Author: Vadim Glebovsky
Publisher: BoD – Books on Demand
ISBN: 9535121960
Category : Science
Languages : en
Pages : 224
Book Description
The book Recrystallization in Materials Processing shows selected results obtained during the last few years by researchers worked on recrystallization-related issues. These researchers offer their knowledge from a range of scientific disciplines, such as materials science, metallurgy and pharmacology. The authors emphasize that the progress in this particular field of scientific research is possible today due to coordinated efforts of many research groups that work in materials science, chemistry, physics, pharmacology, and other sciences. Thus, it is possible to perform a detailed analysis of the scientific problem. The analysis starts from the selection of appropriate techniques and methods of characterization. It is then combined with the development of new tools in diagnostics, and it finished with physical modeling of phenomena.
Recrystallization in Materials Processing
Author: Vadim Glebovsky
Publisher: BoD – Books on Demand
ISBN: 9535121960
Category : Science
Languages : en
Pages : 224
Book Description
The book Recrystallization in Materials Processing shows selected results obtained during the last few years by researchers worked on recrystallization-related issues. These researchers offer their knowledge from a range of scientific disciplines, such as materials science, metallurgy and pharmacology. The authors emphasize that the progress in this particular field of scientific research is possible today due to coordinated efforts of many research groups that work in materials science, chemistry, physics, pharmacology, and other sciences. Thus, it is possible to perform a detailed analysis of the scientific problem. The analysis starts from the selection of appropriate techniques and methods of characterization. It is then combined with the development of new tools in diagnostics, and it finished with physical modeling of phenomena.
Publisher: BoD – Books on Demand
ISBN: 9535121960
Category : Science
Languages : en
Pages : 224
Book Description
The book Recrystallization in Materials Processing shows selected results obtained during the last few years by researchers worked on recrystallization-related issues. These researchers offer their knowledge from a range of scientific disciplines, such as materials science, metallurgy and pharmacology. The authors emphasize that the progress in this particular field of scientific research is possible today due to coordinated efforts of many research groups that work in materials science, chemistry, physics, pharmacology, and other sciences. Thus, it is possible to perform a detailed analysis of the scientific problem. The analysis starts from the selection of appropriate techniques and methods of characterization. It is then combined with the development of new tools in diagnostics, and it finished with physical modeling of phenomena.
Image Understanding
Author: Yujin Zhang
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110524139
Category : Technology & Engineering
Languages : en
Pages : 312
Book Description
This graduate textbook explains image reconstruction technologies based on region-based binocular and trinocular stereo vision, and object, pattern and relation matching. It further discusses principles and applications of multi-sensor fusion and content-based retrieval. Rich in examples and excises, the book concludes image engineering studies for electrical engineering and computer science students.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110524139
Category : Technology & Engineering
Languages : en
Pages : 312
Book Description
This graduate textbook explains image reconstruction technologies based on region-based binocular and trinocular stereo vision, and object, pattern and relation matching. It further discusses principles and applications of multi-sensor fusion and content-based retrieval. Rich in examples and excises, the book concludes image engineering studies for electrical engineering and computer science students.
Learning XNA 3.0
Author: Aaron Reed
Publisher: "O'Reilly Media, Inc."
ISBN: 059655429X
Category : Computers
Languages : en
Pages : 510
Book Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Publisher: "O'Reilly Media, Inc."
ISBN: 059655429X
Category : Computers
Languages : en
Pages : 510
Book Description
Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Case-Based Planning
Author: Kristian J. Hammond
Publisher: Elsevier
ISBN: 0323138462
Category : Computers
Languages : en
Pages : 302
Book Description
Perspectives in Artificial Intelligence, Volume 1: Case-Based Planning: Viewing Planning as a Memory Task focuses on the processes, methodologies, and techniques employed in viewing planning as a memory task. The publication first elaborates on planning and memory and learning from planning. Discussions focus on learning from cases, learning plans, learning to predict failures, case-based planning, structure of case-based planning, and learning from planning. The text then elaborates on planning from memory and planning Thematic Organization Packets (TOPs) and strategies, including TOPs in understanding and planning, TOPs and strategies, and function of memory. The manuscript takes a look at modifying and repairing plans, case-based planning, and planning and planners. Topics include CHEF as a program, case-based planning as planning and learning, noticing and explaining the failure, storing the plan, different situations for altering plans, and introduction of failure. The publication is a vital reference for researchers interested in viewing planning as a memory task.
Publisher: Elsevier
ISBN: 0323138462
Category : Computers
Languages : en
Pages : 302
Book Description
Perspectives in Artificial Intelligence, Volume 1: Case-Based Planning: Viewing Planning as a Memory Task focuses on the processes, methodologies, and techniques employed in viewing planning as a memory task. The publication first elaborates on planning and memory and learning from planning. Discussions focus on learning from cases, learning plans, learning to predict failures, case-based planning, structure of case-based planning, and learning from planning. The text then elaborates on planning from memory and planning Thematic Organization Packets (TOPs) and strategies, including TOPs in understanding and planning, TOPs and strategies, and function of memory. The manuscript takes a look at modifying and repairing plans, case-based planning, and planning and planners. Topics include CHEF as a program, case-based planning as planning and learning, noticing and explaining the failure, storing the plan, different situations for altering plans, and introduction of failure. The publication is a vital reference for researchers interested in viewing planning as a memory task.
Sensory Individuals
Author: Aleksandra Mroczko-Wąsowicz
Publisher: Oxford University Press
ISBN: 0192636111
Category : Psychology
Languages : en
Pages : 449
Book Description
Sensory Individuals: Unimodal and Multimodal Perspectives provides an interdisciplinary, well-balanced, and comprehensive look at different aspects of unisensory and multisensory objects, using both nuanced philosophical analysis and informed empirical work. The research presented in this book represents the field's progression from treating neural sensory processes as primarily modality-specific towards its current state of the art, according to which perception, and its supporting neural processes, are multi-modal, modality-independent, meta-modal, and task-dependent. Even within such approaches sensory stimuli, properties, brain activations, and corresponding perceptual phenomenology can still be characterized in a modality-specific way. The book examines the basic building blocks of human perception, and whether they are best understood as sensory modality dependent units of different forms or multimodal perceptual objects. The book combines a variety of innovative and integrative angles to explore the topic and acts as a catalyst for an increasingly diverse field of research, which is in an exciting phase of growth and advancement. New questions are arising as quickly as they are being answered, and the collection Sensory Individuals provides an original and up-to-date addition to the field.
Publisher: Oxford University Press
ISBN: 0192636111
Category : Psychology
Languages : en
Pages : 449
Book Description
Sensory Individuals: Unimodal and Multimodal Perspectives provides an interdisciplinary, well-balanced, and comprehensive look at different aspects of unisensory and multisensory objects, using both nuanced philosophical analysis and informed empirical work. The research presented in this book represents the field's progression from treating neural sensory processes as primarily modality-specific towards its current state of the art, according to which perception, and its supporting neural processes, are multi-modal, modality-independent, meta-modal, and task-dependent. Even within such approaches sensory stimuli, properties, brain activations, and corresponding perceptual phenomenology can still be characterized in a modality-specific way. The book examines the basic building blocks of human perception, and whether they are best understood as sensory modality dependent units of different forms or multimodal perceptual objects. The book combines a variety of innovative and integrative angles to explore the topic and acts as a catalyst for an increasingly diverse field of research, which is in an exciting phase of growth and advancement. New questions are arising as quickly as they are being answered, and the collection Sensory Individuals provides an original and up-to-date addition to the field.
Advances in multimedia information processing, PCM 2002 [electronic resource]
Author: Yung-Chang Chen
Publisher: Springer Science & Business Media
ISBN: 3540002626
Category : Computers
Languages : en
Pages : 1276
Book Description
This book constitutes the refereed proceedings of the Third IEEE Pacific Rim Conference on Multimedia, PCM 2002, held in Hsinchu, Taiwan in December 2002. The 154 revised full papers presented were carefully reviewed and selected from 224 submissions. The papers are organized in topical sections on mobile multimedia, digitial watermarking and data hiding, motion analysis, mulitmedia retrieval techniques, image processing, mulitmedia security, image coding, mulitmedia learning, audio signal processing, wireless multimedia streaming, multimedia systems in the Internet, distance education and multimedia, Internet security, computer graphics and virtual reality, object tracking, face analysis, and MPEG-4.
Publisher: Springer Science & Business Media
ISBN: 3540002626
Category : Computers
Languages : en
Pages : 1276
Book Description
This book constitutes the refereed proceedings of the Third IEEE Pacific Rim Conference on Multimedia, PCM 2002, held in Hsinchu, Taiwan in December 2002. The 154 revised full papers presented were carefully reviewed and selected from 224 submissions. The papers are organized in topical sections on mobile multimedia, digitial watermarking and data hiding, motion analysis, mulitmedia retrieval techniques, image processing, mulitmedia security, image coding, mulitmedia learning, audio signal processing, wireless multimedia streaming, multimedia systems in the Internet, distance education and multimedia, Internet security, computer graphics and virtual reality, object tracking, face analysis, and MPEG-4.
Vectorworks for Entertainment Design
Author: Kevin Lee Allen
Publisher: CRC Press
ISBN: 1317929748
Category : Performing Arts
Languages : en
Pages : 356
Book Description
The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.
Publisher: CRC Press
ISBN: 1317929748
Category : Performing Arts
Languages : en
Pages : 356
Book Description
The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.
Formability of Metallic Materials
Author: D. Banabic
Publisher: Springer Science & Business Media
ISBN: 3662040131
Category : Technology & Engineering
Languages : en
Pages : 345
Book Description
After a brief introduction into crystal plasticity,the fun- damentals of crystallographic textures and plastic anisotro- py, a main topic of this book, are outlined. A large chapter is devoted to formability testing both for bulk metal and sheet metal forming. For the first time testing methods for plastic anisotropy of round bars and tubes are included. A profound survey is given of literature about yield criteria for anisotropic materials up to most recent developments and the calculation of forming limits of anisotropic sheet me- tal. Other chapters are concerned with properties of workpieces after metal forming as well as the fundamentals of the theory of plasticity and finite element simulation of metal forming processes. The book is completed by a collection of tables of international standards for formability testing and of flow curves of metals which are most commonly used in metal forming. It is addressed both to university and industrial readers.
Publisher: Springer Science & Business Media
ISBN: 3662040131
Category : Technology & Engineering
Languages : en
Pages : 345
Book Description
After a brief introduction into crystal plasticity,the fun- damentals of crystallographic textures and plastic anisotro- py, a main topic of this book, are outlined. A large chapter is devoted to formability testing both for bulk metal and sheet metal forming. For the first time testing methods for plastic anisotropy of round bars and tubes are included. A profound survey is given of literature about yield criteria for anisotropic materials up to most recent developments and the calculation of forming limits of anisotropic sheet me- tal. Other chapters are concerned with properties of workpieces after metal forming as well as the fundamentals of the theory of plasticity and finite element simulation of metal forming processes. The book is completed by a collection of tables of international standards for formability testing and of flow curves of metals which are most commonly used in metal forming. It is addressed both to university and industrial readers.
Nano-plating
Author: Tohru Watanabe
Publisher: Elsevier
ISBN: 0080443753
Category : Business & Economics
Languages : en
Pages : 716
Book Description
Publisher Description
Publisher: Elsevier
ISBN: 0080443753
Category : Business & Economics
Languages : en
Pages : 716
Book Description
Publisher Description