highly interactive book with die-cuts throughout that are ideal for developing visual awareness, creativity, and imagination. To play with this book, all you need is your finger. Take a pen, draw two eyes and a mouth, and there you are — your very own finger worm! Follow finger worm around the world and beyond - gazing at the Eiffel tower, skiing down snow-capped mountains, flying to outer space and more! Pop a finger through this fun, interactive book ideal for infants and toddlers and watch them travel around the world and beyond! Take a pen, draw two eyes and a mouth, and there you are - your very own finger worm! From the innovative children's author, Hervé Tullet, and part of the beloved Let's Play Games series of board books, The Finger Travel Game will expand a child's creativity, stimulating thought and imagination. Featuring thick board pages that are perfect for little hands to hold and turn. Encourages young ones to exercise fine motor skills in the context of humour and play. From the hand and mind of Hervé Tullet, author of Press Here (over 1 million copies sold worldwide and a The New York Times bestseller for 3 years running). Part of the 'Let's Play Games' series, which offers a range of thought-provoking concepts, formats, and visuals for young children, and has sold more than 250,000 copies worldwide. The perfect gift for pre-school children.
Publisher: Phaidon Press
ISBN: 9780714869773
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Highly interactive book with die-cuts throughout that are ideal for developing visual awareness, creativity, and imagination. To play with this book, all you need is your finger. Take a pen, draw two eyes and a mouth, and there you are — your very own finger worm! Follow finger worm around the world and beyond - gazing at the Eiffel tower, skiing down snow-capped mountains, flying to outer space and more! Pop a finger through this fun, interactive book ideal for infants and toddlers and watch them travel around the world and beyond! Take a pen, draw two eyes and a mouth, and there you are - your very own finger worm! From the innovative children's author, Hervé Tullet, and part of the beloved Let's Play Games series of board books, The Finger Travel Game will expand a child's creativity, stimulating thought and imagination. Featuring thick board pages that are perfect for little hands to hold and turn. Encourages young ones to exercise fine motor skills in the context of humour and play. From the hand and mind of Hervé Tullet, author of Press Here (over 1 million copies sold worldwide and a The New York Times bestseller for 3 years running). Part of the 'Let's Play Games' series, which offers a range of thought-provoking concepts, formats, and visuals for young children, and has sold more than 250,000 copies worldwide. The perfect gift for pre-school children.
501 Questions
Author: Lindsey Nubern
Publisher: Createspace Independent Publishing Platform
ISBN: 9781717393708
Category :
Languages : en
Pages : 70
Book Description
"Such great conversation starters!" -Tracy K., TheMoneySmartNomad.com "The questions have us laughing, deeply pondering, and digging deep into interesting conversations." -Lindsay M., FollowYourDetour.com Long road trip coming up? Anticipating lots of idle time at the airport? Don't scroll. Make fun new memories with these 501 great conversation starters for ages 4-104! Ask questions like: Would You Rather: Find yourself standing in a flock of butterflies or swimming in a bioluminescent bay? If You Could: Take a round-the-world trip, what would be the first country you'd visit on each continent? Tell Me About: The top three things on your bucket list. Travel Trivia: What country is known as The Land of Smiles? When conversation dwindles and you have the urge to pick up your phone, grab this book instead. Turn the dull moments of your travels into fun new memories! From the Author: After years of traveling the world on our #nuventures via campervans, trains, planes, ships, and RVs, these questions have transformed the dull moments of travel from scrolling our phones to making fun new memories together. These questions spark hilarious and fascinating conversations that keep us learning about ourselves, one another, our family and friends, and our world. Grab a copy for your next adventure and have fun! -Lindsey Nubern, NuventureTravels.com
Publisher: Createspace Independent Publishing Platform
ISBN: 9781717393708
Category :
Languages : en
Pages : 70
Book Description
"Such great conversation starters!" -Tracy K., TheMoneySmartNomad.com "The questions have us laughing, deeply pondering, and digging deep into interesting conversations." -Lindsay M., FollowYourDetour.com Long road trip coming up? Anticipating lots of idle time at the airport? Don't scroll. Make fun new memories with these 501 great conversation starters for ages 4-104! Ask questions like: Would You Rather: Find yourself standing in a flock of butterflies or swimming in a bioluminescent bay? If You Could: Take a round-the-world trip, what would be the first country you'd visit on each continent? Tell Me About: The top three things on your bucket list. Travel Trivia: What country is known as The Land of Smiles? When conversation dwindles and you have the urge to pick up your phone, grab this book instead. Turn the dull moments of your travels into fun new memories! From the Author: After years of traveling the world on our #nuventures via campervans, trains, planes, ships, and RVs, these questions have transformed the dull moments of travel from scrolling our phones to making fun new memories together. These questions spark hilarious and fascinating conversations that keep us learning about ourselves, one another, our family and friends, and our world. Grab a copy for your next adventure and have fun! -Lindsey Nubern, NuventureTravels.com
Blue's Travel Game
Author: Sarah Albee
Publisher: Simon and Schuster
ISBN: 068983098X
Category : Blue
Languages : en
Pages : 20
Book Description
Blue wants to take a trip, and Steve and young readers must solve the mysteryto determine where she wants to go. Full color.
Publisher: Simon and Schuster
ISBN: 068983098X
Category : Blue
Languages : en
Pages : 20
Book Description
Blue wants to take a trip, and Steve and young readers must solve the mysteryto determine where she wants to go. Full color.
Dead by Daylight
Author: Jennifer Ove
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 48
Book Description
A group of up to four survivors must elude one killer. The survivors' perspectives are third-person, while the killer's perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into. This book will guide, help player with tips, tricks and other things to conquer the game. And aslo ranking the character for player to understand more and choose the best for them.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 48
Book Description
A group of up to four survivors must elude one killer. The survivors' perspectives are third-person, while the killer's perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into. This book will guide, help player with tips, tricks and other things to conquer the game. And aslo ranking the character for player to understand more and choose the best for them.
Travel North America
Author: Pavia Rosati
Publisher: Hardie Grant Books
ISBN: 9781741177497
Category :
Languages : en
Pages : 288
Book Description
Where to go next in the USA, Canada, Mexico and the Caribbean? Look no further than this stunning new book from the founders of travel website Fathom--it has all the answers The future of travel is set to keep us closer to home, encourage us to slow down, expand our minds and bring us closer to nature. Following the success of their first book Travel Anywhere, Fathom's latest book Travel North America pays homage to the stories, histories, landscapes and cultures of the vast and diverse North American continent. Tapping into a treasure trove of time-tested recommendations (both classic and little-known) and a network of interesting people (chefs, novelists, designers, innkeepers, musicians), Fathom's founders Jeralyn Gerba and Pavia Rosati provide inspiration and practical trip-planning advice for modern travelers looking to rediscover North America in the wake of the coronavirus. With a focus on the United States, Canada, Mexico and the Caribbean, Travel North America includes chapters such as "Brave New World--The post-pandemic travel mindset", "Follow Nature's Lead", "Second Cities Take First Place", "Road Tripping" and "Giving Back--Humanitarian travel in North America'. Presented in a beautifully designed package, Travel North America will show you that now has never been a better time to plan your next vacation, not too far from home.
Publisher: Hardie Grant Books
ISBN: 9781741177497
Category :
Languages : en
Pages : 288
Book Description
Where to go next in the USA, Canada, Mexico and the Caribbean? Look no further than this stunning new book from the founders of travel website Fathom--it has all the answers The future of travel is set to keep us closer to home, encourage us to slow down, expand our minds and bring us closer to nature. Following the success of their first book Travel Anywhere, Fathom's latest book Travel North America pays homage to the stories, histories, landscapes and cultures of the vast and diverse North American continent. Tapping into a treasure trove of time-tested recommendations (both classic and little-known) and a network of interesting people (chefs, novelists, designers, innkeepers, musicians), Fathom's founders Jeralyn Gerba and Pavia Rosati provide inspiration and practical trip-planning advice for modern travelers looking to rediscover North America in the wake of the coronavirus. With a focus on the United States, Canada, Mexico and the Caribbean, Travel North America includes chapters such as "Brave New World--The post-pandemic travel mindset", "Follow Nature's Lead", "Second Cities Take First Place", "Road Tripping" and "Giving Back--Humanitarian travel in North America'. Presented in a beautifully designed package, Travel North America will show you that now has never been a better time to plan your next vacation, not too far from home.
Travel Games
Author: Highlights
Publisher: Highlights Press
ISBN: 1684379202
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
A portable puzzle book with a built-in spinner is a brand-new way to enjoy Highlights activities and games whenever you are traveling! Designed for one or multiple players, kids can play more than 20 games--from Hidden Pictures® puzzles to fill-in story challenges to silly brain-teaser games--with this innovative puzzle book that includes a built-in spinner. Each game challenges players to think creatively and fosters fun competition. It's perfect to take along on airplane or car trips, as a rainy-day activity, and makes a spectacular gift for any occasion.
Publisher: Highlights Press
ISBN: 1684379202
Category : Juvenile Nonfiction
Languages : en
Pages : 35
Book Description
A portable puzzle book with a built-in spinner is a brand-new way to enjoy Highlights activities and games whenever you are traveling! Designed for one or multiple players, kids can play more than 20 games--from Hidden Pictures® puzzles to fill-in story challenges to silly brain-teaser games--with this innovative puzzle book that includes a built-in spinner. Each game challenges players to think creatively and fosters fun competition. It's perfect to take along on airplane or car trips, as a rainy-day activity, and makes a spectacular gift for any occasion.
Game On!
Author: Linda Armstrong
Publisher: Redleaf Press
ISBN: 160554549X
Category : Education
Languages : en
Pages : 164
Book Description
It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.
Publisher: Redleaf Press
ISBN: 160554549X
Category : Education
Languages : en
Pages : 164
Book Description
It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.